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Fix clear identifier typos
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parent
55768d8c11
commit
98524d60a4
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
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private void load(OsuColour colours, NotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.ShieldAlt;
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IconBackgound.Colour = colours.YellowDark;
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IconBackground.Colour = colours.YellowDark;
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}
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}
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}
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@ -90,9 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
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.FadeOut(duration * 2);
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const float angle_variangle = 15; // should be less than 45
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directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
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directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
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const float angle_variable = 15; // should be less than 45
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directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variable, angle_variable, randomSeed, 4);
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directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variable, angle_variable, randomSeed, 5);
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this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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const float angle_variangle = 15; // should be less than 45
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const float angle_variable = 15; // should be less than 45
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const float roundness = 80;
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const float initial_height = 10;
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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Rotation = RNG.NextSingle(-angle_variable, angle_variable),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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Rotation = RNG.NextSingle(-angle_variable, angle_variable),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -34,20 +34,20 @@ namespace osu.Game.Tests.Mods
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var mod3 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
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var doubleConvertedMod1 = new APIMod(mod1).ToMod(ruleset);
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var doulbeConvertedMod2 = new APIMod(mod2).ToMod(ruleset);
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var doulbeConvertedMod3 = new APIMod(mod3).ToMod(ruleset);
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var doubleConvertedMod2 = new APIMod(mod2).ToMod(ruleset);
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var doubleConvertedMod3 = new APIMod(mod3).ToMod(ruleset);
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Assert.That(mod1, Is.Not.EqualTo(mod2));
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Assert.That(doubleConvertedMod1, Is.Not.EqualTo(doulbeConvertedMod2));
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Assert.That(doubleConvertedMod1, Is.Not.EqualTo(doubleConvertedMod2));
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Assert.That(mod2, Is.EqualTo(mod2));
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Assert.That(doulbeConvertedMod2, Is.EqualTo(doulbeConvertedMod2));
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Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod2));
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Assert.That(mod2, Is.EqualTo(mod3));
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Assert.That(doulbeConvertedMod2, Is.EqualTo(doulbeConvertedMod3));
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Assert.That(doubleConvertedMod2, Is.EqualTo(doubleConvertedMod3));
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Assert.That(mod3, Is.EqualTo(mod2));
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Assert.That(doulbeConvertedMod3, Is.EqualTo(doulbeConvertedMod2));
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Assert.That(doubleConvertedMod3, Is.EqualTo(doubleConvertedMod2));
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}
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Online
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}
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[Test]
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public void TestSerialiseUnionFailsWithSingalR()
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public void TestSerialiseUnionFailsWithSignalR()
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{
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var state = new TeamVersusUserState();
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Online
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},
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});
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visiblityAssert(true);
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visibilityAssert(true);
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}
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[Test]
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
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},
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});
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visiblityAssert(true);
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visibilityAssert(true);
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}
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[Test]
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
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},
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});
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visiblityAssert(true);
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visibilityAssert(true);
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}
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[Test]
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@ -73,10 +73,10 @@ namespace osu.Game.Tests.Visual.Online
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},
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});
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visiblityAssert(false);
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visibilityAssert(false);
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}
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private void visiblityAssert(bool shown)
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private void visibilityAssert(bool shown)
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{
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AddAssert($"is container {(shown ? "visible" : "hidden")}", () => container.Alpha == (shown ? 1 : 0));
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}
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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const string not_found_prefix = "beatmaps not found:";
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string errorMesage = null;
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string errorMessage = null;
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AddStep("setup", () =>
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{
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@ -96,9 +96,9 @@ namespace osu.Game.Tests.Visual.Playlists
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SelectedRoom.Value.Name.Value = "Test Room";
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SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = beatmap } });
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errorMesage = $"{not_found_prefix} {beatmap.OnlineID}";
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errorMessage = $"{not_found_prefix} {beatmap.OnlineID}";
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RoomManager.CreateRequested = _ => errorMesage;
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RoomManager.CreateRequested = _ => errorMessage;
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});
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AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("error displayed", () => settings.ErrorText.IsPresent);
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AddAssert("error has custom text", () => settings.ErrorText.Text != errorMesage);
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AddAssert("error has custom text", () => settings.ErrorText.Text != errorMessage);
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AddAssert("playlist item marked invalid", () => !SelectedRoom.Value.Playlist[0].Valid.Value);
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}
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@ -7,8 +7,8 @@ namespace osu.Game.Online.API
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{
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public class APIException : InvalidOperationException
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{
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public APIException(string messsage, Exception innerException)
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: base(messsage, innerException)
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public APIException(string message, Exception innerException)
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: base(message, innerException)
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{
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}
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}
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@ -335,7 +335,7 @@ namespace osu.Game.Online.Chat
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/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
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/// </summary>
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/// <param name="channel">The channel </param>
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private void fetchInitalMessages(Channel channel)
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private void fetchInitialMessages(Channel channel)
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{
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if (channel.Id <= 0 || channel.MessagesLoaded) return;
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@ -441,7 +441,7 @@ namespace osu.Game.Online.Chat
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else
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{
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if (fetchInitialMessages)
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fetchInitalMessages(channel);
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this.fetchInitialMessages(channel);
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}
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CurrentChannel.Value ??= channel;
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@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay, ChannelManager channelManager)
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{
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IconBackgound.Colour = colours.PurpleDark;
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IconBackground.Colour = colours.PurpleDark;
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Activated = delegate
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{
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@ -362,15 +362,15 @@ namespace osu.Game.Overlays.Comments
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private void updateButtonsState()
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{
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int loadedReplesCount = loadedReplies.Count;
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bool hasUnloadedReplies = loadedReplesCount != Comment.RepliesCount;
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int loadedRepliesCount = loadedReplies.Count;
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bool hasUnloadedReplies = loadedRepliesCount != Comment.RepliesCount;
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loadRepliesButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0);
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showMoreButton.FadeTo(hasUnloadedReplies && loadedReplesCount > 0 ? 1 : 0);
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showRepliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0);
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loadRepliesButton.FadeTo(hasUnloadedReplies && loadedRepliesCount == 0 ? 1 : 0);
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showMoreButton.FadeTo(hasUnloadedReplies && loadedRepliesCount > 0 ? 1 : 0);
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showRepliesButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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if (Comment.IsTopLevel)
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chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0);
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chevronButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
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showMoreButton.IsLoading = loadRepliesButton.IsLoading = false;
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Notifications
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconBackgound.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
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IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
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}
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}
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}
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@ -43,13 +43,13 @@ namespace osu.Game.Overlays.Notifications
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private readonly TextFlowContainer textDrawable;
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private readonly SpriteIcon iconDrawable;
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protected Box IconBackgound;
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protected Box IconBackground;
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public SimpleNotification()
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{
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IconContent.AddRange(new Drawable[]
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{
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IconBackgound = new Box
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IconBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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TriggerOperationStarted();
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Action?.Invoke();
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TriggerOperatoinEnded();
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TriggerOperationEnded();
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return true;
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}
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@ -92,6 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected void TriggerOperationStarted() => OperationStarted?.Invoke();
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protected void TriggerOperatoinEnded() => OperationEnded?.Invoke();
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protected void TriggerOperationEnded() => OperationEnded?.Invoke();
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void OnDragEnd(DragEndEvent e)
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{
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TriggerOperatoinEnded();
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TriggerOperationEnded();
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UpdateHoverState();
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base.OnDragEnd(e);
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// How much should each bar go down each millisecond (based on a full bar).
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/// </summary>
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private const float decay_per_milisecond = 0.0024f;
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private const float decay_per_millisecond = 0.0024f;
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/// <summary>
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/// Number of milliseconds between each amplitude update.
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@ -136,7 +136,7 @@ namespace osu.Game.Screens.Menu
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{
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base.Update();
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float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
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float decayFactor = (float)Time.Elapsed * decay_per_millisecond;
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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@ -496,7 +496,7 @@ namespace osu.Game.Screens.Play
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private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
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{
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Icon = FontAwesome.Solid.VolumeMute;
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IconBackgound.Colour = colours.RedDark;
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IconBackground.Colour = colours.RedDark;
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Activated = delegate
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{
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@ -548,7 +548,7 @@ namespace osu.Game.Screens.Play
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private void load(OsuColour colours, NotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.BatteryQuarter;
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IconBackgound.Colour = colours.RedDark;
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IconBackground.Colour = colours.RedDark;
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Activated = delegate
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Updater
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private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconBackgound.Colour = colours.BlueDark;
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IconBackground.Colour = colours.BlueDark;
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Activated = delegate
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{
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