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Merge branch 'master' into carousel-performance-n
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commit
ff4f40db8a
@ -26,8 +26,6 @@ namespace osu.Game.Database
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private readonly OsuConfigManager config;
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private readonly Storage storage;
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private bool hasTakenBackup;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config, Storage storage)
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{
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this.efContextFactory = efContextFactory;
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@ -38,6 +36,8 @@ namespace osu.Game.Database
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public void Run()
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{
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createBackup();
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using (var ef = efContextFactory.Get())
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{
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migrateSettings(ef);
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@ -77,8 +77,6 @@ namespace osu.Game.Database
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{
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Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
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ensureBackup();
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
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@ -210,8 +208,6 @@ namespace osu.Game.Database
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{
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Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
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ensureBackup();
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// only migrate data if the realm database is empty.
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if (realm.All<ScoreInfo>().Any())
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{
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@ -291,8 +287,6 @@ namespace osu.Game.Database
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if (!existingSkins.Any())
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return;
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ensureBackup();
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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@ -363,7 +357,6 @@ namespace osu.Game.Database
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return;
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Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
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ensureBackup();
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using (var realm = realmContextFactory.CreateContext())
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using (var transaction = realm.BeginWrite())
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@ -400,21 +393,16 @@ namespace osu.Game.Database
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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private void ensureBackup()
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private void createBackup()
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{
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if (!hasTakenBackup)
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{
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string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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using (var source = storage.GetStream("collection.db"))
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using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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hasTakenBackup = true;
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}
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using (var source = storage.GetStream("collection.db"))
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using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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}
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}
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@ -367,9 +367,24 @@ namespace osu.Game.Database
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using (BlockAllOperations())
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{
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Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
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using (var source = storage.GetStream(Filename))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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int attempts = 10;
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while (attempts-- > 0)
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{
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try
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{
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using (var source = storage.GetStream(Filename))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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return;
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}
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catch (IOException)
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{
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// file may be locked during use.
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Thread.Sleep(500);
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}
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}
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}
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}
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@ -305,17 +305,20 @@ namespace osu.Game.Screens.Select
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{
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root.AddChild(newSet);
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// only reset scroll position if already near the scroll target.
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// without this, during a large beatmap import it is impossible to navigate the carousel.
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applyActiveCriteria(false, alwaysResetScrollPosition: false);
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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}
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itemsCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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Schedule(() =>
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{
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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BeatmapSetsChanged?.Invoke();
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});
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});
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/// <summary>
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
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match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
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if (match)
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if (match && criteria.SearchTerms.Length > 0)
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{
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string[] terms = BeatmapInfo.GetSearchableTerms();
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@ -4,6 +4,8 @@
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using System.Collections.Generic;
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using System.Linq;
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#nullable enable
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namespace osu.Game.Screens.Select.Carousel
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{
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/// <summary>
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@ -11,7 +13,7 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public class CarouselGroup : CarouselItem
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{
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public override DrawableCarouselItem CreateDrawableRepresentation() => null;
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public override DrawableCarouselItem? CreateDrawableRepresentation() => null;
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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@ -23,6 +25,10 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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private ulong currentChildID;
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private Comparer<CarouselItem>? criteriaComparer;
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private FilterCriteria? lastCriteria;
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public virtual void RemoveChild(CarouselItem i)
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{
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InternalChildren.Remove(i);
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@ -36,10 +42,24 @@ namespace osu.Game.Screens.Select.Carousel
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{
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i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
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i.ChildID = ++currentChildID;
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InternalChildren.Add(i);
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if (lastCriteria != null)
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{
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i.Filter(lastCriteria);
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int index = InternalChildren.BinarySearch(i, criteriaComparer);
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if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement.
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InternalChildren.Insert(index, i);
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}
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else
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{
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// criteria may be null for initial population. the filtering will be applied post-add.
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InternalChildren.Add(i);
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}
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}
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public CarouselGroup(List<CarouselItem> items = null)
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public CarouselGroup(List<CarouselItem>? items = null)
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{
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if (items != null) InternalChildren = items;
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@ -67,9 +87,12 @@ namespace osu.Game.Screens.Select.Carousel
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base.Filter(criteria);
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InternalChildren.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
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lastCriteria = criteria;
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}
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protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
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