1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-19 07:42:58 +08:00

Rename EF variable to make reading code easier

This commit is contained in:
Dean Herbert 2022-01-18 14:06:22 +09:00
parent ebc9d3a613
commit a714941f93

View File

@ -30,20 +30,20 @@ namespace osu.Game.Database
public void Run()
{
using (var db = efContextFactory.GetForWrite())
using (var ef = efContextFactory.GetForWrite())
{
migrateSettings(db);
migrateSkins(db);
migrateSettings(ef);
migrateSkins(ef);
migrateBeatmaps(db);
migrateScores(db);
migrateBeatmaps(ef);
migrateScores(ef);
}
}
private void migrateBeatmaps(DatabaseWriteUsage db)
private void migrateBeatmaps(DatabaseWriteUsage ef)
{
// can be removed 20220730.
var existingBeatmapSets = db.Context.EFBeatmapSetInfo
var existingBeatmapSets = ef.Context.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
@ -117,7 +117,7 @@ namespace osu.Game.Database
}
}
db.Context.RemoveRange(existingBeatmapSets);
ef.Context.RemoveRange(existingBeatmapSets);
// Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();