1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:07:29 +08:00

Rename methods and add xmldoc

This commit is contained in:
Dean Herbert 2022-01-15 23:55:11 +09:00
parent 64c499d9d6
commit c5cae4e3ee
5 changed files with 9 additions and 8 deletions

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
// as an optimisation, don't add a visualisation if there are already groups with the same types in close proximity.
// for newly added control points (ie. lazer editor first where group is added empty) we always skip for simplicity.
// that is fine, because cases where this is causing a performance issue are mostly where external tools were used to create an insane number of points.
if (Children.Any(g => Math.Abs(g.Group.Time - group.Time) < 1000 && g.IsRedundant(group)))
if (Children.Any(g => Math.Abs(g.Group.Time - group.Time) < 1000 && g.IsVisuallyRedundant(group)))
continue;
Add(new GroupVisualisation(group));

View File

@ -27,6 +27,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
Colour = Point.GetRepresentingColour(colours);
}
public bool IsRedundant(ControlPoint other) => other.GetType() == Point.GetType();
public bool IsVisuallyRedundant(ControlPoint other) => other.GetType() == Point.GetType();
}
}

View File

@ -70,6 +70,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
}
// kiai sections display duration, so are required to be visualised.
public bool IsRedundant(ControlPoint other) => (other as EffectControlPoint)?.KiaiMode == effect.KiaiMode;
public bool IsVisuallyRedundant(ControlPoint other) => (other as EffectControlPoint)?.KiaiMode == effect.KiaiMode;
}
}

View File

@ -61,9 +61,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary>
/// For display purposes, check whether the proposed group is made redundant by this visualisation group.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public bool IsRedundant(ControlPointGroup other) =>
other.ControlPoints.Any(c => InternalChildren.OfType<IControlPointVisualisationRedundant>().Any(c2 => c2.IsRedundant(c)));
public bool IsVisuallyRedundant(ControlPointGroup other) =>
other.ControlPoints.Any(c => InternalChildren.OfType<IControlPointVisualisationRedundant>().Any(c2 => c2.IsVisuallyRedundant(c)));
}
}

View File

@ -7,6 +7,9 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public interface IControlPointVisualisationRedundant
{
bool IsRedundant(ControlPoint other);
/// <summary>
/// For display purposes, check whether the proposed point is made redundant by this visualisation.
/// </summary>
bool IsVisuallyRedundant(ControlPoint other);
}
}