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Add comment explaining ignore rule
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@ -102,6 +102,7 @@ namespace osu.Game.Database
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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.MaxDepth(1)
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// This is not required as it will be populated in the `AfterMap` call from the `BeatmapInfo`'s parent.
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.ForMember(b => b.BeatmapSet, cc => cc.Ignore());
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}).CreateMapper();
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