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Fix incorrect realm factory isolation in TestScenePlaySongSelect

This commit is contained in:
Dean Herbert
2022-01-11 15:33:54 +09:00
Unverified
parent 2ce80cc030
commit 9e2ca583a3
@@ -45,7 +45,10 @@ namespace osu.Game.Tests.Visual.SongSelect
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());