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Merge pull request #16253 from peppy/reduce-chat-overhead
Reduce overhead from chat polling when game is not active
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commit
cf864e58f7
@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Input
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@ -63,8 +65,17 @@ namespace osu.Game.Input
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => updateLastInteractionTime();
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[Resolved]
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private GameHost host { get; set; }
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protected override bool Handle(UIEvent e)
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{
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// Even when not active, `MouseMoveEvent`s will arrive.
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// We don't want these to trigger a non-idle state as it's quite often the user interacting
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// with other windows while osu! is in the background.
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if (!host.IsActive.Value)
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return base.Handle(e);
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switch (e)
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{
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case KeyDownEvent _:
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@ -67,11 +68,34 @@ namespace osu.Game.Online.Chat
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public readonly BindableBool HighPollRate = new BindableBool();
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private readonly IBindable<bool> isIdle = new BindableBool();
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public ChannelManager()
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{
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CurrentChannel.ValueChanged += currentChannelChanged;
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}
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HighPollRate.BindValueChanged(enabled => TimeBetweenPolls.Value = enabled.NewValue ? 1000 : 6000, true);
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(IdleTracker idleTracker)
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{
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HighPollRate.BindValueChanged(updatePollRate);
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isIdle.BindValueChanged(updatePollRate, true);
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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}
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private void updatePollRate(ValueChangedEvent<bool> valueChangedEvent)
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{
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// Polling will eventually be replaced with websocket, but let's avoid doing these background operations as much as possible for now.
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// The only loss will be delayed PM/message highlight notifications.
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if (HighPollRate.Value)
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TimeBetweenPolls.Value = 1000;
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else if (!isIdle.Value)
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TimeBetweenPolls.Value = 60000;
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else
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TimeBetweenPolls.Value = 600000;
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}
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/// <summary>
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