mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Rename flashlight settings to be more accurate
This commit is contained in:
parent
948867898c
commit
a7c0d507ce
@ -16,15 +16,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
|
||||
public override BindableBool ChangeRadius { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
|
||||
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0.4f,
|
||||
MaxValue = 1.7f,
|
||||
@ -33,9 +26,16 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
protected virtual float DefaultFlashlightSize => 350;
|
||||
|
||||
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize);
|
||||
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize);
|
||||
|
||||
private CatchPlayfield playfield;
|
||||
|
||||
|
@ -17,15 +17,8 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
|
||||
|
||||
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
|
||||
public override BindableBool ChangeRadius { get; } = new BindableBool
|
||||
{
|
||||
Default = false,
|
||||
Value = false
|
||||
};
|
||||
|
||||
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
|
||||
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = 4.5f,
|
||||
@ -34,9 +27,16 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = false,
|
||||
Value = false
|
||||
};
|
||||
|
||||
protected virtual float DefaultFlashlightSize => 50;
|
||||
|
||||
public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize);
|
||||
public override Flashlight CreateFlashlight() => new ManiaFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize);
|
||||
|
||||
private class ManiaFlashlight : Flashlight
|
||||
{
|
||||
|
@ -30,15 +30,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Precision = default_follow_delay,
|
||||
};
|
||||
|
||||
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
|
||||
public override BindableBool ChangeRadius { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
|
||||
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 2f,
|
||||
@ -47,11 +40,18 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
protected virtual float DefaultFlashlightSize => 180;
|
||||
|
||||
private OsuFlashlight flashlight;
|
||||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, DefaultFlashlightSize);
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, FollowDelay.Value, DefaultFlashlightSize);
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
|
@ -17,15 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
|
||||
public override BindableBool ChangeRadius { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
|
||||
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1.66f,
|
||||
@ -34,9 +27,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
Precision = 0.1f
|
||||
};
|
||||
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public override BindableBool ComboBasedSize { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
protected virtual float DefaultFlashlightSize => 250;
|
||||
|
||||
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize);
|
||||
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize);
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
|
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Restricted view area.";
|
||||
|
||||
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
|
||||
public abstract BindableBool ChangeRadius { get; }
|
||||
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
|
||||
public abstract BindableNumber<float> SizeMultiplier { get; }
|
||||
|
||||
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
|
||||
public abstract BindableNumber<float> InitialRadius { get; }
|
||||
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
|
||||
public abstract BindableBool ComboBasedSize { get; }
|
||||
}
|
||||
|
||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
|
||||
|
Loading…
Reference in New Issue
Block a user