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https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
This commit is contained in:
commit
3e5d29ed00
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset
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}
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};
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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HitObjects = new List<HitObject> { new Fruit() },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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BeatmapInfo =
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{
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Ruleset = ruleset,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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Difficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Difficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Ruleset = ruleset
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},
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HitObjects = new List<HitObject>
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@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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SliderTickRate = 4,
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OverallDifficulty = 10,
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@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
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Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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@ -383,7 +383,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
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{
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double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
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double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
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return (int)Math.Max(1, roundedCircleSize);
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}
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
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BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
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Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
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Ruleset = ruleset
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}
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};
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@ -358,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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HitObjects = hitObjects,
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = "Unknown",
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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MD5Hash = md5Hash,
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Ruleset = new OsuRuleset().RulesetInfo,
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BaseDifficulty = new BeatmapDifficulty()
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Difficulty = new BeatmapDifficulty()
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}
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});
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
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{
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Ruleset = new RulesetInfo { OnlineID = 0 },
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StarRating = 4.0d,
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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ApproachRate = 5.0f,
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DrainRate = 3.0f,
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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Resources
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Ruleset = rulesetInfo,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset
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}
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};
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Length = length,
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BPM = bpm,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty()
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Difficulty = new BeatmapDifficulty()
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};
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beatmaps.Add(beatmap);
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@ -114,14 +114,14 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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OnlineID = i * 1024,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
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new BeatmapInfo
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{
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OnlineID = i * 2048,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
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}
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Author = { Username = "SomeAuthor" },
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Title = "import"
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},
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = new OsuRuleset().RulesetInfo
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},
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new BeatmapInfo
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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Author = { Username = "SomeAuthor" },
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Title = "import"
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},
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = new OsuRuleset().RulesetInfo
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},
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
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{
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Ruleset = rulesets.AvailableRulesets.First(),
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 7.2f,
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DrainRate = 3,
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException(),
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 5,
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DrainRate = 4.3f,
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@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Ruleset = ruleset,
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StarRating = 6,
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DifficultyName = $"{ruleset.ShortName}Version",
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BaseDifficulty = new BeatmapDifficulty()
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Difficulty = new BeatmapDifficulty()
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},
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HitObjects = objects
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};
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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = value,
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CircleSize = value,
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@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps
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difficulty = value;
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if (beatmapInfo != null)
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beatmapInfo.BaseDifficulty = difficulty.Clone();
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beatmapInfo.Difficulty = difficulty.Clone();
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}
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}
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@ -41,8 +41,8 @@ namespace osu.Game.Beatmaps
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{
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beatmapInfo = value;
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if (beatmapInfo?.BaseDifficulty != null)
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Difficulty = beatmapInfo.BaseDifficulty.Clone();
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if (beatmapInfo?.Difficulty != null)
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Difficulty = beatmapInfo.Difficulty.Clone();
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}
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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Author = { Username = @"Unknown Creator" },
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},
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DifficultyName = @"Normal",
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BaseDifficulty = Difficulty,
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Difficulty = Difficulty,
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};
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}
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@ -167,6 +167,7 @@ namespace osu.Game.Beatmaps
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}
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[Ignored]
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[Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719
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public BeatmapDifficulty BaseDifficulty
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{
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get => Difficulty;
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@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps
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{
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new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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Metadata = metadata,
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WidescreenStoryboard = true,
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@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps
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// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
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// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
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// CopyTo() will undo such adjustments, while CopyFrom() will not.
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beatmapContent.Difficulty.CopyTo(beatmapInfo.BaseDifficulty);
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beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
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// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
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beatmapContent.BeatmapInfo = beatmapInfo;
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@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps
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Title = "no beatmaps available!"
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},
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BeatmapSet = new BeatmapSetInfo(),
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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DrainRate = 0,
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CircleSize = 0,
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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mods
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return;
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}
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var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
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var difficulty = beatmap.Value.BeatmapInfo.Difficulty;
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// generally should always be implemented, else the slider will have a zero default.
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if (difficultyBindable.ReadCurrentFromDifficulty == null)
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@ -39,10 +39,10 @@ namespace osu.Game.Screens.Select.Carousel
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}
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match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
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match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.BaseDifficulty.ApproachRate);
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match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.BaseDifficulty.DrainRate);
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match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.BaseDifficulty.CircleSize);
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match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.BaseDifficulty.OverallDifficulty);
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match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.Difficulty.ApproachRate);
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match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.Difficulty.DrainRate);
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match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize);
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match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty);
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match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length);
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match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM);
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@ -218,7 +218,7 @@ namespace osu.Game.Stores
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}
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var decodedInfo = decoded.BeatmapInfo;
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var decodedDifficulty = decodedInfo.BaseDifficulty;
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var decodedDifficulty = decodedInfo.Difficulty;
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var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.RulesetID);
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