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Change IdleHandler
to not consider mouse movement as active unless focused
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@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Input
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@ -63,8 +65,14 @@ namespace osu.Game.Input
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => updateLastInteractionTime();
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[Resolved]
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private GameHost host { get; set; }
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protected override bool Handle(UIEvent e)
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{
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if (!host.IsActive.Value)
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return base.Handle(e);
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switch (e)
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{
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case KeyDownEvent _:
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