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Fix filter criteria not being applied after carousel loads new beatmap sets

This commit is contained in:
Dean Herbert 2022-01-13 15:08:51 +09:00
parent 0a133c7e97
commit 6025fe325d

View File

@ -124,8 +124,7 @@ namespace osu.Game.Screens.Select
itemsCache.Invalidate();
ScrollToSelected();
// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
FlushPendingFilterOperations();
applyActiveCriteria(false);
// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
SchedulerAfterChildren.Add(() =>