mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Update model manager and many related classes to get things compiling again
This commit is contained in:
parent
a3da8dc49d
commit
00e3af3366
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using (var importer = new BeatmapImporter(realmFactory, storage))
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using (var importer = new BeatmapModelManager(realmFactory, storage))
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using (new RulesetStore(realmFactory, storage))
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{
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ILive<BeatmapSetInfo>? imported;
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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await LoadOszIntoStore(importer, realmFactory.Context);
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? tempPath = TestResources.GetTestBeatmapForImport();
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@ -143,7 +143,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -163,7 +163,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -212,7 +212,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -264,7 +264,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -312,7 +312,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -361,7 +361,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -394,7 +394,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var progressNotification = new ImportProgressNotification();
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@ -430,7 +430,7 @@ namespace osu.Game.Tests.Database
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Interlocked.Increment(ref loggedExceptionCount);
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};
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -480,7 +480,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -528,7 +528,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Context);
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@ -554,7 +554,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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var metadata = new BeatmapMetadata
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@ -600,7 +600,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -617,7 +617,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -653,7 +653,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -695,7 +695,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -746,7 +746,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(realmFactory, storage);
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using var importer = new BeatmapModelManager(realmFactory, storage);
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using var store = new RulesetStore(realmFactory, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -172,17 +172,17 @@ namespace osu.Game.Tests.Online
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{
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}
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
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{
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return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
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return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, onlineLookupQueue);
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}
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internal class TestBeatmapModelManager : BeatmapModelManager
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{
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private readonly TestBeatmapManager testBeatmapManager;
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public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
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: base(storage, databaseContextFactory, rulesetStore, gameHost)
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public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, RealmContextFactory databaseContextFactory, RulesetStore rulesetStore, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
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: base(databaseContextFactory, storage, beatmapOnlineLookupQueue)
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{
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this.testBeatmapManager = testBeatmapManager;
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}
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
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});
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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});
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AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
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@ -588,7 +588,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("restore beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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});
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is SpectatorScreen);
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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}
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[SetUp]
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap },
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BeatmapID = importedBeatmap.OnlineID ?? -1,
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BeatmapID = importedBeatmap.OnlineID,
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Expired = expired,
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PlayedAt = DateTimeOffset.Now
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})));
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap },
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BeatmapID = importedBeatmap.OnlineID ?? -1,
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BeatmapID = importedBeatmap.OnlineID,
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});
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Client.AddUserPlaylistItem(userId(), item);
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem
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{
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@ -12,7 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Models;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Metadata = new BeatmapMetadata
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{
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Artist = "Artist",
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Author = new APIUser { Username = "Creator name here" },
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Author = new RealmUser { Username = "Creator name here" },
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Title = "Long title used to check background colour",
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},
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BeatmapSet = new BeatmapSetInfo()
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable().First();
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});
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AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
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@ -20,7 +20,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Stores;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RealmRulesetStore>(), () => beatmapManager, LocalStorage, dependencies.Get<RealmContextFactory>(), Scheduler));
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dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, dependencies.Get<RealmContextFactory>(), Scheduler));
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return dependencies;
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}
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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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showMetadataForBeatmap(() =>
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{
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var allBeatmapSets = manager.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
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var allBeatmapSets = manager.GetAllUsableBeatmapSets();
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if (allBeatmapSets.Count == 0)
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return manager.DefaultBeatmap;
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@ -5,10 +5,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -24,7 +24,6 @@ using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Stores;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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@ -89,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RealmRulesetStore>(), () => beatmapManager, LocalStorage, dependencies.Get<RealmContextFactory>(), Scheduler));
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dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, dependencies.Get<RealmContextFactory>(), Scheduler));
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beatmapInfo = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely().Value.Beatmaps[0];
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@ -16,7 +16,6 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Online.API;
|
||||
@ -43,21 +42,18 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public BeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
{
|
||||
if (performOnlineLookups)
|
||||
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
|
||||
var userResources = new RealmFileStore(contextFactory, storage).Store;
|
||||
|
||||
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
|
||||
|
||||
beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
|
||||
beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, onlineBeatmapLookupQueue);
|
||||
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
|
||||
|
||||
workingBeatmapCache.BeatmapManager = beatmapModelManager;
|
||||
beatmapModelManager.WorkingBeatmapCache = workingBeatmapCache;
|
||||
|
||||
if (performOnlineLookups)
|
||||
{
|
||||
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
beatmapModelManager.OnlineLookupQueue = onlineBeatmapLookupQueue;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
|
||||
@ -65,8 +61,8 @@ namespace osu.Game.Beatmaps
|
||||
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host) =>
|
||||
new BeatmapModelManager(storage, contextFactory, rulesets, host);
|
||||
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, [CanBeNull] BeatmapOnlineLookupQueue onlineLookupQueue) =>
|
||||
new BeatmapModelManager(contextFactory, storage, onlineLookupQueue);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="WorkingBeatmap"/>.
|
||||
@ -97,9 +93,9 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
};
|
||||
|
||||
var imported = beatmapModelManager.Import(set).GetResultSafely().Value;
|
||||
var imported = beatmapModelManager.Import(set).GetResultSafely()?.Value;
|
||||
|
||||
return GetWorkingBeatmap(imported.Beatmaps.First());
|
||||
return GetWorkingBeatmap(imported?.Beatmaps.First());
|
||||
}
|
||||
|
||||
#region Delegation to BeatmapModelManager (methods which previously existed locally).
|
||||
@ -135,23 +131,21 @@ namespace osu.Game.Beatmaps
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includes, includeProtected);
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSets(includeProtected);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includes, includeProtected);
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(bool includeProtected = false) => beatmapModelManager.GetAllUsableBeatmapSetsEnumerable(includeProtected);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All) => beatmapModelManager.QueryBeatmapSets(query, includes);
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmapModelManager.QueryBeatmapSets(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
|
@ -3,30 +3,21 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Stores;
|
||||
using Realms;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -34,145 +25,65 @@ namespace osu.Game.Beatmaps
|
||||
/// Handles ef-core storage of beatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapModelManager : RealmArchiveModelManager<BeatmapSetInfo>
|
||||
public class BeatmapModelManager : BeatmapImporter
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
public event Action<BeatmapInfo>? BeatmapHidden;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// An online lookup queue component which handles populating online beatmap metadata.
|
||||
/// </summary>
|
||||
public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
|
||||
public event Action<BeatmapInfo>? BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// The game working beatmap cache, used to invalidate entries on changes.
|
||||
/// </summary>
|
||||
public IWorkingBeatmapCache WorkingBeatmapCache { private get; set; }
|
||||
public IWorkingBeatmapCache? WorkingBeatmapCache { private get; set; }
|
||||
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
public BeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
|
||||
: base(storage, contextFactory)
|
||||
public BeatmapModelManager(RealmContextFactory contextFactory, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
|
||||
: base(contextFactory, storage, onlineLookupQueue)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
// beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
||||
// beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
||||
// beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
|
||||
// beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
|
||||
}
|
||||
|
||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files));
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
// remove metadata from difficulties where it matches the set
|
||||
if (beatmapSet.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
bool hadOnlineIDs = beatmapSet.Beatmaps.Any(b => b.OnlineID > 0);
|
||||
|
||||
if (OnlineLookupQueue != null)
|
||||
await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))
|
||||
{
|
||||
if (beatmapSet.OnlineID != null)
|
||||
{
|
||||
beatmapSet.OnlineID = -1;
|
||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineID != null)
|
||||
{
|
||||
var existingSetWithSameOnlineID = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineID == beatmapSet.OnlineID);
|
||||
|
||||
if (existingSetWithSameOnlineID != null)
|
||||
{
|
||||
Delete(existingSetWithSameOnlineID);
|
||||
|
||||
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
||||
existingSetWithSameOnlineID.OnlineID = -1;
|
||||
foreach (var b in existingSetWithSameOnlineID.Beatmaps)
|
||||
b.OnlineID = -1;
|
||||
|
||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineID}). It has been deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineID.HasValue).Select(b => b.OnlineID).ToList();
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
||||
resetIds();
|
||||
}
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineID = -1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmapInfo) => beatmaps.Hide(beatmapInfo);
|
||||
public void Hide(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
using (var realm = ContextFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
beatmapInfo.Hidden = true;
|
||||
transaction.Commit();
|
||||
|
||||
BeatmapHidden?.Invoke(beatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmapInfo) => beatmaps.Restore(beatmapInfo);
|
||||
public void Restore(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
using (var realm = ContextFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
beatmapInfo.Hidden = false;
|
||||
transaction.Commit();
|
||||
|
||||
BeatmapRestored?.Invoke(beatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
@ -180,10 +91,12 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
|
||||
{
|
||||
var setInfo = beatmapInfo.BeatmapSet;
|
||||
|
||||
Debug.Assert(setInfo != null);
|
||||
|
||||
// Difficulty settings must be copied first due to the clone in `Beatmap<>.BeatmapInfo_Set`.
|
||||
// This should hopefully be temporary, assuming said clone is eventually removed.
|
||||
|
||||
@ -202,25 +115,29 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
using (var realm = ContextFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
beatmapInfo = setInfo.Beatmaps.Single(b => b.Equals(beatmapInfo));
|
||||
|
||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||
|
||||
// grab the original file (or create a new one if not found).
|
||||
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
||||
var existingFileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (existingFileInfo != null)
|
||||
{
|
||||
DeleteFile(setInfo, existingFileInfo);
|
||||
}
|
||||
|
||||
// metadata may have changed; update the path with the standard format.
|
||||
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.DifficultyName}].osu".GetValidArchiveContentFilename();
|
||||
var metadata = beatmapInfo.Metadata;
|
||||
string filename = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.DifficultyName}].osu".GetValidArchiveContentFilename();
|
||||
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
|
||||
// update existing or populate new file's filename.
|
||||
fileInfo.Filename = beatmapInfo.Path;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
ReplaceFile(setInfo, fileInfo, stream);
|
||||
AddFile(setInfo, stream, filename, realm);
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
@ -232,100 +149,43 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
public BeatmapSetInfo? QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query)
|
||||
{
|
||||
if (!base.CanSkipImport(existing, import))
|
||||
return false;
|
||||
|
||||
return existing.Beatmaps.Any(b => b.OnlineID != null);
|
||||
}
|
||||
|
||||
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanReuseExisting(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineID == import.OnlineID && existingIds.SequenceEqual(importIds);
|
||||
using (var context = ContextFactory.CreateContext())
|
||||
return context.All<BeatmapSetInfo>().FirstOrDefault(query); // TODO: ?.ToLive();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
||||
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool includeProtected = false) =>
|
||||
GetAllUsableBeatmapSetsEnumerable(includeProtected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(bool includeProtected = false)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||
// clause which causes queries to take 5-10x longer.
|
||||
// TODO: remove if upgrading to EF core 3.x.
|
||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
||||
using (var context = ContextFactory.CreateContext())
|
||||
return context.All<BeatmapSetInfo>().Where(b => !b.DeletePending && (includeProtected || !b.Protected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
using (var context = ContextFactory.CreateContext())
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
return context.All<BeatmapSetInfo>()
|
||||
.Where(b => !b.DeletePending)
|
||||
.Where(query);
|
||||
}
|
||||
|
||||
return queryable.AsNoTracking().Where(query);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -333,145 +193,24 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query)
|
||||
{
|
||||
using (var context = ContextFactory.CreateContext())
|
||||
return context.All<BeatmapInfo>().FirstOrDefault(query); // TODO: ?.ToLive();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
public override string HumanisedModelName => "beatmap";
|
||||
|
||||
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineID != null && items.Any(b => b.OnlineID == model.OnlineID));
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
using (var context = ContextFactory.CreateContext())
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
return context.All<BeatmapInfo>()
|
||||
.Where(query);
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = beatmap.BeatmapInfo.BeatmapSet?.OnlineID,
|
||||
Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.GetStoragePath()))
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
using (var sr = new LineBufferedReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
IBeatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
string hash = ms.ComputeSHA2Hash();
|
||||
|
||||
if (beatmapInfos.Any(b => b.Hash == hash))
|
||||
continue;
|
||||
|
||||
beatmap.BeatmapInfo.Path = file.Filename;
|
||||
beatmap.BeatmapInfo.Hash = hash;
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.StarRating = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
private class DummyConversionBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
protected internal override ISkin GetSkin() => null;
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||
/// </summary>
|
||||
AllButRuleset,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
||||
public EFBeatmapMetadata Metadata { get; set; }
|
||||
|
||||
[NotNull]
|
||||
public List<BeatmapInfo> Beatmaps { get; } = new List<BeatmapInfo>();
|
||||
public List<EFBeatmapInfo> Beatmaps { get; } = new List<EFBeatmapInfo>();
|
||||
|
||||
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
|
||||
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
#region Implementation of IBeatmapSetInfo
|
||||
|
||||
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata ?? Beatmaps.FirstOrDefault()?.Metadata ?? new BeatmapMetadata();
|
||||
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata ?? Beatmaps.FirstOrDefault()?.Metadata ?? new EFBeatmapMetadata();
|
||||
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
|
||||
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.RulesetID).RulesetInfo;
|
||||
|
||||
if (beatmapId.HasValue)
|
||||
beatmap.BeatmapInfo.OnlineID = beatmapId;
|
||||
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
|
||||
}
|
||||
|
||||
private static Beatmap readFromFile(string filename)
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@ -141,7 +142,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
|
||||
// TODO: ha ha ha.
|
||||
beatmap.BeatmapInfo.Ruleset = new RulesetInfo(Parsing.ParseInt(pair.Value), "some ruleset", "wangs", true /* probably not */);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
|
@ -5,13 +5,14 @@
|
||||
|
||||
using System.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Stores;
|
||||
using osu.Game.Utils;
|
||||
using SharpCompress.Common;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// An encapsulated import task to be imported to an <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// An encapsulated import task to be imported to an <see cref="RealmArchiveModelManager{TModel}"/>.
|
||||
/// </summary>
|
||||
public class ImportTask
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemUpdated += beatmapUpdated;
|
||||
beatmaps.ItemRemoved += beatmapRemoved;
|
||||
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next()));
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(true).OrderBy(_ => RNG.Next()));
|
||||
|
||||
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
|
||||
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
|
||||
|
@ -6,14 +6,14 @@ using System.Linq;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Stores;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
public class LegacyDatabasedScore : Score
|
||||
{
|
||||
public LegacyDatabasedScore(ScoreInfo score, RealmRulesetStore rulesets, BeatmapManager beatmaps, IResourceStore<byte[]> store)
|
||||
public LegacyDatabasedScore(ScoreInfo score, RulesetStore rulesets, BeatmapManager beatmaps, IResourceStore<byte[]> store)
|
||||
{
|
||||
ScoreInfo = score;
|
||||
|
||||
|
@ -80,17 +80,9 @@ namespace osu.Game.Scoring
|
||||
|
||||
public double? PP { get; set; }
|
||||
|
||||
public RealmBeatmap Beatmap { get; set; } = null!;
|
||||
public BeatmapInfo Beatmap { get; set; } = null!;
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => new BeatmapInfo();
|
||||
// .. todo
|
||||
// ReSharper disable once ValueParameterNotUsed
|
||||
set => Beatmap = new RealmBeatmap(new RealmRuleset("osu", "osu!", "wangs", 0), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
|
||||
}
|
||||
|
||||
public RealmRuleset Ruleset { get; set; } = null!;
|
||||
public RulesetInfo Ruleset { get; set; } = null!;
|
||||
|
||||
[Ignored]
|
||||
public Dictionary<HitResult, int> Statistics
|
||||
@ -132,7 +124,13 @@ namespace osu.Game.Scoring
|
||||
|
||||
private Mod[]? mods;
|
||||
|
||||
public int BeatmapInfoID => BeatmapInfo.ID;
|
||||
public Guid BeatmapInfoID => Beatmap.ID;
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => Beatmap;
|
||||
set => Beatmap = value;
|
||||
}
|
||||
|
||||
public int UserID => RealmUser.OnlineID;
|
||||
|
||||
|
@ -20,7 +20,6 @@ using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Stores;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Stores;
|
||||
using Realms;
|
||||
@ -25,10 +26,10 @@ namespace osu.Game.Scoring
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osr" };
|
||||
|
||||
private readonly RealmRulesetStore rulesets;
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly Func<BeatmapManager> beatmaps;
|
||||
|
||||
public ScoreModelManager(RealmRulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmContextFactory contextFactory)
|
||||
public ScoreModelManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmContextFactory contextFactory)
|
||||
: base(storage, contextFactory)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Screens.Menu
|
||||
// if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
|
||||
if (!MenuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
if (sets.Count > 0)
|
||||
{
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
bool loadThemedIntro()
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSets(b => b.Hash == BeatmapHash, IncludedDetails.AllButRuleset).FirstOrDefault();
|
||||
setInfo = beatmaps.QueryBeatmapSets(b => b.Hash == BeatmapHash).FirstOrDefault();
|
||||
|
||||
if (setInfo == null)
|
||||
return false;
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
if (Score.BeatmapInfo.OnlineID == null || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
|
||||
if (Score.BeatmapInfo.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
|
||||
return null;
|
||||
|
||||
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
|
||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Screens.Select
|
||||
loadBeatmapSets(GetLoadableBeatmaps());
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
|
@ -61,7 +61,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
restoreHiddenRequested = s =>
|
||||
{
|
||||
foreach (var b in s.Beatmaps)
|
||||
manager.Restore(b);
|
||||
};
|
||||
|
||||
if (beatmapOverlay != null)
|
||||
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
||||
@ -214,8 +218,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item.State.Value == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (beatmapSet.OnlineID != null && viewDetails != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID.Value)));
|
||||
if (beatmapSet.OnlineID > 0 && viewDetails != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID)));
|
||||
|
||||
if (collectionManager != null)
|
||||
{
|
||||
|
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps, let's prompt the user to import from over a stable install if he has one.
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && DisplayStableImportPrompt)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && DisplayStableImportPrompt)
|
||||
{
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Stores
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>, IDisposable
|
||||
public abstract class BeatmapImporter : RealmArchiveModelManager<BeatmapSetInfo>, IDisposable
|
||||
{
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Stores
|
||||
|
||||
private readonly BeatmapOnlineLookupQueue? onlineLookupQueue;
|
||||
|
||||
public BeatmapImporter(RealmContextFactory contextFactory, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
|
||||
protected BeatmapImporter(RealmContextFactory contextFactory, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
|
||||
: base(storage, contextFactory)
|
||||
{
|
||||
this.onlineLookupQueue = onlineLookupQueue;
|
||||
|
@ -10,8 +10,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Stores;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken, GameHost host)
|
||||
private void load(RealmFileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken, GameHost host)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
@ -32,14 +32,12 @@ namespace osu.Game.Tests.Beatmaps
|
||||
HitObjects = baseBeatmap.HitObjects;
|
||||
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.RulesetID = ruleset.ID ?? 0;
|
||||
BeatmapInfo.Length = 75000;
|
||||
BeatmapInfo.OnlineInfo = new APIBeatmap();
|
||||
BeatmapInfo.OnlineID = Interlocked.Increment(ref onlineBeatmapID);
|
||||
|
||||
Debug.Assert(BeatmapInfo.BeatmapSet != null);
|
||||
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Beatmaps.Add(BeatmapInfo);
|
||||
BeatmapInfo.BeatmapSet.OnlineID = Interlocked.Increment(ref onlineSetID);
|
||||
}
|
||||
|
@ -122,9 +122,9 @@ namespace osu.Game.Tests.Visual
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
|
||||
{
|
||||
return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
|
||||
return new TestBeatmapModelManager(storage, contextFactory, rulesets, onlineLookupQueue);
|
||||
}
|
||||
|
||||
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
|
||||
@ -148,8 +148,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||
{
|
||||
public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(storage, databaseContextFactory, rulesetStore, gameHost)
|
||||
public TestBeatmapModelManager(Storage storage, RealmContextFactory databaseContextFactory, RulesetStore rulesetStore, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
|
||||
: base(databaseContextFactory, storage, beatmapOnlineLookupQueue)
|
||||
{
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user