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Remove existing handling of flip hotkeys

This commit is contained in:
Dean Herbert 2022-01-05 16:30:42 +09:00
parent 93bcebbcd5
commit 13cce50fa7

View File

@ -174,12 +174,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
case Key.G:
return CanReverse && runOperationFromHotkey(OnReverse);
case Key.H:
return CanFlipX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
case Key.J:
return CanFlipY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
}
return base.OnKeyDown(e);
@ -287,12 +281,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal));
}
private void addYFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical));
}
private void addButton(IconUsage icon, string tooltip, Action action)