mirror of
https://github.com/ppy/osu.git
synced 2025-02-19 07:42:58 +08:00
Merge branch 'master' into realm-context-use-update-when-feasible
This commit is contained in:
commit
8f1dfa33a2
@ -26,8 +26,6 @@ namespace osu.Game.Database
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private readonly OsuConfigManager config;
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private readonly Storage storage;
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private bool hasTakenBackup;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config, Storage storage)
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{
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this.efContextFactory = efContextFactory;
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@ -38,6 +36,8 @@ namespace osu.Game.Database
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public void Run()
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{
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createBackup();
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using (var ef = efContextFactory.Get())
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{
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migrateSettings(ef);
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@ -77,8 +77,6 @@ namespace osu.Game.Database
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{
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Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
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ensureBackup();
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
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@ -210,8 +208,6 @@ namespace osu.Game.Database
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{
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Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
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ensureBackup();
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// only migrate data if the realm database is empty.
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if (realm.All<ScoreInfo>().Any())
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{
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@ -291,8 +287,6 @@ namespace osu.Game.Database
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if (!existingSkins.Any())
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return;
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ensureBackup();
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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@ -365,7 +359,6 @@ namespace osu.Game.Database
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return;
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Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
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ensureBackup();
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realmContextFactory.Run(realm =>
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{
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@ -404,21 +397,16 @@ namespace osu.Game.Database
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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private void ensureBackup()
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private void createBackup()
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{
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if (!hasTakenBackup)
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{
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string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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using (var source = storage.GetStream("collection.db"))
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using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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hasTakenBackup = true;
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}
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using (var source = storage.GetStream("collection.db"))
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using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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}
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}
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@ -420,9 +420,24 @@ namespace osu.Game.Database
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using (BlockAllOperations())
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{
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Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
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using (var source = storage.GetStream(Filename))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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int attempts = 10;
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while (attempts-- > 0)
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{
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try
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{
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using (var source = storage.GetStream(Filename))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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return;
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}
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catch (IOException)
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{
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// file may be locked during use.
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Thread.Sleep(500);
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}
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}
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}
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}
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@ -114,9 +114,10 @@ namespace osu.Game.Screens.Select
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
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newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
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root = newRoot;
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if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
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selectedBeatmapSet = null;
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@ -208,7 +209,7 @@ namespace osu.Game.Screens.Select
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return;
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foreach (int i in changes.InsertedIndices)
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RemoveBeatmapSet(sender[i]);
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removeBeatmapSet(sender[i].ID);
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}
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
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@ -222,24 +223,21 @@ namespace osu.Game.Screens.Select
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// During initial population, we must manually account for the fact that our original query was done on an async thread.
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// Since then, there may have been imports or deletions.
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// Here we manually catch up on any changes.
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var populatedSets = new HashSet<Guid>();
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foreach (var s in beatmapSets)
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populatedSets.Add(s.BeatmapSet.ID);
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var realmSets = new HashSet<Guid>();
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foreach (var s in sender)
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realmSets.Add(s.ID);
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foreach (var s in realmSets)
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for (int i = 0; i < sender.Count; i++)
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realmSets.Add(sender[i].ID);
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foreach (var id in realmSets)
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{
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if (!populatedSets.Contains(s))
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UpdateBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(s));
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if (!root.BeatmapSetsByID.ContainsKey(id))
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UpdateBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(id).Detach());
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}
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foreach (var s in populatedSets)
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foreach (var id in root.BeatmapSetsByID.Keys)
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{
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if (!realmSets.Contains(s))
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RemoveBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(s));
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if (!realmSets.Contains(id))
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removeBeatmapSet(id);
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}
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signalBeatmapsLoaded();
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@ -247,10 +245,10 @@ namespace osu.Game.Screens.Select
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}
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foreach (int i in changes.NewModifiedIndices)
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UpdateBeatmapSet(sender[i]);
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UpdateBeatmapSet(sender[i].Detach());
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foreach (int i in changes.InsertedIndices)
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UpdateBeatmapSet(sender[i]);
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UpdateBeatmapSet(sender[i].Detach());
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}
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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@ -260,16 +258,30 @@ namespace osu.Game.Screens.Select
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return;
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foreach (int i in changes.InsertedIndices)
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UpdateBeatmapSet(sender[i].BeatmapSet);
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{
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var beatmapInfo = sender[i];
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var beatmapSet = beatmapInfo.BeatmapSet;
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Debug.Assert(beatmapSet != null);
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// Only require to action here if the beatmap is missing.
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// This avoids processing these events unnecessarily when new beatmaps are imported, for example.
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if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSet)
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&& existingSet.BeatmapSet.Beatmaps.All(b => b.ID != beatmapInfo.ID))
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{
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UpdateBeatmapSet(beatmapSet.Detach());
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}
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}
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}
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private IRealmCollection<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.Equals(beatmapSet));
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) =>
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removeBeatmapSet(beatmapSet.ID);
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if (existingSet == null)
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private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() =>
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{
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if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
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return;
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root.RemoveChild(existingSet);
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@ -280,35 +292,32 @@ namespace osu.Game.Screens.Select
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{
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Guid? previouslySelectedID = null;
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CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.Equals(beatmapSet));
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// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
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if (existingSet?.State?.Value == CarouselItemState.Selected)
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if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID)
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previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID;
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var newSet = createCarouselSet(beatmapSet);
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if (existingSet != null)
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root.RemoveChild(existingSet);
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root.RemoveChild(beatmapSet.ID);
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if (newSet == null)
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if (newSet != null)
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{
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itemsCache.Invalidate();
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return;
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root.AddChild(newSet);
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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}
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root.AddChild(newSet);
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// only reset scroll position if already near the scroll target.
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// without this, during a large beatmap import it is impossible to navigate the carousel.
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applyActiveCriteria(false, alwaysResetScrollPosition: false);
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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itemsCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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Schedule(() =>
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{
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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BeatmapSetsChanged?.Invoke();
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});
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});
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/// <summary>
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@ -710,8 +719,6 @@ namespace osu.Game.Screens.Select
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmapSet.Detach();
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// This can be moved to the realm query if required using:
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// .Filter("DeletePending == false && Protected == false && ANY Beatmaps.Hidden == false")
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//
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@ -912,6 +919,8 @@ namespace osu.Game.Screens.Select
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{
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private readonly BeatmapCarousel carousel;
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public readonly Dictionary<Guid, CarouselBeatmapSet> BeatmapSetsByID = new Dictionary<Guid, CarouselBeatmapSet>();
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public CarouselRoot(BeatmapCarousel carousel)
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{
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// root should always remain selected. if not, PerformSelection will not be called.
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@ -921,6 +930,28 @@ namespace osu.Game.Screens.Select
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this.carousel = carousel;
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}
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public override void AddChild(CarouselItem i)
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{
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CarouselBeatmapSet set = (CarouselBeatmapSet)i;
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BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
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base.AddChild(i);
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}
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public void RemoveChild(Guid beatmapSetID)
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{
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if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
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RemoveChild(carouselBeatmapSet);
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}
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public override void RemoveChild(CarouselItem i)
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{
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CarouselBeatmapSet set = (CarouselBeatmapSet)i;
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BeatmapSetsByID.Remove(set.BeatmapSet.ID);
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base.RemoveChild(i);
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}
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protected override void PerformSelection()
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{
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if (LastSelected == null || LastSelected.Filtered.Value)
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
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match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
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if (match)
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if (match && criteria.SearchTerms.Length > 0)
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{
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string[] terms = BeatmapInfo.GetSearchableTerms();
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@ -4,6 +4,8 @@
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using System.Collections.Generic;
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using System.Linq;
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#nullable enable
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namespace osu.Game.Screens.Select.Carousel
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{
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/// <summary>
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@ -11,7 +13,7 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public class CarouselGroup : CarouselItem
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{
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public override DrawableCarouselItem CreateDrawableRepresentation() => null;
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public override DrawableCarouselItem? CreateDrawableRepresentation() => null;
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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@ -23,6 +25,10 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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private ulong currentChildID;
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private Comparer<CarouselItem>? criteriaComparer;
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private FilterCriteria? lastCriteria;
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public virtual void RemoveChild(CarouselItem i)
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{
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InternalChildren.Remove(i);
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@ -36,10 +42,24 @@ namespace osu.Game.Screens.Select.Carousel
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{
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i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
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i.ChildID = ++currentChildID;
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InternalChildren.Add(i);
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if (lastCriteria != null)
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{
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i.Filter(lastCriteria);
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int index = InternalChildren.BinarySearch(i, criteriaComparer);
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if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement.
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InternalChildren.Insert(index, i);
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}
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else
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{
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// criteria may be null for initial population. the filtering will be applied post-add.
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InternalChildren.Add(i);
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}
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}
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public CarouselGroup(List<CarouselItem> items = null)
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public CarouselGroup(List<CarouselItem>? items = null)
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{
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if (items != null) InternalChildren = items;
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@ -67,9 +87,12 @@ namespace osu.Game.Screens.Select.Carousel
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base.Filter(criteria);
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InternalChildren.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
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lastCriteria = criteria;
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}
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protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
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@ -55,10 +55,16 @@ namespace osu.Game.Screens.Select.Carousel
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updateSelectedIndex();
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}
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private bool addingChildren;
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public void AddChildren(IEnumerable<CarouselItem> items)
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{
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addingChildren = true;
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foreach (var i in items)
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base.AddChild(i);
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AddChild(i);
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addingChildren = false;
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attemptSelection();
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}
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@ -66,7 +72,8 @@ namespace osu.Game.Screens.Select.Carousel
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public override void AddChild(CarouselItem i)
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{
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base.AddChild(i);
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attemptSelection();
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if (!addingChildren)
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attemptSelection();
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}
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protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
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|
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Reference in New Issue
Block a user