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Fix drum rolls nested objects not applying min result on kill
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632246a3b3
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@ -197,6 +197,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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public override void OnKilled()
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{
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base.OnKilled();
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if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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}
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}
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@ -5,6 +5,7 @@ using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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@ -52,6 +53,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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}
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public override void OnKilled()
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{
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base.OnKilled();
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if (Time.Current > HitObject.GetEndTime() && !Judged)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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@ -92,6 +101,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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public override void OnKilled()
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{
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base.OnKilled();
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if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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}
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}
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