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Move manager Update
methods to be explicit to where they are still used by legacy code
Also fixes skin hash repopulation being completely broken.
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@ -220,11 +220,6 @@ namespace osu.Game.Beatmaps
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return beatmapModelManager.IsAvailableLocally(model);
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}
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public void Update(BeatmapSetInfo item)
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{
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beatmapModelManager.Update(item);
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}
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public bool Delete(BeatmapSetInfo item)
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{
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return beatmapModelManager.Delete(item);
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@ -101,5 +101,14 @@ namespace osu.Game.Beatmaps
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using (var context = ContextFactory.CreateContext())
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return context.All<BeatmapInfo>().FirstOrDefault(query)?.Detach();
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}
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public void Update(BeatmapSetInfo item)
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{
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using (var realm = ContextFactory.CreateContext())
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{
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var existing = realm.Find<BeatmapSetInfo>(item.ID);
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realm.Write(r => item.CopyChangesToRealm(existing));
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}
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}
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}
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}
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@ -12,13 +12,6 @@ namespace osu.Game.Database
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public interface IModelManager<TModel>
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where TModel : class
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{
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/// <summary>
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/// Perform an update of the specified item.
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/// TODO: Support file additions/removals.
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/// </summary>
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/// <param name="item">The item to update.</param>
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void Update(TModel item);
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/// <summary>
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/// Delete an item from the manager.
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/// Is a no-op for already deleted items.
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@ -251,11 +251,6 @@ namespace osu.Game.Scoring
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#region Implementation of IModelManager<ScoreInfo>
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public void Update(ScoreInfo item)
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{
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scoreModelManager.Update(item);
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}
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public bool Delete(ScoreInfo item)
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{
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return scoreModelManager.Delete(item);
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@ -210,13 +210,13 @@ namespace osu.Game.Skinning
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{
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using (var realm = ContextFactory.CreateContext())
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{
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var skinsWithoutHashes = realm.All<SkinInfo>().Where(i => string.IsNullOrEmpty(i.Hash)).ToArray();
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var skinsWithoutHashes = realm.All<SkinInfo>().Where(i => !i.Protected && string.IsNullOrEmpty(i.Hash)).ToArray();
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foreach (SkinInfo skin in skinsWithoutHashes)
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{
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try
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{
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Update(skin);
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checkSkinIniMetadata(skin, realm);
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}
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catch (Exception e)
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{
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@ -201,14 +201,5 @@ namespace osu.Game.Stores
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}
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public abstract bool IsAvailableLocally(TModel model);
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public void Update(TModel model)
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{
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using (var realm = ContextFactory.CreateContext())
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{
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var existing = realm.Find<TModel>(model.ID);
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realm.Write(r => model.CopyChangesToRealm(existing));
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}
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}
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}
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}
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