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Add failing test asserts
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@ -3,6 +3,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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@ -40,6 +41,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
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AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
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AddStep("Set beat divisor", () => editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
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AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
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AddStep("Set artist and title", () =>
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{
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@ -88,6 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void checkMutations()
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{
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AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
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AddAssert("Beatmap has correct beat divisor", () => editorBeatmap.BeatmapInfo.BeatDivisor == 16);
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AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
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AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
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AddAssert("Beatmap has correct author", () => editorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
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