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Fix BeatmapCarousel
signalling it is finished loading before catching up on realm changes
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6c46fd6931
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@ -126,14 +126,8 @@ namespace osu.Game.Screens.Select
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applyActiveCriteria(false);
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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SchedulerAfterChildren.Add(() =>
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{
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BeatmapSetsChanged?.Invoke();
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BeatmapSetsLoaded = true;
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itemsCache.Invalidate();
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});
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if (loadedTestBeatmaps)
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signalBeatmapsLoaded();
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}
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private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
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@ -249,6 +243,7 @@ namespace osu.Game.Screens.Select
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RemoveBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(s));
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}
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signalBeatmapsLoaded();
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return;
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}
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@ -547,6 +542,16 @@ namespace osu.Game.Screens.Select
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}
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}
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private void signalBeatmapsLoaded()
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{
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Debug.Assert(BeatmapSetsLoaded == false);
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BeatmapSetsChanged?.Invoke();
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BeatmapSetsLoaded = true;
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itemsCache.Invalidate();
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}
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private float? scrollTarget;
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/// <summary>
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