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Remove BeatmapStore
and update surrounding code
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@ -25,6 +25,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using Realms;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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@ -59,24 +60,22 @@ namespace osu.Game.Beatmaps
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protected override string[] HashableFileTypes => new[] { ".osu" };
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private readonly BeatmapStore beatmaps;
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private readonly RulesetStore rulesets;
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public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
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public BeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, GameHost host = null)
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: base(storage, contextFactory)
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{
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this.rulesets = rulesets;
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
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beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
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// beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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// beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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// beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
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// beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
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}
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken)
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{
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if (archive != null)
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beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files));
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@ -1,117 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
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/// </summary>
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public class BeatmapStore : MutableDatabaseBackedStoreWithFileIncludes<BeatmapSetInfo, BeatmapSetFileInfo>
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{
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public event Action<BeatmapInfo> BeatmapHidden;
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public event Action<BeatmapInfo> BeatmapRestored;
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public BeatmapStore(IDatabaseContextFactory factory)
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: base(factory)
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{
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}
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/// <summary>
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/// Hide a <see cref="BeatmapInfo"/> in the database.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to hide.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Hide(BeatmapInfo beatmapInfo)
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{
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using (ContextFactory.GetForWrite())
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{
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Refresh(ref beatmapInfo, Beatmaps);
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if (beatmapInfo.Hidden) return false;
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beatmapInfo.Hidden = true;
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}
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BeatmapHidden?.Invoke(beatmapInfo);
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return true;
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}
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/// <summary>
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/// Restore a previously hidden <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Restore(BeatmapInfo beatmapInfo)
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{
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using (ContextFactory.GetForWrite())
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{
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Refresh(ref beatmapInfo, Beatmaps);
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if (!beatmapInfo.Hidden) return false;
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beatmapInfo.Hidden = false;
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}
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BeatmapRestored?.Invoke(beatmapInfo);
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return true;
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}
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protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
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base.AddIncludesForDeletion(query)
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata);
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protected override IQueryable<BeatmapSetInfo> AddIncludesForConsumption(IQueryable<BeatmapSetInfo> query) =>
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base.AddIncludesForConsumption(query)
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata);
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protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
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{
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// metadata is M-N so we can't rely on cascades
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context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
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context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
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// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
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context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
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base.Purge(items, context);
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}
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public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps)
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.AsNoTracking();
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public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutRuleset => ContextFactory.Get().BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.AsNoTracking();
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public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.AsNoTracking();
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public IQueryable<BeatmapInfo> Beatmaps =>
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ContextFactory.Get().BeatmapInfo
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.BaseDifficulty);
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}
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}
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