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Fix drawable mania judgement scene looking broken
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parent
4ca2822d40
commit
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@ -5,8 +5,10 @@ using System;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -23,15 +25,24 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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if (hitWindows.IsHitResultAllowed(result))
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{
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AddStep("Show " + result.GetDescription(), () => SetContents(_ =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
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{
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Type = result
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}, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Show " + result.GetDescription(), () =>
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{
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SetContents(_ =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
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{
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Type = result
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}, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
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// (see `LegacyManiaJudgementPiece.load()`).
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// this prevents the judgements showing somewhere below or above the bounding box of the judgement.
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foreach (var legacyPiece in this.ChildrenOfType<LegacyManiaJudgementPiece>())
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legacyPiece.Y = 0;
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});
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}
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}
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}
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