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51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
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{
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public TestSceneDrawableJudgement()
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{
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var hitWindows = new ManiaHitWindows();
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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{
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if (hitWindows.IsHitResultAllowed(result))
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{
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AddStep("Show " + result.GetDescription(), () =>
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{
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SetContents(_ =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
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{
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Type = result
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}, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
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// (see `LegacyManiaJudgementPiece.load()`).
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// this prevents the judgements showing somewhere below or above the bounding box of the judgement.
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foreach (var legacyPiece in this.ChildrenOfType<LegacyManiaJudgementPiece>())
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legacyPiece.Y = 0;
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});
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}
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}
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}
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}
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}
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