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Fix Show
then Reset
potentially resulting in incorrect load target
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@ -70,16 +70,18 @@ namespace osu.Game.Skinning.Editor
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// base call intentionally omitted.
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if (skinEditor == null)
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{
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skinEditor = new SkinEditor(target);
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skinEditor.State.BindValueChanged(editorVisibilityChanged);
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var editor = new SkinEditor(target);
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editor.State.BindValueChanged(editorVisibilityChanged);
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// Schedule ensures that if `Show` is called before this overlay is loaded,
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// it will not throw (LoadComponentAsync requires the load target to be in a loaded state).
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Schedule(() =>
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{
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Debug.Assert(skinEditor != null);
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LoadComponentAsync(skinEditor, AddInternal);
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Debug.Assert(editor != null);
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LoadComponentAsync(editor, AddInternal);
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});
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skinEditor = editor;
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}
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else
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skinEditor.Show();
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