mirror of
https://github.com/ppy/osu.git
synced 2026-05-20 11:20:17 +08:00
Compare commits
1799 Commits
@@ -36,7 +36,7 @@ jobs:
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||||
generator:
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name: Run
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runs-on: self-hosted
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timeout-minutes: 720
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timeout-minutes: 1440
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outputs:
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target: ${{ steps.run.outputs.target }}
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@@ -82,8 +82,18 @@ jobs:
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run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
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- name: Test
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run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
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shell: pwsh
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run: >
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dotnet test
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osu.Game.Tests/bin/Debug/**/osu.Game.Tests.dll
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osu.Game.Rulesets.Osu.Tests/bin/Debug/**/osu.Game.Rulesets.Osu.Tests.dll
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osu.Game.Rulesets.Taiko.Tests/bin/Debug/**/osu.Game.Rulesets.Taiko.Tests.dll
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osu.Game.Rulesets.Catch.Tests/bin/Debug/**/osu.Game.Rulesets.Catch.Tests.dll
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osu.Game.Rulesets.Mania.Tests/bin/Debug/**/osu.Game.Rulesets.Mania.Tests.dll
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osu.Game.Tournament.Tests/bin/Debug/**/osu.Game.Tournament.Tests.dll
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Templates/**/*.Tests/bin/Debug/**/*.Tests.dll
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--logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
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--
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NUnit.ConsoleOut=0
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# Attempt to upload results even if test fails.
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# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
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@@ -136,4 +146,4 @@ jobs:
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run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
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- name: Build
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run: dotnet build -c Debug osu.iOS
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run: dotnet build -c Debug osu.iOS.slnf
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@@ -18,3 +18,10 @@ M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize(
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M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
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M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
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M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.
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M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
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M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
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M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
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M:TagLib.File.Create(System.String);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
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M:TagLib.File.Create(TagLib.File.IFileAbstraction);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
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M:TagLib.File.Create(System.String,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
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M:TagLib.File.Create(TagLib.File.IFileAbstraction,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
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@@ -3,6 +3,10 @@
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<PropertyGroup Label="C#">
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<LangVersion>12.0</LangVersion>
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<Nullable>enable</Nullable>
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<!-- Stabilises hot reload, see: https://platform.uno/docs/articles/studio/Hot%20Reload/hot-reload-overview.html?tabs=vswin%2Cwindows%2Cskia-desktop%2Ccommon-issues -->
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<GenerateAssemblyInfo Condition="'$(Configuration)'=='Debug'">false</GenerateAssemblyInfo>
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<!-- Required due to the above -->
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<NoWarn Condition="'$(Configuration)'=='Debug'">$(NoWarn);CA1416</NoWarn>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
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+2
-2
@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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@@ -9,7 +10,6 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Pippidon.Beatmaps
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{
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@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
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};
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}
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private int getLane(HitObject hitObject) => (int)MathHelper.Clamp(
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private int getLane(HitObject hitObject) => (int)Math.Clamp(
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(getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1);
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private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X;
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+1
-1
@@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.220.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.512.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@@ -17,6 +17,7 @@ using osu.Framework.Logging;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Online.Multiplayer;
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@@ -33,6 +34,8 @@ namespace osu.Desktop
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[Cached(typeof(IHighPerformanceSessionManager))]
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private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
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public bool IsFirstRun { get; init; }
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public OsuGameDesktop(string[]? args = null)
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: base(args)
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{
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@@ -104,6 +107,14 @@ namespace osu.Desktop
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protected override UpdateManager CreateUpdateManager()
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{
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// If this is the first time we've run the game, ie it is being installed,
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// reset the user's release stream to "lazer".
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//
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// This ensures that if a user is trying to recover from a failed startup on an unstable release stream,
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// the game doesn't immediately try and update them back to the release stream after starting up.
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if (IsFirstRun)
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LocalConfig.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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if (IsPackageManaged)
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return new NoActionUpdateManager();
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+10
-1
@@ -28,6 +28,8 @@ namespace osu.Desktop
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private static LegacyTcpIpcProvider? legacyIpc;
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private static bool isFirstRun;
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[STAThread]
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public static void Main(string[] args)
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{
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@@ -135,7 +137,12 @@ namespace osu.Desktop
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if (tournamentClient)
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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{
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host.Run(new OsuGameDesktop(args)
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{
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IsFirstRun = isFirstRun
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});
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}
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}
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}
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@@ -177,6 +184,8 @@ namespace osu.Desktop
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var app = VelopackApp.Build();
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app.WithFirstRun(_ => isFirstRun = true);
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if (OperatingSystem.IsWindows())
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configureWindows(app);
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@@ -4,8 +4,10 @@
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Play;
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@@ -16,8 +18,8 @@ namespace osu.Desktop.Updater
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{
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public partial class VelopackUpdateManager : Game.Updater.UpdateManager
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{
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private readonly UpdateManager updateManager;
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private INotificationOverlay notificationOverlay = null!;
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[Resolved]
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private INotificationOverlay notificationOverlay { get; set; } = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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@@ -25,22 +27,32 @@ namespace osu.Desktop.Updater
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[Resolved]
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private ILocalUserPlayInfo? localUserInfo { get; set; }
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[Resolved]
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private OsuConfigManager osuConfigManager { get; set; } = null!;
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private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
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private readonly Bindable<ReleaseStream> releaseStream = new Bindable<ReleaseStream>();
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private UpdateManager? updateManager;
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private UpdateInfo? pendingUpdate;
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public VelopackUpdateManager()
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protected override void LoadComplete()
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{
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updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
|
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// Used by the base implementation.
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osuConfigManager.BindWith(OsuSetting.ReleaseStream, releaseStream);
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releaseStream.BindValueChanged(_ => onReleaseStreamChanged(), true);
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base.LoadComplete();
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}
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private void onReleaseStreamChanged()
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{
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updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, releaseStream.Value == ReleaseStream.Tachyon), new UpdateOptions
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{
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AllowVersionDowngrade = true,
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});
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}
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|
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[BackgroundDependencyLoader]
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private void load(INotificationOverlay notifications)
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{
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notificationOverlay = notifications;
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Schedule(() => Task.Run(CheckForUpdateAsync));
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}
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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@@ -76,6 +88,12 @@ namespace osu.Desktop.Updater
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return true;
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}
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|
||||
if (updateManager == null)
|
||||
{
|
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scheduleRecheck = true;
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return false;
|
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}
|
||||
|
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pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
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// No update is available. We'll check again later.
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@@ -141,6 +159,9 @@ namespace osu.Desktop.Updater
|
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|
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private async Task restartToApplyUpdate()
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{
|
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if (updateManager == null)
|
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return;
|
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|
||||
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
|
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Schedule(() => game.AttemptExit());
|
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}
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|
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@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
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{
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||||
public abstract partial class CatchPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
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{
|
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protected sealed override Ruleset CreateRuleset() => new CatchRuleset();
|
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|
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protected const double TIME_SNAP = 100;
|
||||
|
||||
protected DrawableCatchHitObject LastObject;
|
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|
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@@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public partial class TestSceneReplayRecording : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; } = null!;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Fruit { StartTime = 0, },
|
||||
new Fruit { StartTime = 5000, },
|
||||
new Fruit { StartTime = 10000, },
|
||||
new Fruit { StartTime = 15000, }
|
||||
}
|
||||
};
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
[Test]
|
||||
public void TestRecording()
|
||||
{
|
||||
seekTo(0);
|
||||
AddStep("start moving left", () => InputManager.PressKey(Key.Left));
|
||||
seekTo(5000);
|
||||
AddStep("end moving left", () => InputManager.ReleaseKey(Key.Left));
|
||||
AddAssert("catcher max left", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(0));
|
||||
AddAssert("movement to left recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.MoveLeft])));
|
||||
AddAssert("replay reached left edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, 0)));
|
||||
|
||||
AddStep("start dashing right", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.PressKey(Key.Right);
|
||||
});
|
||||
seekTo(10000);
|
||||
AddStep("end dashing right", () =>
|
||||
{
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
InputManager.ReleaseKey(Key.Right);
|
||||
});
|
||||
AddAssert("catcher max right", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(CatchPlayfield.WIDTH));
|
||||
AddAssert("dash to right recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.Dash, CatchAction.MoveRight])));
|
||||
AddAssert("replay reached right edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, CatchPlayfield.WIDTH)));
|
||||
}
|
||||
|
||||
private void seekTo(double time)
|
||||
{
|
||||
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -16,26 +17,30 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
int fruits = HitObjects.Count(s => s is Fruit);
|
||||
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
|
||||
int bananaShowers = HitObjects.Count(s => s is BananaShower);
|
||||
int sum = Math.Max(1, fruits + juiceStreams);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Fruit Count",
|
||||
Name = @"Fruits",
|
||||
Content = fruits.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = fruits / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Stream Count",
|
||||
Name = @"Juice Streams",
|
||||
Content = juiceStreams.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = juiceStreams / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Shower Count",
|
||||
Name = @"Banana Showers",
|
||||
Content = bananaShowers.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(bananaShowers / 10f, 1),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
@@ -10,15 +9,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
/// <summary>
|
||||
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
|
||||
/// </remarks>
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
@@ -26,7 +16,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Todo: osu!catch should not output star rating in the 'aim' attribute.
|
||||
yield return (ATTRIB_ID_AIM, StarRating);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@@ -34,7 +23,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
|
||||
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20250306;
|
||||
|
||||
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@@ -35,14 +36,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new CatchDifficultyAttributes { Mods = mods };
|
||||
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
|
||||
{
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
|
||||
StarRating = Math.Sqrt(skills.OfType<Movement>().Single().DifficultyValue()) * difficulty_multiplier,
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
};
|
||||
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@@ -50,7 +53,19 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
if (catchAttributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRate = catchAttributes.ApproachRate;
|
||||
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
|
||||
|
||||
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
|
||||
|
||||
var track = new TrackVirtual(10000);
|
||||
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
|
||||
double clockRate = track.Rate;
|
||||
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
double approachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0;
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
if (approachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9
|
||||
|
||||
@@ -26,7 +26,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
private float lastExactDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
private bool isInBuzzSection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier applied to the player's catcher.
|
||||
@@ -59,6 +61,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
// For the exact position we consider that the catcher is in the correct position for both objects
|
||||
float exactDistanceMoved = catchCurrent.NormalizedPosition - lastPlayerPosition.Value;
|
||||
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
|
||||
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
@@ -92,12 +97,30 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
|
||||
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
|
||||
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and normalized_hitobject_radius offsets
|
||||
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
|
||||
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and normalized_hitobject_radius)
|
||||
if (Math.Abs(exactDistanceMoved) <= HalfCatcherWidth * 2 && exactDistanceMoved == -lastExactDistanceMoved && catchCurrent.StrainTime == lastStrainTime)
|
||||
{
|
||||
if (isInBuzzSection)
|
||||
distanceAddition = 0;
|
||||
else
|
||||
isInBuzzSection = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isInBuzzSection = false;
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
lastDistanceMoved = distanceMoved;
|
||||
lastStrainTime = catchCurrent.StrainTime;
|
||||
lastExactDistanceMoved = exactDistanceMoved;
|
||||
|
||||
return distanceAddition / weightedStrainTime;
|
||||
}
|
||||
|
||||
@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
base.UpdateHitObjectFromPath(hitObject);
|
||||
|
||||
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLength)
|
||||
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLengthForPlacement)
|
||||
EditorBeatmap?.Remove(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
@@ -13,7 +14,11 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
// Compose
|
||||
new CheckBananaShowerGap(),
|
||||
new CheckConcurrentObjects(),
|
||||
|
||||
// Settings
|
||||
new CheckCatchAbnormalDifficultySettings(),
|
||||
};
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -89,6 +90,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -35,21 +37,39 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
|
||||
public BindableBool HardRockOffsets { get; } = new BindableBool();
|
||||
|
||||
public override string SettingDescription
|
||||
public override string ExtendedIconInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
|
||||
if (UserAdjustedSettingsCount != 1)
|
||||
return string.Empty;
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate,
|
||||
spicyPatterns,
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
if (!CircleSize.IsDefault) return format("CS", CircleSize);
|
||||
if (!ApproachRate.IsDefault) return format("AR", ApproachRate);
|
||||
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
|
||||
if (!DrainRate.IsDefault) return format("HP", DrainRate);
|
||||
|
||||
return string.Empty;
|
||||
|
||||
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!CircleSize.IsDefault)
|
||||
yield return ("Circle size", $"{CircleSize.Value:N1}");
|
||||
|
||||
foreach (var setting in base.SettingDescription)
|
||||
yield return setting;
|
||||
|
||||
if (!ApproachRate.IsDefault)
|
||||
yield return ("Approach rate", $"{ApproachRate.Value:N1}");
|
||||
|
||||
if (!HardRockOffsets.IsDefault)
|
||||
yield return ("Spicy patterns", "On");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
|
||||
|
||||
double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
|
||||
|
||||
fadeContent.Alpha = MathHelper.Clamp(
|
||||
fadeContent.Alpha = Math.Clamp(
|
||||
Interpolation.ValueAt(
|
||||
Time.Current, 1f, 0f,
|
||||
ObjectState.DisplayStartTime + duration * lens_flare_start,
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
|
||||
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
|
||||
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
|
||||
|
||||
if (keyCounter != null)
|
||||
{
|
||||
@@ -64,12 +65,20 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
spectatorList.Origin = Anchor.BottomLeft;
|
||||
spectatorList.Position = new Vector2(10, -10);
|
||||
}
|
||||
|
||||
if (leaderboard != null)
|
||||
{
|
||||
leaderboard.Anchor = Anchor.CentreLeft;
|
||||
leaderboard.Origin = Anchor.CentreLeft;
|
||||
leaderboard.X = 10;
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LegacyKeyCounterDisplay(),
|
||||
new SpectatorList(),
|
||||
new DrawableGameplayLeaderboard(),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
// needs to be scaled down to remain playable.
|
||||
const float base_aspect_ratio = 1024f / 768f;
|
||||
float aspectRatio = osuGame.ScalingContainerTargetDrawSize.X / osuGame.ScalingContainerTargetDrawSize.Y;
|
||||
scaleContainer.Scale = new Vector2(base_aspect_ratio / aspectRatio);
|
||||
scaleContainer.Scale = new Vector2(Math.Min(1, base_aspect_ratio / aspectRatio));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Mania.Edit.Checks;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckManiaConcurrentObjectsTest
|
||||
{
|
||||
private CheckConcurrentObjects check = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckManiaConcurrentObjects();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesSeparateOnSameColumn()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
|
||||
createHoldNote(startTime: 500, endTime: 900.75d, column: 1)
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesConcurrentOnDifferentColumns()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
|
||||
createHoldNote(startTime: 300, endTime: 700.75d, column: 2)
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesConcurrentOnSameColumn()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
|
||||
createHoldNote(startTime: 300, endTime: 700.75d, column: 1)
|
||||
});
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitobjects)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getContext(hitobjects)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject> { HitObjects = hitobjects };
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
|
||||
private HoldNote createHoldNote(double startTime, double endTime, int column)
|
||||
{
|
||||
return new HoldNote
|
||||
{
|
||||
StartTime = startTime,
|
||||
EndTime = endTime,
|
||||
Column = column
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract partial class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
||||
protected sealed override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
private readonly Column column;
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<SaveAndReloadEditorDialog>);
|
||||
AddStep("refuse", () => InputManager.Key(Key.Number2));
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<SaveAndReloadEditorDialog>);
|
||||
AddStep("acquiesce", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaFilterCriteriaTest
|
||||
{
|
||||
[TestCase]
|
||||
public void TestKeysEqualSingleValue()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1");
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysEqualMultipleValues()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1,3,5,7");
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysNotEqualSingleValue()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysNotEqualMultipleValues()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1,3,5,7");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysGreaterOrEqualThan()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey7()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestFilterIntersection()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Greater, "4");
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "7");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 7 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 9 }),
|
||||
new FilterCriteria()));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestInvalidFilters()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "some text"));
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "4,some text"));
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4,5,6"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,9 +31,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
|
||||
|
||||
[Test]
|
||||
public void TestGreatHit() => CreateModTest(new ModTestData
|
||||
public void TestPerfectHits([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModPerfect(),
|
||||
Mod = new ManiaModPerfect
|
||||
{
|
||||
RequirePerfectHits = { Value = requirePerfectHits }
|
||||
},
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
|
||||
Autoplay = false,
|
||||
CreateBeatmap = () => new Beatmap
|
||||
@@ -47,6 +50,32 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(2000)
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestGreatHit([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModPerfect
|
||||
{
|
||||
RequirePerfectHits = { Value = requirePerfectHits }
|
||||
},
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(requirePerfectHits),
|
||||
Autoplay = false,
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = 1000,
|
||||
}
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1020, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(2000)
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
|
||||
{
|
||||
((Bindable<bool>)holdNote.IsHitting).Value = v;
|
||||
((Bindable<bool>)holdNote.IsHolding).Value = v;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -0,0 +1,758 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
protected override string? ExportLocation => null;
|
||||
|
||||
private static readonly object[][] score_v2_test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// Note that mania hitwindows are heavily idiosyncratic,
|
||||
// and if you *think* a number here is wrong, probably double check.
|
||||
|
||||
// Known issues / complexities:
|
||||
// - There is a disparate set of hitwindow ranges for: score V1 non-converts, score V1 converts, and score V2 (regardless of convert)
|
||||
// - It is NEVER POSSIBLE to get a MEH result when late; exceeding the OK hit windows will result in a MISS.
|
||||
// Additionally, the OK hit window when late is EXCLUSIVE / OPEN rather than INCLUSIVE / CLOSED.
|
||||
// Relevant stable source: https://github.com/peppy/osu-stable-reference/blob/996648fba06baf4e7d2e0b248959399444017895/osu!/GameplayElements/HitObjectManagerMania.cs#L737-L751
|
||||
// - There is also a seemingly mania-specific issue wherein key inputs registered before time instant 0 get truncated to time 0,
|
||||
// which is why the beatmaps used below make sure not to cross that boundary (the note starts at t=300ms).
|
||||
// This is not an issue in osu! or taiko.
|
||||
// The source of this behaviour has not been investigated in detail.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -19ms, 19ms]
|
||||
// GREAT hit window is [ -49ms, 49ms]
|
||||
// GOOD hit window is [ -82ms, 82ms]
|
||||
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -18d, HitResult.Perfect },
|
||||
new object[] { 5f, -19d, HitResult.Perfect },
|
||||
new object[] { 5f, -20d, HitResult.Great },
|
||||
new object[] { 5f, -21d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -51d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -84d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -114d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14ms, 14ms]
|
||||
// GREAT hit window is [ -36ms, 36ms]
|
||||
// GOOD hit window is [ -69ms, 69ms]
|
||||
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 9.3f, 13d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 15d, HitResult.Great },
|
||||
new object[] { 9.3f, 16d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 36d, HitResult.Great },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 38d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 69d, HitResult.Good },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
new object[] { 9.3f, -101d, HitResult.Meh },
|
||||
new object[] { 9.3f, -122d, HitResult.Meh },
|
||||
new object[] { 9.3f, -123d, HitResult.Meh },
|
||||
new object[] { 9.3f, -124d, HitResult.Miss },
|
||||
new object[] { 9.3f, -125d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -49ms, 49ms]
|
||||
// GOOD hit window is [ -82ms, 82ms]
|
||||
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -15d, HitResult.Perfect },
|
||||
new object[] { 5f, -16d, HitResult.Perfect },
|
||||
new object[] { 5f, -17d, HitResult.Great },
|
||||
new object[] { 5f, -18d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -51d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -84d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -114d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -36ms, 36ms]
|
||||
// GOOD hit window is [ -69ms, 69ms]
|
||||
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 9.3f, 15d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 16d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 17d, HitResult.Great },
|
||||
new object[] { 9.3f, 18d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 36d, HitResult.Great },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 38d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 69d, HitResult.Good },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
new object[] { 9.3f, -101d, HitResult.Meh },
|
||||
new object[] { 9.3f, -122d, HitResult.Meh },
|
||||
new object[] { 9.3f, -123d, HitResult.Meh },
|
||||
new object[] { 9.3f, -124d, HitResult.Miss },
|
||||
new object[] { 9.3f, -125d, HitResult.Miss },
|
||||
|
||||
// OD = 3.1 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -54ms, 54ms]
|
||||
// GOOD hit window is [ -87ms, 87ms]
|
||||
// OK hit window is [-117ms, 117ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-141ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 3.1f, 15d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 16d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 17d, HitResult.Great },
|
||||
new object[] { 3.1f, 18d, HitResult.Great },
|
||||
new object[] { 3.1f, 53d, HitResult.Great },
|
||||
new object[] { 3.1f, 54d, HitResult.Great },
|
||||
new object[] { 3.1f, 55d, HitResult.Good },
|
||||
new object[] { 3.1f, 56d, HitResult.Good },
|
||||
new object[] { 3.1f, 86d, HitResult.Good },
|
||||
new object[] { 3.1f, 87d, HitResult.Good },
|
||||
new object[] { 3.1f, 88d, HitResult.Ok },
|
||||
new object[] { 3.1f, 89d, HitResult.Ok },
|
||||
new object[] { 3.1f, 116d, HitResult.Ok },
|
||||
new object[] { 3.1f, 117d, HitResult.Miss },
|
||||
new object[] { 3.1f, 118d, HitResult.Miss },
|
||||
new object[] { 3.1f, 119d, HitResult.Miss },
|
||||
new object[] { 3.1f, 140d, HitResult.Miss },
|
||||
new object[] { 3.1f, 141d, HitResult.Miss },
|
||||
new object[] { 3.1f, 142d, HitResult.Miss },
|
||||
new object[] { 3.1f, 143d, HitResult.Miss },
|
||||
new object[] { 3.1f, -116d, HitResult.Ok },
|
||||
new object[] { 3.1f, -117d, HitResult.Ok },
|
||||
new object[] { 3.1f, -118d, HitResult.Meh },
|
||||
new object[] { 3.1f, -119d, HitResult.Meh },
|
||||
new object[] { 3.1f, -140d, HitResult.Meh },
|
||||
new object[] { 3.1f, -141d, HitResult.Meh },
|
||||
new object[] { 3.1f, -142d, HitResult.Miss },
|
||||
new object[] { 3.1f, -143d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_convert_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -34ms, 34ms]
|
||||
// GOOD hit window is [ -67ms, 67ms]
|
||||
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -15d, HitResult.Perfect },
|
||||
new object[] { 5f, -16d, HitResult.Perfect },
|
||||
new object[] { 5f, -17d, HitResult.Great },
|
||||
new object[] { 5f, -18d, HitResult.Great },
|
||||
new object[] { 5f, -33d, HitResult.Great },
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Good },
|
||||
new object[] { 5f, -36d, HitResult.Good },
|
||||
new object[] { 5f, -66d, HitResult.Good },
|
||||
new object[] { 5f, -67d, HitResult.Good },
|
||||
new object[] { 5f, -68d, HitResult.Ok },
|
||||
new object[] { 5f, -69d, HitResult.Ok },
|
||||
new object[] { 5f, -96d, HitResult.Ok },
|
||||
new object[] { 5f, -97d, HitResult.Ok },
|
||||
new object[] { 5f, -98d, HitResult.Meh },
|
||||
new object[] { 5f, -99d, HitResult.Meh },
|
||||
new object[] { 5f, -120d, HitResult.Meh },
|
||||
new object[] { 5f, -121d, HitResult.Meh },
|
||||
new object[] { 5f, -122d, HitResult.Miss },
|
||||
new object[] { 5f, -123d, HitResult.Miss },
|
||||
new object[] { 5f, 96d, HitResult.Ok },
|
||||
new object[] { 5f, 97d, HitResult.Miss },
|
||||
new object[] { 5f, 98d, HitResult.Miss },
|
||||
new object[] { 5f, 99d, HitResult.Miss },
|
||||
new object[] { 5f, 120d, HitResult.Miss },
|
||||
new object[] { 5f, 121d, HitResult.Miss },
|
||||
new object[] { 5f, 122d, HitResult.Miss },
|
||||
new object[] { 5f, 123d, HitResult.Miss },
|
||||
|
||||
// OD = 3.1 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -47ms, 47ms]
|
||||
// GOOD hit window is [ -77ms, 77ms]
|
||||
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 3.1f, 15d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 16d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 17d, HitResult.Great },
|
||||
new object[] { 3.1f, 18d, HitResult.Great },
|
||||
new object[] { 3.1f, 46d, HitResult.Great },
|
||||
new object[] { 3.1f, 47d, HitResult.Great },
|
||||
new object[] { 3.1f, 48d, HitResult.Good },
|
||||
new object[] { 3.1f, 49d, HitResult.Good },
|
||||
new object[] { 3.1f, 76d, HitResult.Good },
|
||||
new object[] { 3.1f, 77d, HitResult.Good },
|
||||
new object[] { 3.1f, 78d, HitResult.Ok },
|
||||
new object[] { 3.1f, 79d, HitResult.Ok },
|
||||
new object[] { 3.1f, 96d, HitResult.Ok },
|
||||
new object[] { 3.1f, 97d, HitResult.Miss },
|
||||
new object[] { 3.1f, 98d, HitResult.Miss },
|
||||
new object[] { 3.1f, 99d, HitResult.Miss },
|
||||
new object[] { 3.1f, 120d, HitResult.Miss },
|
||||
new object[] { 3.1f, 121d, HitResult.Miss },
|
||||
new object[] { 3.1f, 122d, HitResult.Miss },
|
||||
new object[] { 3.1f, 123d, HitResult.Miss },
|
||||
new object[] { 3.1f, -96d, HitResult.Ok },
|
||||
new object[] { 3.1f, -97d, HitResult.Ok },
|
||||
new object[] { 3.1f, -98d, HitResult.Meh },
|
||||
new object[] { 3.1f, -99d, HitResult.Meh },
|
||||
new object[] { 3.1f, -120d, HitResult.Meh },
|
||||
new object[] { 3.1f, -121d, HitResult.Meh },
|
||||
new object[] { 3.1f, -122d, HitResult.Miss },
|
||||
new object[] { 3.1f, -123d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_hard_rock_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// This leads to "effective" OD of 7.
|
||||
// PERFECT hit window is [-11ms, 11ms]
|
||||
// GREAT hit window is [-35ms, 35ms]
|
||||
// GOOD hit window is [-58ms, 58ms]
|
||||
// OK hit window is [-80ms, 80ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-97ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -10d, HitResult.Perfect },
|
||||
new object[] { 5f, -11d, HitResult.Perfect },
|
||||
new object[] { 5f, -12d, HitResult.Great },
|
||||
new object[] { 5f, -13d, HitResult.Great },
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Great },
|
||||
new object[] { 5f, -36d, HitResult.Good },
|
||||
new object[] { 5f, -37d, HitResult.Good },
|
||||
new object[] { 5f, -57d, HitResult.Good },
|
||||
new object[] { 5f, -58d, HitResult.Good },
|
||||
new object[] { 5f, -59d, HitResult.Ok },
|
||||
new object[] { 5f, -60d, HitResult.Ok },
|
||||
new object[] { 5f, -79d, HitResult.Ok },
|
||||
new object[] { 5f, -80d, HitResult.Ok },
|
||||
new object[] { 5f, -81d, HitResult.Meh },
|
||||
new object[] { 5f, -82d, HitResult.Meh },
|
||||
new object[] { 5f, -96d, HitResult.Meh },
|
||||
new object[] { 5f, -97d, HitResult.Meh },
|
||||
new object[] { 5f, -98d, HitResult.Miss },
|
||||
new object[] { 5f, -99d, HitResult.Miss },
|
||||
new object[] { 5f, 79d, HitResult.Ok },
|
||||
new object[] { 5f, 80d, HitResult.Miss },
|
||||
new object[] { 5f, 81d, HitResult.Miss },
|
||||
new object[] { 5f, 82d, HitResult.Miss },
|
||||
new object[] { 5f, 96d, HitResult.Miss },
|
||||
new object[] { 5f, 97d, HitResult.Miss },
|
||||
new object[] { 5f, 98d, HitResult.Miss },
|
||||
new object[] { 5f, 99d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// This leads to "effective" OD of 13.02.
|
||||
// Note that contrary to other rulesets this does NOT cap out to OD 10!
|
||||
// PERFECT hit window is [-11ms, 11ms]
|
||||
// GREAT hit window is [-25ms, 25ms]
|
||||
// GOOD hit window is [-49ms, 49ms]
|
||||
// OK hit window is [-70ms, 70ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-87ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 9.3f, 10d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 11d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 12d, HitResult.Great },
|
||||
new object[] { 9.3f, 13d, HitResult.Great },
|
||||
new object[] { 9.3f, 24d, HitResult.Great },
|
||||
new object[] { 9.3f, 25d, HitResult.Great },
|
||||
new object[] { 9.3f, 26d, HitResult.Good },
|
||||
new object[] { 9.3f, 27d, HitResult.Good },
|
||||
new object[] { 9.3f, 48d, HitResult.Good },
|
||||
new object[] { 9.3f, 49d, HitResult.Good },
|
||||
new object[] { 9.3f, 50d, HitResult.Ok },
|
||||
new object[] { 9.3f, 51d, HitResult.Ok },
|
||||
new object[] { 9.3f, 69d, HitResult.Ok },
|
||||
new object[] { 9.3f, 70d, HitResult.Miss },
|
||||
new object[] { 9.3f, 71d, HitResult.Miss },
|
||||
new object[] { 9.3f, 72d, HitResult.Miss },
|
||||
new object[] { 9.3f, 86d, HitResult.Miss },
|
||||
new object[] { 9.3f, 87d, HitResult.Miss },
|
||||
new object[] { 9.3f, 88d, HitResult.Miss },
|
||||
new object[] { 9.3f, 89d, HitResult.Miss },
|
||||
new object[] { 9.3f, -69d, HitResult.Ok },
|
||||
new object[] { 9.3f, -70d, HitResult.Ok },
|
||||
new object[] { 9.3f, -71d, HitResult.Meh },
|
||||
new object[] { 9.3f, -72d, HitResult.Meh },
|
||||
new object[] { 9.3f, -86d, HitResult.Meh },
|
||||
new object[] { 9.3f, -87d, HitResult.Meh },
|
||||
new object[] { 9.3f, -88d, HitResult.Miss },
|
||||
new object[] { 9.3f, -89d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_easy_test_cases =
|
||||
{
|
||||
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
|
||||
// PERFECT hit window is [ -22ms, 22ms]
|
||||
// GREAT hit window is [ -68ms, 68ms]
|
||||
// GOOD hit window is [-114ms, 114ms]
|
||||
// OK hit window is [-156ms, 156ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-190ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -21d, HitResult.Perfect },
|
||||
new object[] { 5f, -22d, HitResult.Perfect },
|
||||
new object[] { 5f, -23d, HitResult.Great },
|
||||
new object[] { 5f, -24d, HitResult.Great },
|
||||
new object[] { 5f, -67d, HitResult.Great },
|
||||
new object[] { 5f, -68d, HitResult.Great },
|
||||
new object[] { 5f, -69d, HitResult.Good },
|
||||
new object[] { 5f, -70d, HitResult.Good },
|
||||
new object[] { 5f, -113d, HitResult.Good },
|
||||
new object[] { 5f, -114d, HitResult.Good },
|
||||
new object[] { 5f, -115d, HitResult.Ok },
|
||||
new object[] { 5f, -116d, HitResult.Ok },
|
||||
new object[] { 5f, -155d, HitResult.Ok },
|
||||
new object[] { 5f, -156d, HitResult.Ok },
|
||||
new object[] { 5f, -157d, HitResult.Meh },
|
||||
new object[] { 5f, -158d, HitResult.Meh },
|
||||
new object[] { 5f, -189d, HitResult.Meh },
|
||||
new object[] { 5f, -190d, HitResult.Meh },
|
||||
new object[] { 5f, -191d, HitResult.Miss },
|
||||
new object[] { 5f, -192d, HitResult.Miss },
|
||||
new object[] { 5f, 155d, HitResult.Ok },
|
||||
new object[] { 5f, 156d, HitResult.Miss },
|
||||
new object[] { 5f, 157d, HitResult.Miss },
|
||||
new object[] { 5f, 158d, HitResult.Miss },
|
||||
new object[] { 5f, 189d, HitResult.Miss },
|
||||
new object[] { 5f, 190d, HitResult.Miss },
|
||||
new object[] { 5f, 191d, HitResult.Miss },
|
||||
new object[] { 5f, 192d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_double_time_test_cases =
|
||||
{
|
||||
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
|
||||
// PERFECT hit window is [ -24ms, 24ms]
|
||||
// GREAT hit window is [ -73ms, 73ms]
|
||||
// GOOD hit window is [-123ms, 123ms]
|
||||
// OK hit window is [-168ms, 168ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-204ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -23d, HitResult.Perfect },
|
||||
new object[] { 5f, -24d, HitResult.Perfect },
|
||||
new object[] { 5f, -25d, HitResult.Great },
|
||||
new object[] { 5f, -26d, HitResult.Great },
|
||||
new object[] { 5f, -72d, HitResult.Great },
|
||||
new object[] { 5f, -73d, HitResult.Great },
|
||||
new object[] { 5f, -74d, HitResult.Good },
|
||||
new object[] { 5f, -75d, HitResult.Good },
|
||||
new object[] { 5f, -122d, HitResult.Good },
|
||||
new object[] { 5f, -123d, HitResult.Good },
|
||||
new object[] { 5f, -124d, HitResult.Ok },
|
||||
new object[] { 5f, -125d, HitResult.Ok },
|
||||
new object[] { 5f, -167d, HitResult.Ok },
|
||||
new object[] { 5f, -168d, HitResult.Ok },
|
||||
new object[] { 5f, -169d, HitResult.Meh },
|
||||
new object[] { 5f, -170d, HitResult.Meh },
|
||||
new object[] { 5f, -203d, HitResult.Meh },
|
||||
new object[] { 5f, -204d, HitResult.Meh },
|
||||
new object[] { 5f, -205d, HitResult.Miss },
|
||||
new object[] { 5f, -206d, HitResult.Miss },
|
||||
new object[] { 5f, 167d, HitResult.Ok },
|
||||
new object[] { 5f, 168d, HitResult.Miss },
|
||||
new object[] { 5f, 169d, HitResult.Miss },
|
||||
new object[] { 5f, 170d, HitResult.Miss },
|
||||
new object[] { 5f, 203d, HitResult.Miss },
|
||||
new object[] { 5f, 204d, HitResult.Miss },
|
||||
new object[] { 5f, 205d, HitResult.Miss },
|
||||
new object[] { 5f, 206d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_half_time_test_cases =
|
||||
{
|
||||
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
|
||||
// PERFECT hit window is [ -12ms, 12ms]
|
||||
// GREAT hit window is [ -36ms, 36ms]
|
||||
// GOOD hit window is [ -61ms, 61ms]
|
||||
// OK hit window is [ -84ms, 84ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-102ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -11d, HitResult.Perfect },
|
||||
new object[] { 5f, -12d, HitResult.Perfect },
|
||||
new object[] { 5f, -13d, HitResult.Great },
|
||||
new object[] { 5f, -14d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Great },
|
||||
new object[] { 5f, -36d, HitResult.Great },
|
||||
new object[] { 5f, -37d, HitResult.Good },
|
||||
new object[] { 5f, -38d, HitResult.Good },
|
||||
new object[] { 5f, -60d, HitResult.Good },
|
||||
new object[] { 5f, -61d, HitResult.Good },
|
||||
new object[] { 5f, -62d, HitResult.Ok },
|
||||
new object[] { 5f, -63d, HitResult.Ok },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -84d, HitResult.Ok },
|
||||
new object[] { 5f, -85d, HitResult.Meh },
|
||||
new object[] { 5f, -86d, HitResult.Meh },
|
||||
new object[] { 5f, -101d, HitResult.Meh },
|
||||
new object[] { 5f, -102d, HitResult.Meh },
|
||||
new object[] { 5f, -103d, HitResult.Miss },
|
||||
new object[] { 5f, -104d, HitResult.Miss },
|
||||
new object[] { 5f, 83d, HitResult.Ok },
|
||||
new object[] { 5f, 84d, HitResult.Miss },
|
||||
new object[] { 5f, 85d, HitResult.Miss },
|
||||
new object[] { 5f, 86d, HitResult.Miss },
|
||||
new object[] { 5f, 101d, HitResult.Miss },
|
||||
new object[] { 5f, 102d, HitResult.Miss },
|
||||
new object[] { 5f, 103d, HitResult.Miss },
|
||||
new object[] { 5f, 104d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private const double note_time = 300;
|
||||
|
||||
[TestCaseSource(nameof(score_v2_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV2(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ModScoreV2()]
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV2 single note @ OD{overallDifficulty}", beatmap, $@"SV2 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1NonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1 single note @ OD{overallDifficulty}", beatmap, $@"SV1 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_convert_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1Convert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModKey1()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1 convert single note @ OD{overallDifficulty}", beatmap, $@"SV1 convert {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_hard_rock_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1AndHardRockNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModHardRock()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1+HR single note @ OD{overallDifficulty}", beatmap, $@"SV1+HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_easy_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1AndEasyNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModEasy()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1+EZ single note @ OD{overallDifficulty}", beatmap, $@"SV1+EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_double_time_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1AndDoubleTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModDoubleTime()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1+DT single note @ OD{overallDifficulty}", beatmap, $@"SV1+DT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_half_time_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1AndHalfTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createNonConvertBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModHalfTime()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1+HT single note @ OD{overallDifficulty}", beatmap, $@"SV1+HT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
private static ManiaBeatmap createNonConvertBeatmap(float overallDifficulty)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = note_time,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
CircleSize = 1,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private static Beatmap createConvertBeatmap(float overallDifficulty)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new FakeCircle
|
||||
{
|
||||
StartTime = note_time,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 0 }
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private class FakeCircle : HitObject, IHasPosition
|
||||
{
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Position.Y);
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(Position.X, value);
|
||||
}
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
@@ -14,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
InputManager.EndTouch(new Touch(TouchSource.Touch1, Vector2.Zero));
|
||||
InputManager.EndTouch(new Touch(TouchSource.Touch2, Vector2.Zero));
|
||||
toggleTouchControls(false);
|
||||
});
|
||||
|
||||
#region Without touch controls
|
||||
|
||||
[Test]
|
||||
public void TestTouchInput()
|
||||
{
|
||||
@@ -63,6 +76,140 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
() => Does.Not.Contain(getColumn(0).Action.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBetweenTwoColumns()
|
||||
{
|
||||
AddStep("touch after column 0", () =>
|
||||
{
|
||||
var column = getColumn(0);
|
||||
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 0.5f, column.LayoutSize.Y / 2))));
|
||||
});
|
||||
AddAssert("column 0 pressed",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getColumn(0).Action.Value));
|
||||
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
|
||||
AddAssert("column 0 released",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getColumn(0).Action.Value));
|
||||
AddStep("touch before column 1", () =>
|
||||
{
|
||||
var column = getColumn(1);
|
||||
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-0.5f, column.LayoutSize.Y / 2))));
|
||||
});
|
||||
AddAssert("column 1 pressed",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getColumn(1).Action.Value));
|
||||
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
|
||||
AddAssert("column 1 released",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getColumn(1).Action.Value));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region With touch controls
|
||||
|
||||
[Test]
|
||||
public void TestTouchAreaNotInitiallyVisible()
|
||||
{
|
||||
AddStep("enable touch controls", () => toggleTouchControls(true));
|
||||
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPressReceptors()
|
||||
{
|
||||
AddStep("enable touch controls", () => toggleTouchControls(true));
|
||||
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int index = i;
|
||||
|
||||
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("action sent",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getReceptor(index).Action.Value));
|
||||
|
||||
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestColumnsNotTouchableWithTouchControls()
|
||||
{
|
||||
AddStep("enable touch controls", () => toggleTouchControls(true));
|
||||
|
||||
AddStep("touch receptor 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("action sent",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getReceptor(0).Action.Value));
|
||||
|
||||
AddStep("release receptor 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
|
||||
|
||||
AddAssert("action not sent",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getColumn(0).Action.Value));
|
||||
|
||||
AddStep("release column 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
|
||||
|
||||
AddAssert("action not sent",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getColumn(0).Action.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTouchControlBetweenTwoColumns()
|
||||
{
|
||||
AddStep("enable touch controls", () => toggleTouchControls(true));
|
||||
|
||||
AddStep("touch after receptor 0", () =>
|
||||
{
|
||||
var column = getReceptor(0);
|
||||
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 1f, column.LayoutSize.Y / 2))));
|
||||
});
|
||||
|
||||
AddAssert("column 0 pressed",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getReceptor(0).Action.Value));
|
||||
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
|
||||
AddAssert("column 0 released",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getReceptor(0).Action.Value));
|
||||
AddStep("touch before receptor 1", () =>
|
||||
{
|
||||
var column = getReceptor(1);
|
||||
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-1f, column.LayoutSize.Y / 2))));
|
||||
});
|
||||
AddAssert("column 1 pressed",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getReceptor(1).Action.Value));
|
||||
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
|
||||
AddAssert("column 1 released",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Not.Contain(getReceptor(1).Action.Value));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void toggleTouchControls(bool enabled)
|
||||
{
|
||||
var maniaConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(CreatePlayerRuleset())!;
|
||||
maniaConfig.SetValue(ManiaRulesetSetting.MobileLayout, enabled ? ManiaMobileLayout.LandscapeWithOverlay : ManiaMobileLayout.Portrait);
|
||||
}
|
||||
|
||||
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
|
||||
|
||||
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
|
||||
|
||||
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public partial class TestSceneReplayRecording : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; } = null!;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note { StartTime = 0, },
|
||||
new Note { StartTime = 5000, },
|
||||
new Note { StartTime = 10000, },
|
||||
new Note { StartTime = 15000, }
|
||||
},
|
||||
Difficulty = { CircleSize = 1 },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
}
|
||||
};
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
[Test]
|
||||
public void TestRecording()
|
||||
{
|
||||
seekTo(0);
|
||||
AddStep("press space", () => InputManager.PressKey(Key.Space));
|
||||
seekTo(15);
|
||||
AddStep("release space", () => InputManager.ReleaseKey(Key.Space));
|
||||
AddUntilStep("button press recorded to replay", () => Player.Score.Replay.Frames.OfType<ManiaReplayFrame>().Any(f => f.Actions.SequenceEqual([ManiaAction.Key1])));
|
||||
}
|
||||
|
||||
private void seekTo(double time)
|
||||
{
|
||||
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public partial class TestSceneReplayRewinding : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private ReplayPlayer currentPlayer = null!;
|
||||
|
||||
[Test]
|
||||
public void TestRewindingToMiddleOfHoldNote()
|
||||
{
|
||||
Score score = null!;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(4))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 500,
|
||||
EndTime = 1500,
|
||||
Column = 2
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep(@"create replay", () => score = new Score
|
||||
{
|
||||
Replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(500, ManiaAction.Key3),
|
||||
new ManiaReplayFrame(1500),
|
||||
}
|
||||
},
|
||||
ScoreInfo = new ScoreInfo()
|
||||
});
|
||||
|
||||
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
|
||||
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
|
||||
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
|
||||
|
||||
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep(@"wait for hold to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
|
||||
AddStep(@"seek to middle of hold note", () => currentPlayer.Seek(1000));
|
||||
AddUntilStep(@"wait for gameplay to complete", () => currentPlayer.GameplayState.HasCompleted);
|
||||
AddAssert(@"no misses registered", () => currentPlayer.GameplayState.ScoreProcessor.Statistics.GetValueOrDefault(HitResult.Miss), () => Is.Zero);
|
||||
|
||||
AddStep(@"exit player", () => currentPlayer.Exit());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectComboAccountingForConcurrentObjects()
|
||||
{
|
||||
Score score = null!;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(4))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new Note
|
||||
{
|
||||
StartTime = 500,
|
||||
Column = 2,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 1500,
|
||||
Column = 1,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep(@"create replay", () => score = new Score
|
||||
{
|
||||
Replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(500, ManiaAction.Key1, ManiaAction.Key3),
|
||||
new ManiaReplayFrame(520),
|
||||
new ManiaReplayFrame(1000, ManiaAction.Key2),
|
||||
new ManiaReplayFrame(1500),
|
||||
}
|
||||
},
|
||||
ScoreInfo = new ScoreInfo()
|
||||
});
|
||||
|
||||
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
|
||||
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
|
||||
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
|
||||
|
||||
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep(@"wait for objects to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
|
||||
AddStep(@"stop gameplay", () => currentPlayer.ChildrenOfType<GameplayClockContainer>().Single().Stop());
|
||||
AddStep(@"seek to start", () => currentPlayer.Seek(0));
|
||||
AddAssert(@"combo is 0", () => currentPlayer.GameplayState.ScoreProcessor.Combo.Value, () => Is.Zero);
|
||||
|
||||
AddStep(@"exit player", () => currentPlayer.Exit());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -19.4ms, 19.4ms]
|
||||
// GREAT hit window is [ -49.0ms, 49.0ms]
|
||||
// GOOD hit window is [ -82.0ms, 82.0ms]
|
||||
// OK hit window is [-112.0ms, 112.0ms]
|
||||
// MEH hit window is [-136.0ms, 136.0ms]
|
||||
// MISS hit window is [-173.0ms, 173.0ms]
|
||||
new object[] { 5f, -19d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.2d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.38d, HitResult.Perfect },
|
||||
// new object[] { 5f, -19.4d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 5f, -19.44d, HitResult.Great },
|
||||
new object[] { 5f, -19.7d, HitResult.Great },
|
||||
new object[] { 5f, -20d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -48.4d, HitResult.Great },
|
||||
new object[] { 5f, -48.7d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -49.2d, HitResult.Good },
|
||||
new object[] { 5f, -49.7d, HitResult.Good },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -81.2d, HitResult.Good },
|
||||
new object[] { 5f, -81.7d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -82.2d, HitResult.Ok },
|
||||
new object[] { 5f, -82.7d, HitResult.Ok },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -111.2d, HitResult.Ok },
|
||||
new object[] { 5f, -111.7d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -112.2d, HitResult.Meh },
|
||||
new object[] { 5f, -112.7d, HitResult.Meh },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -135.2d, HitResult.Meh },
|
||||
new object[] { 5f, -135.8d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -136.2d, HitResult.Miss },
|
||||
new object[] { 5f, -136.7d, HitResult.Miss },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14.67ms, 14.67ms]
|
||||
// GREAT hit window is [ -36.10ms, 36.10ms]
|
||||
// GOOD hit window is [ -69.10ms, 69.10ms]
|
||||
// OK hit window is [ -99.10ms, 99.10ms]
|
||||
// MEH hit window is [-123.10ms, 123.10ms]
|
||||
// MISS hit window is [-160.10ms, 160.10ms]
|
||||
new object[] { 9.3f, 14d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.2d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.6d, HitResult.Perfect },
|
||||
// new object[] { 9.3f, 14.67d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 9.3f, 14.7d, HitResult.Great },
|
||||
new object[] { 9.3f, 15d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.3d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.8d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.05d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.3d, HitResult.Good },
|
||||
new object[] { 9.3f, 36.7d, HitResult.Good },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.4d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.9d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.07d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.25d, HitResult.Ok },
|
||||
new object[] { 9.3f, 69.85d, HitResult.Ok },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.3d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.6d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99.3d, HitResult.Meh },
|
||||
new object[] { 9.3f, 99.7d, HitResult.Meh },
|
||||
new object[] { 9.3f, 100d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.34d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.57d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.04d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.45d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123.95d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 100;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = note_time,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
CircleSize = 1,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
RunTest(beatmap, replay, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,20 +36,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
int notes = HitObjects.Count(s => s is Note);
|
||||
int holdNotes = HitObjects.Count(s => s is HoldNote);
|
||||
int sum = Math.Max(1, notes + holdNotes);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Name = @"Notes",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = notes.ToString(),
|
||||
BarDisplayLength = notes / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Name = @"Hold Notes",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = holdNotes.ToString(),
|
||||
BarDisplayLength = holdNotes / (float)sum,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
@@ -24,17 +23,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
|
||||
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
|
||||
|
||||
#pragma warning disable CS0618
|
||||
// Although obsolete, this is still required to populate the bindable from the database in case migration is required.
|
||||
SetDefault<double?>(ManiaRulesetSetting.ScrollTime, null);
|
||||
|
||||
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
|
||||
{
|
||||
SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
|
||||
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
SetDefault(ManiaRulesetSetting.MobileLayout, ManiaMobileLayout.Portrait);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@@ -51,10 +40,9 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
|
||||
public enum ManiaRulesetSetting
|
||||
{
|
||||
[Obsolete("Use ScrollSpeed instead.")] // Can be removed 2023-11-30
|
||||
ScrollTime,
|
||||
ScrollSpeed,
|
||||
ScrollDirection,
|
||||
TimingBasedNoteColouring
|
||||
TimingBasedNoteColouring,
|
||||
MobileLayout,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
@@ -10,22 +9,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
/// <summary>
|
||||
/// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods do not affect the hit window at all in osu-stable.
|
||||
/// </remarks>
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@@ -33,7 +22,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
base.FromDatabaseAttributes(values, onlineInfo);
|
||||
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private const double difficulty_multiplier = 0.018;
|
||||
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20241007;
|
||||
|
||||
@@ -35,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
@@ -48,11 +46,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
|
||||
StarRating = skills.OfType<Strain>().Single().DifficultyValue() * difficulty_multiplier,
|
||||
Mods = mods,
|
||||
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
||||
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
||||
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
|
||||
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject),
|
||||
};
|
||||
|
||||
@@ -124,29 +119,5 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
}).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private double getHitWindow300(Mod[] mods)
|
||||
{
|
||||
if (isForCurrentRuleset)
|
||||
{
|
||||
double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty));
|
||||
return applyModAdjustments(34 + 3 * od, mods);
|
||||
}
|
||||
|
||||
if (Math.Round(originalOverallDifficulty) > 4)
|
||||
return applyModAdjustments(34, mods);
|
||||
|
||||
return applyModAdjustments(47, mods);
|
||||
|
||||
static double applyModAdjustments(double value, Mod[] mods)
|
||||
{
|
||||
if (mods.Any(m => m is ManiaModHardRock))
|
||||
value /= 1.4;
|
||||
else if (mods.Any(m => m is ManiaModEasy))
|
||||
value *= 1.4;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Checks
|
||||
{
|
||||
public class CheckManiaConcurrentObjects : CheckConcurrentObjects
|
||||
{
|
||||
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var hitObjects = context.Beatmap.HitObjects;
|
||||
|
||||
for (int i = 0; i < hitObjects.Count - 1; ++i)
|
||||
{
|
||||
var hitobject = hitObjects[i];
|
||||
|
||||
for (int j = i + 1; j < hitObjects.Count; ++j)
|
||||
{
|
||||
var nextHitobject = hitObjects[j];
|
||||
|
||||
// Mania hitobjects are only considered concurrent if they also share the same column.
|
||||
if ((hitobject as IHasColumn)?.Column != (nextHitobject as IHasColumn)?.Column)
|
||||
continue;
|
||||
|
||||
// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
|
||||
// So if the next object is not concurrent, then we know no future objects will be either.
|
||||
if (!AreConcurrent(hitobject, nextHitobject))
|
||||
break;
|
||||
|
||||
if (hitobject.GetType() == nextHitobject.GetType())
|
||||
yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
|
||||
else
|
||||
yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,9 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
// Compose
|
||||
new CheckManiaConcurrentObjects(),
|
||||
|
||||
// Settings
|
||||
new CheckKeyCount(),
|
||||
new CheckManiaAbnormalDifficultySettings(),
|
||||
|
||||
@@ -89,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -103,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
@@ -134,7 +136,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
|
||||
updatingKeyCount = true;
|
||||
|
||||
editor.Reload().ContinueWith(t =>
|
||||
editor.SaveAndReload().ContinueWith(t =>
|
||||
{
|
||||
if (!t.GetResultSafely())
|
||||
{
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteJudgementResult : JudgementResult
|
||||
{
|
||||
private Stack<(double time, bool holding)> holdingState { get; } = new Stack<(double, bool)>();
|
||||
|
||||
public HoldNoteJudgementResult(HoldNote hitObject, Judgement judgement)
|
||||
: base(hitObject, judgement)
|
||||
{
|
||||
holdingState.Push((double.NegativeInfinity, false));
|
||||
}
|
||||
|
||||
private (double time, bool holding) getLastReport(double currentTime)
|
||||
{
|
||||
while (holdingState.Peek().time > currentTime)
|
||||
holdingState.Pop();
|
||||
|
||||
return holdingState.Peek();
|
||||
}
|
||||
|
||||
public bool IsHolding(double currentTime) => getLastReport(currentTime).holding;
|
||||
|
||||
public bool DroppedHoldAfter(double time)
|
||||
{
|
||||
foreach (var state in holdingState)
|
||||
{
|
||||
if (state.time >= time && !state.holding)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ReportHoldState(double currentTime, bool holding)
|
||||
{
|
||||
var lastReport = getLastReport(currentTime);
|
||||
if (holding != lastReport.holding)
|
||||
holdingState.Push((currentTime, holding));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
@@ -17,20 +18,72 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaFilterCriteria : IRulesetFilterCriteria
|
||||
{
|
||||
private FilterCriteria.OptionalRange<float> keys;
|
||||
private readonly HashSet<int> includedKeyCounts = Enumerable.Range(1, LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT).ToHashSet();
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria)
|
||||
{
|
||||
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods));
|
||||
int keyCount = ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods);
|
||||
|
||||
return includedKeyCounts.Contains(keyCount);
|
||||
}
|
||||
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string strValues)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case "key":
|
||||
case "keys":
|
||||
return FilterQueryParser.TryUpdateCriteriaRange(ref keys, op, value);
|
||||
{
|
||||
var keyCounts = new HashSet<int>();
|
||||
|
||||
foreach (string strValue in strValues.Split(','))
|
||||
{
|
||||
if (!int.TryParse(strValue, out int keyCount))
|
||||
return false;
|
||||
|
||||
keyCounts.Add(keyCount);
|
||||
}
|
||||
|
||||
int? singleKeyCount = keyCounts.Count == 1 ? keyCounts.Single() : null;
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case Operator.Equal:
|
||||
includedKeyCounts.IntersectWith(keyCounts);
|
||||
return true;
|
||||
|
||||
case Operator.NotEqual:
|
||||
includedKeyCounts.ExceptWith(keyCounts);
|
||||
return true;
|
||||
|
||||
case Operator.Less:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k >= singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.LessOrEqual:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k > singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.Greater:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k <= singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.GreaterOrEqual:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k < singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -38,7 +91,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
if (keys.HasFilter)
|
||||
if (includedKeyCounts.Count != LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT)
|
||||
{
|
||||
// Interpreting as the Mod type is required for equality comparison.
|
||||
HashSet<Mod> oldSet = mods.OldValue.OfType<ManiaKeyMod>().AsEnumerable<Mod>().ToHashSet();
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public enum ManiaMobileLayout
|
||||
{
|
||||
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.PortraitExpandedColumns))]
|
||||
Portrait,
|
||||
|
||||
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeExpandedColumns))]
|
||||
Landscape,
|
||||
|
||||
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.LandscapeTouchOverlay))]
|
||||
LandscapeWithOverlay,
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
@@ -44,8 +45,17 @@ namespace osu.Game.Rulesets.Mania
|
||||
Keywords = new[] { "color" },
|
||||
LabelText = RulesetSettingsStrings.TimingBasedColouring,
|
||||
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.IsMobile)
|
||||
{
|
||||
Add(new SettingsEnumDropdown<ManiaMobileLayout>
|
||||
{
|
||||
LabelText = RulesetSettingsStrings.MobileLayout,
|
||||
Current = config.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ManiaScrollSlider : RoundedSliderBar<double>
|
||||
|
||||
@@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override bool ValidForFreestyleAsRequiredMod => false;
|
||||
|
||||
[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
|
||||
public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Acronym => "FI";
|
||||
public override LocalisableString Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool ValidForFreestyleAsRequiredMod => false;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
{
|
||||
|
||||
@@ -42,8 +42,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
var locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples))
|
||||
.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
|
||||
{
|
||||
(startTime: h.StartTime, samples: h.GetNodeSamples(0)),
|
||||
(startTime: h.EndTime, samples: h.GetNodeSamples(1))
|
||||
(startTime: h.StartTime, samples: h.GetNodeSamples(0))
|
||||
}))
|
||||
.OrderBy(h => h.startTime).ToList();
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// apply perfect once the tail is reached
|
||||
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
|
||||
if (HoldNote.IsHolding.Value && timeOffset >= 0)
|
||||
ApplyResult(GetCappedResult(HitResult.Perfect));
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -9,13 +11,16 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModPerfect : ModPerfect
|
||||
{
|
||||
[SettingSource("Require perfect hits")]
|
||||
public BindableBool RequirePerfectHits { get; } = new BindableBool();
|
||||
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
{
|
||||
if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
|
||||
return false;
|
||||
|
||||
// Mania allows imperfect "Great" hits without failing.
|
||||
if (result.Judgement.MaxResult == HitResult.Perfect)
|
||||
if (result.Judgement.MaxResult == HitResult.Perfect && !RequirePerfectHits.Value)
|
||||
return result.Type < HitResult.Great;
|
||||
|
||||
return result.Type != result.Judgement.MaxResult;
|
||||
|
||||
@@ -26,9 +26,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
: base(barLine)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
|
||||
@@ -36,8 +37,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
|
||||
@@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -29,9 +31,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public IBindable<bool> IsHitting => isHitting;
|
||||
public IBindable<bool> IsHolding => isHolding;
|
||||
|
||||
private readonly Bindable<bool> isHitting = new Bindable<bool>();
|
||||
private readonly Bindable<bool> isHolding = new Bindable<bool>();
|
||||
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
@@ -55,16 +57,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private SkinnableDrawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
/// </summary>
|
||||
public double? HoldStartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to decide whether to visually clamp the hold note to the judgement line.
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
public DrawableHoldNote()
|
||||
: this(null)
|
||||
{
|
||||
@@ -126,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
isHitting.BindValueChanged(updateSlidingSample, true);
|
||||
isHolding.BindValueChanged(updateSlidingSample, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
@@ -134,8 +126,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.OnApply();
|
||||
|
||||
sizingContainer.Size = Vector2.One;
|
||||
HoldStartTime = null;
|
||||
releaseTime = null;
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
@@ -214,11 +204,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Time.Current < releaseTime)
|
||||
releaseTime = null;
|
||||
|
||||
if (Time.Current < HoldStartTime)
|
||||
endHold();
|
||||
isHolding.Value = Result.IsHolding(Time.Current);
|
||||
|
||||
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
|
||||
// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
|
||||
@@ -249,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
//
|
||||
// As per stable, this should not apply for early hits, waiting until the object starts to touch the
|
||||
// judgement area first.
|
||||
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
|
||||
if (Head.IsHit && !Result.DroppedHoldAfter(HitObject.StartTime) && DrawHeight > 0)
|
||||
{
|
||||
// How far past the hit target this hold note is.
|
||||
float yOffset = Direction.Value == ScrollingDirection.Up ? -Y : Y;
|
||||
@@ -260,6 +246,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
sizingContainer.Height = 1;
|
||||
}
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new HoldNoteJudgementResult(HitObject, judgement);
|
||||
|
||||
public new HoldNoteJudgementResult Result => (HoldNoteJudgementResult)base.Result;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
@@ -274,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
Result.ReportHoldState(Time.Current, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,7 +273,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.MissForcefully();
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
Result.ReportHoldState(Time.Current, false);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
@@ -317,8 +307,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
|
||||
return;
|
||||
|
||||
HoldStartTime = Time.Current;
|
||||
isHitting.Value = true;
|
||||
Result.ReportHoldState(Time.Current, true);
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
||||
@@ -337,22 +326,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
// the user has released too early (before the tail).
|
||||
//
|
||||
// In such a case, we want to record this against the DrawableHoldNoteBody.
|
||||
if (HoldStartTime != null)
|
||||
if (isHolding.Value)
|
||||
{
|
||||
Tail.UpdateResult();
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
endHold();
|
||||
releaseTime = Time.Current;
|
||||
Result.ReportHoldState(Time.Current, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void endHold()
|
||||
{
|
||||
HoldStartTime = null;
|
||||
isHitting.Value = false;
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
AccentColour.BindTo(holdNote.AccentColour);
|
||||
hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHolding);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
|
||||
|
||||
hittingLayer.IsHitting.UnbindBindings();
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHolding);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
||||
@@ -53,7 +53,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
|
||||
private void onDirectionChanged()
|
||||
{
|
||||
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateJudgementText() =>
|
||||
new OsuSpriteText
|
||||
|
||||
@@ -40,9 +40,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
|
||||
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
|
||||
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
|
||||
|
||||
if (leaderboard != null)
|
||||
leaderboard.Position = new Vector2(36, 115);
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.ShowLabel.Value = false;
|
||||
@@ -55,6 +59,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
spectatorList.Position = new Vector2(36, -66);
|
||||
})
|
||||
{
|
||||
new DrawableGameplayLeaderboard(),
|
||||
new ArgonManiaComboCounter(),
|
||||
new SpectatorList
|
||||
{
|
||||
@@ -131,8 +136,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(2));
|
||||
case LegacyManiaSkinConfigurationLookups.LeftColumnSpacing:
|
||||
case LegacyManiaSkinConfigurationLookups.RightColumnSpacing:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(1));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
|
||||
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
|
||||
@@ -146,7 +152,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(width));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
var colour = getColourForLayout(columnIndex, stage);
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
// Avoid flickering due to no anti-aliasing of boxes by default.
|
||||
var edgeSmoothness = new Vector2(0.3f);
|
||||
@@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
|
||||
private void updateMajor(ValueChangedEvent<bool> major)
|
||||
{
|
||||
Height = major.NewValue ? 1.7f : 1.2f;
|
||||
|
||||
mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
|
||||
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? mainLine.Alpha * 0.3f : 0;
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(drawableObject.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
IsHitting.BindTo(holdNote.IsHolding);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(onAccentChanged, true);
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyBarLine : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
float skinHeight = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.BarLineHeight)?.Value ?? 1;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 1.2f * skinHeight;
|
||||
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.BarLineColour)?.Value ?? Color4.White;
|
||||
|
||||
// Avoid flickering due to no anti-aliasing of boxes by default.
|
||||
var edgeSmoothness = new Vector2(0.3f);
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
Name = "Bar line",
|
||||
EdgeSmoothness = edgeSmoothness,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
isHitting.BindTo(holdNote.IsHolding);
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
|
||||
{
|
||||
|
||||
@@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
this.result = result;
|
||||
this.animation = animation;
|
||||
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@@ -53,10 +52,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
|
||||
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
|
||||
|
||||
float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
|
||||
float finalPosition = scorePosition - absoluteHitPosition;
|
||||
float hitPositionFromTop = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
|
||||
|
||||
Y = direction.Value == ScrollingDirection.Up ? -finalPosition : finalPosition;
|
||||
if (scorePosition > hitPositionFromTop / 2f)
|
||||
{
|
||||
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Y = direction.Value == ScrollingDirection.Up ? hitPositionFromTop - scorePosition : scorePosition - hitPositionFromTop;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.BottomCentre : Anchor.TopCentre;
|
||||
Y = direction.Value == ScrollingDirection.Up ? -scorePosition : scorePosition;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
|
||||
@@ -98,6 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
|
||||
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
|
||||
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
@@ -112,10 +113,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
spectatorList.Origin = Anchor.BottomLeft;
|
||||
spectatorList.Position = new Vector2(10, -10);
|
||||
}
|
||||
|
||||
if (leaderboard != null)
|
||||
{
|
||||
leaderboard.Anchor = Anchor.CentreLeft;
|
||||
leaderboard.Origin = Anchor.CentreLeft;
|
||||
leaderboard.X = 10;
|
||||
}
|
||||
})
|
||||
{
|
||||
new LegacyManiaComboCounter(),
|
||||
new SpectatorList(),
|
||||
new DrawableGameplayLeaderboard(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -163,7 +172,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
return new LegacyStageForeground();
|
||||
|
||||
case ManiaSkinComponents.BarLine:
|
||||
return null; // Not yet implemented.
|
||||
return new LegacyBarLine();
|
||||
|
||||
default:
|
||||
throw new UnsupportedSkinComponentException(lookup);
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
@@ -57,6 +58,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
|
||||
|
||||
private IBindable<ManiaMobileLayout> mobilePlayStyle = null!;
|
||||
|
||||
private float leftColumnSpacing;
|
||||
private float rightColumnSpacing;
|
||||
|
||||
public Column(int index, bool isSpecial)
|
||||
{
|
||||
Index = index;
|
||||
@@ -77,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private ISkinSource skin { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
private void load(GameHost host, ManiaRulesetConfigManager? rulesetConfig)
|
||||
{
|
||||
SkinnableDrawable keyArea;
|
||||
|
||||
@@ -115,11 +121,22 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
|
||||
|
||||
if (rulesetConfig != null)
|
||||
mobilePlayStyle = rulesetConfig.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout);
|
||||
}
|
||||
|
||||
private void onSourceChanged()
|
||||
{
|
||||
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
|
||||
|
||||
leftColumnSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.LeftColumnSpacing, Index))
|
||||
?.Value ?? Stage.COLUMN_SPACING;
|
||||
|
||||
rightColumnSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.RightColumnSpacing, Index))
|
||||
?.Value ?? Stage.COLUMN_SPACING;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -181,8 +198,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
{
|
||||
// Extend input coverage to the gaps close to this column.
|
||||
var spacingInflation = new MarginPadding { Left = leftColumnSpacing, Right = rightColumnSpacing };
|
||||
return DrawRectangle.Inflate(spacingInflation).Contains(ToLocalSpace(screenSpacePos));
|
||||
}
|
||||
|
||||
#region Touch Input
|
||||
|
||||
@@ -193,6 +213,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
// if touch overlay is visible, disallow columns from handling touch directly.
|
||||
if (mobilePlayStyle.Value == ManiaMobileLayout.LandscapeWithOverlay)
|
||||
return false;
|
||||
|
||||
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
touchActivationCount++;
|
||||
return true;
|
||||
|
||||
@@ -1,14 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -34,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
set => base.Masking = value;
|
||||
}
|
||||
|
||||
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize);
|
||||
|
||||
public ColumnFlow(StageDefinition stageDefinition)
|
||||
{
|
||||
this.stageDefinition = stageDefinition;
|
||||
@@ -52,42 +59,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||
columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
|
||||
|
||||
AddLayout(layout);
|
||||
}
|
||||
|
||||
private ISkinSource currentSkin;
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; } = null!;
|
||||
|
||||
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
private void load(ManiaRulesetConfigManager? rulesetConfig)
|
||||
{
|
||||
currentSkin = skin;
|
||||
rulesetConfig?.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
|
||||
|
||||
skin.SourceChanged += onSkinChanged;
|
||||
onSkinChanged();
|
||||
mobileLayout.BindValueChanged(_ => invalidateLayout());
|
||||
skin.SourceChanged += invalidateLayout;
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
protected override void Update()
|
||||
{
|
||||
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||
base.Update();
|
||||
|
||||
if (!layout.IsValid)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
|
||||
?.Value ?? Stage.COLUMN_SPACING;
|
||||
|
||||
columns[i].Margin = new MarginPadding { Left = spacing };
|
||||
}
|
||||
|
||||
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
|
||||
?.Value;
|
||||
|
||||
bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
|
||||
|
||||
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
||||
width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
||||
|
||||
columns[i].Width = width.Value;
|
||||
updateColumnSize();
|
||||
layout.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,12 +98,61 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Content[column] = columns[column].Child = content;
|
||||
}
|
||||
|
||||
private void invalidateLayout() => layout.Invalidate();
|
||||
|
||||
private void updateColumnSize()
|
||||
{
|
||||
float mobileAdjust = 1f;
|
||||
|
||||
if (RuntimeInfo.IsMobile && mobileLayout.Value == ManiaMobileLayout.Landscape)
|
||||
{
|
||||
// GridContainer+CellContainer containing this stage (gets split up for dual stages).
|
||||
Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
|
||||
|
||||
// Will be null in tests.
|
||||
if (containingCell != null && containingCell.Value.X >= containingCell.Value.Y)
|
||||
{
|
||||
float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
|
||||
|
||||
// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
|
||||
mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
|
||||
// 1.92 is a "reference" mobile screen aspect ratio for phones.
|
||||
// We should scale it back for cases like tablets which aren't so extreme.
|
||||
mobileAdjust *= aspectRatio / 1.92f;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||
{
|
||||
float leftSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.LeftColumnSpacing, i))
|
||||
?.Value ?? Stage.COLUMN_SPACING;
|
||||
|
||||
float rightSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.RightColumnSpacing, i))
|
||||
?.Value ?? Stage.COLUMN_SPACING;
|
||||
|
||||
columns[i].Margin = new MarginPadding { Left = leftSpacing, Right = rightSpacing };
|
||||
|
||||
float? width = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
|
||||
?.Value;
|
||||
|
||||
bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
|
||||
|
||||
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
||||
width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
||||
|
||||
columns[i].Width = width.Value * mobileAdjust;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (currentSkin != null)
|
||||
currentSkin.SourceChanged -= onSkinChanged;
|
||||
if (skin.IsNotNull())
|
||||
skin.SourceChanged -= invalidateLayout;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
direction.BindValueChanged(_ => onDirectionChanged(), true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
|
||||
private void onDirectionChanged()
|
||||
{
|
||||
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
||||
@@ -3,30 +3,23 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public partial class DrawableManiaJudgement : DrawableJudgement
|
||||
{
|
||||
private IBindable<ScrollingDirection> direction;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
public DrawableManiaJudgement()
|
||||
{
|
||||
direction = scrollingInfo.Direction.GetBoundCopy();
|
||||
direction.BindValueChanged(_ => onDirectionChanged(), true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged()
|
||||
{
|
||||
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Origin = Anchor.Centre;
|
||||
// Extend the dimensions of this drawable to the entire parenting container.
|
||||
// This allows skin implementations (i.e. LegacyManiaJudgementPiece) to freely choose the anchor based on skin settings.
|
||||
Anchor = Anchor.TopLeft;
|
||||
Origin = Anchor.TopLeft;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1f);
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1;
|
||||
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1 && mobileLayout.Value == ManiaMobileLayout.Portrait;
|
||||
|
||||
protected override bool RelativeScaleBeatLengths => true;
|
||||
|
||||
@@ -58,9 +58,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly BindableDouble configScrollSpeed = new BindableDouble();
|
||||
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
|
||||
|
||||
public double TargetTimeRange { get; protected set; }
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
@@ -108,9 +110,37 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
configScrollSpeed.BindValueChanged(speed =>
|
||||
{
|
||||
if (!AllowScrollSpeedAdjustment)
|
||||
return;
|
||||
|
||||
TargetTimeRange = ComputeScrollTime(speed.NewValue);
|
||||
});
|
||||
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.MobileLayout, mobileLayout);
|
||||
mobileLayout.BindValueChanged(_ => updateMobileLayout(), true);
|
||||
}
|
||||
|
||||
private ManiaTouchInputArea? touchInputArea;
|
||||
|
||||
private void updateMobileLayout()
|
||||
{
|
||||
switch (mobileLayout.Value)
|
||||
{
|
||||
case ManiaMobileLayout.LandscapeWithOverlay:
|
||||
KeyBindingInputManager.Add(touchInputArea = new ManiaTouchInputArea(this));
|
||||
break;
|
||||
|
||||
default:
|
||||
if (touchInputArea != null)
|
||||
KeyBindingInputManager.Remove(touchInputArea, true);
|
||||
|
||||
touchInputArea = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay that captures and displays osu!mania mouse and touch input.
|
||||
/// </summary>
|
||||
public partial class ManiaTouchInputArea : VisibilityContainer
|
||||
{
|
||||
private readonly DrawableManiaRuleset drawableRuleset;
|
||||
|
||||
// visibility state affects our child. we always want to handle input.
|
||||
public override bool PropagatePositionalInputSubTree => true;
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
[SettingSource("Spacing", "The spacing between receptors.")]
|
||||
public BindableFloat Spacing { get; } = new BindableFloat(10)
|
||||
{
|
||||
Precision = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 100,
|
||||
};
|
||||
|
||||
[SettingSource("Opacity", "The receptor opacity.")]
|
||||
public BindableFloat Opacity { get; } = new BindableFloat(1)
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
private GridContainer gridContainer = null!;
|
||||
|
||||
public ManiaTouchInputArea(DrawableManiaRuleset drawableRuleset)
|
||||
{
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Height = 0.5f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
List<Drawable> receptorGridContent = new List<Drawable>();
|
||||
List<Dimension> receptorGridDimensions = new List<Dimension>();
|
||||
|
||||
bool first = true;
|
||||
|
||||
foreach (var stage in drawableRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
|
||||
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
|
||||
}
|
||||
|
||||
receptorGridContent.Add(new ColumnInputReceptor
|
||||
{
|
||||
Action = { BindTarget = column.Action },
|
||||
Spacing = { BindTarget = Spacing },
|
||||
});
|
||||
receptorGridDimensions.Add(new Dimension());
|
||||
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
InternalChild = gridContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Content = new[] { receptorGridContent.ToArray() },
|
||||
ColumnDimensions = receptorGridDimensions.ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Hide whenever the keyboard is used.
|
||||
Hide();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
gridContainer.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
gridContainer.FadeOut(300);
|
||||
}
|
||||
|
||||
public partial class ColumnInputReceptor : CompositeDrawable
|
||||
{
|
||||
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
public readonly IBindable<float> Spacing = new BindableFloat();
|
||||
|
||||
private readonly Box highlightOverlay;
|
||||
|
||||
[Resolved]
|
||||
private ManiaInputManager? inputManager { get; set; }
|
||||
|
||||
private bool isPressed;
|
||||
|
||||
public ColumnInputReceptor()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.15f,
|
||||
},
|
||||
highlightOverlay = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// Extend input coverage to the gaps close to this receptor.
|
||||
=> DrawRectangle.Inflate(new Vector2(Spacing.Value / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
updateButton(true);
|
||||
return false; // handled by parent container to show overlay.
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
private void updateButton(bool press)
|
||||
{
|
||||
if (press == isPressed)
|
||||
return;
|
||||
|
||||
isPressed = press;
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class Gutter : Drawable
|
||||
{
|
||||
public readonly IBindable<float> Spacing = new Bindable<float>();
|
||||
|
||||
public Gutter()
|
||||
{
|
||||
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
protected sealed override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
|
||||
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
|
||||
|
||||
@@ -49,5 +49,59 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestRewind()
|
||||
{
|
||||
bool seekedBack = false;
|
||||
bool missRecorded = false;
|
||||
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModStrictTracking(),
|
||||
Autoplay = false,
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 1000,
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(0, 100))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(0, new Vector2(100, 0)),
|
||||
new OsuReplayFrame(1000, new Vector2(100, 0)),
|
||||
new OsuReplayFrame(1050, new Vector2()),
|
||||
new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(1750, new Vector2(0, 100), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(1751, new Vector2(0, 100)),
|
||||
},
|
||||
PassCondition = () => seekedBack && !missRecorded,
|
||||
});
|
||||
AddStep("subscribe to new judgements", () => Player.ScoreProcessor.NewJudgement += j =>
|
||||
{
|
||||
if (!j.IsHit)
|
||||
missRecorded = true;
|
||||
});
|
||||
AddUntilStep("wait for gameplay completion", () => Player.GameplayState.HasCompleted);
|
||||
AddAssert("no misses", () => missRecorded, () => Is.False);
|
||||
AddStep("seek back", () =>
|
||||
{
|
||||
Player.GameplayClockContainer.Stop();
|
||||
Player.Seek(1040);
|
||||
seekedBack = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
|
||||
|
||||
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
|
||||
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
|
||||
[TestCase(0.14143808967817237d, 2, "nan-slider")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(8.9825709931204205d, 239, "diffcalc-test")]
|
||||
[TestCase(1.7550169162648608d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.55231632896800109d, 4, "very-fast-slider")]
|
||||
[TestCase(9.6779746353001634d, 239, "diffcalc-test")]
|
||||
[TestCase(1.7691451263718989d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.55785578988249407d, 4, "very-fast-slider")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
|
||||
|
||||
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
|
||||
[TestCase(6.7331304290522747d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4602604078137214d, 54, "zero-length-sliders")]
|
||||
[TestCase(0.43052813047866129d, 4, "very-fast-slider")]
|
||||
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
|
||||
|
||||
|
||||
@@ -759,9 +759,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
||||
},
|
||||
ControlPointInfo = cpi
|
||||
ControlPointInfo = cpi,
|
||||
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
||||
});
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
@@ -0,0 +1,248 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
protected override string? ExportLocation => null;
|
||||
|
||||
private static readonly object[][] no_mod_test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
// Additionally, note that offsets provided in double will be rounded to the nearest integer.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is ( -50ms, 50ms)
|
||||
// OK hit window is (-100ms, 100ms)
|
||||
// MEH hit window is (-150ms, 150ms)
|
||||
new object[] { 5f, 48d, HitResult.Great },
|
||||
new object[] { 5f, 49d, HitResult.Great },
|
||||
new object[] { 5f, 50d, HitResult.Ok },
|
||||
new object[] { 5f, 51d, HitResult.Ok },
|
||||
new object[] { 5f, 98d, HitResult.Ok },
|
||||
new object[] { 5f, 99d, HitResult.Ok },
|
||||
new object[] { 5f, 100d, HitResult.Meh },
|
||||
new object[] { 5f, 101d, HitResult.Meh },
|
||||
new object[] { 5f, 148d, HitResult.Meh },
|
||||
new object[] { 5f, 149d, HitResult.Meh },
|
||||
new object[] { 5f, 150d, HitResult.Miss },
|
||||
new object[] { 5f, 151d, HitResult.Miss },
|
||||
|
||||
// OD = 5.7 test cases.
|
||||
// GREAT hit window is ( -45ms, 45ms)
|
||||
// OK hit window is ( -94ms, 94ms)
|
||||
// MEH hit window is (-143ms, 143ms)
|
||||
new object[] { 5.7f, 43d, HitResult.Great },
|
||||
new object[] { 5.7f, 44d, HitResult.Great },
|
||||
new object[] { 5.7f, 45d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46d, HitResult.Ok },
|
||||
new object[] { 5.7f, 92d, HitResult.Ok },
|
||||
new object[] { 5.7f, 93d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95d, HitResult.Meh },
|
||||
new object[] { 5.7f, 141d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143d, HitResult.Miss },
|
||||
new object[] { 5.7f, 144d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] hard_rock_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// This leads to "effective" OD of 7.
|
||||
// GREAT hit window is ( -38ms, 38ms)
|
||||
// OK hit window is ( -84ms, 84ms)
|
||||
// MEH hit window is (-130ms, 130ms)
|
||||
new object[] { 5f, 36d, HitResult.Great },
|
||||
new object[] { 5f, 37d, HitResult.Great },
|
||||
new object[] { 5f, 38d, HitResult.Ok },
|
||||
new object[] { 5f, 39d, HitResult.Ok },
|
||||
new object[] { 5f, 82d, HitResult.Ok },
|
||||
new object[] { 5f, 83d, HitResult.Ok },
|
||||
new object[] { 5f, 84d, HitResult.Meh },
|
||||
new object[] { 5f, 85d, HitResult.Meh },
|
||||
new object[] { 5f, 128d, HitResult.Meh },
|
||||
new object[] { 5f, 129d, HitResult.Meh },
|
||||
new object[] { 5f, 130d, HitResult.Miss },
|
||||
new object[] { 5f, 131d, HitResult.Miss },
|
||||
|
||||
// OD = 8 test cases.
|
||||
// This would lead to "effective" OD of 11.2,
|
||||
// but the effects are capped to OD 10.
|
||||
// GREAT hit window is ( -20ms, 20ms)
|
||||
// OK hit window is ( -60ms, 60ms)
|
||||
// MEH hit window is (-100ms, 100ms)
|
||||
new object[] { 8f, 18d, HitResult.Great },
|
||||
new object[] { 8f, 19d, HitResult.Great },
|
||||
new object[] { 8f, 20d, HitResult.Ok },
|
||||
new object[] { 8f, 21d, HitResult.Ok },
|
||||
new object[] { 8f, 58d, HitResult.Ok },
|
||||
new object[] { 8f, 59d, HitResult.Ok },
|
||||
new object[] { 8f, 60d, HitResult.Meh },
|
||||
new object[] { 8f, 61d, HitResult.Meh },
|
||||
new object[] { 8f, 98d, HitResult.Meh },
|
||||
new object[] { 8f, 99d, HitResult.Meh },
|
||||
new object[] { 8f, 100d, HitResult.Miss },
|
||||
new object[] { 8f, 101d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] easy_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// This leads to "effective" OD of 2.5.
|
||||
// GREAT hit window is ( -65ms, 65ms)
|
||||
// OK hit window is (-120ms, 120ms)
|
||||
// MEH hit window is (-175ms, 175ms)
|
||||
new object[] { 5f, 63d, HitResult.Great },
|
||||
new object[] { 5f, 64d, HitResult.Great },
|
||||
new object[] { 5f, 65d, HitResult.Ok },
|
||||
new object[] { 5f, 66d, HitResult.Ok },
|
||||
new object[] { 5f, 118d, HitResult.Ok },
|
||||
new object[] { 5f, 119d, HitResult.Ok },
|
||||
new object[] { 5f, 120d, HitResult.Meh },
|
||||
new object[] { 5f, 121d, HitResult.Meh },
|
||||
new object[] { 5f, 173d, HitResult.Meh },
|
||||
new object[] { 5f, 174d, HitResult.Meh },
|
||||
new object[] { 5f, 175d, HitResult.Miss },
|
||||
new object[] { 5f, 176d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private const double hit_circle_time = 100;
|
||||
|
||||
[TestCaseSource(nameof(no_mod_test_cases))]
|
||||
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
// required for correct playback in stable
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"single circle @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(hard_rock_test_cases))]
|
||||
public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
// required for correct playback in stable
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new OsuModHardRock()]
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"HR single circle @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(easy_test_cases))]
|
||||
public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
var beatmap = createBeatmap(overallDifficulty);
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
// required for correct playback in stable
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new OsuModEasy()]
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"EZ single circle @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
private static OsuBeatmap createBeatmap(float overallDifficulty)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = hit_circle_time,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Cached]
|
||||
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
|
||||
|
||||
private readonly StopwatchClock clock = new StopwatchClock();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
@@ -35,7 +38,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
new OsuPlayfieldAdjustmentContainer
|
||||
{
|
||||
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
|
||||
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay())
|
||||
{
|
||||
Clock = new FramedClock(clock)
|
||||
},
|
||||
},
|
||||
settings = new ReplayAnalysisSettings(config),
|
||||
};
|
||||
@@ -55,11 +61,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
settings.ShowAimMarkers.Value = true;
|
||||
settings.ShowCursorPath.Value = true;
|
||||
});
|
||||
AddToggleStep("toggle pause", running =>
|
||||
{
|
||||
if (running)
|
||||
clock.Stop();
|
||||
else
|
||||
clock.Start();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitMarkers()
|
||||
{
|
||||
AddStep("stop at 2000", () =>
|
||||
{
|
||||
clock.Stop();
|
||||
clock.Seek(2000);
|
||||
});
|
||||
AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
|
||||
AddUntilStep("hit markers visible", () => analysisContainer.HitMarkersVisible);
|
||||
AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
|
||||
@@ -69,6 +87,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestAimMarker()
|
||||
{
|
||||
AddStep("stop at 2000", () =>
|
||||
{
|
||||
clock.Stop();
|
||||
clock.Seek(2000);
|
||||
});
|
||||
AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
|
||||
AddUntilStep("aim markers visible", () => analysisContainer.AimMarkersVisible);
|
||||
AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
|
||||
@@ -78,6 +101,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestAimLines()
|
||||
{
|
||||
AddStep("stop at 2000", () =>
|
||||
{
|
||||
clock.Stop();
|
||||
clock.Seek(2000);
|
||||
});
|
||||
AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
|
||||
AddUntilStep("aim lines visible", () => analysisContainer.AimLinesVisible);
|
||||
AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
|
||||
@@ -87,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private Replay fabricateReplay()
|
||||
{
|
||||
var frames = new List<ReplayFrame>();
|
||||
var random = new Random();
|
||||
var random = new Random(20250522);
|
||||
int posX = 250;
|
||||
int posY = 250;
|
||||
|
||||
@@ -109,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
frames.Add(new OsuReplayFrame
|
||||
{
|
||||
Time = Time.Current + i * 15,
|
||||
Time = i * 15,
|
||||
Position = new Vector2(posX, posY),
|
||||
Actions = actions.ToList(),
|
||||
});
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneReplayRecording : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; } = null!;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 0,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 5000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 10000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 15000,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
[Test]
|
||||
public void TestRecording()
|
||||
{
|
||||
seekTo(0);
|
||||
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
|
||||
AddStep("press X", () => InputManager.PressKey(Key.X));
|
||||
seekTo(15);
|
||||
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
|
||||
AddAssert("right button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.RightButton])));
|
||||
|
||||
seekTo(5000);
|
||||
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
|
||||
AddStep("press Z", () => InputManager.PressKey(Key.Z));
|
||||
seekTo(5015);
|
||||
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
|
||||
AddAssert("left button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.LeftButton])));
|
||||
|
||||
seekTo(10000);
|
||||
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
|
||||
AddStep("press C", () => InputManager.PressKey(Key.C));
|
||||
seekTo(10015);
|
||||
AddStep("release C", () => InputManager.ReleaseKey(Key.C));
|
||||
AddAssert("smoke button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.Smoke])));
|
||||
}
|
||||
|
||||
private void seekTo(double time)
|
||||
{
|
||||
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is [ -50ms, 50ms]
|
||||
// OK hit window is [-100ms, 100ms]
|
||||
// MEH hit window is [-150ms, 150ms]
|
||||
// MISS hit window is [-400ms, 400ms]
|
||||
new object[] { 5f, 49d, HitResult.Great },
|
||||
new object[] { 5f, 49.2d, HitResult.Great },
|
||||
new object[] { 5f, 49.7d, HitResult.Great },
|
||||
new object[] { 5f, 50d, HitResult.Great },
|
||||
new object[] { 5f, 50.4d, HitResult.Ok },
|
||||
new object[] { 5f, 50.9d, HitResult.Ok },
|
||||
new object[] { 5f, 51d, HitResult.Ok },
|
||||
new object[] { 5f, 99d, HitResult.Ok },
|
||||
new object[] { 5f, 99.2d, HitResult.Ok },
|
||||
new object[] { 5f, 99.7d, HitResult.Ok },
|
||||
new object[] { 5f, 100d, HitResult.Ok },
|
||||
new object[] { 5f, 100.4d, HitResult.Meh },
|
||||
new object[] { 5f, 100.9d, HitResult.Meh },
|
||||
new object[] { 5f, 101d, HitResult.Meh },
|
||||
new object[] { 5f, 149d, HitResult.Meh },
|
||||
new object[] { 5f, 149.2d, HitResult.Meh },
|
||||
new object[] { 5f, 149.7d, HitResult.Meh },
|
||||
new object[] { 5f, 150d, HitResult.Meh },
|
||||
new object[] { 5f, 150.4d, HitResult.Miss },
|
||||
new object[] { 5f, 150.9d, HitResult.Miss },
|
||||
new object[] { 5f, 151d, HitResult.Miss },
|
||||
|
||||
// OD = 5.7 test cases.
|
||||
// GREAT hit window is [ -45.8ms, 45.8ms]
|
||||
// OK hit window is [ -94.4ms, 94.4ms]
|
||||
// MEH hit window is [-143.0ms, 143.0ms]
|
||||
// MISS hit window is [-400.0ms, 400.0ms]
|
||||
new object[] { 5.7f, 45d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.2d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.8d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.9d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.2d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.48d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.9d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95.4d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142.7d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143.4d, HitResult.Miss },
|
||||
new object[] { 5.7f, 143.9d, HitResult.Miss },
|
||||
new object[] { 5.7f, 144d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double hit_circle_time = 100;
|
||||
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = hit_circle_time,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
RunTest(beatmap, replay, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -86,9 +86,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestSpinningSamplePitchShift()
|
||||
{
|
||||
PausableSkinnableSound spinSample = null;
|
||||
|
||||
AddStep("Add spinner", () => SetContents(_ => testSingle(5, true, 4000)));
|
||||
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
|
||||
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
|
||||
AddUntilStep("wait for spin sample", () => (spinSample = getSpinningSample()) != null);
|
||||
AddUntilStep("Pitch starts low", () => spinSample.Frequency.Value < 0.8);
|
||||
AddUntilStep("Pitch increases", () => spinSample.Frequency.Value > 0.8);
|
||||
|
||||
PausableSkinnableSound getSpinningSample() =>
|
||||
drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@@ -16,26 +16,30 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
int circles = HitObjects.Count(c => c is HitCircle);
|
||||
int sliders = HitObjects.Count(s => s is Slider);
|
||||
int spinners = HitObjects.Count(s => s is Spinner);
|
||||
int sum = Math.Max(1, circles + sliders);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = BeatmapsetsStrings.ShowStatsCountCircles,
|
||||
Name = "Circles",
|
||||
Content = circles.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = circles / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = BeatmapsetsStrings.ShowStatsCountSliders,
|
||||
Name = "Sliders",
|
||||
Content = sliders.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = sliders / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Name = @"Spinners",
|
||||
Content = spinners.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(spinners / 10f, 1),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
|
||||
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
|
||||
GenerateTicks = generateTicksData?.GenerateTicks ?? true,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1,
|
||||
}.Yield();
|
||||
|
||||
@@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
public class OsuBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
private const int stack_distance = 3;
|
||||
/// <summary>
|
||||
/// The maximum distance between the end of one object and the start of another
|
||||
/// which allows the objects to be stacked on top of another.
|
||||
/// </summary>
|
||||
public const int STACK_DISTANCE = 3;
|
||||
|
||||
public OsuBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
@@ -55,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
if (beatmap.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(beatmap, hitObjects);
|
||||
@@ -93,8 +97,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
// We are no longer within stacking range of the next object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < STACK_DISTANCE
|
||||
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < STACK_DISTANCE))
|
||||
{
|
||||
stackBaseIndex = n;
|
||||
|
||||
@@ -163,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
* o <- hitCircle has stack of -1
|
||||
* o <- hitCircle has stack of -2
|
||||
*/
|
||||
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < STACK_DISTANCE)
|
||||
{
|
||||
int offset = objectI.StackHeight - objectN.StackHeight + 1;
|
||||
|
||||
@@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
OsuHitObject objectJ = hitObjects[j];
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < STACK_DISTANCE)
|
||||
objectJ.StackHeight -= offset;
|
||||
}
|
||||
|
||||
@@ -180,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
break;
|
||||
}
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < STACK_DISTANCE)
|
||||
{
|
||||
// Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
|
||||
@@ -204,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
// We are no longer within stacking range of the previous object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < STACK_DISTANCE)
|
||||
{
|
||||
objectN.StackHeight = objectI.StackHeight + 1;
|
||||
objectI = objectN;
|
||||
@@ -245,12 +249,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
|
||||
// if we use `EndTime` here it would result in unexpected stacking.
|
||||
|
||||
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < STACK_DISTANCE)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = hitObjects[j].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
|
||||
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < STACK_DISTANCE)
|
||||
{
|
||||
// Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
|
||||
@@ -12,9 +12,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
public static class AimEvaluator
|
||||
{
|
||||
private const double wide_angle_multiplier = 1.5;
|
||||
private const double acute_angle_multiplier = 1.95;
|
||||
private const double acute_angle_multiplier = 2.6;
|
||||
private const double slider_multiplier = 1.35;
|
||||
private const double velocity_change_multiplier = 0.75;
|
||||
private const double wiggle_multiplier = 1.02;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of aiming the current object, based on:
|
||||
@@ -64,16 +65,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
double acuteAngleBonus = 0;
|
||||
double sliderBonus = 0;
|
||||
double velocityChangeBonus = 0;
|
||||
double wiggleBonus = 0;
|
||||
|
||||
double aimStrain = currVelocity; // Start strain with regular velocity.
|
||||
|
||||
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
|
||||
{
|
||||
if (osuCurrObj.Angle != null && osuLastObj.Angle != null && osuLastLastObj.Angle != null)
|
||||
if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
|
||||
{
|
||||
double currAngle = osuCurrObj.Angle.Value;
|
||||
double lastAngle = osuLastObj.Angle.Value;
|
||||
double lastLastAngle = osuLastLastObj.Angle.Value;
|
||||
|
||||
// Rewarding angles, take the smaller velocity as base.
|
||||
double angleBonus = Math.Min(currVelocity, prevVelocity);
|
||||
@@ -81,20 +82,27 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
wideAngleBonus = calcWideAngleBonus(currAngle);
|
||||
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
|
||||
|
||||
if (DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2) < 300) // Only buff deltaTime exceeding 300 bpm 1/2.
|
||||
acuteAngleBonus = 0;
|
||||
else
|
||||
{
|
||||
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
|
||||
* Math.Min(angleBonus, diameter * 1.25 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
|
||||
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
|
||||
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, radius, diameter) - radius) / radius), 2); // Buff distance exceeding radius up to diameter.
|
||||
}
|
||||
// Penalize angle repetition.
|
||||
wideAngleBonus *= 1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3));
|
||||
acuteAngleBonus *= 0.08 + 0.92 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastAngle), 3)));
|
||||
|
||||
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
|
||||
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3)));
|
||||
// Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
|
||||
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3)));
|
||||
// Apply full wide angle bonus for distance more than one diameter
|
||||
wideAngleBonus *= angleBonus * DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, 0, diameter);
|
||||
|
||||
// Apply acute angle bonus for BPM above 300 1/2 and distance more than one diameter
|
||||
acuteAngleBonus *= angleBonus *
|
||||
DifficultyCalculationUtils.Smootherstep(DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2), 300, 400) *
|
||||
DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, diameter, diameter * 2);
|
||||
|
||||
// Apply wiggle bonus for jumps that are [radius, 3*diameter] in distance, with < 110 angle
|
||||
// https://www.desmos.com/calculator/dp0v0nvowc
|
||||
wiggleBonus = angleBonus
|
||||
* DifficultyCalculationUtils.Smootherstep(osuCurrObj.LazyJumpDistance, radius, diameter)
|
||||
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuCurrObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
|
||||
* DifficultyCalculationUtils.Smootherstep(currAngle, double.DegreesToRadians(110), double.DegreesToRadians(60))
|
||||
* DifficultyCalculationUtils.Smootherstep(osuLastObj.LazyJumpDistance, radius, diameter)
|
||||
* Math.Pow(DifficultyCalculationUtils.ReverseLerp(osuLastObj.LazyJumpDistance, diameter * 3, diameter), 1.8)
|
||||
* DifficultyCalculationUtils.Smootherstep(lastAngle, double.DegreesToRadians(110), double.DegreesToRadians(60));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,6 +130,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
|
||||
}
|
||||
|
||||
aimStrain += wiggleBonus * wiggle_multiplier;
|
||||
|
||||
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
|
||||
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
|
||||
|
||||
@@ -132,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
return aimStrain;
|
||||
}
|
||||
|
||||
private static double calcWideAngleBonus(double angle) => Math.Pow(Math.Sin(3.0 / 4 * (Math.Min(5.0 / 6 * Math.PI, Math.Max(Math.PI / 6, angle)) - Math.PI / 6)), 2);
|
||||
private static double calcWideAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(40), double.DegreesToRadians(140));
|
||||
|
||||
private static double calcAcuteAngleBonus(double angle) => 1 - calcWideAngleBonus(angle);
|
||||
private static double calcAcuteAngleBonus(double angle) => DifficultyCalculationUtils.Smoothstep(angle, double.DegreesToRadians(140), double.DegreesToRadians(40));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,12 +52,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
|
||||
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
|
||||
|
||||
cumulativeStrainTime += lastObj.StrainTime;
|
||||
|
||||
if (!(currentObj.BaseObject is Spinner))
|
||||
{
|
||||
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
|
||||
|
||||
cumulativeStrainTime += lastObj.StrainTime;
|
||||
|
||||
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
|
||||
if (i == 0)
|
||||
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
|
||||
|
||||
@@ -2,9 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
@@ -14,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
private const double single_spacing_threshold = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25; // 1.25 circles distance between centers
|
||||
private const double min_speed_bonus = 200; // 200 BPM 1/4th
|
||||
private const double speed_balancing_factor = 40;
|
||||
private const double distance_multiplier = 0.94;
|
||||
private const double distance_multiplier = 0.9;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of tapping the current object, based on:
|
||||
@@ -24,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
/// <item><description>and how easily they can be cheesed.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current)
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
if (current.BaseObject is Spinner)
|
||||
return 0;
|
||||
@@ -56,6 +60,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
|
||||
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
|
||||
|
||||
if (mods.OfType<OsuModAutopilot>().Any())
|
||||
distanceBonus = 0;
|
||||
|
||||
// Base difficulty with all bonuses
|
||||
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
@@ -19,6 +20,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("aim_difficulty")]
|
||||
public double AimDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of <see cref="Slider"/>s weighted by difficulty.
|
||||
/// </summary>
|
||||
[JsonProperty("aim_difficult_slider_count")]
|
||||
public double AimDifficultSliderCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty corresponding to the speed skill.
|
||||
/// </summary>
|
||||
@@ -52,24 +59,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("speed_difficult_strain_count")]
|
||||
public double SpeedDifficultStrainCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
|
||||
/// </remarks>
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
|
||||
/// </remarks>
|
||||
[JsonProperty("overall_difficulty")]
|
||||
public double OverallDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
|
||||
/// </summary>
|
||||
@@ -97,8 +86,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
yield return (ATTRIB_ID_AIM, AimDifficulty);
|
||||
yield return (ATTRIB_ID_SPEED, SpeedDifficulty);
|
||||
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
|
||||
if (ShouldSerializeFlashlightDifficulty())
|
||||
@@ -109,6 +96,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
|
||||
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
|
||||
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
|
||||
yield return (ATTRIB_ID_AIM_DIFFICULT_SLIDER_COUNT, AimDifficultSliderCount);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@@ -117,14 +105,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
AimDifficulty = values[ATTRIB_ID_AIM];
|
||||
SpeedDifficulty = values[ATTRIB_ID_SPEED];
|
||||
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
|
||||
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
|
||||
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
|
||||
AimDifficultSliderCount = values[ATTRIB_ID_AIM_DIFFICULT_SLIDER_COUNT];
|
||||
DrainRate = onlineInfo.DrainRate;
|
||||
HitCircleCount = onlineInfo.CircleCount;
|
||||
SliderCount = onlineInfo.SliderCount;
|
||||
|
||||
@@ -15,8 +15,6 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
@@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
|
||||
public override int Version => 20241007;
|
||||
public override int Version => 20250306;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@@ -36,20 +34,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new OsuDifficultyAttributes { Mods = mods };
|
||||
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
|
||||
|
||||
double flashlightRating = 0.0;
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||
var aim = skills.OfType<Aim>().Single(a => a.IncludeSliders);
|
||||
double aimRating = Math.Sqrt(aim.DifficultyValue()) * difficulty_multiplier;
|
||||
double aimDifficultyStrainCount = aim.CountTopWeightedStrains();
|
||||
double difficultSliders = aim.GetDifficultSliders();
|
||||
|
||||
var aimWithoutSliders = skills.OfType<Aim>().Single(a => !a.IncludeSliders);
|
||||
double aimRatingNoSliders = Math.Sqrt(aimWithoutSliders.DifficultyValue()) * difficulty_multiplier;
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
|
||||
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
|
||||
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
|
||||
var speed = skills.OfType<Speed>().Single();
|
||||
double speedRating = Math.Sqrt(speed.DifficultyValue()) * difficulty_multiplier;
|
||||
double speedNotes = speed.RelevantNoteCount();
|
||||
double speedDifficultyStrainCount = speed.CountTopWeightedStrains();
|
||||
|
||||
var flashlight = skills.OfType<Flashlight>().SingleOrDefault();
|
||||
double flashlightRating = flashlight == null ? 0.0 : Math.Sqrt(flashlight.DifficultyValue()) * difficulty_multiplier;
|
||||
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
{
|
||||
@@ -63,6 +63,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedRating = 0.0;
|
||||
flashlightRating *= 0.7;
|
||||
}
|
||||
else if (mods.Any(h => h is OsuModAutopilot))
|
||||
{
|
||||
speedRating *= 0.5;
|
||||
aimRating = 0.0;
|
||||
flashlightRating *= 0.4;
|
||||
}
|
||||
|
||||
double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
|
||||
double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
|
||||
@@ -82,31 +88,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
|
||||
: 0;
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
double drainRate = beatmap.Difficulty.DrainRate;
|
||||
|
||||
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
|
||||
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
|
||||
|
||||
HitWindows hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
double hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
|
||||
|
||||
OsuDifficultyAttributes attributes = new OsuDifficultyAttributes
|
||||
{
|
||||
StarRating = starRating,
|
||||
Mods = mods,
|
||||
AimDifficulty = aimRating,
|
||||
AimDifficultSliderCount = difficultSliders,
|
||||
SpeedDifficulty = speedRating,
|
||||
SpeedNoteCount = speedNotes,
|
||||
FlashlightDifficulty = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
AimDifficultStrainCount = aimDifficultyStrainCount,
|
||||
SpeedDifficultStrainCount = speedDifficultyStrainCount,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
DrainRate = drainRate,
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
HitCircleCount = hitCirclesCount,
|
||||
|
||||
@@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("effective_miss_count")]
|
||||
public double EffectiveMissCount { get; set; }
|
||||
|
||||
[JsonProperty("speed_deviation")]
|
||||
public double? SpeedDeviation { get; set; }
|
||||
|
||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||
{
|
||||
foreach (var attribute in base.GetAttributesForDisplay())
|
||||
|
||||
@@ -4,9 +4,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@@ -40,6 +46,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
/// </summary>
|
||||
private double effectiveMissCount;
|
||||
|
||||
private double clockRate;
|
||||
private double greatHitWindow;
|
||||
private double okHitWindow;
|
||||
private double mehHitWindow;
|
||||
private double overallDifficulty;
|
||||
private double approachRate;
|
||||
|
||||
private double? speedDeviation;
|
||||
|
||||
public OsuPerformanceCalculator()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
@@ -61,6 +76,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
countSliderTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
|
||||
effectiveMissCount = countMiss;
|
||||
|
||||
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
|
||||
|
||||
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
|
||||
|
||||
var track = new TrackVirtual(10000);
|
||||
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
|
||||
clockRate = track.Rate;
|
||||
|
||||
HitWindows hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(difficulty.OverallDifficulty);
|
||||
|
||||
greatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate;
|
||||
okHitWindow = hitWindows.WindowFor(HitResult.Ok) / clockRate;
|
||||
mehHitWindow = hitWindows.WindowFor(HitResult.Meh) / clockRate;
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
overallDifficulty = (80 - greatHitWindow) / 6;
|
||||
approachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5;
|
||||
|
||||
if (osuAttributes.SliderCount > 0)
|
||||
{
|
||||
if (usingClassicSliderAccuracy)
|
||||
@@ -103,17 +138,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// https://www.desmos.com/calculator/bc9eybdthb
|
||||
// we use OD13.3 as maximum since it's the value at which great hitwidow becomes 0
|
||||
// this is well beyond currently maximum achievable OD which is 12.17 (DTx2 + DA with OD11)
|
||||
double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0);
|
||||
double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0);
|
||||
double okMultiplier = Math.Max(0.0, overallDifficulty > 0.0 ? 1 - Math.Pow(overallDifficulty / 13.33, 1.8) : 1.0);
|
||||
double mehMultiplier = Math.Max(0.0, overallDifficulty > 0.0 ? 1 - Math.Pow(overallDifficulty / 13.33, 5) : 1.0);
|
||||
|
||||
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
|
||||
effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits);
|
||||
}
|
||||
|
||||
speedDeviation = calculateSpeedDeviation(osuAttributes);
|
||||
|
||||
double aimValue = computeAimValue(score, osuAttributes);
|
||||
double speedValue = computeSpeedValue(score, osuAttributes);
|
||||
double accuracyValue = computeAccuracyValue(score, osuAttributes);
|
||||
double flashlightValue = computeFlashlightValue(score, osuAttributes);
|
||||
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(aimValue, 1.1) +
|
||||
@@ -129,13 +167,40 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
Accuracy = accuracyValue,
|
||||
Flashlight = flashlightValue,
|
||||
EffectiveMissCount = effectiveMissCount,
|
||||
SpeedDeviation = speedDeviation,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
|
||||
{
|
||||
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
|
||||
if (score.Mods.Any(h => h is OsuModAutopilot))
|
||||
return 0.0;
|
||||
|
||||
double aimDifficulty = attributes.AimDifficulty;
|
||||
|
||||
if (attributes.SliderCount > 0 && attributes.AimDifficultSliderCount > 0)
|
||||
{
|
||||
double estimateImproperlyFollowedDifficultSliders;
|
||||
|
||||
if (usingClassicSliderAccuracy)
|
||||
{
|
||||
// When the score is considered classic (regardless if it was made on old client or not) we consider all missing combo to be dropped difficult sliders
|
||||
int maximumPossibleDroppedSliders = totalImperfectHits;
|
||||
estimateImproperlyFollowedDifficultSliders = Math.Clamp(Math.Min(maximumPossibleDroppedSliders, attributes.MaxCombo - scoreMaxCombo), 0, attributes.AimDifficultSliderCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We add tick misses here since they too mean that the player didn't follow the slider properly
|
||||
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
|
||||
estimateImproperlyFollowedDifficultSliders = Math.Clamp(countSliderEndsDropped + countSliderTickMiss, 0, attributes.AimDifficultSliderCount);
|
||||
}
|
||||
|
||||
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / attributes.AimDifficultSliderCount, 3) + attributes.SliderFactor;
|
||||
aimDifficulty *= sliderNerfFactor;
|
||||
}
|
||||
|
||||
double aimValue = OsuStrainSkill.DifficultyToPerformance(aimDifficulty);
|
||||
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
@@ -145,10 +210,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (attributes.ApproachRate > 10.33)
|
||||
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
|
||||
else if (attributes.ApproachRate < 8.0)
|
||||
approachRateFactor = 0.05 * (8.0 - attributes.ApproachRate);
|
||||
if (approachRate > 10.33)
|
||||
approachRateFactor = 0.3 * (approachRate - 10.33);
|
||||
else if (approachRate < 8.0)
|
||||
approachRateFactor = 0.05 * (8.0 - approachRate);
|
||||
|
||||
if (score.Mods.Any(h => h is OsuModRelax))
|
||||
approachRateFactor = 0.0;
|
||||
@@ -160,43 +225,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
}
|
||||
|
||||
// We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator.
|
||||
double estimateDifficultSliders = attributes.SliderCount * 0.15;
|
||||
|
||||
if (attributes.SliderCount > 0)
|
||||
{
|
||||
double estimateImproperlyFollowedDifficultSliders;
|
||||
|
||||
if (usingClassicSliderAccuracy)
|
||||
{
|
||||
// When the score is considered classic (regardless if it was made on old client or not) we consider all missing combo to be dropped difficult sliders
|
||||
int maximumPossibleDroppedSliders = totalImperfectHits;
|
||||
estimateImproperlyFollowedDifficultSliders = Math.Clamp(Math.Min(maximumPossibleDroppedSliders, attributes.MaxCombo - scoreMaxCombo), 0, estimateDifficultSliders);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We add tick misses here since they too mean that the player didn't follow the slider properly
|
||||
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
|
||||
estimateImproperlyFollowedDifficultSliders = Math.Clamp(countSliderEndsDropped + countSliderTickMiss, 0, estimateDifficultSliders);
|
||||
}
|
||||
|
||||
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / estimateDifficultSliders, 3) + attributes.SliderFactor;
|
||||
aimValue *= sliderNerfFactor;
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - approachRate);
|
||||
}
|
||||
|
||||
aimValue *= accuracy;
|
||||
// It is important to consider accuracy difficulty when scaling with accuracy.
|
||||
aimValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
|
||||
private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attributes)
|
||||
{
|
||||
if (score.Mods.Any(h => h is OsuModRelax))
|
||||
if (score.Mods.Any(h => h is OsuModRelax) || speedDeviation == null)
|
||||
return 0.0;
|
||||
|
||||
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
||||
@@ -209,8 +250,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (attributes.ApproachRate > 10.33)
|
||||
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
|
||||
if (approachRate > 10.33)
|
||||
approachRateFactor = 0.3 * (approachRate - 10.33);
|
||||
|
||||
if (score.Mods.Any(h => h is OsuModAutopilot))
|
||||
approachRateFactor = 0.0;
|
||||
|
||||
speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
|
||||
|
||||
@@ -222,21 +266,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - approachRate);
|
||||
}
|
||||
|
||||
double speedHighDeviationMultiplier = calculateSpeedHighDeviationNerf(attributes);
|
||||
speedValue *= speedHighDeviationMultiplier;
|
||||
|
||||
// Calculate accuracy assuming the worst case scenario
|
||||
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
|
||||
double relevantTotalDiff = Math.Max(0, totalHits - attributes.SpeedNoteCount);
|
||||
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
|
||||
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
|
||||
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
|
||||
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
|
||||
|
||||
// Scale the speed value with accuracy and OD.
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - attributes.OverallDifficulty) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
speedValue *= (0.95 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - overallDifficulty) / 2);
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@@ -253,7 +297,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
amountHitObjectsWithAccuracy += attributes.SliderCount;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - Math.Max(totalHits - amountHitObjectsWithAccuracy, 0)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@@ -263,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution.
|
||||
double accuracyValue = Math.Pow(1.52163, attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
|
||||
double accuracyValue = Math.Pow(1.52163, overallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
|
||||
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
|
||||
@@ -300,17 +344,117 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Scale the flashlight value with accuracy _slightly_.
|
||||
flashlightValue *= 0.5 + accuracy / 2.0;
|
||||
// It is important to also consider accuracy difficulty when doing that.
|
||||
flashlightValue *= 0.98 + Math.Pow(attributes.OverallDifficulty, 2) / 2500;
|
||||
flashlightValue *= 0.98 + Math.Pow(Math.Max(0, overallDifficulty), 2) / 2500;
|
||||
|
||||
return flashlightValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Estimates player's deviation on speed notes using <see cref="calculateDeviation"/>, assuming worst-case.
|
||||
/// Treats all speed notes as hit circles.
|
||||
/// </summary>
|
||||
private double? calculateSpeedDeviation(OsuDifficultyAttributes attributes)
|
||||
{
|
||||
if (totalSuccessfulHits == 0)
|
||||
return null;
|
||||
|
||||
// Calculate accuracy assuming the worst case scenario
|
||||
double speedNoteCount = attributes.SpeedNoteCount;
|
||||
speedNoteCount += (totalHits - attributes.SpeedNoteCount) * 0.1;
|
||||
|
||||
// Assume worst case: all mistakes were on speed notes
|
||||
double relevantCountMiss = Math.Min(countMiss, speedNoteCount);
|
||||
double relevantCountMeh = Math.Min(countMeh, speedNoteCount - relevantCountMiss);
|
||||
double relevantCountOk = Math.Min(countOk, speedNoteCount - relevantCountMiss - relevantCountMeh);
|
||||
double relevantCountGreat = Math.Max(0, speedNoteCount - relevantCountMiss - relevantCountMeh - relevantCountOk);
|
||||
|
||||
return calculateDeviation(attributes, relevantCountGreat, relevantCountOk, relevantCountMeh, relevantCountMiss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Estimates the player's tap deviation based on the OD, given number of greats, oks, mehs and misses,
|
||||
/// assuming the player's mean hit error is 0. The estimation is consistent in that two SS scores on the same map with the same settings
|
||||
/// will always return the same deviation. Misses are ignored because they are usually due to misaiming.
|
||||
/// Greats and oks are assumed to follow a normal distribution, whereas mehs are assumed to follow a uniform distribution.
|
||||
/// </summary>
|
||||
private double? calculateDeviation(OsuDifficultyAttributes attributes, double relevantCountGreat, double relevantCountOk, double relevantCountMeh, double relevantCountMiss)
|
||||
{
|
||||
if (relevantCountGreat + relevantCountOk + relevantCountMeh <= 0)
|
||||
return null;
|
||||
|
||||
double objectCount = relevantCountGreat + relevantCountOk + relevantCountMeh + relevantCountMiss;
|
||||
|
||||
// The probability that a player hits a circle is unknown, but we can estimate it to be
|
||||
// the number of greats on circles divided by the number of circles, and then add one
|
||||
// to the number of circles as a bias correction.
|
||||
double n = Math.Max(1, objectCount - relevantCountMiss - relevantCountMeh);
|
||||
const double z = 2.32634787404; // 99% critical value for the normal distribution (one-tailed).
|
||||
|
||||
// Proportion of greats hit on circles, ignoring misses and 50s.
|
||||
double p = relevantCountGreat / n;
|
||||
|
||||
// We can be 99% confident that p is at least this value.
|
||||
double pLowerBound = (n * p + z * z / 2) / (n + z * z) - z / (n + z * z) * Math.Sqrt(n * p * (1 - p) + z * z / 4);
|
||||
|
||||
// Compute the deviation assuming greats and oks are normally distributed, and mehs are uniformly distributed.
|
||||
// Begin with greats and oks first. Ignoring mehs, we can be 99% confident that the deviation is not higher than:
|
||||
double deviation = greatHitWindow / (Math.Sqrt(2) * DifficultyCalculationUtils.ErfInv(pLowerBound));
|
||||
|
||||
double randomValue = Math.Sqrt(2 / Math.PI) * okHitWindow * Math.Exp(-0.5 * Math.Pow(okHitWindow / deviation, 2))
|
||||
/ (deviation * DifficultyCalculationUtils.Erf(okHitWindow / (Math.Sqrt(2) * deviation)));
|
||||
|
||||
deviation *= Math.Sqrt(1 - randomValue);
|
||||
|
||||
// Value deviation approach as greatCount approaches 0
|
||||
double limitValue = okHitWindow / Math.Sqrt(3);
|
||||
|
||||
// If precision is not enough to compute true deviation - use limit value
|
||||
if (pLowerBound == 0 || randomValue >= 1 || deviation > limitValue)
|
||||
deviation = limitValue;
|
||||
|
||||
// Then compute the variance for mehs.
|
||||
double mehVariance = (mehHitWindow * mehHitWindow + okHitWindow * mehHitWindow + okHitWindow * okHitWindow) / 3;
|
||||
|
||||
// Find the total deviation.
|
||||
deviation = Math.Sqrt(((relevantCountGreat + relevantCountOk) * Math.Pow(deviation, 2) + relevantCountMeh * mehVariance) / (relevantCountGreat + relevantCountOk + relevantCountMeh));
|
||||
|
||||
return deviation;
|
||||
}
|
||||
|
||||
// Calculates multiplier for speed to account for improper tapping based on the deviation and speed difficulty
|
||||
// https://www.desmos.com/calculator/dmogdhzofn
|
||||
private double calculateSpeedHighDeviationNerf(OsuDifficultyAttributes attributes)
|
||||
{
|
||||
if (speedDeviation == null)
|
||||
return 0;
|
||||
|
||||
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
||||
|
||||
// Decides a point where the PP value achieved compared to the speed deviation is assumed to be tapped improperly. Any PP above this point is considered "excess" speed difficulty.
|
||||
// This is used to cause PP above the cutoff to scale logarithmically towards the original speed value thus nerfing the value.
|
||||
double excessSpeedDifficultyCutoff = 100 + 220 * Math.Pow(22 / speedDeviation.Value, 6.5);
|
||||
|
||||
if (speedValue <= excessSpeedDifficultyCutoff)
|
||||
return 1.0;
|
||||
|
||||
const double scale = 50;
|
||||
double adjustedSpeedValue = scale * (Math.Log((speedValue - excessSpeedDifficultyCutoff) / scale + 1) + excessSpeedDifficultyCutoff / scale);
|
||||
|
||||
// 220 UR and less are considered tapped correctly to ensure that normal scores will be punished as little as possible
|
||||
double lerp = 1 - DifficultyCalculationUtils.ReverseLerp(speedDeviation.Value, 22.0, 27.0);
|
||||
adjustedSpeedValue = double.Lerp(adjustedSpeedValue, speedValue, lerp);
|
||||
|
||||
return adjustedSpeedValue / speedValue;
|
||||
}
|
||||
|
||||
// Miss penalty assumes that a player will miss on the hardest parts of a map,
|
||||
// so we use the amount of relatively difficult sections to adjust miss penalty
|
||||
// to make it more punishing on maps with lower amount of hard sections.
|
||||
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
|
||||
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
private int totalImperfectHits => countOk + countMeh + countMiss;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
@@ -13,19 +16,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// </summary>
|
||||
public class Aim : OsuStrainSkill
|
||||
{
|
||||
public Aim(Mod[] mods, bool withSliders)
|
||||
public readonly bool IncludeSliders;
|
||||
|
||||
public Aim(Mod[] mods, bool includeSliders)
|
||||
: base(mods)
|
||||
{
|
||||
this.withSliders = withSliders;
|
||||
IncludeSliders = includeSliders;
|
||||
}
|
||||
|
||||
private readonly bool withSliders;
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
private double skillMultiplier => 25.18;
|
||||
private double skillMultiplier => 25.6;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private readonly List<double> sliderStrains = new List<double>();
|
||||
|
||||
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
|
||||
|
||||
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
|
||||
@@ -33,9 +38,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double StrainValueAt(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
|
||||
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, IncludeSliders) * skillMultiplier;
|
||||
|
||||
if (current.BaseObject is Slider)
|
||||
{
|
||||
sliderStrains.Add(currentStrain);
|
||||
}
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
|
||||
public double GetDifficultSliders()
|
||||
{
|
||||
if (sliderStrains.Count == 0)
|
||||
return 0;
|
||||
|
||||
double maxSliderStrain = sliderStrains.Max();
|
||||
if (maxSliderStrain == 0)
|
||||
return 0;
|
||||
|
||||
return sliderStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxSliderStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// </summary>
|
||||
public class Speed : OsuStrainSkill
|
||||
{
|
||||
private double skillMultiplier => 1.430;
|
||||
private double skillMultiplier => 1.46;
|
||||
private double strainDecayBase => 0.3;
|
||||
|
||||
private double currentStrain;
|
||||
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double StrainValueAt(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
|
||||
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
|
||||
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, Mods) * skillMultiplier;
|
||||
|
||||
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
|
||||
|
||||
|
||||
+2
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
if (hasReachedObject && showHitMarkers.Value)
|
||||
{
|
||||
float alpha = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION, Easing.In);
|
||||
float ringScale = MathHelper.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
|
||||
float ringScale = Math.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
|
||||
|
||||
ring.Scale = new Vector2(1 + 0.1f * ringScale);
|
||||
content.Alpha = 0.9f * (1 - alpha);
|
||||
|
||||
+1
-1
@@ -484,7 +484,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
// Snap the path to the current beat divisor before checking length validity.
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
if (!hitObject.Path.HasValidLength)
|
||||
if (!hitObject.Path.HasValidLengthForPlacement)
|
||||
{
|
||||
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
|
||||
protected override bool IsValidForPlacement => HitObject.Path.HasValidLengthForPlacement;
|
||||
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Slider())
|
||||
|
||||
@@ -270,14 +270,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
if (adjustVelocity)
|
||||
{
|
||||
proposedVelocity = proposedDistance / oldDuration;
|
||||
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
|
||||
proposedDistance = Math.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
|
||||
// do not allow the slider to extend beyond the path's calculated distance.
|
||||
// this can happen in two specific circumstances:
|
||||
// - floating point issues (`minDistance` is just ever so slightly larger than the calculated distance)
|
||||
// - the slider was placed with a higher beat snap active than the current one,
|
||||
// therefore snapping it to the current beat snap distance would mean extrapolating it beyond its actual shape as defined by its control points
|
||||
minDistance = Math.Min(minDistance, HitObject.Path.CalculatedDistance);
|
||||
|
||||
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
|
||||
proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
|
||||
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
|
||||
proposedDistance = Math.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
|
||||
}
|
||||
|
||||
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
|
||||
@@ -476,7 +483,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLengthForPlacement)
|
||||
{
|
||||
placementHandler?.Delete(HitObject);
|
||||
return;
|
||||
@@ -626,7 +633,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos) && (IsSelected || DrawableObject.Body.Alpha > 0))
|
||||
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos) && (IsSelected || DrawableObject.Body.Alpha > 0 || DrawableObject.HeadCircle.Alpha > 0))
|
||||
return true;
|
||||
|
||||
if (ControlPointVisualiser == null)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
|
||||
@@ -16,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// Compose
|
||||
new CheckOffscreenObjects(),
|
||||
new CheckTooShortSpinners(),
|
||||
new CheckConcurrentObjects(),
|
||||
|
||||
// Spread
|
||||
new CheckTimeDistanceEquality(),
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
@@ -14,8 +17,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
||||
{
|
||||
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
|
||||
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
|
||||
// If the pair of hit objects in question here could feasibly be on the same stack, do not provide a distance snap value -
|
||||
// they're likely too close to one another for the distance snap value to be useful anyway even if they somehow are not.
|
||||
if (Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position) < OsuBeatmapProcessor.STACK_DISTANCE)
|
||||
return 0;
|
||||
|
||||
var lastObjectWithVelocity = EditorBeatmap.HitObjects.TakeWhile(ho => ho != after).OfType<IHasSliderVelocity>().LastOrDefault();
|
||||
|
||||
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime, lastObjectWithVelocity);
|
||||
float actualDistance = Vector2.Distance(((OsuHitObject)before).StackedEndPosition, ((OsuHitObject)after).StackedPosition);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user