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Merge pull request #32218 from peppy/fix-editor-creation-test-failures
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@@ -171,6 +171,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != firstDifficultyName;
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});
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ensureEditorLoaded();
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AddAssert("created difficulty has timing point", () =>
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{
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
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@@ -215,6 +217,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != previousDifficultyName;
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});
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ensureEditorLoaded();
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = previousDifficultyName = Guid.NewGuid().ToString());
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AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
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AddStep("add effect points", () =>
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@@ -239,6 +243,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != previousDifficultyName;
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});
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ensureEditorLoaded();
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AddAssert("created difficulty has timing point", () =>
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{
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
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@@ -287,6 +293,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != firstDifficultyName;
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});
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ensureEditorLoaded();
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AddAssert("created difficulty has timing point", () =>
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{
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
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@@ -367,6 +375,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != originalDifficultyName;
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});
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ensureEditorLoaded();
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AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
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AddAssert("created difficulty has timing point", () =>
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{
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@@ -377,7 +387,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
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AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
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ensureEditorLoaded();
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AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
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AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
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AddStep("save beatmap", () => Editor.Save());
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@@ -440,6 +452,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != originalDifficultyName;
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});
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ensureEditorLoaded();
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AddStep("save without changes", () => Editor.Save());
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AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
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@@ -477,6 +491,9 @@ namespace osu.Game.Tests.Visual.Editing
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != "New Difficulty";
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});
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ensureEditorLoaded();
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AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
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AddAssert("new difficulty persisted", () =>
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{
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@@ -514,6 +531,8 @@ namespace osu.Game.Tests.Visual.Editing
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return difficultyName != null && difficultyName != duplicate_difficulty_name;
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});
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ensureEditorLoaded();
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AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
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AddStep("try to save beatmap", () => Editor.Save());
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AddAssert("beatmap set not corrupted", () =>
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@@ -540,6 +559,8 @@ namespace osu.Game.Tests.Visual.Editing
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
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});
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ensureEditorLoaded();
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new CatchRuleset().RulesetInfo));
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AddUntilStep("wait for created", () =>
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@@ -547,7 +568,8 @@ namespace osu.Game.Tests.Visual.Editing
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != duplicate_difficulty_name;
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});
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AddUntilStep("wait for editor load", () => Editor.IsLoaded && DialogOverlay.IsLoaded);
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ensureEditorLoaded();
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
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{
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@@ -584,6 +606,9 @@ namespace osu.Game.Tests.Visual.Editing
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName == "New Difficulty";
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});
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ensureEditorLoaded();
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AddAssert("new difficulty persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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@@ -610,6 +635,9 @@ namespace osu.Game.Tests.Visual.Editing
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName == "New Difficulty (1)";
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});
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ensureEditorLoaded();
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AddAssert("new difficulty persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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@@ -735,6 +763,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("other audio not removed", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio (1).mp3"));
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}
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private void ensureEditorLoaded() => AddUntilStep("wait for editor load", () => Editor.IsLoaded && DialogOverlay.IsLoaded);
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private void createNewDifficulty()
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{
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string? currentDifficulty = null;
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@@ -748,13 +778,14 @@ namespace osu.Game.Tests.Visual.Editing
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != currentDifficulty;
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});
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ensureEditorLoaded();
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AddUntilStep("wait for editor load", () => Editor.IsLoaded);
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AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
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AddUntilStep("wait for load", () => Editor.ChildrenOfType<SetupScreen>().Any());
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}
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@@ -765,7 +796,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep($"switch to difficulty #{index + 1}", () =>
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Editor.SwitchToDifficulty(Beatmap.Value.BeatmapSetInfo.Beatmaps.ElementAt(index)));
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AddUntilStep("wait for editor load", () => Editor.IsLoaded);
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ensureEditorLoaded();
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AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
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AddUntilStep("wait for load", () => Editor.ChildrenOfType<SetupScreen>().Any());
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}
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