mirror of
https://github.com/ppy/osu.git
synced 2026-06-08 19:24:22 +08:00
Merge branch 'master' into room-management-lio
This commit is contained in:
@@ -96,7 +96,7 @@ jobs:
|
||||
|
||||
build-only-android:
|
||||
name: Build only (Android)
|
||||
runs-on: windows-2019
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
@@ -114,10 +114,7 @@ jobs:
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Install .NET workloads
|
||||
# since windows image 20241113.3.0, not specifying a version here
|
||||
# installs the .NET 7 version of android workload for very unknown reasons.
|
||||
# revisit once we upgrade to .NET 9, it's probably fixed there.
|
||||
run: dotnet workload install android --version (dotnet --version)
|
||||
run: dotnet workload install android
|
||||
|
||||
- name: Compile
|
||||
run: dotnet build -c Debug osu.Android.slnf
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new osuTK.Vector2(0.5f),
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,9 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
@@ -25,11 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableSwell : DrawableTaikoHitObject<Swell>
|
||||
{
|
||||
private const float target_ring_thick_border = 1.4f;
|
||||
private const float target_ring_thin_border = 1f;
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// Offset away from the start time of the swell at which the ring starts appearing.
|
||||
/// </summary>
|
||||
@@ -38,9 +28,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private Vector2 baseSize;
|
||||
|
||||
private readonly Container<DrawableSwellTick> ticks;
|
||||
private readonly Container bodyContainer;
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private double? lastPressHandleTime;
|
||||
|
||||
@@ -51,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
public bool MustAlternate { get; internal set; } = true;
|
||||
|
||||
public event Action<int> UpdateHitProgress;
|
||||
|
||||
public DrawableSwell()
|
||||
: this(null)
|
||||
{
|
||||
@@ -61,87 +50,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
Content.Add(bodyContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
expandingRing = new CircularContainer
|
||||
{
|
||||
Name = "Expanding ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = inner_ring_alpha,
|
||||
}
|
||||
}
|
||||
},
|
||||
targetRing = new CircularContainer
|
||||
{
|
||||
Name = "Target ring (thick border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thick_border,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Target ring (thin border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thin_border,
|
||||
BorderColour = Color4.White,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
expandingRing.Colour = colours.YellowLight;
|
||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Swell),
|
||||
_ => new SwellCirclePiece
|
||||
_ => new DefaultSwell
|
||||
{
|
||||
// to allow for rotation transform
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
protected override void RecreatePieces()
|
||||
@@ -208,16 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
int numHits = ticks.Count(r => r.IsHit);
|
||||
|
||||
float completion = (float)numHits / HitObject.RequiredHits;
|
||||
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
UpdateHitProgress?.Invoke(numHits);
|
||||
|
||||
if (numHits == HitObject.RequiredHits)
|
||||
ApplyMaxResult();
|
||||
@@ -248,28 +156,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStartTimeStateTransforms()
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
using (BeginDelayedSequence(-ring_appear_offset))
|
||||
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
const double transition_duration = 300;
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
expandingRing.FadeTo(0);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.Delay(300).FadeOut();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(transition_duration, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||
this.Delay(660).FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonSwell : DefaultSwell
|
||||
{
|
||||
protected override Drawable CreateCentreCircle()
|
||||
{
|
||||
return new ArgonSwellCirclePiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
return new ArgonHitExplosion(taikoComponent.Component);
|
||||
|
||||
case TaikoSkinComponents.Swell:
|
||||
return new ArgonSwellCirclePiece();
|
||||
return new ArgonSwell();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
{
|
||||
public partial class DefaultSwell : Container
|
||||
{
|
||||
private const float target_ring_thick_border = 1.4f;
|
||||
private const float target_ring_thin_border = 1f;
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
private DrawableSwell drawableSwell = null!;
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
private readonly Drawable centreCircle;
|
||||
private int numHits;
|
||||
|
||||
public DefaultSwell()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Content.Add(bodyContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
Children = new[]
|
||||
{
|
||||
expandingRing = new CircularContainer
|
||||
{
|
||||
Name = "Expanding ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = inner_ring_alpha,
|
||||
}
|
||||
}
|
||||
},
|
||||
targetRing = new CircularContainer
|
||||
{
|
||||
Name = "Target ring (thick border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thick_border,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Target ring (thin border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thin_border,
|
||||
BorderColour = Color4.White,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
centreCircle = CreateCentreCircle(),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject, OsuColour colours)
|
||||
{
|
||||
drawableSwell = (DrawableSwell)hitObject;
|
||||
drawableSwell.UpdateHitProgress += animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
expandingRing.Colour = colours.YellowLight;
|
||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateCentreCircle()
|
||||
{
|
||||
return new SwellCirclePiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
private void animateSwellProgress(int numHits)
|
||||
{
|
||||
this.numHits = numHits;
|
||||
|
||||
float completion = (float)numHits / drawableSwell.HitObject.RequiredHits;
|
||||
expandingRing.Alpha += Math.Clamp(completion / 16, 0.1f, 0.6f);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float completion = (float)numHits / drawableSwell.HitObject.RequiredHits;
|
||||
|
||||
centreCircle.Rotation = (float)Interpolation.DampContinuously(centreCircle.Rotation,
|
||||
(float)(completion * drawableSwell.HitObject.Duration / 8), 500, Math.Abs(Time.Elapsed));
|
||||
expandingRing.Scale = new Vector2((float)Interpolation.DampContinuously(expandingRing.Scale.X,
|
||||
1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 35, Math.Abs(Time.Elapsed)));
|
||||
expandingRing.Alpha = (float)Interpolation.DampContinuously(expandingRing.Alpha, completion / 16, 250, Math.Abs(Time.Elapsed));
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSwell))
|
||||
return;
|
||||
|
||||
Swell swell = drawableSwell.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(swell.StartTime))
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
expandingRing.FadeTo(0);
|
||||
|
||||
const double ring_appear_offset = 100;
|
||||
|
||||
targetRing.Delay(ring_appear_offset).ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime))
|
||||
{
|
||||
const double transition_duration = 300;
|
||||
|
||||
bodyContainer.FadeOut(transition_duration, Easing.OutQuad);
|
||||
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||
centreCircle.FadeOut(transition_duration, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSwell.IsNotNull())
|
||||
{
|
||||
drawableSwell.UpdateHitProgress -= animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,201 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Audio;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacySwell : Container
|
||||
{
|
||||
private const float scale_adjust = 768f / 480;
|
||||
private static readonly Vector2 swell_display_position = new Vector2(250f, 100f);
|
||||
|
||||
private DrawableSwell drawableSwell = null!;
|
||||
|
||||
private Container bodyContainer = null!;
|
||||
private Sprite warning = null!;
|
||||
private Sprite spinnerCircle = null!;
|
||||
private Sprite approachCircle = null!;
|
||||
private Sprite clearAnimation = null!;
|
||||
private SkinnableSound clearSample = null!;
|
||||
private LegacySpriteText remainingHitsText = null!;
|
||||
|
||||
private bool samplePlayed;
|
||||
|
||||
private int numHits;
|
||||
|
||||
public LegacySwell()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject, ISkinSource skin)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
warning = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-warning"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = skin.GetTexture("spinner-warning") != null ? Vector2.One : new Vector2(0.18f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = swell_display_position, // ballparked to be horizontally centred on 4:3 resolution
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bodyContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinnerCircle = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-circle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
approachCircle = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-approachcircle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.86f * 0.8f),
|
||||
Alpha = 0.8f,
|
||||
},
|
||||
remainingHitsText = new LegacySpriteText(LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(0f, 130f),
|
||||
Scale = Vector2.One,
|
||||
},
|
||||
}
|
||||
},
|
||||
clearAnimation = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-osu"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Y = -40,
|
||||
},
|
||||
},
|
||||
},
|
||||
clearSample = new SkinnableSound(new SampleInfo("spinner-osu")),
|
||||
};
|
||||
|
||||
drawableSwell = (DrawableSwell)hitObject;
|
||||
drawableSwell.UpdateHitProgress += animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void animateSwellProgress(int numHits)
|
||||
{
|
||||
this.numHits = numHits;
|
||||
remainingHitsText.Text = (drawableSwell.HitObject.RequiredHits - numHits).ToString(CultureInfo.InvariantCulture);
|
||||
spinnerCircle.Scale = new Vector2(Math.Min(0.94f, spinnerCircle.Scale.X + 0.02f));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
int requiredHits = drawableSwell.HitObject.RequiredHits;
|
||||
int remainingHits = requiredHits - numHits;
|
||||
remainingHitsText.Scale = new Vector2((float)Interpolation.DampContinuously(
|
||||
remainingHitsText.Scale.X, 1.6f - (0.6f * ((float)remainingHits / requiredHits)), 17.5, Math.Abs(Time.Elapsed)));
|
||||
|
||||
spinnerCircle.Rotation = (float)Interpolation.DampContinuously(spinnerCircle.Rotation, 180f * numHits, 130, Math.Abs(Time.Elapsed));
|
||||
spinnerCircle.Scale = new Vector2((float)Interpolation.DampContinuously(
|
||||
spinnerCircle.Scale.X, 0.8f, 120, Math.Abs(Time.Elapsed)));
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSwell))
|
||||
return;
|
||||
|
||||
Swell swell = drawableSwell.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(swell.StartTime))
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
{
|
||||
remainingHitsText.Text = $"{swell.RequiredHits}";
|
||||
samplePlayed = false;
|
||||
}
|
||||
|
||||
const double body_transition_duration = 200;
|
||||
|
||||
warning.MoveTo(swell_display_position, body_transition_duration)
|
||||
.ScaleTo(3, body_transition_duration, Easing.Out)
|
||||
.FadeOut(body_transition_duration);
|
||||
|
||||
bodyContainer.FadeIn(body_transition_duration);
|
||||
approachCircle.ResizeTo(0.1f * 0.8f, swell.Duration);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime))
|
||||
{
|
||||
const double clear_transition_duration = 300;
|
||||
const double clear_fade_in = 120;
|
||||
|
||||
bodyContainer.FadeOut(clear_transition_duration, Easing.OutQuad);
|
||||
spinnerCircle.ScaleTo(spinnerCircle.Scale.X + 0.05f, clear_transition_duration, Easing.OutQuad);
|
||||
|
||||
if (state == ArmedState.Hit)
|
||||
{
|
||||
if (!samplePlayed)
|
||||
{
|
||||
clearSample.Play();
|
||||
samplePlayed = true;
|
||||
}
|
||||
|
||||
clearAnimation
|
||||
.MoveToOffset(new Vector2(0, -90 * scale_adjust), clear_fade_in * 2, Easing.Out)
|
||||
.ScaleTo(0.4f)
|
||||
.ScaleTo(1f, clear_fade_in * 2, Easing.Out)
|
||||
.FadeIn()
|
||||
.Delay(clear_fade_in * 3)
|
||||
.FadeOut(clear_fade_in * 2.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSwell.IsNotNull())
|
||||
{
|
||||
drawableSwell.UpdateHitProgress -= animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,7 +66,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.Swell:
|
||||
// todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601).
|
||||
if (GetTexture("spinner-circle") != null)
|
||||
return new LegacySwell();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
|
||||
@@ -96,7 +96,6 @@ namespace osu.Game.Collections
|
||||
lastCreated = collections[changes.InsertedIndices[0]].ID;
|
||||
|
||||
foreach (int i in changes.NewModifiedIndices)
|
||||
|
||||
{
|
||||
var updatedItem = collections[i];
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
@@ -27,7 +28,7 @@ namespace osu.Game.Collections
|
||||
/// </summary>
|
||||
public partial class DrawableCollectionListItem : OsuRearrangeableListItem<Live<BeatmapCollection>>, IFilterable
|
||||
{
|
||||
private const float item_height = 35;
|
||||
private const float item_height = 45;
|
||||
private const float button_width = item_height * 0.75f;
|
||||
|
||||
protected TextBox TextBox => content.TextBox;
|
||||
@@ -92,13 +93,11 @@ namespace osu.Game.Collections
|
||||
Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextBox = new ItemTextBox
|
||||
TextBox = new ItemTextBox(collection)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
CornerRadius = item_height / 2,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = item_height,
|
||||
CommitOnFocusLost = true,
|
||||
PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection"
|
||||
},
|
||||
}
|
||||
},
|
||||
@@ -125,11 +124,57 @@ namespace osu.Game.Collections
|
||||
{
|
||||
protected override float LeftRightPadding => item_height / 2;
|
||||
|
||||
private const float count_text_size = 12;
|
||||
|
||||
private readonly Live<BeatmapCollection> collection;
|
||||
|
||||
private OsuSpriteText countText = null!;
|
||||
|
||||
public ItemTextBox(Live<BeatmapCollection> collection)
|
||||
{
|
||||
this.collection = collection;
|
||||
|
||||
CornerRadius = item_height / 2;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundUnfocused = colours.GreySeaFoamDarker.Darken(0.5f);
|
||||
BackgroundFocused = colours.GreySeaFoam;
|
||||
|
||||
if (collection.IsManaged)
|
||||
{
|
||||
TextContainer.Height *= (Height - count_text_size) / Height;
|
||||
TextContainer.Margin = new MarginPadding { Bottom = count_text_size };
|
||||
|
||||
TextContainer.Add(countText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Depth = float.MinValue,
|
||||
Font = OsuFont.Default.With(size: count_text_size, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Top = 2, Left = 2 },
|
||||
Colour = colours.Yellow
|
||||
});
|
||||
|
||||
// interestingly, it is not required to subscribe to change notifications on this collection at all for this to work correctly.
|
||||
// the reasoning for this is that `DrawableCollectionList` already takes out a subscription on the set of all `BeatmapCollection`s -
|
||||
// but that subscription does not only cover *changes to the set of collections* (i.e. addition/removal/rearrangement of collections),
|
||||
// but also covers *changes to the properties of collections*, which `BeatmapMD5Hashes` is one.
|
||||
// when a collection item changes due to `BeatmapMD5Hashes` changing, the list item is deleted and re-inserted, thus guaranteeing this to work correctly.
|
||||
int count = collection.PerformRead(c => c.BeatmapMD5Hashes.Count);
|
||||
|
||||
countText.Text = count == 1
|
||||
// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
|
||||
// but also in this case we want support for formatting a number within a string).
|
||||
? $"{count:#,0} item"
|
||||
: $"{count:#,0} items";
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaceholderText = "Create a new collection";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,7 +255,7 @@ namespace osu.Game.Collections
|
||||
private void deleteCollection() => collection.PerformWrite(c => c.Realm!.Remove(c));
|
||||
}
|
||||
|
||||
public IEnumerable<LocalisableString> FilterTerms => [(LocalisableString)Model.Value.Name];
|
||||
public IEnumerable<LocalisableString> FilterTerms => Model.PerformRead(m => m.IsValid ? new[] { (LocalisableString)m.Name } : []);
|
||||
|
||||
private bool matchingFilter = true;
|
||||
|
||||
|
||||
@@ -227,6 +227,10 @@ namespace osu.Game.Input.Bindings
|
||||
};
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// IMPORTANT: New entries should always be added at the end of the enum, as key bindings are stored using the enum's numeric value and
|
||||
/// changes in order would cause key bindings to get associated with the wrong action.
|
||||
/// </remarks>
|
||||
public enum GlobalAction
|
||||
{
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))]
|
||||
|
||||
Reference in New Issue
Block a user