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Merge pull request #31746 from mcendu/taiko-legacy-spinner
Add legacy taiko swell (spinner)
This commit is contained in:
commit
7490bca17f
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new osuTK.Vector2(0.5f),
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}));
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}
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@ -6,14 +6,9 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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@ -25,11 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public partial class DrawableSwell : DrawableTaikoHitObject<Swell>
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{
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private const float target_ring_thick_border = 1.4f;
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private const float target_ring_thin_border = 1f;
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private const float target_ring_scale = 5f;
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private const float inner_ring_alpha = 0.65f;
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/// <summary>
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/// Offset away from the start time of the swell at which the ring starts appearing.
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/// </summary>
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@ -38,9 +28,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private Vector2 baseSize;
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private readonly Container<DrawableSwellTick> ticks;
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private readonly Container bodyContainer;
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private readonly CircularContainer targetRing;
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private readonly CircularContainer expandingRing;
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private double? lastPressHandleTime;
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@ -51,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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public bool MustAlternate { get; internal set; } = true;
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public event Action<int> UpdateHitProgress;
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public DrawableSwell()
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: this(null)
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{
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@ -61,87 +50,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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FillMode = FillMode.Fit;
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Content.Add(bodyContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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Children = new Drawable[]
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{
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expandingRing = new CircularContainer
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{
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Name = "Expanding ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = inner_ring_alpha,
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}
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}
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},
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targetRing = new CircularContainer
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{
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Name = "Target ring (thick border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thick_border,
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Blending = BlendingParameters.Additive,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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new CircularContainer
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{
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Name = "Target ring (thin border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thin_border,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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}
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}
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});
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AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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expandingRing.Colour = colours.YellowLight;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Swell),
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_ => new SwellCirclePiece
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_ => new DefaultSwell
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{
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// to allow for rotation transform
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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});
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protected override void RecreatePieces()
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@ -208,16 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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int numHits = ticks.Count(r => r.IsHit);
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float completion = (float)numHits / HitObject.RequiredHits;
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expandingRing
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.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
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.Then()
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.FadeTo(completion / 8, 2000, Easing.OutQuint);
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MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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UpdateHitProgress?.Invoke(numHits);
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if (numHits == HitObject.RequiredHits)
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ApplyMaxResult();
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@ -248,28 +156,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void UpdateStartTimeStateTransforms()
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{
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base.UpdateStartTimeStateTransforms();
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using (BeginDelayedSequence(-ring_appear_offset))
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targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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const double transition_duration = 300;
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base.UpdateHitStateTransforms(state);
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switch (state)
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{
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case ArmedState.Idle:
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expandingRing.FadeTo(0);
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break;
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case ArmedState.Miss:
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this.Delay(300).FadeOut();
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break;
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case ArmedState.Hit:
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this.FadeOut(transition_duration, Easing.Out);
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bodyContainer.ScaleTo(1.4f, transition_duration);
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this.Delay(660).FadeOut();
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break;
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}
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}
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20
osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonSwell.cs
Normal file
20
osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonSwell.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonSwell : DefaultSwell
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{
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protected override Drawable CreateCentreCircle()
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{
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return new ArgonSwellCirclePiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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}
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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return new ArgonHitExplosion(taikoComponent.Component);
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case TaikoSkinComponents.Swell:
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return new ArgonSwellCirclePiece();
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return new ArgonSwell();
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}
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break;
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190
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultSwell.cs
Normal file
190
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultSwell.cs
Normal file
@ -0,0 +1,190 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public partial class DefaultSwell : Container
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{
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private const float target_ring_thick_border = 1.4f;
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private const float target_ring_thin_border = 1f;
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private const float target_ring_scale = 5f;
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private const float inner_ring_alpha = 0.65f;
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private DrawableSwell drawableSwell = null!;
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private readonly Container bodyContainer;
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private readonly CircularContainer targetRing;
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private readonly CircularContainer expandingRing;
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private readonly Drawable centreCircle;
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private int numHits;
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public DefaultSwell()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Content.Add(bodyContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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Children = new[]
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{
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expandingRing = new CircularContainer
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{
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Name = "Expanding ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = inner_ring_alpha,
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}
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}
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},
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targetRing = new CircularContainer
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{
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Name = "Target ring (thick border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thick_border,
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Blending = BlendingParameters.Additive,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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new CircularContainer
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{
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Name = "Target ring (thin border)",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = target_ring_thin_border,
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BorderColour = Color4.White,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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},
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centreCircle = CreateCentreCircle(),
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject hitObject, OsuColour colours)
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{
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drawableSwell = (DrawableSwell)hitObject;
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drawableSwell.UpdateHitProgress += animateSwellProgress;
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drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
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expandingRing.Colour = colours.YellowLight;
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targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
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}
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protected virtual Drawable CreateCentreCircle()
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{
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return new SwellCirclePiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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private void animateSwellProgress(int numHits)
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{
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this.numHits = numHits;
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float completion = (float)numHits / drawableSwell.HitObject.RequiredHits;
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expandingRing.Alpha += Math.Clamp(completion / 16, 0.1f, 0.6f);
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}
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protected override void Update()
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{
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base.Update();
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float completion = (float)numHits / drawableSwell.HitObject.RequiredHits;
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centreCircle.Rotation = (float)Interpolation.DampContinuously(centreCircle.Rotation,
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(float)(completion * drawableSwell.HitObject.Duration / 8), 500, Math.Abs(Time.Elapsed));
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expandingRing.Scale = new Vector2((float)Interpolation.DampContinuously(expandingRing.Scale.X,
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1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 35, Math.Abs(Time.Elapsed)));
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expandingRing.Alpha = (float)Interpolation.DampContinuously(expandingRing.Alpha, completion / 16, 250, Math.Abs(Time.Elapsed));
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSwell))
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return;
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Swell swell = drawableSwell.HitObject;
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using (BeginAbsoluteSequence(swell.StartTime))
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{
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if (state == ArmedState.Idle)
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expandingRing.FadeTo(0);
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const double ring_appear_offset = 100;
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targetRing.Delay(ring_appear_offset).ScaleTo(target_ring_scale, 400, Easing.OutQuint);
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}
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using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime))
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{
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const double transition_duration = 300;
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bodyContainer.FadeOut(transition_duration, Easing.OutQuad);
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bodyContainer.ScaleTo(1.4f, transition_duration);
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centreCircle.FadeOut(transition_duration, Easing.OutQuad);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSwell.IsNotNull())
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{
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drawableSwell.UpdateHitProgress -= animateSwellProgress;
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drawableSwell.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
|
201
osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs
Normal file
201
osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs
Normal file
@ -0,0 +1,201 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
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|
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using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
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using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Audio;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacySwell : Container
|
||||
{
|
||||
private const float scale_adjust = 768f / 480;
|
||||
private static readonly Vector2 swell_display_position = new Vector2(250f, 100f);
|
||||
|
||||
private DrawableSwell drawableSwell = null!;
|
||||
|
||||
private Container bodyContainer = null!;
|
||||
private Sprite warning = null!;
|
||||
private Sprite spinnerCircle = null!;
|
||||
private Sprite approachCircle = null!;
|
||||
private Sprite clearAnimation = null!;
|
||||
private SkinnableSound clearSample = null!;
|
||||
private LegacySpriteText remainingHitsText = null!;
|
||||
|
||||
private bool samplePlayed;
|
||||
|
||||
private int numHits;
|
||||
|
||||
public LegacySwell()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject, ISkinSource skin)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
warning = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-warning"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = skin.GetTexture("spinner-warning") != null ? Vector2.One : new Vector2(0.18f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = swell_display_position, // ballparked to be horizontally centred on 4:3 resolution
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bodyContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinnerCircle = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-circle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
approachCircle = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-approachcircle"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.86f * 0.8f),
|
||||
Alpha = 0.8f,
|
||||
},
|
||||
remainingHitsText = new LegacySpriteText(LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(0f, 130f),
|
||||
Scale = Vector2.One,
|
||||
},
|
||||
}
|
||||
},
|
||||
clearAnimation = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("spinner-osu"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Y = -40,
|
||||
},
|
||||
},
|
||||
},
|
||||
clearSample = new SkinnableSound(new SampleInfo("spinner-osu")),
|
||||
};
|
||||
|
||||
drawableSwell = (DrawableSwell)hitObject;
|
||||
drawableSwell.UpdateHitProgress += animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
|
||||
}
|
||||
|
||||
private void animateSwellProgress(int numHits)
|
||||
{
|
||||
this.numHits = numHits;
|
||||
remainingHitsText.Text = (drawableSwell.HitObject.RequiredHits - numHits).ToString(CultureInfo.InvariantCulture);
|
||||
spinnerCircle.Scale = new Vector2(Math.Min(0.94f, spinnerCircle.Scale.X + 0.02f));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
int requiredHits = drawableSwell.HitObject.RequiredHits;
|
||||
int remainingHits = requiredHits - numHits;
|
||||
remainingHitsText.Scale = new Vector2((float)Interpolation.DampContinuously(
|
||||
remainingHitsText.Scale.X, 1.6f - (0.6f * ((float)remainingHits / requiredHits)), 17.5, Math.Abs(Time.Elapsed)));
|
||||
|
||||
spinnerCircle.Rotation = (float)Interpolation.DampContinuously(spinnerCircle.Rotation, 180f * numHits, 130, Math.Abs(Time.Elapsed));
|
||||
spinnerCircle.Scale = new Vector2((float)Interpolation.DampContinuously(
|
||||
spinnerCircle.Scale.X, 0.8f, 120, Math.Abs(Time.Elapsed)));
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSwell))
|
||||
return;
|
||||
|
||||
Swell swell = drawableSwell.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(swell.StartTime))
|
||||
{
|
||||
if (state == ArmedState.Idle)
|
||||
{
|
||||
remainingHitsText.Text = $"{swell.RequiredHits}";
|
||||
samplePlayed = false;
|
||||
}
|
||||
|
||||
const double body_transition_duration = 200;
|
||||
|
||||
warning.MoveTo(swell_display_position, body_transition_duration)
|
||||
.ScaleTo(3, body_transition_duration, Easing.Out)
|
||||
.FadeOut(body_transition_duration);
|
||||
|
||||
bodyContainer.FadeIn(body_transition_duration);
|
||||
approachCircle.ResizeTo(0.1f * 0.8f, swell.Duration);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(drawableSwell.HitStateUpdateTime))
|
||||
{
|
||||
const double clear_transition_duration = 300;
|
||||
const double clear_fade_in = 120;
|
||||
|
||||
bodyContainer.FadeOut(clear_transition_duration, Easing.OutQuad);
|
||||
spinnerCircle.ScaleTo(spinnerCircle.Scale.X + 0.05f, clear_transition_duration, Easing.OutQuad);
|
||||
|
||||
if (state == ArmedState.Hit)
|
||||
{
|
||||
if (!samplePlayed)
|
||||
{
|
||||
clearSample.Play();
|
||||
samplePlayed = true;
|
||||
}
|
||||
|
||||
clearAnimation
|
||||
.MoveToOffset(new Vector2(0, -90 * scale_adjust), clear_fade_in * 2, Easing.Out)
|
||||
.ScaleTo(0.4f)
|
||||
.ScaleTo(1f, clear_fade_in * 2, Easing.Out)
|
||||
.FadeIn()
|
||||
.Delay(clear_fade_in * 3)
|
||||
.FadeOut(clear_fade_in * 2.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSwell.IsNotNull())
|
||||
{
|
||||
drawableSwell.UpdateHitProgress -= animateSwellProgress;
|
||||
drawableSwell.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -66,7 +66,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
return this.GetAnimation("sliderscorepoint", false, false);
|
||||
|
||||
case TaikoSkinComponents.Swell:
|
||||
// todo: support taiko legacy swell (https://github.com/ppy/osu/issues/13601).
|
||||
if (GetTexture("spinner-circle") != null)
|
||||
return new LegacySwell();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
|
Loading…
x
Reference in New Issue
Block a user