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Fix clear sample potentially playing multiple times simultaneously
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e385848edc
commit
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@ -8,7 +8,6 @@ using osu.Game.Skinning;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Framework.Audio.Sample;
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using osu.Game.Audio;
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using osuTK;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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private Sprite spinnerCircle = null!;
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private Sprite approachCircle = null!;
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private Sprite clearAnimation = null!;
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private ISample? clearSample;
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private SkinnableSound clearSample = null!;
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private LegacySpriteText remainingHitsText = null!;
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private bool samplePlayed;
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@ -107,12 +106,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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},
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},
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},
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clearSample = new SkinnableSound(new SampleInfo("spinner-osu")),
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};
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drawableSwell = (DrawableSwell)hitObject;
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drawableSwell.UpdateHitProgress += animateSwellProgress;
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drawableSwell.ApplyCustomUpdateState += updateStateTransforms;
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clearSample = skin.GetSample(new SampleInfo("spinner-osu"));
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}
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private void animateSwellProgress(int numHits)
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@ -173,7 +172,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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if (!samplePlayed)
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{
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clearSample?.Play();
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clearSample.Play();
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samplePlayed = true;
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}
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