mirror of
https://github.com/ppy/osu.git
synced 2026-06-01 19:00:05 +08:00
Code quality pass
This commit is contained in:
@@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private GameHost host { get; set; } = null!;
|
||||
|
||||
private StarFountainSfx sfx = null!;
|
||||
private StarFountainSounds sounds = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Screens.Menu
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -250,
|
||||
},
|
||||
sfx = new StarFountainSfx()
|
||||
sounds = new StarFountainSounds()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
// Don't play SFX when game is in background, as it can be a bit noisy.
|
||||
if (host.IsActive.Value)
|
||||
sfx.Trigger();
|
||||
sounds.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public partial class StarFountainSfx : Container
|
||||
{
|
||||
private const int shoot_retrigger_delay = 500;
|
||||
private const int loop_fade_duration = 500;
|
||||
|
||||
private double? lastPlayback;
|
||||
|
||||
private SkinnableSound? shootSample;
|
||||
private PausableSkinnableSound? loopSample;
|
||||
|
||||
private ScheduledDelegate? loopFadeDelegate;
|
||||
private ScheduledDelegate? loopStopDelegate;
|
||||
|
||||
public void Trigger()
|
||||
{
|
||||
loopFadeDelegate?.Cancel();
|
||||
loopStopDelegate?.Cancel();
|
||||
|
||||
// Only play 'shootSample' if enough time has passed since last `Trigger()` call.
|
||||
if (lastPlayback == null || Time.Current - lastPlayback > shoot_retrigger_delay)
|
||||
{
|
||||
loopSample?.Stop();
|
||||
shootSample?.Play();
|
||||
lastPlayback = Time.Current;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (loopSample == null) return;
|
||||
|
||||
// Only call `Play()` if `loopSample` is not already playing, to prevent restarting the sample each time.
|
||||
if (!loopSample.RequestedPlaying)
|
||||
{
|
||||
loopSample.Volume.Value = 1f;
|
||||
loopSample.Play();
|
||||
}
|
||||
|
||||
// Schedule a volume fadeout, followed by a `Stop()`.
|
||||
loopFadeDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
this.TransformBindableTo(loopSample.Volume, 0, loop_fade_duration);
|
||||
|
||||
loopStopDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
loopSample?.Stop();
|
||||
}, loop_fade_duration);
|
||||
}, shoot_retrigger_delay);
|
||||
|
||||
lastPlayback = Time.Current;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
shootSample = new SkinnableSound(new SampleInfo("Gameplay/fountain-shoot")),
|
||||
loopSample = new PausableSkinnableSound(new SampleInfo("Gameplay/fountain-loop")) { Looping = true },
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public partial class StarFountainSounds : CompositeComponent
|
||||
{
|
||||
private const int shoot_retrigger_delay = 500;
|
||||
private const int loop_fade_duration = 500;
|
||||
|
||||
private double? lastPlayback;
|
||||
|
||||
private SkinnableSound shootSample = null!;
|
||||
private PausableSkinnableSound loopSample = null!;
|
||||
|
||||
private ScheduledDelegate? loopFadeDelegate;
|
||||
private ScheduledDelegate? loopStopDelegate;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shootSample = new SkinnableSound(new SampleInfo("Gameplay/fountain-shoot")),
|
||||
loopSample = new PausableSkinnableSound(new SampleInfo("Gameplay/fountain-loop")) { Looping = true },
|
||||
};
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
loopFadeDelegate?.Cancel();
|
||||
loopStopDelegate?.Cancel();
|
||||
|
||||
try
|
||||
{
|
||||
// Only play 'shootSample' if enough time has passed since last `Play()` call.
|
||||
if (lastPlayback == null || Time.Current - lastPlayback > shoot_retrigger_delay)
|
||||
{
|
||||
loopSample.Stop();
|
||||
shootSample.Play();
|
||||
return;
|
||||
}
|
||||
|
||||
// Only call `Play()` if `loopSample` is not already playing, to prevent restarting the sample each time.
|
||||
if (!loopSample.RequestedPlaying)
|
||||
{
|
||||
this.TransformBindableTo(loopSample.Volume, 1);
|
||||
loopSample.Play();
|
||||
}
|
||||
|
||||
// Schedule a volume fadeout, followed by a `Stop()`.
|
||||
loopFadeDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
this.TransformBindableTo(loopSample.Volume, 0, loop_fade_duration);
|
||||
loopStopDelegate = Scheduler.AddDelayed(() => loopSample.Stop(), loop_fade_duration);
|
||||
}, shoot_retrigger_delay);
|
||||
}
|
||||
finally
|
||||
{
|
||||
lastPlayback = Time.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Bindable<bool> kiaiStarFountains = null!;
|
||||
|
||||
private StarFountainSfx sfx = null!;
|
||||
private StarFountainSounds sounds = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
@@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -75,
|
||||
},
|
||||
sfx = new StarFountainSfx(),
|
||||
sounds = new StarFountainSounds(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
|
||||
leftFountain.Shoot(1);
|
||||
rightFountain.Shoot(-1);
|
||||
|
||||
sfx.Trigger();
|
||||
sounds.Play();
|
||||
}
|
||||
|
||||
public partial class GameplayStarFountain : StarFountain
|
||||
|
||||
Reference in New Issue
Block a user