1
0
mirror of https://github.com/ppy/osu.git synced 2026-06-04 02:13:39 +08:00

Merge pull request #32450 from peppy/no-pause-loop-when-inactive-window

Fade out pause loop sound when the game window is inactive
This commit is contained in:
Dean Herbert
2025-03-20 12:48:12 +09:00
committed by GitHub
Unverified
+21 -3
View File
@@ -5,9 +5,12 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
@@ -31,14 +34,29 @@ namespace osu.Game.Screens.Play
OnResume?.Invoke();
};
private readonly IBindable<bool> windowActive = new Bindable<bool>(true);
private float targetVolume => windowActive.Value && State.Value == Visibility.Visible ? 1.0f : 0;
[BackgroundDependencyLoader]
private void load()
private void load(GameHost? host)
{
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
{
Looping = true,
Volume = { Value = 0 }
});
if (host != null)
windowActive.BindTo(host.IsActive);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Schedule required because host.IsActive doesn't seem to always run on the update thread.
windowActive.BindValueChanged(_ => Schedule(() => pauseLoop.VolumeTo(targetVolume, 1000, Easing.Out)));
}
public void StopAllSamples()
@@ -53,7 +71,7 @@ namespace osu.Game.Screens.Play
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.Play();
}
@@ -61,7 +79,7 @@ namespace osu.Game.Screens.Play
{
base.PopOut();
pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)