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Merge branch 'master' into pp-dev

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Dean Herbert 2025-02-07 14:09:25 +09:00 committed by GitHub
commit 6c069b3373
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241 changed files with 7054 additions and 2681 deletions

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@ -96,7 +96,7 @@ jobs:
build-only-android:
name: Build only (Android)
runs-on: windows-latest
runs-on: windows-2019
timeout-minutes: 60
steps:
- name: Checkout

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.115.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.204.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -1,34 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}

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@ -49,6 +49,8 @@ namespace osu.Android
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
public new bool IsTablet { get; private set; }
private readonly OsuGameAndroid game;
private bool gameCreated;
@ -89,9 +91,9 @@ namespace osu.Android
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f;
IsTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
RequestedOrientation = DefaultOrientation = IsTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT.

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@ -3,11 +3,13 @@
using System;
using Android.App;
using Android.Content.PM;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Screens;
using osu.Game.Updater;
using osu.Game.Utils;
@ -71,7 +73,35 @@ namespace osu.Android
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
UserPlayingState.BindValueChanged(_ => updateOrientation());
}
protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
{
base.ScreenChanged(current, newScreen);
if (newScreen != null)
updateOrientation();
}
private void updateOrientation()
{
var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, gameActivity.IsTablet);
switch (orientation)
{
case MobileUtils.Orientation.Locked:
gameActivity.RequestedOrientation = ScreenOrientation.Locked;
break;
case MobileUtils.Orientation.Portrait:
gameActivity.RequestedOrientation = ScreenOrientation.Portrait;
break;
case MobileUtils.Orientation.Default:
gameActivity.RequestedOrientation = gameActivity.DefaultOrientation;
break;
}
}
public override void SetHost(GameHost host)

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@ -82,7 +82,7 @@ namespace osu.Desktop
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network);
try
{

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@ -30,8 +30,6 @@ namespace osu.Desktop.Security
private partial class ElevatedPrivilegesNotification : SimpleNotification
{
public override bool IsImportant => true;
public ElevatedPrivilegesNotification()
{
Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user.";

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@ -12,7 +12,6 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@ -71,11 +70,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
protected override void UpdatePlacementTimeAndPosition()
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
return result;
var position = InputManager.CurrentState.Mouse.Position;
double time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(position) / TIME_SNAP) * TIME_SNAP;
CurrentBlueprint.UpdateTimeAndPosition(position, time);
}
}
}

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@ -14,6 +14,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Setup;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@ -228,7 +229,7 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new CatchDifficultySection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,

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@ -7,6 +7,7 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@ -59,11 +60,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
if (!(result.Time is double time)) return;
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (!(result.Time is double time)) return result;
switch (PlacementActive)
{
@ -78,6 +81,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
HitObject.StartTime = Math.Min(placementStartTime, placementEndTime);
HitObject.EndTime = Math.Max(placementStartTime, placementEndTime);
return result;
}
}
}

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
public abstract partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
@ -19,7 +19,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
[Resolved]
private Playfield playfield { get; set; } = null!;
public CatchPlacementBlueprint()
[Resolved]
protected CatchHitObjectComposer? Composer { get; private set; }
protected CatchPlacementBlueprint()
: base(new THitObject())
{
}

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@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@ -41,11 +42,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
return result;
}
}
}

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@ -83,8 +83,16 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
switch (PlacementActive)
{
case PlacementState.Waiting:
@ -99,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
break;
default:
return;
return result;
}
// Make sure the up-to-date position is used for outlines.
@ -113,6 +121,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
ApplyDefaultsToHitObject();
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
return result;
}
private double positionToTime(float relativeYPosition)

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@ -1,16 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchBlueprintContainer : ComposeBlueprintContainer
{
public new CatchHitObjectComposer Composer => (CatchHitObjectComposer)base.Composer;
public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer)
{
@ -36,5 +42,28 @@ namespace osu.Game.Rulesets.Catch.Edit
}
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var gridSnapResult = Composer.FindSnappedPositionAndTime(movePosition);
gridSnapResult.ScreenSpacePosition.X = movePosition.X;
var distanceSnapResult = Composer.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Edit
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);

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@ -23,9 +23,10 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
[Cached]
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
{
private const float distance_snap_radius = 50;
public const float DISTANCE_SNAP_RADIUS = 50;
private CatchDistanceSnapGrid distanceSnapGrid = null!;
@ -135,22 +136,12 @@ namespace osu.Game.Rulesets.Catch.Edit
DistanceSnapProvider.HandleToggleViaKey(key);
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
public SnapResult? TryDistanceSnap(Vector2 screenSpacePosition)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(screenSpacePosition) is SnapResult snapResult)
return snapResult;
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (snapType.HasFlag(SnapType.RelativeGrids))
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
}
return result;
return null;
}
private PalpableCatchHitObject? getLastSnappableHitObject(double time)

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Catch.Edit.Setup
{
public partial class CatchDifficultySection : SetupSection
{
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
healthDrainSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
approachRateSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (keyCounter != null)
{
@ -55,11 +57,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
keyCounter.Origin = Anchor.TopRight;
keyCounter.Position = new Vector2(0, -40) * 1.6f;
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
})
{
Children = new Drawable[]
{
new LegacyKeyCounterDisplay(),
new SpectatorList(),
}
};
}

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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
@ -47,12 +46,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
});
}
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
protected override void UpdatePlacementTimeAndPosition()
{
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new SnapResult(pos, time, column);
CurrentBlueprint.UpdateTimeAndPosition(pos, time);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

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@ -20,7 +20,6 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
@ -100,10 +99,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
set => InternalChild = value;
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new NotImplementedException();
}
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),

View File

@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
}
}
}

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInput : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchInput()
{
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch column {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(index).Action.Value));
AddStep($"release column {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(index).Action.Value));
}
}
[Test]
public void TestOneColumnMultipleTouches()
{
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("touch another finger", () => InputManager.BeginTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release first finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release second finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
}
}

View File

@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
}
}

View File

@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = base.UpdateTimeAndPosition(screenSpacePosition, fallbackTime);
if (PlacementActive == PlacementState.Active)
{
@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
}
return result;
}
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
private ManiaHitObjectComposer? positionSnapProvider { get; set; }
private EditBodyPiece body = null!;
private EditHoldNoteEndPiece head = null!;

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@ -20,13 +20,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
protected new T HitObject => (T)base.HitObject;
private Column column;
[Resolved]
private ManiaHitObjectComposer? composer { get; set; }
public Column Column
private Column? column;
public Column? Column
{
get => column;
set
{
ArgumentNullException.ThrowIfNull(value);
if (value == column)
return;
@ -53,9 +58,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (result.Playfield is Column col)
{
@ -76,6 +83,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (PlacementActive == PlacementState.Waiting)
Column = col;
}
return result;
}
private float getNoteHeight(Column resultPlayfield) =>

View File

@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@ -35,15 +36,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
};
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double referenceTime)
{
base.UpdateTimeAndPosition(result);
var result = base.UpdateTimeAndPosition(screenSpacePosition, referenceTime);
if (result.Playfield != null)
{
piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
return result;
}
protected override bool OnMouseDown(MouseDownEvent e)

View File

@ -1,17 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public ManiaBlueprintContainer(HitObjectComposer composer)
public new ManiaHitObjectComposer Composer => (ManiaHitObjectComposer)base.Composer;
public ManiaBlueprintContainer(ManiaHitObjectComposer composer)
: base(composer)
{
}
@ -33,5 +39,22 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = Composer.FindSnappedPositionAndTime(movePosition);
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
}
}

View File

@ -19,6 +19,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached]
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset = null!;

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
[Cached] // Used for touch input, see ColumnTouchInputArea.
[Cached] // Used for touch input, see Column.OnTouchDown/OnTouchUp.
public partial class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
HitObjectContainer hoc = column.HitObjectContainer;
Container hocParent = (Container)hoc.Parent!;
hocParent.Remove(hoc, false);

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{
private const float judgement_y_position = 160;
private const float judgement_y_position = -180f;
private RingExplosion? ringExplosion;

View File

@ -9,7 +9,9 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
@ -39,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null)
{
@ -47,9 +50,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
combo.Origin = Anchor.Centre;
combo.Y = 200;
}
if (spectatorList != null)
spectatorList.Position = new Vector2(36, -66);
})
{
new ArgonManiaComboCounter(),
new SpectatorList
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
};
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Anchor = Anchor.BottomCentre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -32,12 +31,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
Y = scorePosition - absoluteHitPosition;
InternalChild = animation.With(d =>
{

View File

@ -15,7 +15,9 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
@ -95,6 +97,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null)
{
@ -102,9 +105,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
combo.Origin = Anchor.Centre;
combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0;
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
})
{
new LegacyManiaComboCounter(),
new SpectatorList(),
};
}

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -45,11 +44,11 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private DrawablePool<PoolableHitExplosion> hitExplosionPool = null!;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
private GameplaySampleTriggerSource sampleTriggerSource;
private GameplaySampleTriggerSource sampleTriggerSource = null!;
/// <summary>
/// Whether this is a special (ie. scratch) column.
@ -67,11 +66,15 @@ namespace osu.Game.Rulesets.Mania.UI
Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
HitObjectArea = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
};
}
[Resolved]
private ISkinSource skin { get; set; }
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(GameHost host)
@ -132,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing);
if (skin != null)
if (skin.IsNotNull())
skin.SourceChanged -= onSourceChanged;
}
@ -180,5 +183,29 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
#region Touch Input
[Resolved]
private ManiaInputManager? maniaInputManager { get; set; }
private int touchActivationCount;
protected override bool OnTouchDown(TouchDownEvent e)
{
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
touchActivationCount++;
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
touchActivationCount--;
if (touchActivationCount == 0)
maniaInputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
}
#endregion
}
}

View File

@ -3,13 +3,12 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class ColumnHitObjectArea : HitObjectArea
public partial class ColumnHitObjectArea : HitPositionPaddedContainer
{
public readonly Container Explosions;
@ -17,25 +16,29 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
protected override Container<Drawable> Content => content;
private readonly Container content;
public ColumnHitObjectArea()
{
AddRangeInternal(new[]
{
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
hitTarget = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
Explosions = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}

View File

@ -1,52 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class HitObjectArea : SkinReloadableDrawable
public partial class HitPositionPaddedContainer : Container
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}
[Resolved]
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
Direction.BindValueChanged(_ => UpdateHitPosition(), true);
skin.SourceChanged += onSkinChanged;
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
private void onSkinChanged() => UpdateHitPosition();
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
@ -54,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= onSkinChanged;
}
}
}

View File

@ -6,6 +6,7 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -15,9 +16,12 @@ namespace osu.Game.Rulesets.Mania.UI
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
private const float judgement_y_position = -180f;
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
Y = judgement_y_position;
}
protected override void LoadComplete()
@ -32,8 +36,20 @@ namespace osu.Game.Rulesets.Mania.UI
switch (Result)
{
case HitResult.None:
this.FadeOutFromOne(800);
break;
case HitResult.Miss:
base.PlayAnimation();
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
@ -43,8 +59,6 @@ namespace osu.Game.Rulesets.Mania.UI
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}

View File

@ -32,7 +32,6 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
@ -51,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
@ -110,8 +111,6 @@ namespace osu.Game.Rulesets.Mania.UI
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea());
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
@ -162,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(this);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);

View File

@ -1,17 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public ManiaPlayfieldAdjustmentContainer()
protected override Container<Drawable> Content { get; }
private readonly DrawSizePreservingFillContainer scalingContainer;
private readonly DrawableManiaRuleset drawableManiaRuleset;
public ManiaPlayfieldAdjustmentContainer(DrawableManiaRuleset drawableManiaRuleset)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
this.drawableManiaRuleset = drawableManiaRuleset;
InternalChild = scalingContainer = new DrawSizePreservingFillContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void Update()
{
base.Update();
float aspectRatio = DrawWidth / DrawHeight;
bool isPortrait = aspectRatio < 1f;
if (isPortrait && drawableManiaRuleset.Beatmap.Stages.Count == 1)
{
// Scale playfield up by 25% to become playable on mobile devices,
// and leave a 10% horizontal gap if the playfield is scaled down due to being too wide.
const float base_scale = 1.25f;
const float base_width = 768f / base_scale;
const float side_gap = 0.9f;
scalingContainer.Strategy = DrawSizePreservationStrategy.Maximum;
float stageWidth = drawableManiaRuleset.Playfield.Stages[0].DrawWidth;
scalingContainer.TargetDrawSize = new Vector2(1024, base_width * Math.Max(stageWidth / aspectRatio / (base_width * side_gap), 1f));
}
else
{
scalingContainer.Strategy = DrawSizePreservationStrategy.Minimum;
scalingContainer.Scale = new Vector2(1f);
scalingContainer.Size = new Vector2(1f);
scalingContainer.TargetDrawSize = new Vector2(1024, 768);
}
}
}
}

View File

@ -1,199 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// An overlay that captures and displays osu!mania mouse and touch input.
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
[SettingSource("Spacing", "The spacing between receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[SettingSource("Opacity", "The receptor opacity.")]
public BindableFloat Opacity { get; } = new BindableFloat(1)
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 1
};
[Resolved]
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
private GridContainer gridContainer = null!;
public ManiaTouchInputArea()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in drawableRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
Show();
return true;
}
protected override void PopIn()
{
gridContainer.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
gridContainer.FadeOut(300);
}
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly Box highlightOverlay;
[Resolved]
private ManiaInputManager? inputManager { get; set; }
private bool isPressed;
public ColumnInputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
return;
isPressed = press;
if (press)
{
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
}
else
{
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
}
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}

View File

@ -103,12 +103,13 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
Child = barLineContainer = new HitPositionPaddedContainer
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer,
}
},
columnFlow = new ColumnFlow<Column>(definition)
@ -119,12 +120,13 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Both
},
judgements = new JudgementContainer<DrawableManiaJudgement>
new HitPositionPaddedContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150
Child = judgements = new JudgementContainer<DrawableManiaJudgement>
{
RelativeSizeAxes = Axes.Both,
},
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@ -218,7 +220,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Anchor = Anchor.BottomCentre;
j.Origin = Anchor.Centre;
})!);
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public partial class GridPlacementBlueprint : PlacementBlueprint
{
[Resolved]
private HitObjectComposer? hitObjectComposer { get; set; }
private OsuHitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin;
@ -95,12 +95,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
base.OnDragEnd(e);
}
public override SnapType SnapType => ~SnapType.GlobalGrids;
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
if (State.Value == Visibility.Hidden)
return;
return new SnapResult(screenSpacePosition, fallbackTime);
var result = hitObjectComposer?.TrySnapToNearbyObjects(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
var pos = ToLocalSpace(result.ScreenSpacePosition);
@ -120,6 +120,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
}
}
return result;
}
protected override void PopOut()

View File

@ -1,10 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@ -15,12 +20,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
private readonly HitCirclePiece circlePiece;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -45,10 +64,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
return result;
}
}
}

View File

@ -9,6 +9,7 @@ using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -20,6 +21,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -32,7 +34,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
where T : OsuHitObject, IHasPath
where T : OsuHitObject, IHasPath, IHasSliderVelocity
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
@ -48,11 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)]
private IPositionSnapProvider positionSnapProvider { get; set; }
[CanBeNull]
private OsuHitObjectComposer positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public PathControlPointVisualiser(T hitObject, bool allowSelection)
{
this.hitObject = hitObject;
@ -67,6 +72,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -433,12 +444,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
var result = positionSnapProvider?.TrySnapToNearbyObjects(newHeadPosition, oldStartTime);
result ??= positionSnapProvider?.TrySnapToDistanceGrid(newHeadPosition, limitedDistanceSnap.Value ? oldStartTime : null);
if (positionSnapProvider?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? newHeadPosition, result?.Time ?? oldStartTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(newHeadPosition, oldStartTime);
Vector2 movementDelta = Parent!.ToLocalSpace(result.ScreenSpacePosition) - hitObject.Position;
hitObject.Position += movementDelta;
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
hitObject.StartTime = result.Time ?? hitObject.StartTime;
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
{
@ -453,7 +469,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
SnapResult result = positionSnapProvider?.TrySnapToPositionGrid(Parent!.ToScreenSpace(e.MousePosition));
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;

View File

@ -5,10 +5,12 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -25,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public new Slider HitObject => (Slider)base.HitObject;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
private SliderBodyPiece bodyPiece = null!;
private HitCirclePiece headCirclePiece = null!;
private HitCirclePiece tailCirclePiece = null!;
@ -40,15 +45,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int currentSegmentLength;
private bool usingCustomSegmentType;
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved]
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
@ -63,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
InternalChildren = new Drawable[]
{
@ -74,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
};
state = SliderPlacementState.Initial;
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete()
@ -106,9 +114,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
switch (state)
{
@ -131,6 +145,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
updateCursor();
break;
}
return result;
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -375,7 +391,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private Vector2 getCursorPosition()
{
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
SnapResult? result = null;
var mousePosition = inputManager.CurrentState.Mouse.Position;
if (state != SliderPlacementState.ControlPoints)
{
result ??= composer?.TrySnapToNearbyObjects(mousePosition);
result ??= composer?.TrySnapToDistanceGrid(mousePosition);
}
result ??= composer?.TrySnapToPositionGrid(mousePosition);
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
@ -408,7 +434,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (state == SliderPlacementState.Drawing)
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
else
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? (float)HitObject.Path.CalculatedDistance;
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance((float)HitObject.Path.CalculatedDistance, HitObject.StartTime, HitObject) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);

View File

@ -274,9 +274,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1, DistanceSnapTarget.Start) ?? proposedDistance;
proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
}

View File

@ -1,6 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
@ -8,16 +14,27 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuBlueprintContainer : ComposeBlueprintContainer
{
public OsuBlueprintContainer(HitObjectComposer composer)
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public new OsuHitObjectComposer Composer => (OsuHitObjectComposer)base.Composer;
public OsuBlueprintContainer(OsuHitObjectComposer composer)
: base(composer)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
@ -36,5 +53,68 @@ namespace osu.Game.Rulesets.Osu.Edit
return base.CreateHitObjectBlueprintFor(hitObject);
}
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
for (int i = 0; i < blueprints.Count; i++)
{
if (checkSnappingBlueprintToNearbyObjects(blueprints[i].blueprint, distanceTravelled, blueprints[i].originalSnapPositions))
return true;
}
// if no positional snapping could be performed, try unrestricted snapping from the earliest
// item in the selection.
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
var referenceBlueprint = blueprints.First().blueprint;
// Retrieve a snapped position.
var result = Composer.TrySnapToNearbyObjects(movePosition);
result ??= Composer.TrySnapToDistanceGrid(movePosition, limitedDistanceSnap.Value ? referenceBlueprint.Item.StartTime : null);
if (Composer.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? movePosition, result?.Time) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(movePosition, null);
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
/// <summary>
/// Check for positional snap for given blueprint.
/// </summary>
/// <param name="blueprint">The blueprint to check for snapping.</param>
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
/// <returns>Whether an object to snap to was found.</returns>
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<HitObject> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
{
var currentPositions = blueprint.ScreenSpaceSnapPoints;
for (int i = 0; i < originalPositions.Length; i++)
{
Vector2 originalPosition = originalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = Composer.TrySnapToNearbyObjects(testPosition);
if (positionalResult == null || positionalResult.ScreenSpacePosition == testPosition) continue;
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
// attempt to move the objects, and apply any time based snapping if we can.
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(blueprint, delta)))
{
ApplySnapResultTime(positionalResult, blueprint.Item.StartTime);
return true;
}
}
return false;
}
}
}

View File

@ -5,6 +5,7 @@
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -12,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
: base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime - 1)
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null, [CanBeNull] IHasSliderVelocity sliderVelocitySource = null)
: base(hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime - 1, sliderVelocitySource)
{
Masking = true;
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;

View File

@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -22,6 +23,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
@ -31,6 +33,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
[Cached]
public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{
public OsuHitObjectComposer(Ruleset ruleset)
@ -222,56 +225,56 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
[CanBeNull]
public SnapResult TrySnapToNearbyObjects(Vector2 screenSpacePosition, double? fallbackTime = null)
{
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
{
// In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
//
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
snapResult.Time = distanceSnappedTime;
}
if (!snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
return null;
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
return snapResult;
}
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
// In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
//
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
snapResult.Time = Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1)
? distanceSnappedTime
: fallbackTime;
if (snapType.HasFlag(SnapType.RelativeGrids))
{
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return snapResult;
}
result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
result.Time = time;
}
}
[CanBeNull]
public SnapResult TrySnapToDistanceGrid(Vector2 screenSpacePosition, double? fixedTime = null)
{
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
return null;
if (snapType.HasFlag(SnapType.GlobalGrids))
{
if (rectangularGridSnapToggle.Value == TernaryState.True)
{
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition), fixedTime);
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, playfield);
}
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
[CanBeNull]
public SnapResult TrySnapToPositionGrid(Vector2 screenSpacePosition, double? fallbackTime = null)
{
if (rectangularGridSnapToggle.Value != TernaryState.True)
return null;
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos);
}
}
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(screenSpacePosition));
return result;
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
@ -404,22 +407,26 @@ namespace osu.Game.Rulesets.Osu.Edit
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(targetOffset);
int sourceIndex = -1;
int positionSourceObjectIndex = -1;
IHasSliderVelocity sliderVelocitySource = null;
for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++)
{
if (!sourceSelector(EditorBeatmap.HitObjects[i]))
break;
sourceIndex = i;
positionSourceObjectIndex = i;
if (EditorBeatmap.HitObjects[i] is IHasSliderVelocity hasSliderVelocity)
sliderVelocitySource = hasSliderVelocity;
}
if (sourceIndex == -1)
if (positionSourceObjectIndex == -1)
return null;
HitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
HitObject sourceObject = EditorBeatmap.HitObjects[positionSourceObjectIndex];
int targetIndex = sourceIndex + targetOffset;
int targetIndex = positionSourceObjectIndex + targetOffset;
HitObject targetObject = null;
// Keep advancing the target object while its start time falls before the end time of the source object
@ -440,7 +447,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject, sliderVelocitySource);
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Flip objects on the chosen axes.";
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
[SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")]
[SettingSource("Flipped axes")]
public Bindable<MirrorType> Reflection { get; } = new Bindable<MirrorType>();
public void ApplyToHitObject(HitObject hitObject)

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
@ -70,12 +71,24 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
}
var combo = container.OfType<LegacyDefaultComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
Vector2 pos = new Vector2();
if (combo != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Scale = new Vector2(1.28f);
pos += new Vector2(10, -(combo.DrawHeight * 1.56f + 20) * combo.Scale.X);
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = pos;
}
})
{
@ -83,6 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
new LegacyDefaultComboCounter(),
new LegacyKeyCounterDisplay(),
new SpectatorList(),
}
};
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
@ -16,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
public new Hit HitObject => (Hit)base.HitObject;
[Resolved]
private TaikoHitObjectComposer? composer { get; set; }
public HitPlacementBlueprint()
: base(new Hit())
{
@ -40,10 +44,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
base.UpdateTimeAndPosition(result);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
return result;
}
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
@ -26,12 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
private readonly IHasDuration spanPlacementObject;
[Resolved]
private TaikoHitObjectComposer? composer { get; set; }
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(spanPlacementObject.Duration, 0);
public TaikoSpanPlacementBlueprint(HitObject hitObject)
: base(hitObject)
{
spanPlacementObject = hitObject as IHasDuration;
spanPlacementObject = (hitObject as IHasDuration)!;
RelativeSizeAxes = Axes.Both;
@ -79,9 +81,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
EndPlacement(true);
}
public override void UpdateTimeAndPosition(SnapResult result)
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{
base.UpdateTimeAndPosition(result);
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (PlacementActive == PlacementState.Active)
{
@ -116,6 +120,8 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
originalPosition = ToLocalSpace(result.ScreenSpacePosition);
}
}
return result;
}
}
}

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@ -1,16 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(HitObjectComposer composer)
public new TaikoHitObjectComposer Composer => (TaikoHitObjectComposer)base.Composer;
public TaikoBlueprintContainer(TaikoHitObjectComposer composer)
: base(composer)
{
}
@ -19,5 +25,22 @@ namespace osu.Game.Rulesets.Taiko.Edit
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = Composer.FindSnappedPositionAndTime(movePosition);
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -12,6 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
[Cached]
public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
{
protected override bool ApplyHorizontalCentering => false;

View File

@ -12,6 +12,7 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
@ -67,17 +68,7 @@ namespace osu.Game.Tests.Editing
{
AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
assertSnapDistance(100 * multiplier, null, true);
}
[TestCase(1)]
[TestCase(2)]
public void TestSpeedMultiplierDoesNotChangeDistanceSnap(float multiplier)
{
assertSnapDistance(100, new Slider
{
SliderVelocityMultiplier = multiplier
}, false);
assertSnapDistance(100 * multiplier);
}
[TestCase(1)]
@ -87,7 +78,7 @@ namespace osu.Game.Tests.Editing
assertSnapDistance(100 * multiplier, new Slider
{
SliderVelocityMultiplier = multiplier
}, true);
});
}
[TestCase(1)]
@ -96,7 +87,7 @@ namespace osu.Game.Tests.Editing
{
AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
assertSnapDistance(100f / divisor, null, true);
assertSnapDistance(100f / divisor);
}
/// <summary>
@ -114,9 +105,8 @@ namespace osu.Game.Tests.Editing
};
AddStep("add to beatmap", () => composer.EditorBeatmap.Add(referenceObject));
assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
assertSnapDistance(base_distance * slider_velocity, referenceObject);
assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
@ -164,39 +154,6 @@ namespace osu.Game.Tests.Editing
assertDistanceToDuration(400, 1000);
}
[Test]
public void TestGetSnappedDurationFromDistance()
{
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 1000);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 2000);
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 3000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(200, 1000);
assertSnappedDuration(250, 1000);
AddStep("set beat length = 500", () =>
{
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
});
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 500);
assertSnappedDuration(150, 500);
assertSnappedDuration(200, 500);
assertSnappedDuration(250, 500);
assertSnappedDuration(400, 1000);
}
[Test]
public void GetSnappedDistanceFromDistance()
{
@ -289,20 +246,17 @@ namespace osu.Game.Tests.Editing
AddUntilStep("use current snap not available", () => getCurrentSnapButton().Enabled.Value, () => Is.False);
}
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertSnapDistance(float expectedDistance, IHasSliderVelocity? hasSliderVelocity = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistance(hasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DistanceSnapProvider.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DistanceSnapProvider.DurationToDistance(duration, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceSnapProvider.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceSnapProvider.DistanceToDuration(distance, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(referenceObject ?? new HitObject(), distance, DistanceSnapTarget.End), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(distance, referenceObject?.GetEndTime() ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private partial class TestHitObjectComposer : OsuHitObjectComposer
{

View File

@ -36,6 +36,10 @@ namespace osu.Game.Tests.NonVisual.Ranking
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
// Add some red herrings
events.Insert(4, new HitEvent(200, 1.0, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null));
events.Insert(8, new HitEvent(-100, 1.0, HitResult.Miss, new HitObject(), null, null));
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
@ -57,6 +61,10 @@ namespace osu.Game.Tests.NonVisual.Ranking
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
// Add some red herrings
events.Insert(4, new HitEvent(200, 1.0, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null));
events.Insert(8, new HitEvent(-100, 1.0, HitResult.Miss, new HitObject(), null, null));
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osu.Game.Tests.Visual.Metadata;
namespace osu.Game.Tests.Online
{
[TestFixture]
[HeadlessTest]
public partial class TestSceneMetadataClient : OsuTestScene
{
private TestMetadataClient client = null!;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = client = new TestMetadataClient();
});
[Test]
public void TestWatchingMultipleTimesInvokesServerMethodsOnce()
{
int countBegin = 0;
int countEnd = 0;
IDisposable token1 = null!;
IDisposable token2 = null!;
AddStep("setup", () =>
{
client.OnBeginWatchingUserPresence += () => countBegin++;
client.OnEndWatchingUserPresence += () => countEnd++;
});
AddStep("begin watching presence (1)", () => token1 = client.BeginWatchingUserPresence());
AddAssert("server method invoked once", () => countBegin, () => Is.EqualTo(1));
AddStep("begin watching presence (2)", () => token2 = client.BeginWatchingUserPresence());
AddAssert("server method not invoked a second time", () => countBegin, () => Is.EqualTo(1));
AddStep("end watching presence (1)", () => token1.Dispose());
AddAssert("server method not invoked", () => countEnd, () => Is.EqualTo(0));
AddStep("end watching presence (2)", () => token2.Dispose());
AddAssert("server method invoked once", () => countEnd, () => Is.EqualTo(1));
}
}
}

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@ -71,6 +71,8 @@ namespace osu.Game.Tests.Skins
"Archives/modified-classic-20240724.osk",
// Covers skinnable mod display
"Archives/modified-default-20241207.osk",
// Covers skinnable spectator list
"Archives/modified-argon-20250116.osk",
};
/// <summary>

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Screens.Edit.Submission;
using osu.Game.Screens.Footer;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneBeatmapSubmissionOverlay : OsuTestScene
{
private ScreenFooter footer = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("add overlay", () =>
{
var receptor = new ScreenFooter.BackReceptor();
footer = new ScreenFooter(receptor);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[] { (typeof(ScreenFooter), (object)footer) },
Children = new Drawable[]
{
receptor,
new BeatmapSubmissionOverlay
{
State = { Value = Visibility.Visible, },
},
footer,
}
};
});
}
}
}

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@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Editing
public new int MaxIntervals => base.MaxIntervals;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
: base(grid_position, 0, endTime)
{
}
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Visual.Editing
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition, double? fixedTime = null)
=> (Vector2.Zero, 0);
}
@ -191,15 +191,13 @@ namespace osu.Game.Tests.Visual.Editing
Bindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
public float GetBeatSnapDistance(IHasSliderVelocity withVelocity = null) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
public float DurationToDistance(double duration, double timingReference, IHasSliderVelocity withVelocity = null) => (float)duration;
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double DistanceToDuration(float distance, double timingReference, IHasSliderVelocity withVelocity = null) => distance;
public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
public float FindSnappedDistance(HitObject referenceObject, float distance, DistanceSnapTarget target) => 0;
public float FindSnappedDistance(float distance, double snapReferenceTime, IHasSliderVelocity withVelocity = null) => 0;
}
}
}

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == newTime);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == EditorBeatmap.SnapTime(newTime, null));
}
[Test]
@ -122,6 +122,8 @@ namespace osu.Game.Tests.Visual.Editing
[TestCase(true)]
public void TestCopyPaste(bool deselectAfterCopy)
{
const int paste_time = 2000;
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
@ -130,7 +132,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("copy hitobject", () => Editor.Copy());
AddStep("move forward in time", () => EditorClock.Seek(2000));
AddStep("move forward in time", () => EditorClock.Seek(paste_time));
if (deselectAfterCopy)
{
@ -144,7 +146,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == EditorBeatmap.SnapTime(paste_time, null));
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);

View File

@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneEditorClipboardSnapping : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
private const double beat_length = 60_000 / 180.0; // 180 bpm
private const double timing_point_time = 1500;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(timing_point_time, new TimingControlPoint { BeatLength = beat_length });
return new TestBeatmap(ruleset, false)
{
ControlPointInfo = controlPointInfo
};
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestPasteSnapping(int divisor)
{
const double paste_time = timing_point_time + 1271; // arbitrary timestamp that doesn't snap to the timing point at any divisor
var addedObjects = new HitObject[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1200 },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("select added objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("copy hitobjects", () => Editor.Copy());
AddStep($"set beat divisor to 1/{divisor}", () =>
{
var beatDivisor = (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
beatDivisor.SetArbitraryDivisor(divisor);
});
AddStep("move forward in time", () => EditorClock.Seek(paste_time));
AddAssert("not at snapped time", () => EditorClock.CurrentTime != EditorBeatmap.SnapTime(EditorClock.CurrentTime, null));
AddStep("paste hitobjects", () => Editor.Paste());
AddAssert("first object is snapped", () => Precision.AlmostEquals(
EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime)!.StartTime,
EditorBeatmap.ControlPointInfo.GetClosestSnappedTime(paste_time, divisor)
));
AddAssert("duration between pasted objects is same", () =>
{
var firstObject = EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime)!;
var secondObject = EditorBeatmap.SelectedHitObjects.MaxBy(h => h.StartTime)!;
return Precision.AlmostEquals(secondObject.StartTime - firstObject.StartTime, addedObjects[1].StartTime - addedObjects[0].StartTime);
});
}
}
}

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
@ -25,13 +26,16 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
string initialHash = string.Empty;
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash);
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash));
}
}
}

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Submission;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneSubmissionStageProgress : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Test]
public void TestAppearance()
{
SubmissionStageProgress progress = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = progress = new SubmissionStageProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
StageDescription = "Frobnicating the foobarator...",
}
});
AddStep("not started", () => progress.SetNotStarted());
AddStep("indeterminate progress", () => progress.SetInProgress());
AddStep("30% progress", () => progress.SetInProgress(0.3f));
AddStep("70% progress", () => progress.SetInProgress(0.7f));
AddStep("completed", () => progress.SetCompleted());
AddStep("failed", () => progress.SetFailed("the foobarator has defrobnicated"));
AddStep("failed with long message", () => progress.SetFailed("this is a very very very very VERY VEEEEEEEEEEEEEEEEEEEEEEEEERY long error message like you would never believe"));
AddStep("canceled", () => progress.SetCanceled());
}
}
}

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@ -120,6 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public double FramesPerSecond => throw new NotImplementedException();
public FrameTimeInfo TimeInfo => throw new NotImplementedException();
public double StartTime => throw new NotImplementedException();
public double GameplayStartTime => throw new NotImplementedException();
public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;

View File

@ -6,48 +6,74 @@ using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneSpectatorList : OsuTestScene
{
private readonly BindableList<SpectatorList.Spectator> spectators = new BindableList<SpectatorList.Spectator>();
private readonly Bindable<LocalUserPlayingState> localUserPlayingState = new Bindable<LocalUserPlayingState>();
private int counter;
[Test]
public void TestBasics()
{
SpectatorList list = null!;
AddStep("create spectator list", () => Child = list = new SpectatorList
Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), healthProcessor: new OsuHealthProcessor(0), localUserPlayingState: playingState);
TestSpectatorClient client = new TestSpectatorClient();
AddStep("create spectator list", () =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spectators = { BindTarget = spectators },
UserPlayingState = { BindTarget = localUserPlayingState }
Children = new Drawable[]
{
client,
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(GameplayState), gameplayState),
(typeof(SpectatorClient), client)
],
Child = list = new SpectatorList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
});
AddStep("start playing", () => localUserPlayingState.Value = LocalUserPlayingState.Playing);
AddStep("start playing", () => playingState.Value = LocalUserPlayingState.Playing);
AddRepeatStep("add a user", () =>
{
int id = Interlocked.Increment(ref counter);
spectators.Add(new SpectatorList.Spectator(id, $"User {id}"));
((ISpectatorClient)client).UserStartedWatching([
new SpectatorUser
{
OnlineID = id,
Username = $"User {id}"
}
]);
}, 10);
AddRepeatStep("remove random user", () => spectators.RemoveAt(RNG.Next(0, spectators.Count)), 5);
AddRepeatStep("remove random user", () => ((ISpectatorClient)client).UserEndedWatching(client.WatchingUsers[RNG.Next(client.WatchingUsers.Count)].OnlineID), 5);
AddStep("change font to venera", () => list.Font.Value = Typeface.Venera);
AddStep("change font to torus", () => list.Font.Value = Typeface.Torus);
AddStep("change header colour", () => list.HeaderColour.Value = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
AddStep("enter break", () => localUserPlayingState.Value = LocalUserPlayingState.Break);
AddStep("stop playing", () => localUserPlayingState.Value = LocalUserPlayingState.NotPlaying);
AddStep("enter break", () => playingState.Value = LocalUserPlayingState.Break);
AddStep("stop playing", () => playingState.Value = LocalUserPlayingState.NotPlaying);
}
}
}

View File

@ -60,14 +60,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void setUp()
{
AddStep("reset", () =>
AddStep("create song select", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.SetDefault();
LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value!));
});
AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value!)));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
}

View File

@ -30,6 +30,7 @@ using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
@ -271,7 +272,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
var lastItem = this.ChildrenOfType<MultiplayerQueueList>()
.Single()
.ChildrenOfType<DrawableRoomPlaylistItem>()
.Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}

View File

@ -308,6 +308,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestUserWithStyle()
{
AddStep("add users", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "User 0",
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
MultiplayerClient.ChangeUserStyle(0, 259, 2);
});
AddStep("set beatmap locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
AddStep("change user style to beatmap: 258, ruleset: 1", () => MultiplayerClient.ChangeUserStyle(0, 258, 1));
AddStep("change user style to beatmap: null, ruleset: null", () => MultiplayerClient.ChangeUserStyle(0, null, null));
}
[Test]
public void TestModOverlap()
{

View File

@ -48,6 +48,7 @@ using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Resources;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -202,6 +203,38 @@ namespace osu.Game.Tests.Visual.Navigation
TextBox filterControlTextBox() => songSelect.ChildrenOfType<FilterControl.FilterControlTextBox>().Single();
}
[Test]
public void TestSongSelectRandomRewindButton()
{
Guid? originalSelection = null;
TestPlaySongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("Add two beatmaps", () =>
{
Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(8));
Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo(8));
});
AddUntilStep("wait for selected", () =>
{
originalSelection = Game.Beatmap.Value.BeatmapInfo.ID;
return !Game.Beatmap.IsDefault;
});
AddStep("hit random", () =>
{
InputManager.MoveMouseTo(Game.ChildrenOfType<FooterButtonRandom>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for selection changed", () => Game.Beatmap.Value.BeatmapInfo.ID, () => Is.Not.EqualTo(originalSelection));
AddStep("hit random rewind", () => InputManager.Click(MouseButton.Right));
AddUntilStep("wait for selection reverted", () => Game.Beatmap.Value.BeatmapInfo.ID, () => Is.EqualTo(originalSelection));
}
[Test]
public void TestSongSelectScrollHandling()
{

View File

@ -65,7 +65,9 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestBasicDisplay()
{
AddStep("Begin watching user presence", () => metadataClient.BeginWatchingUserPresence());
IDisposable token = null!;
AddStep("Begin watching user presence", () => token = metadataClient.BeginWatchingUserPresence());
AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<UserGridPanel>().FirstOrDefault()?.User.Id == 2);
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
@ -78,14 +80,16 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null));
AddUntilStep("Panel no longer present", () => !currentlyOnline.ChildrenOfType<UserGridPanel>().Any());
AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence());
AddStep("End watching user presence", () => token.Dispose());
}
[Test]
public void TestUserWasPlayingBeforeWatchingUserPresence()
{
IDisposable token = null!;
AddStep("User began playing", () => spectatorClient.SendStartPlay(streamingUser.Id, 0));
AddStep("Begin watching user presence", () => metadataClient.BeginWatchingUserPresence());
AddStep("Begin watching user presence", () => token = metadataClient.BeginWatchingUserPresence());
AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<UserGridPanel>().FirstOrDefault()?.User.Id == 2);
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.True);
@ -93,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("User finished playing", () => spectatorClient.SendEndPlay(streamingUser.Id));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null));
AddStep("End watching user presence", () => metadataClient.EndWatchingUserPresence());
AddStep("End watching user presence", () => token.Dispose());
}
internal partial class TestUserLookupCache : UserLookupCache

View File

@ -4,17 +4,18 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Metadata;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Users;
using osuTK;
@ -23,144 +24,142 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public partial class TestSceneUserPanel : OsuTestScene
{
private readonly Bindable<UserActivity?> activity = new Bindable<UserActivity?>();
private readonly Bindable<UserStatus?> status = new Bindable<UserStatus?>();
private UserGridPanel boundPanel1 = null!;
private TestUserListPanel boundPanel2 = null!;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[Cached(typeof(LocalUserStatisticsProvider))]
private readonly TestUserStatisticsProvider statisticsProvider = new TestUserStatisticsProvider();
[Resolved]
private IRulesetStore rulesetStore { get; set; } = null!;
private TestUserStatisticsProvider statisticsProvider = null!;
private TestMetadataClient metadataClient = null!;
private TestUserListPanel panel = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
activity.Value = null;
status.Value = null;
Remove(statisticsProvider, false);
Clear();
Add(statisticsProvider);
Add(new FillFlowContainer
Child = new DependencyProvidingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10f),
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(LocalUserStatisticsProvider), statisticsProvider = new TestUserStatisticsProvider()),
(typeof(MetadataClient), metadataClient = new TestMetadataClient())
],
Children = new Drawable[]
{
new UserBrickPanel(new APIUser
statisticsProvider,
metadataClient,
new FillFlowContainer
{
Username = @"flyte",
Id = 3103765,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
}),
new UserBrickPanel(new APIUser
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
}),
new UserGridPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
IsOnline = true
}) { Width = 300 },
boundPanel1 = new UserGridPanel(new APIUser
{
Username = @"peppy",
Id = 2,
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsSupporter = true,
SupportLevel = 3,
}) { Width = 300 },
boundPanel2 = new TestUserListPanel(new APIUser
{
Username = @"Evast",
Id = 8195163,
CountryCode = CountryCode.BY,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now
}),
new UserRankPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
Statistics = new UserStatistics { GlobalRank = 12345, CountryRank = 1234 }
}) { Width = 300 },
new UserRankPanel(new APIUser
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
Statistics = new UserStatistics { GlobalRank = null, CountryRank = null }
}) { Width = 300 }
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10f),
Children = new Drawable[]
{
new UserBrickPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
}),
new UserBrickPanel(new APIUser
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
}),
new UserGridPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
IsOnline = true
}) { Width = 300 },
new UserGridPanel(new APIUser
{
Username = @"peppy",
Id = 2,
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsSupporter = true,
SupportLevel = 3,
}) { Width = 300 },
panel = new TestUserListPanel(new APIUser
{
Username = @"peppy",
Id = 2,
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
LastVisit = DateTimeOffset.Now
}),
new UserRankPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
Statistics = new UserStatistics { GlobalRank = 12345, CountryRank = 1234 }
}) { Width = 300 },
new UserRankPanel(new APIUser
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
Statistics = new UserStatistics { GlobalRank = null, CountryRank = null }
}) { Width = 300 },
new UserGridPanel(API.LocalUser.Value)
{
Width = 300
}
}
}
}
});
};
boundPanel1.Status.BindTo(status);
boundPanel1.Activity.BindTo(activity);
boundPanel2.Status.BindTo(status);
boundPanel2.Activity.BindTo(activity);
metadataClient.BeginWatchingUserPresence();
});
[Test]
public void TestUserStatus()
{
AddStep("online", () => status.Value = UserStatus.Online);
AddStep("do not disturb", () => status.Value = UserStatus.DoNotDisturb);
AddStep("offline", () => status.Value = UserStatus.Offline);
AddStep("null status", () => status.Value = null);
AddStep("online", () => setPresence(UserStatus.Online, null));
AddStep("do not disturb", () => setPresence(UserStatus.DoNotDisturb, null));
AddStep("offline", () => setPresence(UserStatus.Offline, null));
}
[Test]
public void TestUserActivity()
{
AddStep("set online status", () => status.Value = UserStatus.Online);
AddStep("idle", () => activity.Value = null);
AddStep("watching replay", () => activity.Value = new UserActivity.WatchingReplay(createScore(@"nats")));
AddStep("spectating user", () => activity.Value = new UserActivity.SpectatingUser(createScore(@"mrekk")));
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("editing beatmap", () => activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo()));
AddStep("modding beatmap", () => activity.Value = new UserActivity.ModdingBeatmap(new BeatmapInfo()));
AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(new BeatmapInfo()));
AddStep("idle", () => setPresence(UserStatus.Online, null));
AddStep("watching replay", () => setPresence(UserStatus.Online, new UserActivity.WatchingReplay(createScore(@"nats"))));
AddStep("spectating user", () => setPresence(UserStatus.Online, new UserActivity.SpectatingUser(createScore(@"mrekk"))));
AddStep("solo (osu!)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(0)));
AddStep("solo (osu!taiko)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(1)));
AddStep("solo (osu!catch)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(2)));
AddStep("solo (osu!mania)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(3)));
AddStep("choosing", () => setPresence(UserStatus.Online, new UserActivity.ChoosingBeatmap()));
AddStep("editing beatmap", () => setPresence(UserStatus.Online, new UserActivity.EditingBeatmap(new BeatmapInfo())));
AddStep("modding beatmap", () => setPresence(UserStatus.Online, new UserActivity.ModdingBeatmap(new BeatmapInfo())));
AddStep("testing beatmap", () => setPresence(UserStatus.Online, new UserActivity.TestingBeatmap(new BeatmapInfo())));
}
[Test]
public void TestUserActivityChange()
{
AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent);
AddStep("set online status", () => status.Value = UserStatus.Online);
AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent);
AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("set offline status", () => status.Value = UserStatus.Offline);
AddAssert("visit message is visible", () => boundPanel2.LastVisitMessage.IsPresent);
AddStep("set online status", () => status.Value = UserStatus.Online);
AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent);
AddAssert("visit message is visible", () => panel.LastVisitMessage.IsPresent);
AddStep("set online status", () => setPresence(UserStatus.Online, null));
AddAssert("visit message is not visible", () => !panel.LastVisitMessage.IsPresent);
AddStep("set choosing activity", () => setPresence(UserStatus.Online, new UserActivity.ChoosingBeatmap()));
AddStep("set offline status", () => setPresence(UserStatus.Offline, null));
AddAssert("visit message is visible", () => panel.LastVisitMessage.IsPresent);
AddStep("set online status", () => setPresence(UserStatus.Online, null));
AddAssert("visit message is not visible", () => !panel.LastVisitMessage.IsPresent);
}
[Test]
@ -185,6 +184,31 @@ namespace osu.Game.Tests.Visual.Online
AddStep("set statistics to empty", () => statisticsProvider.UpdateStatistics(new UserStatistics(), Ruleset.Value));
}
[Test]
public void TestLocalUserActivity()
{
AddStep("idle", () => setPresence(UserStatus.Online, null, API.LocalUser.Value.OnlineID));
AddStep("watching replay", () => setPresence(UserStatus.Online, new UserActivity.WatchingReplay(createScore(@"nats")), API.LocalUser.Value.OnlineID));
AddStep("spectating user", () => setPresence(UserStatus.Online, new UserActivity.SpectatingUser(createScore(@"mrekk")), API.LocalUser.Value.OnlineID));
AddStep("solo (osu!)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(0), API.LocalUser.Value.OnlineID));
AddStep("solo (osu!taiko)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(1), API.LocalUser.Value.OnlineID));
AddStep("solo (osu!catch)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(2), API.LocalUser.Value.OnlineID));
AddStep("solo (osu!mania)", () => setPresence(UserStatus.Online, soloGameStatusForRuleset(3), API.LocalUser.Value.OnlineID));
AddStep("choosing", () => setPresence(UserStatus.Online, new UserActivity.ChoosingBeatmap(), API.LocalUser.Value.OnlineID));
AddStep("editing beatmap", () => setPresence(UserStatus.Online, new UserActivity.EditingBeatmap(new BeatmapInfo()), API.LocalUser.Value.OnlineID));
AddStep("modding beatmap", () => setPresence(UserStatus.Online, new UserActivity.ModdingBeatmap(new BeatmapInfo()), API.LocalUser.Value.OnlineID));
AddStep("testing beatmap", () => setPresence(UserStatus.Online, new UserActivity.TestingBeatmap(new BeatmapInfo()), API.LocalUser.Value.OnlineID));
AddStep("set offline status", () => setPresence(UserStatus.Offline, null, API.LocalUser.Value.OnlineID));
}
private void setPresence(UserStatus status, UserActivity? activity, int? userId = null)
{
if (status == UserStatus.Offline)
metadataClient.UserPresenceUpdated(userId ?? panel.User.OnlineID, null);
else
metadataClient.UserPresenceUpdated(userId ?? panel.User.OnlineID, new UserPresence { Status = status, Activity = activity });
}
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.InSoloGame(new BeatmapInfo(), rulesetStore.GetRuleset(rulesetId)!);
private ScoreInfo createScore(string name) => new ScoreInfo(new TestBeatmap(Ruleset.Value).BeatmapInfo)

View File

@ -0,0 +1,261 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Select;
using osu.Game.Screens.SelectV2;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Graphics;
using osuTK.Input;
using BeatmapCarousel = osu.Game.Screens.SelectV2.BeatmapCarousel;
namespace osu.Game.Tests.Visual.SongSelect
{
public abstract partial class BeatmapCarouselV2TestScene : OsuManualInputManagerTestScene
{
protected readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
protected BeatmapCarousel Carousel = null!;
protected OsuScrollContainer<Drawable> Scroll => Carousel.ChildrenOfType<OsuScrollContainer<Drawable>>().Single();
[Cached(typeof(BeatmapStore))]
private BeatmapStore store;
private OsuTextFlowContainer stats = null!;
private int beatmapCount;
protected BeatmapCarouselV2TestScene()
{
store = new TestBeatmapStore
{
BeatmapSets = { BindTarget = BeatmapSets }
};
BeatmapSets.BindCollectionChanged((_, _) => beatmapCount = BeatmapSets.Sum(s => s.Beatmaps.Count));
Scheduler.AddDelayed(updateStats, 100, true);
}
protected void CreateCarousel()
{
AddStep("create components", () =>
{
Box topBox;
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Relative, 1),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
topBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Cyan,
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
},
},
new Drawable[]
{
Carousel = new BeatmapCarousel
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
RelativeSizeAxes = Axes.Y,
},
},
new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Cyan,
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
},
topBox.CreateProxy(),
}
}
},
stats = new OsuTextFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
TextAnchor = Anchor.CentreLeft,
},
};
});
}
protected void SortBy(FilterCriteria criteria) => AddStep($"sort:{criteria.Sort} group:{criteria.Group}", () => Carousel.Filter(criteria));
protected void WaitForDrawablePanels() => AddUntilStep("drawable panels loaded", () => Carousel.ChildrenOfType<ICarouselPanel>().Count(), () => Is.GreaterThan(0));
protected void WaitForSorting() => AddUntilStep("sorting finished", () => Carousel.IsFiltering, () => Is.False);
protected void WaitForScrolling() => AddUntilStep("scroll finished", () => Scroll.Current, () => Is.EqualTo(Scroll.Target));
protected void SelectNextPanel() => AddStep("select next panel", () => InputManager.Key(Key.Down));
protected void SelectPrevPanel() => AddStep("select prev panel", () => InputManager.Key(Key.Up));
protected void SelectNextGroup() => AddStep("select next group", () => InputManager.Key(Key.Right));
protected void SelectPrevGroup() => AddStep("select prev group", () => InputManager.Key(Key.Left));
protected void Select() => AddStep("select", () => InputManager.Key(Key.Enter));
protected void CheckNoSelection() => AddAssert("has no selection", () => Carousel.CurrentSelection, () => Is.Null);
protected void CheckHasSelection() => AddAssert("has selection", () => Carousel.CurrentSelection, () => Is.Not.Null);
protected BeatmapPanel? GetSelectedPanel() => Carousel.ChildrenOfType<BeatmapPanel>().SingleOrDefault(p => p.Selected.Value);
protected GroupPanel? GetKeyboardSelectedPanel() => Carousel.ChildrenOfType<GroupPanel>().SingleOrDefault(p => p.KeyboardSelected.Value);
protected void WaitForGroupSelection(int group, int panel)
{
AddUntilStep($"selected is group{group} panel{panel}", () =>
{
var groupingFilter = Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single();
GroupDefinition g = groupingFilter.GroupItems.Keys.ElementAt(group);
// offset by one because the group itself is included in the items list.
CarouselItem item = groupingFilter.GroupItems[g].ElementAt(panel + 1);
return ReferenceEquals(Carousel.CurrentSelection, item.Model);
});
}
protected void WaitForSelection(int set, int? diff = null)
{
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return ReferenceEquals(Carousel.CurrentSelection, BeatmapSets[set].Beatmaps[diff.Value]);
return BeatmapSets[set].Beatmaps.Contains(Carousel.CurrentSelection);
});
}
protected void ClickVisiblePanel<T>(int index)
where T : Drawable
{
AddStep($"click panel at index {index}", () =>
{
Carousel.ChildrenOfType<UserTrackingScrollContainer>().Single()
.ChildrenOfType<T>()
.Where(p => ((ICarouselPanel)p).Item?.IsVisible == true)
.OrderBy(p => p.Y)
.ElementAt(index)
.TriggerClick();
});
}
/// <summary>
/// Add requested beatmap sets count to list.
/// </summary>
/// <param name="count">The count of beatmap sets to add.</param>
/// <param name="fixedDifficultiesPerSet">If not null, the number of difficulties per set. If null, randomised difficulty count will be used.</param>
/// <param name="randomMetadata">Whether to randomise the metadata to make groupings more uniform.</param>
protected void AddBeatmaps(int count, int? fixedDifficultiesPerSet = null, bool randomMetadata = false) => AddStep($"add {count} beatmaps{(randomMetadata ? " with random data" : "")}", () =>
{
for (int i = 0; i < count; i++)
{
var beatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(fixedDifficultiesPerSet ?? RNG.Next(1, 4));
if (randomMetadata)
{
char randomCharacter = getRandomCharacter();
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"{randomCharacter}ome Artist " + RNG.Next(0, 9),
Title = $"{randomCharacter}ome Song (set id {beatmapSetInfo.OnlineID:000}) {Guid.NewGuid()}",
Author = { Username = $"{randomCharacter}ome Guy " + RNG.Next(0, 9) },
};
foreach (var beatmap in beatmapSetInfo.Beatmaps)
beatmap.Metadata = metadata.DeepClone();
}
BeatmapSets.Add(beatmapSetInfo);
}
});
private static long randomCharPointer;
private static char getRandomCharacter()
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz*";
return chars[(int)((randomCharPointer++ / 2) % chars.Length)];
}
protected void RemoveAllBeatmaps() => AddStep("clear all beatmaps", () => BeatmapSets.Clear());
protected void RemoveFirstBeatmap() =>
AddStep("remove first beatmap", () =>
{
if (BeatmapSets.Count == 0) return;
BeatmapSets.Remove(BeatmapSets.First());
});
private void updateStats()
{
if (Carousel.IsNull())
return;
stats.Clear();
createHeader("beatmap store");
stats.AddParagraph($"""
sets: {BeatmapSets.Count}
beatmaps: {beatmapCount}
""");
createHeader("carousel");
stats.AddParagraph($"""
sorting: {Carousel.IsFiltering}
tracked: {Carousel.ItemsTracked}
displayable: {Carousel.DisplayableItems}
displayed: {Carousel.VisibleItems}
selected: {Carousel.CurrentSelection}
""");
void createHeader(string text)
{
stats.AddParagraph(string.Empty);
stats.AddParagraph(text, cp =>
{
cp.Font = cp.Font.With(size: 18, weight: FontWeight.Bold);
});
}
}
}
}

View File

@ -2,235 +2,70 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Graphics;
using BeatmapCarousel = osu.Game.Screens.SelectV2.BeatmapCarousel;
namespace osu.Game.Tests.Visual.SongSelect
{
/// <summary>
/// Covers common steps which can be used for manual testing.
/// </summary>
[TestFixture]
public partial class TestSceneBeatmapCarouselV2 : OsuManualInputManagerTestScene
public partial class TestSceneBeatmapCarouselV2 : BeatmapCarouselV2TestScene
{
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
[Cached(typeof(BeatmapStore))]
private BeatmapStore store;
private OsuTextFlowContainer stats = null!;
private BeatmapCarousel carousel = null!;
private OsuScrollContainer<Drawable> scroll => carousel.ChildrenOfType<OsuScrollContainer<Drawable>>().Single();
private int beatmapCount;
public TestSceneBeatmapCarouselV2()
{
store = new TestBeatmapStore
{
BeatmapSets = { BindTarget = beatmapSets }
};
beatmapSets.BindCollectionChanged((_, _) =>
{
beatmapCount = beatmapSets.Sum(s => s.Beatmaps.Count);
});
Scheduler.AddDelayed(updateStats, 100, true);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create components", () =>
{
beatmapSets.Clear();
Box topBox;
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Relative, 1),
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
topBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Cyan,
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
},
},
new Drawable[]
{
carousel = new BeatmapCarousel
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
RelativeSizeAxes = Axes.Y,
},
},
new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Cyan,
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
},
topBox.CreateProxy(),
}
}
},
stats = new OsuTextFlowContainer(cp => cp.Font = FrameworkFont.Regular.With())
{
Padding = new MarginPadding(10),
TextAnchor = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
};
});
AddStep("sort by title", () =>
{
carousel.Filter(new FilterCriteria { Sort = SortMode.Title });
});
}
[Test]
public void TestBasic()
[Explicit]
public void TestBasics()
{
AddStep("add 10 beatmaps", () =>
{
for (int i = 0; i < 10; i++)
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
});
CreateCarousel();
RemoveAllBeatmaps();
AddStep("add 1 beatmap", () => beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))));
AddStep("remove all beatmaps", () => beatmapSets.Clear());
}
[Test]
public void TestSorting()
{
AddStep("add 10 beatmaps", () =>
{
for (int i = 0; i < 10; i++)
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
});
AddStep("sort by difficulty", () =>
{
carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty });
});
AddStep("sort by artist", () =>
{
carousel.Filter(new FilterCriteria { Sort = SortMode.Artist });
});
}
[Test]
public void TestScrollPositionMaintainedOnAddSecondSelected()
{
Quad positionBefore = default;
AddStep("add 10 beatmaps", () =>
{
for (int i = 0; i < 10; i++)
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
});
AddUntilStep("visual item added", () => carousel.ChildrenOfType<BeatmapCarouselPanel>().Count(), () => Is.GreaterThan(0));
AddStep("select middle beatmap", () => carousel.CurrentSelection = beatmapSets.ElementAt(beatmapSets.Count - 2));
AddStep("scroll to selected item", () => scroll.ScrollTo(scroll.ChildrenOfType<BeatmapCarouselPanel>().Single(p => p.Item!.Selected.Value)));
AddUntilStep("wait for scroll finished", () => scroll.Current, () => Is.EqualTo(scroll.Target));
AddStep("save selected screen position", () => positionBefore = carousel.ChildrenOfType<BeatmapCarouselPanel>().FirstOrDefault(p => p.Item!.Selected.Value)!.ScreenSpaceDrawQuad);
AddStep("remove first beatmap", () => beatmapSets.Remove(beatmapSets.Last()));
AddUntilStep("sorting finished", () => carousel.IsFiltering, () => Is.False);
AddAssert("select screen position unchanged", () => carousel.ChildrenOfType<BeatmapCarouselPanel>().Single(p => p.Item!.Selected.Value).ScreenSpaceDrawQuad,
() => Is.EqualTo(positionBefore));
}
[Test]
public void TestScrollPositionMaintainedOnAddLastSelected()
{
Quad positionBefore = default;
AddStep("add 10 beatmaps", () =>
{
for (int i = 0; i < 10; i++)
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4)));
});
AddUntilStep("visual item added", () => carousel.ChildrenOfType<BeatmapCarouselPanel>().Count(), () => Is.GreaterThan(0));
AddStep("scroll to last item", () => scroll.ScrollToEnd(false));
AddStep("select last beatmap", () => carousel.CurrentSelection = beatmapSets.First());
AddUntilStep("wait for scroll finished", () => scroll.Current, () => Is.EqualTo(scroll.Target));
AddStep("save selected screen position", () => positionBefore = carousel.ChildrenOfType<BeatmapCarouselPanel>().FirstOrDefault(p => p.Item!.Selected.Value)!.ScreenSpaceDrawQuad);
AddStep("remove first beatmap", () => beatmapSets.Remove(beatmapSets.Last()));
AddUntilStep("sorting finished", () => carousel.IsFiltering, () => Is.False);
AddAssert("select screen position unchanged", () => carousel.ChildrenOfType<BeatmapCarouselPanel>().Single(p => p.Item!.Selected.Value).ScreenSpaceDrawQuad,
() => Is.EqualTo(positionBefore));
}
[Test]
public void TestAddRemoveOneByOne()
{
AddRepeatStep("add beatmaps", () => beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20);
AddRepeatStep("remove beatmaps", () => beatmapSets.RemoveAt(RNG.Next(0, beatmapSets.Count)), 20);
AddBeatmaps(10, randomMetadata: true);
AddBeatmaps(10);
AddBeatmaps(1);
}
[Test]
[Explicit]
public void TestInsane()
public void TestSorting()
{
SortBy(new FilterCriteria { Sort = SortMode.Artist });
SortBy(new FilterCriteria { Group = GroupMode.Difficulty, Sort = SortMode.Difficulty });
SortBy(new FilterCriteria { Group = GroupMode.Artist, Sort = SortMode.Artist });
}
[Test]
[Explicit]
public void TestRemovals()
{
RemoveFirstBeatmap();
RemoveAllBeatmaps();
}
[Test]
[Explicit]
public void TestAddRemoveRepeatedOps()
{
AddRepeatStep("add beatmaps", () => BeatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20);
AddRepeatStep("remove beatmaps", () => BeatmapSets.RemoveAt(RNG.Next(0, BeatmapSets.Count)), 20);
}
[Test]
[Explicit]
public void TestMasking()
{
AddStep("disable masking", () => Scroll.Masking = false);
AddStep("enable masking", () => Scroll.Masking = true);
}
[Test]
[Explicit]
public void TestPerformanceWithManyBeatmaps()
{
const int count = 200000;
@ -250,24 +85,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("this takes a while", () => generated.Count, () => Is.GreaterThan(count / 3 * 2));
AddUntilStep("maybe they are done now", () => generated.Count, () => Is.EqualTo(count));
AddStep("add all beatmaps", () => beatmapSets.AddRange(generated));
}
private void updateStats()
{
if (carousel.IsNull())
return;
stats.Text = $"""
store
sets: {beatmapSets.Count}
beatmaps: {beatmapCount}
carousel:
sorting: {carousel.IsFiltering}
tracked: {carousel.ItemsTracked}
displayable: {carousel.DisplayableItems}
displayed: {carousel.VisibleItems}
""";
AddStep("add all beatmaps", () => BeatmapSets.AddRange(generated));
}
}
}

View File

@ -0,0 +1,177 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestSceneBeatmapCarouselV2ArtistGrouping : BeatmapCarouselV2TestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortBy(new FilterCriteria { Group = GroupMode.Artist, Sort = SortMode.Artist });
AddBeatmaps(10, 3, true);
WaitForDrawablePanels();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionMouse()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddUntilStep("no sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("some sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("no sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionKeyboard()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddUntilStep("no sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
SelectNextPanel();
Select();
AddUntilStep("some sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
CheckNoSelection();
Select();
AddUntilStep("no sets visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
CheckNoSelection();
}
[Test]
public void TestCarouselRemembersSelection()
{
SelectNextGroup();
object? selection = null;
AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
CheckHasSelection();
AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(10);
WaitForDrawablePanels();
CheckHasSelection();
AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
AddStep("add previous selection", () => BeatmapSets.Add(((BeatmapInfo)selection!).BeatmapSet!));
AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
}
[Test]
public void TestGroupSelectionOnHeader()
{
SelectNextGroup();
WaitForGroupSelection(0, 1);
SelectPrevPanel();
SelectPrevPanel();
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
SelectPrevGroup();
WaitForGroupSelection(0, 1);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
SelectPrevGroup();
WaitForGroupSelection(0, 1);
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
}
[Test]
public void TestKeyboardSelection()
{
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
CheckNoSelection();
// open first group
Select();
CheckNoSelection();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapSetPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
SelectNextPanel();
Select();
WaitForGroupSelection(3, 1);
SelectNextGroup();
WaitForGroupSelection(3, 5);
SelectNextGroup();
WaitForGroupSelection(4, 1);
SelectPrevGroup();
WaitForGroupSelection(3, 5);
SelectNextGroup();
WaitForGroupSelection(4, 1);
SelectNextGroup();
WaitForGroupSelection(4, 5);
SelectNextGroup();
WaitForGroupSelection(0, 1);
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextGroup();
WaitForGroupSelection(0, 1);
SelectNextPanel();
SelectNextGroup();
WaitForGroupSelection(1, 1);
}
}
}

View File

@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestSceneBeatmapCarouselV2DifficultyGrouping : BeatmapCarouselV2TestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortBy(new FilterCriteria { Group = GroupMode.Difficulty, Sort = SortMode.Difficulty });
AddBeatmaps(10, 3);
WaitForDrawablePanels();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionMouse()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
CheckNoSelection();
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionKeyboard()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
SelectNextPanel();
Select();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
CheckNoSelection();
Select();
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.Zero);
AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
CheckNoSelection();
}
[Test]
public void TestCarouselRemembersSelection()
{
SelectNextGroup();
object? selection = null;
AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
CheckHasSelection();
AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(10);
WaitForDrawablePanels();
CheckHasSelection();
AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
AddStep("add previous selection", () => BeatmapSets.Add(((BeatmapInfo)selection!).BeatmapSet!));
AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null);
ClickVisiblePanel<GroupPanel>(0);
AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
}
[Test]
public void TestGroupSelectionOnHeader()
{
SelectNextGroup();
WaitForGroupSelection(0, 0);
SelectPrevPanel();
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
}
[Test]
public void TestKeyboardSelection()
{
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
CheckNoSelection();
// open first group
Select();
CheckNoSelection();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<BeatmapPanel>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
SelectNextPanel();
Select();
WaitForGroupSelection(0, 0);
SelectNextGroup();
WaitForGroupSelection(0, 1);
SelectNextGroup();
WaitForGroupSelection(0, 2);
SelectPrevGroup();
WaitForGroupSelection(0, 1);
SelectPrevGroup();
WaitForGroupSelection(0, 0);
SelectPrevGroup();
WaitForGroupSelection(2, 9);
}
}
}

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@ -0,0 +1,221 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestSceneBeatmapCarouselV2NoGrouping : BeatmapCarouselV2TestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortBy(new FilterCriteria { Sort = SortMode.Title });
}
/// <summary>
/// Keyboard selection via up and down arrows doesn't actually change the selection until
/// the select key is pressed.
/// </summary>
[Test]
public void TestKeyboardSelectionKeyRepeat()
{
AddBeatmaps(10);
WaitForDrawablePanels();
CheckNoSelection();
Select();
CheckNoSelection();
AddStep("press down arrow", () => InputManager.PressKey(Key.Down));
checkSelectionIterating(false);
AddStep("press up arrow", () => InputManager.PressKey(Key.Up));
checkSelectionIterating(false);
AddStep("release down arrow", () => InputManager.ReleaseKey(Key.Down));
checkSelectionIterating(false);
AddStep("release up arrow", () => InputManager.ReleaseKey(Key.Up));
checkSelectionIterating(false);
Select();
CheckHasSelection();
}
/// <summary>
/// Keyboard selection via left and right arrows moves between groups, updating the selection
/// immediately.
/// </summary>
[Test]
public void TestGroupSelectionKeyRepeat()
{
AddBeatmaps(10);
WaitForDrawablePanels();
CheckNoSelection();
AddStep("press right arrow", () => InputManager.PressKey(Key.Right));
checkSelectionIterating(true);
AddStep("press left arrow", () => InputManager.PressKey(Key.Left));
checkSelectionIterating(true);
AddStep("release right arrow", () => InputManager.ReleaseKey(Key.Right));
checkSelectionIterating(true);
AddStep("release left arrow", () => InputManager.ReleaseKey(Key.Left));
checkSelectionIterating(false);
}
[Test]
public void TestCarouselRemembersSelection()
{
AddBeatmaps(10);
WaitForDrawablePanels();
SelectNextGroup();
object? selection = null;
AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
CheckHasSelection();
AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(10);
WaitForDrawablePanels();
CheckHasSelection();
AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
AddStep("add previous selection", () => BeatmapSets.Add(((BeatmapInfo)selection!).BeatmapSet!));
AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentSelection));
AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
}
[Test]
public void TestTraversalBeyondStart()
{
const int total_set_count = 200;
AddBeatmaps(total_set_count);
WaitForDrawablePanels();
SelectNextGroup();
WaitForSelection(0, 0);
SelectPrevGroup();
WaitForSelection(total_set_count - 1, 0);
}
[Test]
public void TestTraversalBeyondEnd()
{
const int total_set_count = 200;
AddBeatmaps(total_set_count);
WaitForDrawablePanels();
SelectPrevGroup();
WaitForSelection(total_set_count - 1, 0);
SelectNextGroup();
WaitForSelection(0, 0);
}
[Test]
public void TestGroupSelectionOnHeader()
{
AddBeatmaps(10, 3);
WaitForDrawablePanels();
SelectNextGroup();
SelectNextGroup();
WaitForSelection(1, 0);
SelectPrevPanel();
SelectPrevGroup();
WaitForSelection(1, 0);
SelectPrevPanel();
SelectNextGroup();
WaitForSelection(1, 0);
}
[Test]
public void TestKeyboardSelection()
{
AddBeatmaps(10, 3);
WaitForDrawablePanels();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
CheckNoSelection();
Select();
WaitForSelection(3, 0);
SelectNextPanel();
WaitForSelection(3, 0);
Select();
WaitForSelection(3, 1);
SelectNextPanel();
WaitForSelection(3, 1);
Select();
WaitForSelection(3, 2);
SelectNextPanel();
WaitForSelection(3, 2);
Select();
WaitForSelection(4, 0);
}
[Test]
public void TestEmptyTraversal()
{
SelectNextPanel();
CheckNoSelection();
SelectNextGroup();
CheckNoSelection();
SelectPrevPanel();
CheckNoSelection();
SelectPrevGroup();
CheckNoSelection();
}
private void checkSelectionIterating(bool isIterating)
{
object? selection = null;
for (int i = 0; i < 3; i++)
{
AddStep("store selection", () => selection = Carousel.CurrentSelection);
if (isIterating)
AddUntilStep("selection changed", () => Carousel.CurrentSelection != selection);
else
AddUntilStep("selection not changed", () => Carousel.CurrentSelection == selection);
}
}
}
}

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Testing;
using osu.Game.Screens.Select;
using osu.Game.Screens.SelectV2;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestSceneBeatmapCarouselV2Scrolling : BeatmapCarouselV2TestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortBy(new FilterCriteria());
AddBeatmaps(10);
WaitForDrawablePanels();
}
[Test]
public void TestScrollPositionMaintainedOnAddSecondSelected()
{
Quad positionBefore = default;
AddStep("select middle beatmap", () => Carousel.CurrentSelection = BeatmapSets.ElementAt(BeatmapSets.Count - 2).Beatmaps.First());
AddStep("scroll to selected item", () => Scroll.ScrollTo(Scroll.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value)));
WaitForScrolling();
AddStep("save selected screen position", () => positionBefore = Carousel.ChildrenOfType<BeatmapPanel>().FirstOrDefault(p => p.Selected.Value)!.ScreenSpaceDrawQuad);
RemoveFirstBeatmap();
WaitForSorting();
AddAssert("select screen position unchanged", () => Carousel.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value).ScreenSpaceDrawQuad,
() => Is.EqualTo(positionBefore));
}
[Test]
public void TestScrollPositionMaintainedOnAddLastSelected()
{
Quad positionBefore = default;
AddStep("scroll to last item", () => Scroll.ScrollToEnd(false));
AddStep("select last beatmap", () => Carousel.CurrentSelection = BeatmapSets.Last().Beatmaps.Last());
WaitForScrolling();
AddStep("save selected screen position", () => positionBefore = Carousel.ChildrenOfType<BeatmapPanel>().FirstOrDefault(p => p.Selected.Value)!.ScreenSpaceDrawQuad);
RemoveFirstBeatmap();
WaitForSorting();
AddAssert("select screen position unchanged", () => Carousel.ChildrenOfType<BeatmapPanel>().Single(p => p.Selected.Value).ScreenSpaceDrawQuad,
() => Is.EqualTo(positionBefore));
}
}
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
@ -27,87 +28,102 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 400,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
new FormTextBox
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 400,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Children = new Drawable[]
{
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
TabbableContentContainer = this,
},
new FormTextBox
{
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
Current = { Disabled = true },
TabbableContentContainer = this,
},
new FormNumberBox
{
Caption = "Number",
HintText = "Insert your favourite number",
PlaceholderText = "Mine is 42!",
TabbableContentContainer = this,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Disabled = true },
},
new FormSliderBar<float>
{
Caption = "Slider",
Current = new BindableFloat
new FormTextBox
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
TabbableContentContainer = this,
},
TabbableContentContainer = this,
},
new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
},
new FormFileSelector
{
Caption = "File selector",
PlaceholderText = "Select a file",
},
new FormBeatmapFileSelector(true)
{
Caption = "File selector with intermediate choice dialog",
PlaceholderText = "Select a file",
},
new FormColourPalette
{
Caption = "Combo colours",
Colours =
new FormTextBox
{
Colour4.Red,
Colour4.Green,
Colour4.Blue,
Colour4.Yellow,
}
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
Current = { Disabled = true },
TabbableContentContainer = this,
},
new FormNumberBox(allowDecimals: true)
{
Caption = "Number",
HintText = "Insert your favourite number",
PlaceholderText = "Mine is 42!",
TabbableContentContainer = this,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
},
new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Disabled = true },
},
new FormSliderBar<float>
{
Caption = "Slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
TabbableContentContainer = this,
},
new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
},
new FormFileSelector
{
Caption = "File selector",
PlaceholderText = "Select a file",
},
new FormBeatmapFileSelector(true)
{
Caption = "File selector with intermediate choice dialog",
PlaceholderText = "Select a file",
},
new FormColourPalette
{
Caption = "Combo colours",
Colours =
{
Colour4.Red,
Colour4.Green,
Colour4.Blue,
Colour4.Yellow,
}
},
new FormButton
{
Caption = "No text in button",
Action = () => { },
},
new FormButton
{
Caption = "Text in button which is pretty long and is very likely to wrap",
ButtonText = "Foo the bar",
Action = () => { },
},
},
},
},

View File

@ -83,6 +83,40 @@ namespace osu.Game.Tests.Visual.UserInterface
waitForCompletion();
}
[Test]
public void TestNormalDoesForwardToOverlay()
{
SimpleNotification notification = null!;
AddStep(@"simple #1", () => notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"This shouldn't annoy you too much",
Transient = false,
}));
AddAssert("notification in toast tray", () => notification.IsInToastTray, () => Is.True);
AddUntilStep("wait for dismissed", () => notification.IsInToastTray, () => Is.False);
checkDisplayedCount(1);
}
[Test]
public void TestTransientDoesNotForwardToOverlay()
{
SimpleNotification notification = null!;
AddStep(@"simple #1", () => notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"This shouldn't annoy you too much",
Transient = true,
}));
AddAssert("notification in toast tray", () => notification.IsInToastTray, () => Is.True);
AddUntilStep("wait for dismissed", () => notification.IsInToastTray, () => Is.False);
checkDisplayedCount(0);
}
[Test]
public void TestForwardWithFlingRight()
{
@ -634,12 +668,18 @@ namespace osu.Game.Tests.Visual.UserInterface
private partial class BackgroundNotification : SimpleNotification
{
public override bool IsImportant => false;
public BackgroundNotification()
{
IsImportant = false;
}
}
private partial class BackgroundProgressNotification : ProgressNotification
{
public override bool IsImportant => false;
public BackgroundProgressNotification()
{
IsImportant = false;
}
}
}
}

View File

@ -475,11 +475,8 @@ namespace osu.Game.Beatmaps
beatmapContent.BeatmapInfo = beatmapInfo;
// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
// which influences the beatmap checksums.
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
beatmapInfo.ResetOnlineInfo();
Realm.Write(r =>
{

View File

@ -292,7 +292,7 @@ namespace osu.Game.Beatmaps.Drawables
"1407228 II-L - VANGUARD-1.osz",
"1422686 II-L - VANGUARD-2.osz",
"1429217 Street - Phi.osz",
"1442235 2ToneDisco x Cosmicosmo - Shoelaces (feat. Puniden).osz",
"1442235 2ToneDisco x Cosmicosmo - Shoelaces (feat. Puniden).osz", // set is not marked as FA, but track is listed in https://osu.ppy.sh/beatmaps/artists/157
"1447478 Cres. - End Time.osz",
"1449942 m108 - Crescent Sakura.osz",
"1463778 MuryokuP - A tree without a branch.osz",
@ -336,8 +336,8 @@ namespace osu.Game.Beatmaps.Drawables
"1854710 Blaster & Extra Terra - Spacecraft (Cut Ver.).osz",
"1859322 Hino Isuka - Delightness Brightness.osz",
"1884102 Maduk - Go (feat. Lachi) (Cut Ver.).osz",
"1884578 Neko Hacker - People People feat. Nanahira.osz",
"1897902 uma vs. Morimori Atsushi - Re: End of a Dream.osz",
"1884578 Neko Hacker - People People feat. Nanahira.osz", // set is not marked as FA, but track is listed in https://osu.ppy.sh/beatmaps/artists/266
"1897902 uma vs. Morimori Atsushi - Re: End of a Dream.osz", // set is not marked as FA, but track is listed in https://osu.ppy.sh/beatmaps/artists/108
"1905582 KINEMA106 - Fly Away (Cut Ver.).osz",
"1934686 ARForest - Rainbow Magic!!.osz",
"1963076 METAROOM - S.N.U.F.F.Y.osz",
@ -345,7 +345,6 @@ namespace osu.Game.Beatmaps.Drawables
"1971951 James Landino - Shiba Paradise.osz",
"1972518 Toromaru - Sleight of Hand.osz",
"1982302 KINEMA106 - INVITE.osz",
"1983475 KNOWER - The Government Knows.osz",
"2010165 Junk - Yellow Smile (bms edit).osz",
"2022737 Andora - Euphoria (feat. WaMi).osz",
"2025023 tephe - Genjitsu Escape.osz",

View File

@ -447,60 +447,31 @@ namespace osu.Game.Beatmaps.Formats
private void addPathData(TextWriter writer, IHasPath pathData, Vector2 position)
{
PathType? lastType = null;
for (int i = 0; i < pathData.Path.ControlPoints.Count; i++)
{
PathControlPoint point = pathData.Path.ControlPoints[i];
// Note that lazer's encoding format supports specifying multiple curve types for a slider path, which is not supported by stable.
// Backwards compatibility with stable is handled by `LegacyBeatmapExporter` and `BezierConverter.ConvertToModernBezier()`.
if (point.Type != null)
{
// We've reached a new (explicit) segment!
// Explicit segments have a new format in which the type is injected into the middle of the control point string.
// To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point.
// One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments
bool needsExplicitSegment = point.Type != lastType || point.Type == PathType.PERFECT_CURVE || i == pathData.Path.ControlPoints.Count - 1;
// Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable.
// Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder.
if (i > 1)
switch (point.Type?.Type)
{
// We need to use the absolute control point position to determine equality, otherwise floating point issues may arise.
Vector2 p1 = position + pathData.Path.ControlPoints[i - 1].Position;
Vector2 p2 = position + pathData.Path.ControlPoints[i - 2].Position;
case SplineType.BSpline:
writer.Write(point.Type.Value.Degree > 0 ? $"B{point.Type.Value.Degree}|" : "B|");
break;
if ((int)p1.X == (int)p2.X && (int)p1.Y == (int)p2.Y)
needsExplicitSegment = true;
}
case SplineType.Catmull:
writer.Write("C|");
break;
if (needsExplicitSegment)
{
switch (point.Type?.Type)
{
case SplineType.BSpline:
writer.Write(point.Type.Value.Degree > 0 ? $"B{point.Type.Value.Degree}|" : "B|");
break;
case SplineType.PerfectCurve:
writer.Write("P|");
break;
case SplineType.Catmull:
writer.Write("C|");
break;
case SplineType.PerfectCurve:
writer.Write("P|");
break;
case SplineType.Linear:
writer.Write("L|");
break;
}
lastType = point.Type;
}
else
{
// New segment with the same type - duplicate the control point
writer.Write(FormattableString.Invariant($"{position.X + point.Position.X}:{position.Y + point.Position.Y}|"));
case SplineType.Linear:
writer.Write("L|");
break;
}
}

View File

@ -113,6 +113,31 @@ namespace osu.Game.Beatmaps
return queryCacheVersion2(db, beatmapInfo, out onlineMetadata);
}
}
onlineMetadata = null;
return false;
}
catch (SqliteException sqliteException)
{
onlineMetadata = null;
// There have been cases where the user's local database is corrupt.
// Let's attempt to identify these cases and re-initialise the local cache.
switch (sqliteException.SqliteErrorCode)
{
case 26: // SQLITE_NOTADB
case 11: // SQLITE_CORRUPT
// only attempt purge & re-download if there is no other refetch in progress
if (cacheDownloadRequest != null)
return false;
tryPurgeCache();
prepareLocalCache();
return false;
}
logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo} failed with unhandled sqlite error {sqliteException}.");
return false;
}
catch (Exception ex)
{
@ -120,9 +145,22 @@ namespace osu.Game.Beatmaps
onlineMetadata = null;
return false;
}
}
onlineMetadata = null;
return false;
private void tryPurgeCache()
{
log(@"Local metadata cache is corrupted; attempting purge.");
try
{
File.Delete(storage.GetFullPath(cache_database_name));
}
catch (Exception ex)
{
log($@"Failed to purge local metadata cache: {ex}");
}
log(@"Local metadata cache purged due to corruption.");
}
private SqliteConnection getConnection() =>

View File

@ -203,6 +203,8 @@ namespace osu.Game.Beatmaps
{
try
{
// TODO: This is a touch expensive and can become an issue if being accessed every Update call.
// Optimally we would not involve the async flow if things are already loaded.
return loadBeatmapAsync().GetResultSafely();
}
catch (AggregateException ae)

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@ -220,6 +220,9 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
SetDefault(OsuSetting.AlwaysRequireHoldingForPause, false);
SetDefault(OsuSetting.EditorShowStoryboard, true);
SetDefault(OsuSetting.EditorSubmissionNotifyOnDiscussionReplies, true);
SetDefault(OsuSetting.EditorSubmissionLoadInBrowserAfterSubmission, true);
}
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
@ -461,5 +464,7 @@ namespace osu.Game.Configuration
BeatmapListingFeaturedArtistFilter,
ShowMobileDisclaimer,
EditorShowStoryboard,
EditorSubmissionNotifyOnDiscussionReplies,
EditorSubmissionLoadInBrowserAfterSubmission,
}
}

View File

@ -95,6 +95,9 @@ namespace osu.Game.Configuration
/// </summary>
DailyChallengeIntroPlayed,
/// <summary>
/// The activity for the current user to broadcast to other players.
/// </summary>
UserOnlineActivity,
}
}

View File

@ -120,18 +120,30 @@ namespace osu.Game.Database
if (BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1
&& hasPath.Path.ControlPoints[0].Type!.Value.Degree == null) continue;
var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints);
// Truncate control points to integer positions
foreach (var pathControlPoint in newControlPoints)
{
pathControlPoint.Position = new Vector2(
(float)Math.Floor(pathControlPoint.Position.X),
(float)Math.Floor(pathControlPoint.Position.Y));
}
var convertedToBezier = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints);
hasPath.Path.ControlPoints.Clear();
hasPath.Path.ControlPoints.AddRange(newControlPoints);
for (int i = 0; i < convertedToBezier.Count; i++)
{
var convertedPoint = convertedToBezier[i];
// Truncate control points to integer positions
var position = new Vector2(
(float)Math.Floor(convertedPoint.Position.X),
(float)Math.Floor(convertedPoint.Position.Y));
// stable only supports a single curve type specification per slider.
// we exploit the fact that the converted-to-Bézier path only has Bézier segments,
// and thus we specify the Bézier curve type once ever at the start of the slider.
hasPath.Path.ControlPoints.Add(new PathControlPoint(position, i == 0 ? PathType.BEZIER : null));
// however, the Bézier path as output by the converter has multiple segments.
// `LegacyBeatmapEncoder` will attempt to encode this by emitting per-control-point curve type specs which don't do anything for stable.
// instead, stable expects control points that start a segment to be present in the path twice in succession.
if (convertedPoint.Type == PathType.BEZIER && i > 0)
hasPath.Path.ControlPoints.Add(new PathControlPoint(position));
}
}
// Encode to legacy format

View File

@ -131,8 +131,6 @@ namespace osu.Game.Database
private partial class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
@ -141,7 +139,10 @@ namespace osu.Game.Database
private partial class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
public SilencedProgressCompletionNotification()
{
IsImportant = false;
}
}
}
}

View File

@ -11,7 +11,6 @@ using System.Linq.Expressions;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Extensions;
@ -97,8 +96,9 @@ namespace osu.Game.Database
/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
/// 45 2024-12-23 Change beat snap divisor adjust defaults to be Ctrl+Scroll instead of Ctrl+Shift+Scroll, if not already changed by user.
/// 46 2024-12-26 Change beat snap divisor bindings to match stable directionality ¯\_(ツ)_/¯.
/// 47 2025-01-21 Remove right mouse button binding for absolute scroll. Never use mouse buttons (or scroll) for global actions.
/// </summary>
private const int schema_version = 46;
private const int schema_version = 47;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -413,18 +413,7 @@ namespace osu.Game.Database
/// Compact this realm.
/// </summary>
/// <returns></returns>
public bool Compact()
{
try
{
return Realm.Compact(getConfiguration());
}
// Catch can be removed along with entity framework. Is specifically to allow a failure message to arrive to the user (see similar catches in EFToRealmMigrator).
catch (AggregateException ae) when (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && ae.Flatten().InnerException is TypeInitializationException)
{
return true;
}
}
public bool Compact() => Realm.Compact(getConfiguration());
/// <summary>
/// Run work on realm with a return value.
@ -720,11 +709,6 @@ namespace osu.Game.Database
return Realm.GetInstance(getConfiguration());
}
// Catch can be removed along with entity framework. Is specifically to allow a failure message to arrive to the user (see similar catches in EFToRealmMigrator).
catch (AggregateException ae) when (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && ae.Flatten().InnerException is TypeInitializationException)
{
return Realm.GetInstance();
}
finally
{
if (tookSemaphoreLock)
@ -1239,6 +1223,17 @@ namespace osu.Game.Database
break;
}
case 47:
{
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
var existingBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.AbsoluteScrollSongList);
if (existingBinding != null && existingBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.MouseRight }))
migration.NewRealm.Remove(existingBinding);
break;
}
}
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");

View File

@ -12,17 +12,11 @@ namespace osu.Game.Graphics.UserInterface
{
public partial class OsuContextMenu : OsuMenu
{
private const int fade_duration = 250;
[Resolved]
private OsuMenuSamples menuSamples { get; set; } = null!;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
private readonly bool playClickSample;
public OsuContextMenu(bool playClickSample = false)
: base(Direction.Vertical)
public OsuContextMenu(bool playSamples)
: base(Direction.Vertical, topLevelMenu: false, playSamples)
{
MaskingContainer.CornerRadius = 5;
MaskingContainer.EdgeEffect = new EdgeEffectParameters
@ -35,8 +29,6 @@ namespace osu.Game.Graphics.UserInterface
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
MaxHeight = 250;
this.playClickSample = playClickSample;
}
[BackgroundDependencyLoader]
@ -47,26 +39,12 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateOpen()
{
wasOpened = true;
this.FadeIn(fade_duration, Easing.OutQuint);
if (PlaySamples && !WasOpened)
menuSamples.PlayClickSample();
if (!playClickSample)
return;
menuSamples.PlayClickSample();
menuSamples.PlayOpenSample();
base.AnimateOpen();
}
protected override void AnimateClose()
{
this.FadeOut(fade_duration, Easing.OutQuint);
if (wasOpened)
menuSamples.PlayCloseSample();
wasOpened = false;
}
protected override Menu CreateSubMenu() => new OsuContextMenu();
protected override Menu CreateSubMenu() => new OsuContextMenu(false); // sub menu samples are handled by OsuMenu.OnSubmenuOpen.
}
}

View File

@ -18,21 +18,32 @@ namespace osu.Game.Graphics.UserInterface
{
public partial class OsuMenu : Menu
{
protected const double DELAY_BEFORE_FADE_OUT = 50;
protected const double FADE_DURATION = 280;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
protected bool WasOpened { get; private set; }
public bool PlaySamples { get; }
[Resolved]
private OsuMenuSamples menuSamples { get; set; } = null!;
public OsuMenu(Direction direction, bool topLevelMenu = false)
: this(direction, topLevelMenu, playSamples: !topLevelMenu)
{
}
protected OsuMenu(Direction direction, bool topLevelMenu, bool playSamples)
: base(direction, topLevelMenu)
{
PlaySamples = playSamples;
BackgroundColour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5);
OnSubmenuOpen += _ => { menuSamples?.PlaySubOpenSample(); };
OnSubmenuOpen += _ => menuSamples?.PlaySubOpenSample();
}
protected override void Update()
@ -56,20 +67,22 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateOpen()
{
if (!TopLevelMenu && !wasOpened)
if (PlaySamples && !WasOpened)
menuSamples?.PlayOpenSample();
this.FadeIn(300, Easing.OutQuint);
wasOpened = true;
WasOpened = true;
this.FadeIn(FADE_DURATION, Easing.OutQuint);
}
protected override void AnimateClose()
{
if (!TopLevelMenu && wasOpened)
if (PlaySamples && WasOpened)
menuSamples?.PlayCloseSample();
this.FadeOut(300, Easing.OutQuint);
wasOpened = false;
this.Delay(DELAY_BEFORE_FADE_OUT)
.FadeOut(FADE_DURATION, Easing.OutQuint);
WasOpened = false;
}
protected override void UpdateSize(Vector2 newSize)
@ -77,12 +90,21 @@ namespace osu.Game.Graphics.UserInterface
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
if (newSize.Y > 0)
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
else
// Delay until the fade out finishes from AnimateClose.
this.Delay(DELAY_BEFORE_FADE_OUT + FADE_DURATION).ResizeHeightTo(0);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
if (newSize.X > 0)
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
else
// Delay until the fade out finishes from AnimateClose.
this.Delay(DELAY_BEFORE_FADE_OUT + FADE_DURATION).ResizeWidthTo(0);
}
}

View File

@ -0,0 +1,189 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormButton : CompositeDrawable
{
/// <summary>
/// Caption describing this button, displayed on the left of it.
/// </summary>
public LocalisableString Caption { get; init; }
public LocalisableString ButtonText { get; init; }
public Action? Action { get; init; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
Height = 50;
Masking = true;
CornerRadius = 5;
CornerExponent = 2.5f;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Left = 9,
Right = 5,
Vertical = 5,
},
Children = new Drawable[]
{
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.45f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = Caption,
},
new Button
{
Action = Action,
Text = ButtonText,
RelativeSizeAxes = ButtonText == default ? Axes.None : Axes.X,
Width = ButtonText == default ? 90 : 0.45f,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
},
};
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
private void updateState()
{
BorderThickness = IsHovered ? 2 : 0;
if (IsHovered)
BorderColour = colourProvider.Light4;
}
public partial class Button : OsuButton
{
private TrianglesV2? triangles { get; set; }
protected override float HoverLayerFinalAlpha => 0;
private Color4? triangleGradientSecondColour;
public override Color4 BackgroundColour
{
get => base.BackgroundColour;
set
{
base.BackgroundColour = value;
triangleGradientSecondColour = BackgroundColour.Lighten(0.2f);
updateColours();
}
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
DefaultBackgroundColour = overlayColourProvider.Colour3;
triangleGradientSecondColour ??= overlayColourProvider.Colour1;
if (Text == default)
{
Add(new SpriteIcon
{
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(16),
Shadow = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Content.CornerRadius = 4;
Add(triangles = new TrianglesV2
{
Thickness = 0.02f,
SpawnRatio = 0.6f,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
});
updateColours();
}
private void updateColours()
{
if (triangles == null)
return;
Debug.Assert(triangleGradientSecondColour != null);
triangles.Colour = ColourInfo.GradientVertical(triangleGradientSecondColour.Value, BackgroundColour);
}
protected override bool OnHover(HoverEvent e)
{
Debug.Assert(triangleGradientSecondColour != null);
Background.FadeColour(triangleGradientSecondColour.Value, 300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Background.FadeColour(BackgroundColour, 300, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}
}

View File

@ -1,32 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormNumberBox : FormTextBox
{
public bool AllowDecimals { get; init; }
private readonly bool allowDecimals;
internal override InnerTextBox CreateTextBox() => new InnerNumberBox
public FormNumberBox(bool allowDecimals = false)
{
this.allowDecimals = allowDecimals;
}
internal override InnerTextBox CreateTextBox() => new InnerNumberBox(allowDecimals)
{
AllowDecimals = AllowDecimals,
SelectAllOnFocus = true,
};
internal partial class InnerNumberBox : InnerTextBox
{
public bool AllowDecimals { get; init; }
public InnerNumberBox()
public InnerNumberBox(bool allowDecimals)
{
InputProperties = new TextInputProperties(TextInputType.Number, false);
InputProperties = new TextInputProperties(allowDecimals ? TextInputType.Decimal : TextInputType.Number, false);
}
protected override bool CanAddCharacter(char character)
=> char.IsAsciiDigit(character) || (AllowDecimals && CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(character));
}
}
}

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