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Fix inspections
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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}
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double actualRatio = current.DeltaTime / previous.DeltaTime;
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double closestRatio = common_ratios.OrderBy(r => Math.Abs(r - actualRatio)).First();
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double closestRatio = common_ratios.MinBy(r => Math.Abs(r - actualRatio));
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Ratio = closestRatio;
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}
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@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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/// <item>speeding up is <i>generally</i> harder than slowing down (with exceptions of rhythm changes requiring a hand switch).</item>
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/// </list>
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/// </remarks>
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private static readonly double[] common_ratios = new[]
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{
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private static readonly double[] common_ratios =
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[
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1.0 / 1,
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2.0 / 1,
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1.0 / 2,
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@ -74,6 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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2.0 / 3,
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5.0 / 4,
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4.0 / 5
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};
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];
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}
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}
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