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Allow kiai/star-fountain SFX to be skinnable
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commit
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@ -3,11 +3,12 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics.Containers;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Menu
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{
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@ -16,11 +17,14 @@ namespace osu.Game.Screens.Menu
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private StarFountain leftFountain = null!;
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private StarFountain rightFountain = null!;
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private Sample? sample;
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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private ISample? sample;
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private SampleChannel? sampleChannel;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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@ -40,7 +44,7 @@ namespace osu.Game.Screens.Menu
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},
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};
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sample = audio.Samples.Get(@"Gameplay/fountain-shoot");
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sample = skin.GetSample(new SampleInfo(@"Gameplay/fountain-shoot"));
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}
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private bool isTriggered;
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@ -3,14 +3,15 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Menu;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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@ -21,11 +22,14 @@ namespace osu.Game.Screens.Play
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private Bindable<bool> kiaiStarFountains = null!;
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private Sample? sample;
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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private ISample? sample;
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private SampleChannel? sampleChannel;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, AudioManager audio)
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private void load(OsuConfigManager config)
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{
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kiaiStarFountains = config.GetBindable<bool>(OsuSetting.StarFountains);
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@ -47,7 +51,7 @@ namespace osu.Game.Screens.Play
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},
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};
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sample = audio.Samples.Get(@"Gameplay/fountain-shoot");
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sample = skin.GetSample(new SampleInfo(@"Gameplay/fountain-shoot"));
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}
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private bool isTriggered;
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