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Allow kiai/star-fountain SFX to be skinnable

This commit is contained in:
Jamie Taylor 2025-03-07 15:45:27 +09:00
parent 479c73c1ac
commit 18aa168a00
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GPG Key ID: 2ACFA8B6370B8C8C
2 changed files with 16 additions and 8 deletions

View File

@ -3,11 +3,12 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Screens.Menu
{
@ -16,11 +17,14 @@ namespace osu.Game.Screens.Menu
private StarFountain leftFountain = null!;
private StarFountain rightFountain = null!;
private Sample? sample;
[Resolved]
private ISkinSource skin { get; set; } = null!;
private ISample? sample;
private SampleChannel? sampleChannel;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
RelativeSizeAxes = Axes.Both;
@ -40,7 +44,7 @@ namespace osu.Game.Screens.Menu
},
};
sample = audio.Samples.Get(@"Gameplay/fountain-shoot");
sample = skin.GetSample(new SampleInfo(@"Gameplay/fountain-shoot"));
}
private bool isTriggered;

View File

@ -3,14 +3,15 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Menu;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
@ -21,11 +22,14 @@ namespace osu.Game.Screens.Play
private Bindable<bool> kiaiStarFountains = null!;
private Sample? sample;
[Resolved]
private ISkinSource skin { get; set; } = null!;
private ISample? sample;
private SampleChannel? sampleChannel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, AudioManager audio)
private void load(OsuConfigManager config)
{
kiaiStarFountains = config.GetBindable<bool>(OsuSetting.StarFountains);
@ -47,7 +51,7 @@ namespace osu.Game.Screens.Play
},
};
sample = audio.Samples.Get(@"Gameplay/fountain-shoot");
sample = skin.GetSample(new SampleInfo(@"Gameplay/fountain-shoot"));
}
private bool isTriggered;