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mirror of https://github.com/ppy/osu.git synced 2026-06-06 13:54:26 +08:00

Merge pull request #32418 from bdach/text-flow-why-do-you-torment-me-so

Fix miscellaneous text flow container breakage
This commit is contained in:
Dan Balasescu
2025-03-18 14:19:16 +09:00
committed by GitHub
Unverified
4 changed files with 8 additions and 9 deletions
@@ -27,7 +27,7 @@ namespace osu.Game.Graphics.Containers
private partial class ArbitraryDrawableWrapper : Container, IHasLineBaseHeight
{
public float LineBaseHeight => DrawHeight;
public float LineBaseHeight => (Child as IHasLineBaseHeight)?.LineBaseHeight ?? DrawHeight;
public ArbitraryDrawableWrapper()
{
@@ -1,13 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@@ -19,7 +22,7 @@ using osuTK;
namespace osu.Game.Overlays.Comments
{
public partial class CommentReportButton : CompositeDrawable, IHasPopover
public partial class CommentReportButton : CompositeDrawable, IHasPopover, IHasLineBaseHeight
{
private readonly Comment comment;
@@ -88,5 +91,7 @@ namespace osu.Game.Overlays.Comments
api.Queue(request);
}
public float LineBaseHeight => link.ChildrenOfType<IHasLineBaseHeight>().FirstOrDefault()?.LineBaseHeight ?? DrawHeight;
}
}
@@ -107,12 +107,7 @@ namespace osu.Game.Overlays.MedalSplash
},
};
description.AddText(medal.Description, s =>
{
s.Anchor = Anchor.TopCentre;
s.Origin = Anchor.TopCentre;
s.Font = s.Font.With(size: 16);
});
description.AddText(medal.Description, s => s.Font = s.Font.With(size: 16));
medalContainer.OnLoadComplete += _ =>
{
@@ -100,7 +100,6 @@ namespace osu.Game.Screens.Menu
t.Padding = new MarginPadding { Left = 5, Top = 1 };
t.Font = t.Font.With(size: font_size);
t.Origin = Anchor.Centre;
t.Colour = colours.Pink;
Schedule(() =>