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synced 2025-03-10 18:17:19 +08:00
Split out methods so retrieving the room is not a callback function
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parent
b19c2c7f9f
commit
918315aa65
@ -19,7 +19,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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JoinDefaultRoom();
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AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
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WaitForJoined();
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}
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[Test]
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@ -24,7 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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JoinDefaultRoom();
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AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
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WaitForJoined();
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AddStep("reset", () =>
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{
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@ -66,7 +66,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("clear playing users", () => playingUsers.Clear());
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JoinDefaultRoom(r => room = r);
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AddStep("create room", () => room = CreateDefaultRoom());
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AddStep("join room", () => JoinRoom(room));
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WaitForJoined();
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}
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[TestCase(1)]
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@ -62,7 +62,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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JoinDefaultRoom(r => room = r);
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AddStep("create room", () => room = CreateDefaultRoom());
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AddStep("join room", () => JoinRoom(room));
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WaitForJoined();
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}
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private void setUp()
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@ -32,7 +32,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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JoinDefaultRoom();
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AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
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WaitForJoined();
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createNewParticipantsList();
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}
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@ -25,7 +25,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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JoinDefaultRoom();
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AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
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WaitForJoined();
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}
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[Test]
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@ -47,7 +47,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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JoinDefaultRoom(r => room = r);
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AddStep("create room", () => room = CreateDefaultRoom());
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AddStep("join room", () => JoinRoom(room));
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WaitForJoined();
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AddStep("create list", () =>
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{
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@ -43,7 +43,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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JoinDefaultRoom(r => room = r);
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AddStep("create room", () => room = CreateDefaultRoom());
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AddStep("join room", () => JoinRoom(room));
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WaitForJoined();
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AddStep("create playlist", () =>
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{
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@ -47,7 +47,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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JoinDefaultRoom(r => room = r);
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AddStep("create room", () => room = CreateDefaultRoom());
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AddStep("join room", () => JoinRoom(room));
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WaitForJoined();
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AddStep("create button", () =>
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{
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
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@ -24,34 +24,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public bool RoomJoined => MultiplayerClient.RoomJoined;
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protected Room CreateDefaultRoom()
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{
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return new Room
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{
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Name = "test name",
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Type = MatchType.HeadToHead,
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Playlist =
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[
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new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
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{
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RulesetID = Ruleset.Value.OnlineID
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}
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]
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};
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}
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/// <summary>
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/// Creates and joins a basic multiplayer room.
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/// </summary>
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/// <param name="setupFunc">A callback that may be used to further set up the room.</param>
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protected void JoinDefaultRoom(Action<Room>? setupFunc = null)
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{
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AddStep("join room", () =>
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{
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Room room = new Room
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{
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Name = "test name",
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Type = MatchType.HeadToHead,
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Playlist =
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[
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new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
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{
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RulesetID = Ruleset.Value.OnlineID
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}
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]
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};
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protected void JoinRoom(Room room) => MultiplayerClient.CreateRoom(room).FireAndForget();
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setupFunc?.Invoke(room);
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MultiplayerClient.CreateRoom(room).ConfigureAwait(false);
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});
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AddUntilStep("wait for room join", () => RoomJoined);
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}
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protected void WaitForJoined() => AddUntilStep("wait for room join", () => RoomJoined);
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
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}
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