mirror of
https://github.com/ppy/osu.git
synced 2025-03-14 05:47:20 +08:00
Refactor ColourEvaluator
This commit is contained in:
parent
fa20bc6631
commit
dbe36887f6
@ -10,32 +10,8 @@ using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
{
|
||||
public class ColourEvaluator
|
||||
public static class ColourEvaluator
|
||||
{
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(MonoStreak monoStreak)
|
||||
{
|
||||
return DifficultyCalculationUtils.Logistic(exponent: Math.E * monoStreak.Index - 2 * Math.E) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern)
|
||||
{
|
||||
return DifficultyCalculationUtils.Logistic(exponent: Math.E * alternatingMonoPattern.Index - 2 * Math.E) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern)
|
||||
{
|
||||
return 2 * (1 - DifficultyCalculationUtils.Logistic(exponent: Math.E * repeatingHitPattern.RepetitionInterval - 2 * Math.E));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a consistency penalty based on the number of consecutive consistent intervals,
|
||||
/// considering the delta time between each colour sequence.
|
||||
@ -89,18 +65,27 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
double difficulty = 0.0d;
|
||||
|
||||
if (colour.MonoStreak?.FirstHitObject == hitObject) // Difficulty for MonoStreak
|
||||
difficulty += EvaluateDifficultyOf(colour.MonoStreak);
|
||||
difficulty += evaluateMonoStreakDifficulty(colour.MonoStreak);
|
||||
|
||||
if (colour.AlternatingMonoPattern?.FirstHitObject == hitObject) // Difficulty for AlternatingMonoPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern);
|
||||
difficulty += evaluateAlternatingMonoPatternDifficulty(colour.AlternatingMonoPattern);
|
||||
|
||||
if (colour.RepeatingHitPattern?.FirstHitObject == hitObject) // Difficulty for RepeatingHitPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.RepeatingHitPattern);
|
||||
difficulty += evaluateReadingHitPatternDifficulty(colour.RepeatingHitPattern);
|
||||
|
||||
double consistencyPenalty = consistentRatioPenalty(taikoObject);
|
||||
difficulty *= consistencyPenalty;
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
private static double evaluateMonoStreakDifficulty(MonoStreak monoStreak) =>
|
||||
DifficultyCalculationUtils.Logistic(exponent: Math.E * monoStreak.Index - 2 * Math.E) * evaluateAlternatingMonoPatternDifficulty(monoStreak.Parent) * 0.5;
|
||||
|
||||
private static double evaluateAlternatingMonoPatternDifficulty(AlternatingMonoPattern alternatingMonoPattern) =>
|
||||
DifficultyCalculationUtils.Logistic(exponent: Math.E * alternatingMonoPattern.Index - 2 * Math.E) * evaluateReadingHitPatternDifficulty(alternatingMonoPattern.Parent);
|
||||
|
||||
private static double evaluateReadingHitPatternDifficulty(RepeatingHitPatterns repeatingHitPattern) =>
|
||||
2 * (1 - DifficultyCalculationUtils.Logistic(exponent: Math.E * repeatingHitPattern.RepetitionInterval - 2 * Math.E));
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user