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Mark MathHelper.Clamp()
as banned API
See previous commit for partial rationale. There's an argument to be made about the `NaN`-spreading semantics being desirable because at least something will loudly fail in that case, but I'm not so sure about that these days. It feels like either way if `NaN`s are produced, then things are outside of any control, and chances are the game can probably continue without crashing. And, this move reduces our dependence on osuTK, which has already been living on borrowed time for years now and is only awaiting someone brave to go excise it.
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@ -18,3 +18,6 @@ M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize(
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M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
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M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
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M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.
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M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
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M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
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M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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@ -9,7 +10,6 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Pippidon.Beatmaps
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
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};
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}
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private int getLane(HitObject hitObject) => (int)MathHelper.Clamp(
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private int getLane(HitObject hitObject) => (int)Math.Clamp(
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(getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1);
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private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
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fadeContent.Alpha = MathHelper.Clamp(
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fadeContent.Alpha = Math.Clamp(
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Interpolation.ValueAt(
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Time.Current, 1f, 0f,
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ObjectState.DisplayStartTime + duration * lens_flare_start,
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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if (hasReachedObject && showHitMarkers.Value)
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{
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float alpha = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION, Easing.In);
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float ringScale = MathHelper.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
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float ringScale = Math.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
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ring.Scale = new Vector2(1 + 0.1f * ringScale);
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content.Alpha = 0.9f * (1 - alpha);
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@ -270,14 +270,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (adjustVelocity)
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{
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proposedVelocity = proposedDistance / oldDuration;
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proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
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proposedDistance = Math.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
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}
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else
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{
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double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
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// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
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proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
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proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
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proposedDistance = Math.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
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}
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if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
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@ -174,7 +174,7 @@ namespace osu.Game.Overlays
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}
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height = toastFlow.DrawHeight + 120;
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alpha = MathHelper.Clamp(toastFlow.DrawHeight / 41, 0, 1) * maxNotificationAlpha;
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alpha = Math.Clamp(toastFlow.DrawHeight / 41, 0, 1) * maxNotificationAlpha;
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}
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toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
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@ -278,17 +278,17 @@ namespace osu.Game.Screens.Play
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processDrawables(rulesetComponents);
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if (lowestTopScreenSpaceRight.HasValue)
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TopRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - TopRightElements.DrawHeight);
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TopRightElements.Y = Math.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - TopRightElements.DrawHeight);
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else
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TopRightElements.Y = 0;
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if (lowestTopScreenSpaceLeft.HasValue)
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LeaderboardFlow.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight);
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LeaderboardFlow.Y = Math.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight);
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else
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LeaderboardFlow.Y = 0;
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if (highestBottomScreenSpace.HasValue)
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bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
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bottomRightElements.Y = BottomScoringElementsHeight = -Math.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
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else
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bottomRightElements.Y = 0;
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@ -201,8 +201,8 @@ namespace osu.Game.Screens.Utility
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{
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double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
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approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
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Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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approach.Scale = new Vector2(1 + 4 * (float)Math.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
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Alpha = (float)Math.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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if (Clock.CurrentTime > HitTime + duration)
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Expire();
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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@ -55,22 +56,22 @@ namespace osu.Game.Screens.Utility.SampleComponents
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{
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case Key.F:
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case Key.Up:
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box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
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box.Y = Math.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
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break;
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case Key.J:
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case Key.Down:
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box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
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box.Y = Math.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
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break;
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case Key.Z:
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case Key.Left:
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box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
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box.X = Math.Clamp(box.X - movementAmount, 0.1f, 0.9f);
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break;
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case Key.X:
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case Key.Right:
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box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
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box.X = Math.Clamp(box.X + movementAmount, 0.1f, 0.9f);
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break;
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}
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}
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@ -165,7 +165,7 @@ namespace osu.Game.Screens.Utility
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{
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double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
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Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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Alpha = (float)Math.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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Y = judgement_position - (float)((HitTime - Clock.CurrentTime) / preempt);
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if (Clock.CurrentTime > HitTime + duration)
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