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mirror of https://github.com/ppy/osu.git synced 2025-03-10 03:57:20 +08:00

Mark MathHelper.Clamp() as banned API

See previous commit for partial rationale.

There's an argument to be made about the `NaN`-spreading semantics being
desirable because at least something will loudly fail in that case, but
I'm not so sure about that these days. It feels like either way if
`NaN`s are produced, then things are outside of any control, and chances
are the game can probably continue without crashing. And, this move
reduces our dependence on osuTK, which has already been living on
borrowed time for years now and is only awaiting someone brave to go
excise it.
This commit is contained in:
Bartłomiej Dach 2025-02-28 13:41:56 +01:00
parent ffef6ae185
commit 35b0ff80bb
No known key found for this signature in database
10 changed files with 23 additions and 17 deletions

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@ -18,3 +18,6 @@ M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize(
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToKebabCase() instead.
M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@ -9,7 +10,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.UI;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Beatmaps
{
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
};
}
private int getLane(HitObject hitObject) => (int)MathHelper.Clamp(
private int getLane(HitObject hitObject) => (int)Math.Clamp(
(getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1);
private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X;

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
fadeContent.Alpha = MathHelper.Clamp(
fadeContent.Alpha = Math.Clamp(
Interpolation.ValueAt(
Time.Current, 1f, 0f,
ObjectState.DisplayStartTime + duration * lens_flare_start,

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@ -3,6 +3,7 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
if (hasReachedObject && showHitMarkers.Value)
{
float alpha = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION, Easing.In);
float ringScale = MathHelper.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
float ringScale = Math.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
ring.Scale = new Vector2(1 + 0.1f * ringScale);
content.Alpha = 0.9f * (1 - alpha);

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@ -270,14 +270,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (adjustVelocity)
{
proposedVelocity = proposedDistance / oldDuration;
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
proposedDistance = Math.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
}
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
proposedDistance = Math.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
}
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))

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@ -174,7 +174,7 @@ namespace osu.Game.Overlays
}
height = toastFlow.DrawHeight + 120;
alpha = MathHelper.Clamp(toastFlow.DrawHeight / 41, 0, 1) * maxNotificationAlpha;
alpha = Math.Clamp(toastFlow.DrawHeight / 41, 0, 1) * maxNotificationAlpha;
}
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);

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@ -278,17 +278,17 @@ namespace osu.Game.Screens.Play
processDrawables(rulesetComponents);
if (lowestTopScreenSpaceRight.HasValue)
TopRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - TopRightElements.DrawHeight);
TopRightElements.Y = Math.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - TopRightElements.DrawHeight);
else
TopRightElements.Y = 0;
if (lowestTopScreenSpaceLeft.HasValue)
LeaderboardFlow.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight);
LeaderboardFlow.Y = Math.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight);
else
LeaderboardFlow.Y = 0;
if (highestBottomScreenSpace.HasValue)
bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
bottomRightElements.Y = BottomScoringElementsHeight = -Math.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
else
bottomRightElements.Y = 0;

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@ -201,8 +201,8 @@ namespace osu.Game.Screens.Utility
{
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
approach.Scale = new Vector2(1 + 4 * (float)Math.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
Alpha = (float)Math.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
if (Clock.CurrentTime > HitTime + duration)
Expire();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
@ -55,22 +56,22 @@ namespace osu.Game.Screens.Utility.SampleComponents
{
case Key.F:
case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
box.Y = Math.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
case Key.J:
case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
box.Y = Math.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
box.X = Math.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
box.X = Math.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}

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@ -165,7 +165,7 @@ namespace osu.Game.Screens.Utility
{
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
Alpha = (float)Math.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
Y = judgement_position - (float)((HitTime - Clock.CurrentTime) / preempt);
if (Clock.CurrentTime > HitTime + duration)