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Remove redundant angle check (#31566)
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void Test(double expectedStarRating, int expectedMaxCombo, string name)
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=> base.Test(expectedStarRating, expectedMaxCombo, name);
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[TestCase(9.6779397290273756d, 239, "diffcalc-test")]
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[TestCase(9.6779746353001634d, 239, "diffcalc-test")]
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[TestCase(1.7691451263718989d, 54, "zero-length-sliders")]
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[TestCase(0.55785578988249407d, 4, "very-fast-slider")]
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public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
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{
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if (osuCurrObj.Angle != null && osuLastObj.Angle != null && osuLastLastObj.Angle != null)
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if (osuCurrObj.Angle != null && osuLastObj.Angle != null)
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{
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double currAngle = osuCurrObj.Angle.Value;
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double lastAngle = osuLastObj.Angle.Value;
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