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Merge pull request #32344 from frenzibyte/mania-judgement-position-fix
Improve handling for top-anchored judgement positions in osu!mania
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@@ -53,7 +53,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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}
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}
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private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
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private void onDirectionChanged()
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
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}
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protected override SpriteText CreateJudgementText() =>
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new OsuSpriteText
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@@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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this.result = result;
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this.animation = animation;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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@@ -53,10 +52,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
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float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
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float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
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float finalPosition = scorePosition - absoluteHitPosition;
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float hitPositionFromTop = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
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Y = direction.Value == ScrollingDirection.Up ? -finalPosition : finalPosition;
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if (scorePosition > hitPositionFromTop / 2f)
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Y = direction.Value == ScrollingDirection.Up ? hitPositionFromTop - scorePosition : scorePosition - hitPositionFromTop;
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}
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else
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.BottomCentre : Anchor.TopCentre;
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Y = direction.Value == ScrollingDirection.Up ? -scorePosition : scorePosition;
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}
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}
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public void PlayAnimation()
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@@ -29,7 +29,11 @@ namespace osu.Game.Rulesets.Mania.UI
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direction.BindValueChanged(_ => onDirectionChanged(), true);
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}
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private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
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private void onDirectionChanged()
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
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}
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protected override void LoadComplete()
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{
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@@ -3,30 +3,23 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public partial class DrawableManiaJudgement : DrawableJudgement
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{
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private IBindable<ScrollingDirection> direction;
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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public DrawableManiaJudgement()
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{
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direction = scrollingInfo.Direction.GetBoundCopy();
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direction.BindValueChanged(_ => onDirectionChanged(), true);
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}
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private void onDirectionChanged()
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Origin = Anchor.Centre;
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// Extend the dimensions of this drawable to the entire parenting container.
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// This allows skin implementations (i.e. LegacyManiaJudgementPiece) to freely choose the anchor based on skin settings.
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1f);
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
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