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Merge pull request #32344 from frenzibyte/mania-judgement-position-fix

Improve handling for top-anchored judgement positions in osu!mania
This commit is contained in:
Dean Herbert
2025-03-13 12:48:44 +09:00
committed by GitHub
Unverified
4 changed files with 29 additions and 21 deletions
@@ -53,7 +53,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
}
}
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
@@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
this.result = result;
this.animation = animation;
Anchor = Anchor.BottomCentre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@@ -53,10 +52,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
float finalPosition = scorePosition - absoluteHitPosition;
float hitPositionFromTop = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
Y = direction.Value == ScrollingDirection.Up ? -finalPosition : finalPosition;
if (scorePosition > hitPositionFromTop / 2f)
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? hitPositionFromTop - scorePosition : scorePosition - hitPositionFromTop;
}
else
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.BottomCentre : Anchor.TopCentre;
Y = direction.Value == ScrollingDirection.Up ? -scorePosition : scorePosition;
}
}
public void PlayAnimation()
@@ -29,7 +29,11 @@ namespace osu.Game.Rulesets.Mania.UI
direction.BindValueChanged(_ => onDirectionChanged(), true);
}
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
}
protected override void LoadComplete()
{
@@ -3,30 +3,23 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class DrawableManiaJudgement : DrawableJudgement
{
private IBindable<ScrollingDirection> direction;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
public DrawableManiaJudgement()
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
}
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Origin = Anchor.Centre;
// Extend the dimensions of this drawable to the entire parenting container.
// This allows skin implementations (i.e. LegacyManiaJudgementPiece) to freely choose the anchor based on skin settings.
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1f);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);