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mirror of https://github.com/ppy/osu.git synced 2026-05-25 23:30:51 +08:00

Bring back touch control under a setting

This commit is contained in:
Salman Alshamrani
2025-03-10 03:48:12 -04:00
Unverified
parent 918e248cd2
commit edcc607f4b
4 changed files with 317 additions and 1 deletions
@@ -3,10 +3,13 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
@@ -14,6 +17,11 @@ namespace osu.Game.Rulesets.Mania.Tests
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[SetUp]
public void SetUp() => Schedule(() => toggleTouchControls(false));
#region Without touch controls
[Test]
public void TestTouchInput()
{
@@ -63,6 +71,79 @@ namespace osu.Game.Rulesets.Mania.Tests
() => Does.Not.Contain(getColumn(0).Action.Value));
}
#endregion
#region With touch controls
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
[Test]
public void TestColumnsNotTouchableWithTouchControls()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddStep("touch receptor 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(0).Action.Value));
AddStep("release receptor 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
AddAssert("action not sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
AddStep("release column 0", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre + new Vector2(0f, -50f))));
AddAssert("action not sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
#endregion
private void toggleTouchControls(bool enabled)
{
var maniaConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(CreatePlayerRuleset())!;
maniaConfig.SetValue(ManiaRulesetSetting.TouchControls, enabled);
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
}
}
+11 -1
View File
@@ -12,6 +12,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Extensions;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
@@ -57,6 +58,8 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Black);
private IBindable<bool> touchControls = null!;
public Column(int index, bool isSpecial)
{
Index = index;
@@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.UI
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, ManiaRulesetConfigManager? rulesetConfig)
{
SkinnableDrawable keyArea;
@@ -115,6 +118,9 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
if (rulesetConfig != null)
touchControls = rulesetConfig.GetBindable<bool>(ManiaRulesetSetting.TouchControls);
}
private void onSourceChanged()
@@ -193,6 +199,10 @@ namespace osu.Game.Rulesets.Mania.UI
protected override bool OnTouchDown(TouchDownEvent e)
{
// if touch controls are enabled, disallow columns from handling touch directly.
if (touchControls.Value)
return false;
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
touchActivationCount++;
return true;
@@ -112,6 +112,8 @@ namespace osu.Game.Rulesets.Mania.UI
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea(this));
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
@@ -0,0 +1,223 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// An overlay that captures and displays osu!mania mouse and touch input.
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
private readonly DrawableManiaRuleset drawableRuleset;
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
[SettingSource("Spacing", "The spacing between receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[SettingSource("Opacity", "The receptor opacity.")]
public BindableFloat Opacity { get; } = new BindableFloat(1)
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 1
};
[Resolved]
private ManiaRulesetConfigManager rulesetConfig { get; set; } = null!;
private GridContainer gridContainer = null!;
private readonly BindableBool touchControls = new BindableBool();
public ManiaTouchInputArea(DrawableManiaRuleset drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in drawableRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor
{
Action = { BindTarget = column.Action },
Enabled = { BindTarget = touchControls },
});
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
rulesetConfig.BindWith(ManiaRulesetSetting.TouchControls, touchControls);
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
if (touchControls.Value)
{
Show();
return true;
}
return false;
}
protected override void PopIn()
{
gridContainer.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
gridContainer.FadeOut(300);
}
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly IBindable<bool> Enabled = new BindableBool();
private readonly Box highlightOverlay;
[Resolved]
private ManiaInputManager? inputManager { get; set; }
private bool isPressed;
public ColumnInputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
if (Enabled.Value)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
return false;
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
return;
isPressed = press;
if (press)
{
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
}
else
{
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
}
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}