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mirror of https://github.com/ppy/osu.git synced 2026-05-28 14:30:42 +08:00

Fade out pause loop sound when the game window is inactive

Closes https://github.com/ppy/osu/issues/32432.
This commit is contained in:
Dean Herbert
2025-03-19 13:15:57 +09:00
Unverified
parent c9c60424a1
commit d6a06f2af6
+16 -3
View File
@@ -5,9 +5,12 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
@@ -31,14 +34,24 @@ namespace osu.Game.Screens.Play
OnResume?.Invoke();
};
private IBindable<bool>? windowActive;
private float targetVolume => windowActive?.Value != false && State.Value == Visibility.Visible ? 1.0f : 0;
[BackgroundDependencyLoader]
private void load()
private void load(GameHost? host)
{
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
{
Looping = true,
Volume = { Value = 0 }
});
if (host != null)
{
windowActive = host.IsActive.GetBoundCopy();
windowActive.BindValueChanged(_ => Schedule(() => pauseLoop.VolumeTo(targetVolume, 1000, Easing.Out)));
}
}
public void StopAllSamples()
@@ -53,7 +66,7 @@ namespace osu.Game.Screens.Play
{
base.PopIn();
pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.InQuint);
pauseLoop.Play();
}
@@ -61,7 +74,7 @@ namespace osu.Game.Screens.Play
{
base.PopOut();
pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)