diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 3a471acba4..11f62939fb 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -5,9 +5,12 @@ using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Framework.Platform; using osu.Game.Audio; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -31,14 +34,24 @@ namespace osu.Game.Screens.Play OnResume?.Invoke(); }; + private IBindable? windowActive; + + private float targetVolume => windowActive?.Value != false && State.Value == Visibility.Visible ? 1.0f : 0; + [BackgroundDependencyLoader] - private void load() + private void load(GameHost? host) { AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop")) { Looping = true, Volume = { Value = 0 } }); + + if (host != null) + { + windowActive = host.IsActive.GetBoundCopy(); + windowActive.BindValueChanged(_ => Schedule(() => pauseLoop.VolumeTo(targetVolume, 1000, Easing.Out))); + } } public void StopAllSamples() @@ -53,7 +66,7 @@ namespace osu.Game.Screens.Play { base.PopIn(); - pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint); + pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.InQuint); pauseLoop.Play(); } @@ -61,7 +74,7 @@ namespace osu.Game.Screens.Play { base.PopOut(); - pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); + pauseLoop.VolumeTo(targetVolume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); } public override bool OnPressed(KeyBindingPressEvent e)