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Merge branch 'master' into pp-dev

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Dean Herbert 2025-01-21 13:19:01 +09:00 committed by GitHub
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289 changed files with 8797 additions and 1612 deletions

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@ -51,8 +51,11 @@ dotnet_diagnostic.IDE1006.severity = warning
# Too many noisy warnings for parsing/formatting numbers
dotnet_diagnostic.CA1305.severity = none
# messagepack complains about "osu" not being title cased due to reserved words
dotnet_diagnostic.CS8981.severity = none
# CA1507: Use nameof to express symbol names
# Flaggs serialization name attributes
# Flags serialization name attributes
dotnet_diagnostic.CA1507.severity = suggestion
# CA1806: Do not ignore method results

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@ -37,7 +37,7 @@ You can also generally download a version for your current device from the [osu!
If your platform is unsupported or not listed above, there is still a chance you can run the release or manually build it by following the instructions below.
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024.
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores very soon so we don't have to live with this limitation.
## Developing a custom ruleset

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
}
}

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.Pippidon.Objects
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
}
}

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1206.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.115.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -13,7 +13,6 @@ using Android.Graphics;
using Android.OS;
using Android.Views;
using osu.Framework.Android;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Database;
using Debug = System.Diagnostics.Debug;
using Uri = Android.Net.Uri;
@ -50,9 +49,23 @@ namespace osu.Android
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
private OsuGameAndroid game = null!;
private readonly OsuGameAndroid game;
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
private bool gameCreated;
protected override Framework.Game CreateGame()
{
if (gameCreated)
throw new InvalidOperationException("Framework tried to create a game twice.");
gameCreated = true;
return game;
}
public OsuGameActivity()
{
game = new OsuGameAndroid(this);
}
protected override void OnCreate(Bundle? savedInstanceState)
{
@ -95,25 +108,38 @@ namespace osu.Android
private void handleIntent(Intent? intent)
{
switch (intent?.Action)
if (intent == null)
return;
switch (intent.Action)
{
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUris(intent.Data.AsNonNull());
{
if (intent.Data != null)
handleImportFromUris(intent.Data);
}
else if (osu_url_schemes.Contains(intent.Scheme))
game.HandleLink(intent.DataString);
{
if (intent.DataString != null)
game.HandleLink(intent.DataString);
}
break;
case Intent.ActionSend:
case Intent.ActionSendMultiple:
{
if (intent.ClipData == null)
break;
var uris = new List<Uri>();
for (int i = 0; i < intent.ClipData?.ItemCount; i++)
for (int i = 0; i < intent.ClipData.ItemCount; i++)
{
var content = intent.ClipData?.GetItemAt(i);
if (content != null)
uris.Add(content.Uri.AsNonNull());
var item = intent.ClipData.GetItemAt(i);
if (item?.Uri != null)
uris.Add(item.Uri);
}
handleImportFromUris(uris.ToArray());

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@ -51,12 +51,9 @@ namespace osu.Desktop
[Resolved]
private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
private IBindable<DiscordRichPresenceMode> privacyMode = null!;
private IBindable<UserStatus> userStatus = null!;
private IBindable<UserActivity?> userActivity = null!;
private readonly RichPresence presence = new RichPresence
{
@ -71,8 +68,12 @@ namespace osu.Desktop
private IBindable<APIUser>? user;
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config, SessionStatics session)
{
privacyMode = config.GetBindable<DiscordRichPresenceMode>(OsuSetting.DiscordRichPresence);
userStatus = config.GetBindable<UserStatus>(OsuSetting.UserOnlineStatus);
userActivity = session.GetBindable<UserActivity?>(Static.UserOnlineActivity);
client = new DiscordRpcClient(client_id)
{
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
@ -105,21 +106,11 @@ namespace osu.Desktop
{
base.LoadComplete();
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
user = api.LocalUser.GetBoundCopy();
user.BindValueChanged(u =>
{
status.UnbindBindings();
status.BindTo(u.NewValue.Status);
activity.UnbindBindings();
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
userStatus.BindValueChanged(_ => schedulePresenceUpdate());
userActivity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
@ -151,13 +142,13 @@ namespace osu.Desktop
if (!client.IsInitialized)
return;
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
if (!api.IsLoggedIn || userStatus.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
{
client.ClearPresence();
return;
}
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || userStatus.Value == UserStatus.DoNotDisturb;
updatePresence(hideIdentifiableInformation);
client.SetPresence(presence);
@ -170,12 +161,12 @@ namespace osu.Desktop
return;
// user activity
if (activity.Value != null)
if (userActivity.Value != null)
{
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
presence.State = clampLength(userActivity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(userActivity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
if (userActivity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
{
presence.Buttons = new[]
{

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@ -67,7 +67,12 @@ namespace osu.Desktop
{
try
{
stableInstallPath = getStableInstallPathFromRegistry();
stableInstallPath = getStableInstallPathFromRegistry("osustable.File.osz");
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = getStableInstallPathFromRegistry("osu!");
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
@ -89,9 +94,9 @@ namespace osu.Desktop
}
[SupportedOSPlatform("windows")]
private string? getStableInstallPathFromRegistry()
private string? getStableInstallPathFromRegistry(string progId)
{
using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu!"))
using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey(progId))
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
@ -134,7 +139,6 @@ namespace osu.Desktop
if (iconStream != null)
host.Window.SetIconFromStream(iconStream);
host.Window.CursorState |= CursorState.Hidden;
host.Window.Title = Name;
}

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@ -17,6 +17,7 @@ namespace osu.Desktop.Windows
public static class WindowsAssociationManager
{
private const string software_classes = @"Software\Classes";
private const string software_registered_applications = @"Software\RegisteredApplications";
/// <summary>
/// Sub key for setting the icon.
@ -36,7 +37,11 @@ namespace osu.Desktop.Windows
/// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit,
/// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key.
/// </summary>
private const string program_id_prefix = "osu.File";
private const string program_id_file_prefix = "osu.File";
private const string program_id_protocol_prefix = "osu.Uri";
private static readonly ApplicationCapability application_capability = new ApplicationCapability(@"osu", @"Software\ppy\osu\Capabilities", "osu!(lazer)");
private static readonly FileAssociation[] file_associations =
{
@ -56,14 +61,13 @@ namespace osu.Desktop.Windows
/// Installs file and URI associations.
/// </summary>
/// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// Call <see cref="LocaliseDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks>
public static void InstallAssociations()
{
try
{
updateAssociations();
updateDescriptions(null); // write default descriptions in case `UpdateDescriptions()` is not called.
NotifyShellUpdate();
}
catch (Exception e)
@ -76,17 +80,13 @@ namespace osu.Desktop.Windows
/// Updates associations with latest definitions.
/// </summary>
/// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// Call <see cref="LocaliseDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks>
public static void UpdateAssociations()
{
try
{
updateAssociations();
// TODO: Remove once UpdateDescriptions() is called as specified in the xmldoc.
updateDescriptions(null); // always write default descriptions, in case of updating from an older version in which file associations were not implemented/installed
NotifyShellUpdate();
}
catch (Exception e)
@ -95,11 +95,19 @@ namespace osu.Desktop.Windows
}
}
public static void UpdateDescriptions(LocalisationManager localisationManager)
// TODO: call this sometime.
public static void LocaliseDescriptions(LocalisationManager localisationManager)
{
try
{
updateDescriptions(localisationManager);
application_capability.LocaliseDescription(localisationManager);
foreach (var association in file_associations)
association.LocaliseDescription(localisationManager);
foreach (var association in uri_associations)
association.LocaliseDescription(localisationManager);
NotifyShellUpdate();
}
catch (Exception e)
@ -112,6 +120,8 @@ namespace osu.Desktop.Windows
{
try
{
application_capability.Uninstall();
foreach (var association in file_associations)
association.Uninstall();
@ -133,22 +143,16 @@ namespace osu.Desktop.Windows
/// </summary>
private static void updateAssociations()
{
application_capability.Install();
foreach (var association in file_associations)
association.Install();
foreach (var association in uri_associations)
association.Install();
}
private static void updateDescriptions(LocalisationManager? localisation)
{
foreach (var association in file_associations)
association.UpdateDescription(getLocalisedString(association.Description));
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
application_capability.RegisterFileAssociations(file_associations);
application_capability.RegisterUriAssociations(uri_associations);
}
#region Native interop
@ -174,9 +178,87 @@ namespace osu.Desktop.Windows
#endregion
private record FileAssociation(string Extension, LocalisableString Description, string IconPath)
private class ApplicationCapability
{
private string programId => $@"{program_id_prefix}{Extension}";
private string uniqueName { get; }
private string capabilityPath { get; }
private LocalisableString description { get; }
public ApplicationCapability(string uniqueName, string capabilityPath, LocalisableString description)
{
this.uniqueName = uniqueName;
this.capabilityPath = capabilityPath;
this.description = description;
}
/// <summary>
/// Registers an application capability according to <see href="https://learn.microsoft.com/en-us/windows/win32/shell/default-programs#registering-an-application-for-use-with-default-programs">
/// Registering an Application for Use with Default Programs</see>.
/// </summary>
public void Install()
{
using (var capability = Registry.CurrentUser.CreateSubKey(capabilityPath))
{
capability.SetValue(@"ApplicationDescription", description.ToString());
}
using (var registeredApplications = Registry.CurrentUser.OpenSubKey(software_registered_applications, true))
registeredApplications?.SetValue(uniqueName, capabilityPath);
}
public void RegisterFileAssociations(FileAssociation[] associations)
{
using var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true);
if (capability == null) return;
using var fileAssociations = capability.CreateSubKey(@"FileAssociations");
foreach (var association in associations)
fileAssociations.SetValue(association.Extension, association.ProgramId);
}
public void RegisterUriAssociations(UriAssociation[] associations)
{
using var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true);
if (capability == null) return;
using var urlAssociations = capability.CreateSubKey(@"UrlAssociations");
foreach (var association in associations)
urlAssociations.SetValue(association.Protocol, association.ProgramId);
}
public void LocaliseDescription(LocalisationManager localisationManager)
{
using (var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true))
{
capability?.SetValue(@"ApplicationDescription", localisationManager.GetLocalisedString(description));
}
}
public void Uninstall()
{
using (var registeredApplications = Registry.CurrentUser.OpenSubKey(software_registered_applications, true))
registeredApplications?.DeleteValue(uniqueName, throwOnMissingValue: false);
Registry.CurrentUser.DeleteSubKeyTree(capabilityPath, throwOnMissingSubKey: false);
}
}
private class FileAssociation
{
public string ProgramId => $@"{program_id_file_prefix}{Extension}";
public string Extension { get; }
private LocalisableString description { get; }
private string iconPath { get; }
public FileAssociation(string extension, LocalisableString description, string iconPath)
{
Extension = extension;
this.description = description;
this.iconPath = iconPath;
}
/// <summary>
/// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key
@ -187,10 +269,12 @@ namespace osu.Desktop.Windows
if (classes == null) return;
// register a program id for the given extension
using (var programKey = classes.CreateSubKey(programId))
using (var programKey = classes.CreateSubKey(ProgramId))
{
programKey.SetValue(null, description.ToString());
using (var defaultIconKey = programKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, IconPath);
defaultIconKey.SetValue(null, iconPath);
using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
@ -198,23 +282,25 @@ namespace osu.Desktop.Windows
using (var extensionKey = classes.CreateSubKey(Extension))
{
// set ourselves as the default program
extensionKey.SetValue(null, programId);
// Clear out our existing default ProgramID. Default programs in Windows are handled internally by Explorer,
// so having it here is just confusing and may override user preferences.
if (extensionKey.GetValue(null) is string s && s == ProgramId)
extensionKey.SetValue(null, string.Empty);
// add to the open with dialog
// https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box
using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds"))
openWithKey.SetValue(programId, string.Empty);
openWithKey.SetValue(ProgramId, string.Empty);
}
}
public void UpdateDescription(string description)
public void LocaliseDescription(LocalisationManager localisationManager)
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var programKey = classes.OpenSubKey(programId, true))
programKey?.SetValue(null, description);
using (var programKey = classes.OpenSubKey(ProgramId, true))
programKey?.SetValue(null, localisationManager.GetLocalisedString(description));
}
/// <summary>
@ -227,26 +313,34 @@ namespace osu.Desktop.Windows
using (var extensionKey = classes.OpenSubKey(Extension, true))
{
// clear our default association so that Explorer doesn't show the raw programId to users
// the null/(Default) entry is used for both ProdID association and as a fallback friendly name, for legacy reasons
if (extensionKey?.GetValue(null) is string s && s == programId)
extensionKey.SetValue(null, string.Empty);
using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds"))
openWithKey?.DeleteValue(programId, throwOnMissingValue: false);
openWithKey?.DeleteValue(ProgramId, throwOnMissingValue: false);
}
classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false);
classes.DeleteSubKeyTree(ProgramId, throwOnMissingSubKey: false);
}
}
private record UriAssociation(string Protocol, LocalisableString Description, string IconPath)
private class UriAssociation
{
/// <summary>
/// "The <c>URL Protocol</c> string value indicates that this key declares a custom pluggable protocol handler."
/// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
/// </summary>
public const string URL_PROTOCOL = @"URL Protocol";
private const string url_protocol = @"URL Protocol";
public string Protocol { get; }
private LocalisableString description { get; }
private string iconPath { get; }
public UriAssociation(string protocol, LocalisableString description, string iconPath)
{
Protocol = protocol;
this.description = description;
this.iconPath = iconPath;
}
public string ProgramId => $@"{program_id_protocol_prefix}.{Protocol}";
/// <summary>
/// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
@ -258,29 +352,38 @@ namespace osu.Desktop.Windows
using (var protocolKey = classes.CreateSubKey(Protocol))
{
protocolKey.SetValue(URL_PROTOCOL, string.Empty);
protocolKey.SetValue(null, $@"URL:{description}");
protocolKey.SetValue(url_protocol, string.Empty);
using (var defaultIconKey = protocolKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, IconPath);
// clear out old data
protocolKey.DeleteSubKeyTree(default_icon, throwOnMissingSubKey: false);
protocolKey.DeleteSubKeyTree(@"Shell", throwOnMissingSubKey: false);
}
using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND))
// register a program id for the given protocol
using (var programKey = classes.CreateSubKey(ProgramId))
{
using (var defaultIconKey = programKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, iconPath);
using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
}
}
public void UpdateDescription(string description)
public void LocaliseDescription(LocalisationManager localisationManager)
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var protocolKey = classes.OpenSubKey(Protocol, true))
protocolKey?.SetValue(null, $@"URL:{description}");
protocolKey?.SetValue(null, $@"URL:{localisationManager.GetLocalisedString(description)}");
}
public void Uninstall()
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false);
classes?.DeleteSubKeyTree(ProgramId, throwOnMissingSubKey: false);
}
}
}

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@ -24,9 +24,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="System.IO.Packaging" Version="9.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.915" />
<PackageReference Include="Velopack" Version="0.0.1053" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<ItemGroup>

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
{
private JuiceStream hitObject;
private JuiceStream hitObject = null!;
private readonly ManualClock manualClock = new ManualClock();
@ -193,6 +191,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addVertexCheckStep(1, 0, times[0], positions[0]);
}
[Test]
public void TestDeletingSecondVertexDeletesEntireJuiceStream()
{
double[] times = { 100, 400 };
float[] positions = { 100, 150 };
addBlueprintStep(times, positions);
addDeleteVertexSteps(times[1], positions[1]);
AddAssert("juice stream deleted", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test]
public void TestVertexResampling()
{

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
}));
}
public void UpdateHitObjectFromPath(JuiceStream hitObject)
public virtual void UpdateHitObjectFromPath(JuiceStream hitObject)
{
// The SV setting may need to be changed for the current path.
var svBindable = hitObject.SliderVelocityMultiplierBindable;

View File

@ -138,5 +138,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
EditorBeatmap?.EndChange();
}
public override void UpdateHitObjectFromPath(JuiceStream hitObject)
{
base.UpdateHitObjectFromPath(hitObject);
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLength)
EditorBeatmap?.Remove(hitObject);
}
}
}

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@ -88,10 +88,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
switch (PlacementActive)
{
case PlacementState.Waiting:
if (!(result.Time is double snappedTime)) return;
HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X;
HitObject.StartTime = snappedTime;
if (result.Time is double snappedTime)
HitObject.StartTime = snappedTime;
break;
case PlacementState.Active:
@ -107,21 +106,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
updateHitObjectFromPath();
}
if (lastEditablePathId != editablePath.PathId)
editablePath.UpdateHitObjectFromPath(HitObject);
lastEditablePathId = editablePath.PathId;
private void updateHitObjectFromPath()
{
if (lastEditablePathId == editablePath.PathId)
return;
editablePath.UpdateHitObjectFromPath(HitObject);
ApplyDefaultsToHitObject();
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
lastEditablePathId = editablePath.PathId;
}
private double positionToTime(float relativeYPosition)

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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -72,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Edit
protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
protected override IEnumerable<Drawable> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());

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@ -159,27 +159,26 @@ namespace osu.Game.Rulesets.Catch.Objects
{
// Note that this implementation is shared with the osu! ruleset's implementation.
// If a change is made here, OsuHitObject.cs should also be updated.
ComboIndex = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
int index = lastObj?.ComboIndex ?? 0;
int indexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
int inCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (this is BananaShower)
// - For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
// - At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (this is not BananaShower && (NewCombo || lastObj == null || lastObj is BananaShower))
{
// For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
return;
}
// At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (NewCombo || lastObj == null || lastObj is BananaShower)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
inCurrentCombo = 0;
index++;
indexWithOffsets += ComboOffset + 1;
if (lastObj != null)
lastObj.LastInCombo = true;
}
ComboIndex = index;
ComboIndexWithOffsets = indexWithOffsets;
IndexInCurrentCombo = inCurrentCombo;
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@ -210,11 +209,27 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
float IHasXPosition.X => OriginalX;
float IHasXPosition.X
{
get => OriginalX;
set => OriginalX = value;
}
float IHasYPosition.Y => LegacyConvertedY;
float IHasYPosition.Y
{
get => LegacyConvertedY;
set => LegacyConvertedY = value;
}
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
Vector2 IHasPosition.Position
{
get => new Vector2(OriginalX, LegacyConvertedY);
set
{
((IHasXPosition)this).X = value.X;
((IHasYPosition)this).Y = value.Y;
}
}
#endregion
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

View File

@ -22,9 +22,11 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("basic")]
[TestCase("zero-length-slider")]
[TestCase("mania-specific-spinner")]
[TestCase("20544")]
[TestCase("100374")]
[TestCase("1450162")]
[TestCase("4869637")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,60 @@
{
"Mappings": [
{
"RandomW": 273071671,
"RandomX": 842502087,
"RandomY": 3579807591,
"RandomZ": 273326509,
"StartTime": 11783.0,
"Objects": [
{
"StartTime": 11783.0,
"EndTime": 15116.0,
"Column": 0
}
]
},
{
"RandomW": 2659271247,
"RandomX": 3579807591,
"RandomY": 273326509,
"RandomZ": 273071671,
"StartTime": 91545.0,
"Objects": [
{
"StartTime": 91545.0,
"EndTime": 92735.0,
"Column": 0
}
]
},
{
"RandomW": 3083635271,
"RandomX": 273326509,
"RandomY": 273071671,
"RandomZ": 2659271247,
"StartTime": 152497.0,
"Objects": [
{
"StartTime": 152497.0,
"EndTime": 153687.0,
"Column": 1
}
]
},
{
"RandomW": 4073591514,
"RandomX": 273071671,
"RandomY": 2659271247,
"RandomZ": 3083635271,
"StartTime": 231545.0,
"Objects": [
{
"StartTime": 231545.0,
"EndTime": 232974.0,
"Column": 3
}
]
}
]
}

View File

@ -0,0 +1,27 @@
osu file format v14
[General]
Mode: 3
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:0
SliderMultiplier:2.6
SliderTickRate:1
[TimingPoints]
355,476.190476190476,4,2,1,60,1,0
60652,-100,4,2,1,60,0,1
92735,-100,4,2,1,60,0,0
121485,-100,4,2,1,60,0,1
153688,-100,4,2,1,60,0,0
182497,-100,4,2,1,60,0,1
213688,-100,4,2,1,60,0,0
[HitObjects]
256,192,11783,12,0,15116,0:0:0:0:
256,192,91545,12,0,92735,0:0:0:0:
256,192,152497,12,0,153687,0:0:0:0:
256,192,231545,12,0,232974,0:0:0:0:

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -7,11 +7,13 @@ using System.Linq;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Utils;
using osuTK;
@ -124,16 +126,109 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
if (original is ManiaHitObject maniaOriginal)
{
yield return maniaOriginal;
LegacyHitObjectType legacyType;
yield break;
switch (original)
{
case ManiaHitObject maniaObj:
{
yield return maniaObj;
yield break;
}
case IHasLegacyHitObjectType legacy:
legacyType = legacy.LegacyType & LegacyHitObjectType.ObjectTypes;
break;
case IHasPath:
legacyType = LegacyHitObjectType.Slider;
break;
case IHasDuration:
legacyType = LegacyHitObjectType.Hold;
break;
default:
legacyType = LegacyHitObjectType.Circle;
break;
}
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
foreach (ManiaHitObject obj in objects)
yield return obj;
double startTime = original.StartTime;
double endTime = (original as IHasDuration)?.EndTime ?? startTime;
Vector2 position = (original as IHasPosition)?.Position ?? Vector2.Zero;
PatternGenerator conversion;
switch (legacyType)
{
case LegacyHitObjectType.Circle:
if (IsForCurrentRuleset)
{
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
recordNote(startTime, position);
}
else
{
// Note: The density is used during the pattern generator constructor, and intentionally computed first.
computeDensity(startTime);
conversion = new HitCirclePatternGenerator(Random, original, beatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(startTime, position);
}
break;
case LegacyHitObjectType.Slider:
if (IsForCurrentRuleset)
{
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
recordNote(original.StartTime, position);
}
else
{
var generator = new SliderPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
conversion = generator;
for (int i = 0; i <= generator.SpanCount; i++)
{
double time = original.StartTime + generator.SegmentDuration * i;
recordNote(time, position);
computeDensity(time);
}
}
break;
case LegacyHitObjectType.Spinner:
// Note: Some older mania-specific beatmaps can have spinners that are converted rather than passed through.
// Newer beatmaps will usually use the "hold" hitobject type below.
conversion = new SpinnerPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
recordNote(endTime, new Vector2(256, 192));
computeDensity(endTime);
break;
case LegacyHitObjectType.Hold:
conversion = new PassThroughPatternGenerator(Random, original, beatmap, TotalColumns, lastPattern);
recordNote(endTime, position);
computeDensity(endTime);
break;
default:
throw new ArgumentException($"Invalid legacy object type: {legacyType}", nameof(original));
}
foreach (var newPattern in conversion.Generate())
{
if (conversion is HitCirclePatternGenerator circleGenerator)
lastStair = circleGenerator.StairType;
if (conversion is HitCirclePatternGenerator || conversion is SliderPatternGenerator)
lastPattern = newPattern;
foreach (var obj in newPattern.HitObjects)
yield return obj;
}
}
private readonly LimitedCapacityQueue<double> prevNoteTimes = new LimitedCapacityQueue<double>(max_notes_for_density);
@ -156,135 +251,5 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
lastTime = time;
lastPosition = position;
}
/// <summary>
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
foreach (var newPattern in generator.Generate())
{
lastPattern = newPattern;
foreach (var obj in newPattern.HitObjects)
yield return obj;
}
}
/// <summary>
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
Patterns.PatternGenerator? conversion = null;
switch (original)
{
case IHasPath:
{
var generator = new PathObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
conversion = generator;
var positionData = original as IHasPosition;
for (int i = 0; i <= generator.SpanCount; i++)
{
double time = original.StartTime + generator.SegmentDuration * i;
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
break;
}
case IHasDuration endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
break;
}
case IHasPosition positionData:
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(original.StartTime, positionData.Position);
break;
}
}
if (conversion == null)
yield break;
foreach (var newPattern in conversion.Generate())
{
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
foreach (var obj in newPattern.HitObjects)
yield return obj;
}
}
/// <summary>
/// A pattern generator for osu!mania-specific beatmaps.
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
}
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (HitObject is IHasDuration endTimeData)
{
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
});
}
else if (HitObject is IHasXPosition)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
return pattern;
}
}
}
}

View File

@ -16,13 +16,16 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class HitObjectPatternGenerator : PatternGenerator
/// <summary>
/// Converter for legacy "HitCircle" hit objects.
/// </summary>
internal class HitCirclePatternGenerator : LegacyPatternGenerator
{
public PatternType StairType { get; private set; }
private readonly PatternType convertType;
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition,
public HitCirclePatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition,
double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
@ -114,10 +117,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
int column = RandomStart + TotalColumns - lastColumn - 1;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using JetBrains.Annotations;
@ -15,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// A pattern generator for legacy hit objects.
/// </summary>
internal abstract class PatternGenerator : Patterns.PatternGenerator
internal abstract class LegacyPatternGenerator : PatternGenerator
{
/// <summary>
/// The column index at which to start generating random notes.
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly LegacyRandom Random;
protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
protected LegacyPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
: base(hitObject, beatmap, totalColumns, previousPattern)
{
ArgumentNullException.ThrowIfNull(random);
@ -96,8 +94,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
HitObject? lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject? firstObject = Beatmap.HitObjects.FirstOrDefault();
// Drain time in seconds
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - Beatmap.TotalBreakTime) / 1000);
@ -132,13 +130,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns">TotalColumns</see> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns">TotalColumns</see> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int>? nextColumn = null, [InstantHandle] Func<int, bool>? validation = null,
params Pattern[] patterns)
{
lowerBound ??= RandomStart;
@ -189,7 +187,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A simple generator which, for any object, if the hitobject has an end time
/// it becomes a <see cref="HoldNote"/> or otherwise a <see cref="Note"/>.
/// </summary>
internal class PassThroughPatternGenerator : LegacyPatternGenerator
{
public PassThroughPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
}
public override IEnumerable<Pattern> Generate()
{
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (HitObject is IHasDuration endTimeData)
{
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
});
}
else
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
yield return pattern;
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -19,9 +17,9 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for IHasDistance hit objects.
/// Converter for legacy "Slider" hit objects.
/// </summary>
internal class PathObjectPatternGenerator : PatternGenerator
internal class SliderPatternGenerator : LegacyPatternGenerator
{
public readonly int StartTime;
public readonly int EndTime;
@ -30,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
public SliderPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
convertType = PatternType.None;
@ -484,9 +482,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to retrieve node samples at.</param>
private IList<IList<HitSampleInfo>> nodeSamplesAt(int time)
private IList<IList<HitSampleInfo>>? nodeSamplesAt(int time)
{
if (!(HitObject is IHasPathWithRepeats curveData))
if (HitObject is not IHasPathWithRepeats curveData)
return null;
int index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;

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@ -12,12 +12,15 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class EndTimeObjectPatternGenerator : PatternGenerator
/// <summary>
/// Converter for legacy "Spinner" hit objects.
/// </summary>
internal class SpinnerPatternGenerator : LegacyPatternGenerator
{
private readonly int endTime;
private readonly PatternType convertType;
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
public SpinnerPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
{
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal class Pattern
{
private List<ManiaHitObject> hitObjects;
private HashSet<int> containedColumns;
private List<ManiaHitObject>? hitObjects;
private HashSet<int>? containedColumns;
/// <summary>
/// All the hit objects contained in this pattern.
@ -72,6 +71,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
containedColumns?.Clear();
}
[MemberNotNull(nameof(hitObjects), nameof(containedColumns))]
private void prepareStorage()
{
hitObjects ??= new List<ManiaHitObject>();

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@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Edit
return;
List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] objectDescriptions = objectDescription.Split(',').ToArray();
string[] objectDescriptions = objectDescription.Split(',');
for (int i = 0; i < objectDescriptions.Length; i++)
{
string[] split = objectDescriptions[i].Split('|').ToArray();
string[] split = objectDescriptions[i].Split('|');
if (split.Length != 2)
continue;

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@ -25,7 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
float IHasXPosition.X
{
get => Column;
set => Column = (int)value;
}
#endregion
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

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@ -10,7 +10,9 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -261,6 +263,163 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
}
[Test]
public void TestQuickDeleteOnUnselectedControlPointOnlyRemovesThatControlPoint()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(100)),
new PathControlPoint(new Vector2(0, 100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddStep("also select third node", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("quick-delete fourth node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(3));
InputManager.Click(MouseButton.Middle);
});
AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
AddUntilStep("slider path has 3 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(3));
}
[Test]
public void TestQuickDeleteOnSelectedControlPointRemovesEntireSelection()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(100)),
new PathControlPoint(new Vector2(0, 100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddStep("also select third node", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("quick-delete second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Middle);
});
AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
AddUntilStep("slider path has 2 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(2));
}
[Test]
public void TestSliderDragMarkerDoesNotBlockControlPointContextMenu()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(50, 100)),
new PathControlPoint(new Vector2(145, 100)),
},
ExpectedDistance = { Value = 162.62 }
},
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select last node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().Last());
InputManager.Click(MouseButton.Left);
});
AddStep("right click node", () => InputManager.Click(MouseButton.Right));
AddUntilStep("context menu open", () => this.ChildrenOfType<ContextMenuContainer>().Single().ChildrenOfType<Menu>().All(m => m.State == MenuState.Open));
}
[Test]
public void TestSliderDragMarkerBlocksSelectionOfObjectsUnderneath()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(10, 50),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
var secondSlider = new Slider
{
StartTime = 500,
Position = new Vector2(200, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(-100, 100))
}
}
};
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
AddStep("select second slider", () => EditorBeatmap.SelectedHitObjects.Add(secondSlider));
AddStep("move to marker", () =>
{
var marker = this.ChildrenOfType<SliderEndDragMarker>().First();
var position = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
InputManager.MoveMouseTo(position);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("second slider still selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondSlider));
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModRelax : OsuModTestScene
{
private readonly HitCircle hitObject;
private readonly HitWindows hitWindows = new OsuHitWindows();
public TestSceneOsuModRelax()
{
hitWindows.SetDifficulty(9);
hitObject = new HitCircle
{
StartTime = 1000,
Position = new Vector2(100, 100),
HitWindows = hitWindows
};
}
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModRelaxTestPlayer(CurrentTestData, AllowFail);
[Test]
public void TestRelax() => CreateModTest(new ModTestData
{
Mod = new OsuModRelax(),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2()),
new OsuReplayFrame(hitObject.StartTime, hitObject.Position),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
[Test]
public void TestRelaxLeniency() => CreateModTest(new ModTestData
{
Mod = new OsuModRelax(),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(hitObject.X - 22, hitObject.Y - 22)), // must be an edge hit for the cursor to not stay on the object for too long
new OsuReplayFrame(hitObject.StartTime - OsuModRelax.RELAX_LENIENCY, new Vector2(hitObject.X - 22, hitObject.Y - 22)),
new OsuReplayFrame(hitObject.StartTime, new Vector2(0)),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
protected partial class ModRelaxTestPlayer : ModTestPlayer
{
private readonly ModTestData currentTestData;
public ModRelaxTestPlayer(ModTestData data, bool allowFail)
: base(data, allowFail)
{
currentTestData = data;
}
protected override void PrepareReplay()
{
// We need to set IsLegacyScore to true otherwise the mod assumes that presses are already embedded into the replay
DrawableRuleset?.SetReplayScore(new Score
{
Replay = new Replay { Frames = currentTestData.ReplayFrames! },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" }, IsLegacyScore = true, Mods = new Mod[] { new OsuModRelax() } },
});
DrawableRuleset?.SetRecordTarget(Score);
}
}
}
}

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@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
@ -17,6 +18,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Framework.Testing.Input;
using osu.Game.Audio;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
@ -103,6 +105,23 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One);
}
[Test]
public void TestRotation()
{
createTest(() =>
{
var skinContainer = new LegacySkinContainer(renderer, provideMiddle: true, enableRotation: true);
var legacyCursorTrail = new LegacyRotatingCursorTrail(skinContainer)
{
NewPartScale = new Vector2(10)
};
skinContainer.Child = legacyCursorTrail;
return skinContainer;
});
}
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
{
Clear();
@ -121,12 +140,14 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly IRenderer renderer;
private readonly bool provideMiddle;
private readonly bool provideCursor;
private readonly bool enableRotation;
public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true)
public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true, bool enableRotation = false)
{
this.renderer = renderer;
this.provideMiddle = provideMiddle;
this.provideCursor = provideCursor;
this.enableRotation = enableRotation;
RelativeSizeAxes = Axes.Both;
}
@ -152,7 +173,19 @@ namespace osu.Game.Rulesets.Osu.Tests
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorTrailRotate)
return SkinUtils.As<TValue>(new BindableBool(enableRotation));
break;
}
return null;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
@ -185,5 +218,19 @@ namespace osu.Game.Rulesets.Osu.Tests
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
}
}
private partial class LegacyRotatingCursorTrail : LegacyCursorTrail
{
public LegacyRotatingCursorTrail([NotNull] ISkin skin)
: base(skin)
{
}
protected override void Update()
{
base.Update();
PartRotation += (float)(Time.Elapsed * 0.1);
}
}
}
}

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -137,11 +137,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <summary>
/// Delete all visually selected <see cref="PathControlPoint"/>s.
/// </summary>
/// <returns></returns>
/// <returns>Whether any change actually took place.</returns>
public bool DeleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
if (!Delete(toRemove))
return false;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
/// <summary>
/// Delete the specified <see cref="PathControlPoint"/>s.
/// </summary>
/// <returns>Whether any change actually took place.</returns>
public bool Delete(List<PathControlPoint> toRemove)
{
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return false;
@ -149,11 +165,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}

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@ -10,6 +10,7 @@ using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
@ -76,6 +77,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnDragEnd(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left;
protected override bool OnClick(ClickEvent e) => e.Button == MouseButton.Left;
private void updateState()
{
Colour = IsHovered || IsDragged ? colours.Red : colours.Yellow;

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@ -140,8 +140,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (hoveredControlPoint == null)
return false;
hoveredControlPoint.IsSelected.Value = true;
ControlPointVisualiser?.DeleteSelected();
if (hoveredControlPoint.IsSelected.Value)
ControlPointVisualiser?.DeleteSelected();
else
ControlPointVisualiser?.Delete([hoveredControlPoint.ControlPoint]);
return true;
}
@ -623,7 +626,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos) && DrawableObject.Body.Alpha > 0)
return true;
if (ControlPointVisualiser == null)

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@ -53,9 +53,14 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
protected override IEnumerable<Drawable> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Append(new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap }))
.Append(new DrawableTernaryButton
{
Current = rectangularGridSnapToggle,
Description = "Grid Snap",
CreateIcon = () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap },
})
.Concat(DistanceSnapProvider.CreateTernaryButtons());
private BindableList<HitObject> selectedHitObjects;
@ -173,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
List<OsuHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<OsuHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] splitDescription = objectDescription.Split(',').ToArray();
string[] splitDescription = objectDescription.Split(',');
for (int i = 0; i < splitDescription.Length; i++)
{

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@ -0,0 +1,186 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Events;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class PreciseMovementPopover : OsuPopover
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
private readonly Dictionary<HitObject, Vector2> initialPositions = new Dictionary<HitObject, Vector2>();
private RectangleF initialSurroundingQuad;
private BindableNumber<float> xBindable = null!;
private BindableNumber<float> yBindable = null!;
private SliderWithTextBoxInput<float> xInput = null!;
private OsuCheckbox relativeCheckbox = null!;
public PreciseMovementPopover()
{
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Width = 220,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Children = new Drawable[]
{
xInput = new SliderWithTextBoxInput<float>("X:")
{
Current = xBindable = new BindableNumber<float>
{
Precision = 1,
},
Instantaneous = true,
TabbableContentContainer = this,
},
new SliderWithTextBoxInput<float>("Y:")
{
Current = yBindable = new BindableNumber<float>
{
Precision = 1,
},
Instantaneous = true,
TabbableContentContainer = this,
},
relativeCheckbox = new OsuCheckbox(false)
{
RelativeSizeAxes = Axes.X,
LabelText = "Relative movement",
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => xInput.TakeFocus());
}
protected override void PopIn()
{
base.PopIn();
editorBeatmap.BeginChange();
initialPositions.AddRange(editorBeatmap.SelectedHitObjects.Where(ho => ho is not Spinner).Select(ho => new KeyValuePair<HitObject, Vector2>(ho, ((IHasPosition)ho).Position)));
initialSurroundingQuad = GeometryUtils.GetSurroundingQuad(initialPositions.Keys.Cast<IHasPosition>()).AABBFloat;
Debug.Assert(initialPositions.Count > 0);
if (initialPositions.Count > 1)
{
relativeCheckbox.Current.Value = true;
relativeCheckbox.Current.Disabled = true;
}
relativeCheckbox.Current.BindValueChanged(_ => relativeChanged(), true);
xBindable.BindValueChanged(_ => applyPosition());
yBindable.BindValueChanged(_ => applyPosition());
}
protected override void PopOut()
{
base.PopOut();
if (IsLoaded) editorBeatmap.EndChange();
}
private void relativeChanged()
{
// reset bindable bounds to something that is guaranteed to be larger than any previous value.
// this prevents crashes that can happen in the middle of changing the bounds, as updating both bound ends at the same is not atomic -
// if the old and new bounds are disjoint, assigning X first can produce a situation where MinValue > MaxValue.
(xBindable.MinValue, xBindable.MaxValue) = (float.MinValue, float.MaxValue);
(yBindable.MinValue, yBindable.MaxValue) = (float.MinValue, float.MaxValue);
float previousX = xBindable.Value;
float previousY = yBindable.Value;
if (relativeCheckbox.Current.Value)
{
(xBindable.MinValue, xBindable.MaxValue) = (0 - initialSurroundingQuad.TopLeft.X, OsuPlayfield.BASE_SIZE.X - initialSurroundingQuad.BottomRight.X);
(yBindable.MinValue, yBindable.MaxValue) = (0 - initialSurroundingQuad.TopLeft.Y, OsuPlayfield.BASE_SIZE.Y - initialSurroundingQuad.BottomRight.Y);
xBindable.Default = yBindable.Default = 0;
if (initialPositions.Count == 1)
{
var initialPosition = initialPositions.Single().Value;
xBindable.Value = previousX - initialPosition.X;
yBindable.Value = previousY - initialPosition.Y;
}
}
else
{
Debug.Assert(initialPositions.Count == 1);
var initialPosition = initialPositions.Single().Value;
var quadRelativeToPosition = new RectangleF(initialSurroundingQuad.Location - initialPosition, initialSurroundingQuad.Size);
(xBindable.MinValue, xBindable.MaxValue) = (0 - quadRelativeToPosition.TopLeft.X, OsuPlayfield.BASE_SIZE.X - quadRelativeToPosition.BottomRight.X);
(yBindable.MinValue, yBindable.MaxValue) = (0 - quadRelativeToPosition.TopLeft.Y, OsuPlayfield.BASE_SIZE.Y - quadRelativeToPosition.BottomRight.Y);
xBindable.Default = initialPosition.X;
yBindable.Default = initialPosition.Y;
xBindable.Value = xBindable.Default + previousX;
yBindable.Value = yBindable.Default + previousY;
}
}
private void applyPosition()
{
editorBeatmap.PerformOnSelection(ho =>
{
if (!initialPositions.TryGetValue(ho, out var initialPosition))
return;
var pos = new Vector2(xBindable.Value, yBindable.Value);
if (relativeCheckbox.Current.Value)
((IHasPosition)ho).Position = initialPosition + pos;
else
((IHasPosition)ho).Position = pos;
});
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Select && !e.Repeat)
{
this.HidePopover();
return true;
}
return base.OnPressed(e);
}
}
}

View File

@ -96,11 +96,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.LoadComplete();
ScheduleAfterChildren(() =>
{
angleInput.TakeFocus();
angleInput.SelectAll();
});
ScheduleAfterChildren(() => angleInput.TakeFocus());
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>

View File

@ -139,11 +139,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.LoadComplete();
ScheduleAfterChildren(() =>
{
scaleInput.TakeFocus();
scaleInput.SelectAll();
});
ScheduleAfterChildren(() => scaleInput.TakeFocus());
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
xCheckBox.Current.BindValueChanged(_ =>

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -10,6 +11,9 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -18,9 +22,12 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
private readonly BindableBool canMove = new BindableBool();
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
private EditorToolButton moveButton = null!;
private EditorToolButton rotateButton = null!;
private EditorToolButton scaleButton = null!;
@ -35,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
[BackgroundDependencyLoader]
private void load()
private void load(EditorBeatmap editorBeatmap)
{
Child = new FillFlowContainer
{
@ -44,20 +51,27 @@ namespace osu.Game.Rulesets.Osu.Edit
Spacing = new Vector2(5),
Children = new Drawable[]
{
moveButton = new EditorToolButton("Move",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new PreciseMovementPopover()),
rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler, GridToolbox)),
scaleButton = new EditorToolButton("Scale",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new SpriteIcon { Icon = FontAwesome.Solid.ExpandArrowsAlt },
() => new PreciseScalePopover(ScaleHandler, GridToolbox))
}
};
selectedHitObjects.BindTo(editorBeatmap.SelectedHitObjects);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedHitObjects.BindCollectionChanged((_, _) => canMove.Value = selectedHitObjects.Any(ho => ho is not Spinner), true);
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
@ -67,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// bindings to `Enabled` on the buttons are decoupled on purpose
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
canMove.BindValueChanged(move => moveButton.Enabled.Value = move.NewValue, true);
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
}
@ -77,6 +92,12 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (e.Action)
{
case GlobalAction.EditorToggleMoveControl:
{
moveButton.TriggerClick();
return true;
}
case GlobalAction.EditorToggleRotateControl:
{
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary>
/// How early before a hitobject's start time to trigger a hit.
/// </summary>
private const float relax_leniency = 3;
public const float RELAX_LENIENCY = 12;
private bool isDownState;
private bool wasLeft;
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods
foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
{
// we are not yet close enough to the object.
if (time < h.HitObject.StartTime - relax_leniency)
if (time < h.HitObject.StartTime - RELAX_LENIENCY)
break;
// already hit or beyond the hittable end time.

View File

@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// If samples aren't available at the exact start time of the object,
// use samples (without additions) in the closest original hit object instead
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.ALL_ADDITIONS.Contains(s.Name)).ToList();
}
}

View File

@ -377,13 +377,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
UpdateState(ArmedState.Idle);
HeadCircle.SuppressHitAnimations();
foreach (var repeat in repeatContainer)
repeat.SuppressHitAnimations();
TailCircle.SuppressHitAnimations();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// Apply the slider's alpha to *only* the body.
// This allows start and more importantly end circles to fade slower than the overall slider.
if (Alpha < 1)
Body.Alpha = Alpha;
Alpha = 1;
}
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
HeadCircle.RestoreHitAnimations();
foreach (var repeat in repeatContainer)
repeat.RestoreHitAnimations();
TailCircle.RestoreHitAnimations();
}

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -163,5 +164,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
}
}
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
bool hit = Time.Current >= HitStateUpdateTime;
if (hit)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
Arrow.Alpha = hit ? 0 : 1;
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
UpdateComboColour();
Arrow.Alpha = 1;
}
#endregion
}
}

View File

@ -59,8 +59,17 @@ namespace osu.Game.Rulesets.Osu.Objects
set => position.Value = value;
}
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 StackedPosition => Position + StackOffset;
@ -175,27 +184,26 @@ namespace osu.Game.Rulesets.Osu.Objects
{
// Note that this implementation is shared with the osu!catch ruleset's implementation.
// If a change is made here, CatchHitObject.cs should also be updated.
ComboIndex = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
int index = lastObj?.ComboIndex ?? 0;
int indexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
int inCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (this is Spinner)
// - For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
// - At decode time, the first hitobject in the beatmap and the first hitobject after a spinner are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (this is not Spinner && (NewCombo || lastObj == null || lastObj is Spinner))
{
// For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
return;
}
// At decode time, the first hitobject in the beatmap and the first hitobject after a spinner are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (NewCombo || lastObj == null || lastObj is Spinner)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
inCurrentCombo = 0;
index++;
indexWithOffsets += ComboOffset + 1;
if (lastObj != null)
lastObj.LastInCombo = true;
}
ComboIndex = index;
ComboIndexWithOffsets = indexWithOffsets;
IndexInCurrentCombo = inCurrentCombo;
}
protected override HitWindows CreateHitWindows() => new OsuHitWindows();

View File

@ -5,12 +5,12 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -75,44 +75,38 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
accentColour = drawableRepeat.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
protected override void Update()
{
base.Update();
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
}
else
Scale = Vector2.One;
const float move_distance = -12;
const float scale_amount = 1.3f;
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
switch (state)
{
case ArmedState.Idle:
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
side
.MoveToX(move_distance, move_out_duration, Easing.Out)
.Then()
.MoveToX(0, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
case ArmedState.Hit:
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
this.ScaleTo(1.5f, animDuration, Easing.Out);
break;
}
}
if (loopCurrentTime < move_out_duration)
main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
else
main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableRepeat.IsNotNull())
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
if (loopCurrentTime < move_out_duration)
side.X = Interpolation.ValueAt(loopCurrentTime, 0, move_distance, 0, move_out_duration, Easing.Out);
else
side.X = Interpolation.ValueAt(loopCurrentTime, move_distance, 0, move_out_duration, move_out_duration + move_in_duration, Easing.Out);
}
}
}

View File

@ -3,10 +3,10 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -40,37 +40,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void load(DrawableHitObject drawableObject)
{
drawableRepeat = (DrawableSliderRepeat)drawableObject;
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
protected override void Update()
{
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
base.Update();
switch (state)
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{
case ArmedState.Idle:
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
case ArmedState.Hit:
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
InternalChild.ScaleTo(1.5f, animDuration, Easing.Out);
break;
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
}
}
else
{
const float scale_amount = 1.3f;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
if (drawableRepeat.IsNotNull())
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
if (loopCurrentTime < move_out_duration)
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
else
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
}
}
}
}

View File

@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyCursor : SkinnableCursor
{
public static readonly int REVOLUTION_DURATION = 10000;
private const float pressed_scale = 1.3f;
private const float released_scale = 1f;
@ -52,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void LoadComplete()
{
if (spin)
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
ExpandTarget.Spin(REVOLUTION_DURATION, RotationDirection.Clockwise);
}
public override void Expand()

View File

@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void load(OsuConfigManager config, ISkinSource skinSource)
{
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
AllowPartRotation = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorTrailRotate)?.Value ?? true;
Texture = skin.GetTexture("cursortrail");

View File

@ -61,13 +61,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// As a precondition, ensure that any prefix lookups are run against the skin which is providing "hitcircle".
// As a precondition, prefer that any *prefix* lookups are run against the skin which is providing "hitcircle".
// This is to correctly handle a case such as:
//
// - Beatmap provides `hitcircle`
// - User skin provides `sliderstartcircle`
//
// In such a case, the `hitcircle` should be used for slider start circles rather than the user's skin override.
//
// Of note, this consideration should only be used to decide whether to continue looking up the prefixed name or not.
// The final lookups must still run on the full skin hierarchy as per usual in order to correctly handle fallback cases.
var provider = skin.FindProvider(s => s.GetTexture(base_lookup) != null) ?? skin;
// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
@ -81,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(circleName)?.WithMaximumSize(maxSize) })
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -9,10 +9,12 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
@ -51,8 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
}
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
accentColour = drawableRepeat.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > 600 / 255f ? Color4.Black : Color4.White;
}, true);
}
@ -80,36 +80,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy);
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
protected override void Update()
{
const double duration = 300;
const float rotation = 5.625f;
base.Update();
switch (state)
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{
case ArmedState.Idle:
if (shouldRotate)
{
InternalChild.ScaleTo(1.3f)
.RotateTo(rotation)
.Then()
.ScaleTo(1f, duration)
.RotateTo(-rotation, duration)
.Loop();
}
else
{
InternalChild.ScaleTo(1.3f).Then()
.ScaleTo(1f, duration, Easing.Out)
.Loop();
}
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
arrow.Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.4f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
}
else
{
const double duration = 300;
const float rotation = 5.625f;
break;
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % duration;
case ArmedState.Hit:
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
InternalChild.ScaleTo(1.4f, animDuration, Easing.Out);
break;
// Reference: https://github.com/peppy/osu-stable-reference/blob/2280c4c436f80d04f9c79d3c905db00ac2902273/osu!/GameplayElements/HitObjects/Osu/HitCircleSliderEnd.cs#L79-L96
if (shouldRotate)
{
arrow.Rotation = Interpolation.ValueAt(loopCurrentTime, rotation, -rotation, 0, duration);
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration));
}
else
{
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration, Easing.Out));
}
}
}
@ -120,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (drawableRepeat.IsNotNull())
{
drawableRepeat.HitObjectApplied -= onHitObjectApplied;
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

View File

@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
CursorCentre,
CursorExpand,
CursorRotate,
CursorTrailRotate,
HitCircleOverlayAboveNumber,
// ReSharper disable once IdentifierTypo

View File

@ -34,19 +34,24 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
protected virtual float FadeExponent => 1.7f;
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private int currentIndex;
private IShader shader;
private double timeOffset;
private float time;
/// <summary>
/// The scale used on creation of a new trail part.
/// </summary>
public Vector2 NewPartScale = Vector2.One;
public Vector2 NewPartScale { get; set; } = Vector2.One;
private Anchor trailOrigin = Anchor.Centre;
/// <summary>
/// The rotation (in degrees) to apply to trail parts when <see cref="AllowPartRotation"/> is <c>true</c>.
/// </summary>
public float PartRotation { get; set; }
/// <summary>
/// Whether to rotate trail parts based on the value of <see cref="PartRotation"/>.
/// </summary>
protected bool AllowPartRotation { get; set; }
/// <summary>
/// The trail part texture origin.
/// </summary>
protected Anchor TrailOrigin
{
get => trailOrigin;
@ -57,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Anchor trailOrigin = Anchor.Centre;
private int currentIndex;
private IShader shader;
private double timeOffset;
private float time;
public CursorTrail()
{
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
@ -220,6 +232,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private float time;
private float fadeExponent;
private float angle;
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 originPosition;
@ -239,6 +252,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
texture = Source.texture;
time = Source.time;
fadeExponent = Source.FadeExponent;
angle = Source.AllowPartRotation ? float.DegreesToRadians(Source.PartRotation) : 0;
originPosition = Vector2.Zero;
@ -279,6 +293,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
renderer.PushLocalMatrix(DrawInfo.Matrix);
float sin = MathF.Sin(angle);
float cos = MathF.Cos(angle);
foreach (var part in parts)
{
if (part.InvalidationID == -1)
@ -289,7 +306,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y),
Position = rotateAround(
new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y),
part.Position, sin, cos),
TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
@ -298,7 +317,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X, part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y),
Position = rotateAround(
new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X,
part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y), part.Position, sin, cos),
TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear,
@ -307,7 +328,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
Position = rotateAround(
new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
part.Position, sin, cos),
TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear,
@ -316,7 +339,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
Position = rotateAround(
new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
part.Position, sin, cos),
TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear,
@ -330,6 +355,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.Unbind();
}
private static Vector2 rotateAround(Vector2 input, Vector2 origin, float sin, float cos)
{
float xTranslated = input.X - origin.X;
float yTranslated = input.Y - origin.Y;
return new Vector2(xTranslated * cos - yTranslated * sin, xTranslated * sin + yTranslated * cos) + origin;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -36,6 +36,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
public Vector2 CurrentExpandedScale => skinnableCursor.ExpandTarget?.Scale ?? Vector2.One;
/// <summary>
/// The current rotation of the cursor.
/// </summary>
public float CurrentRotation => skinnableCursor.ExpandTarget?.Rotation ?? 0;
public IBindable<float> CursorScale => cursorScale;
/// <summary>

View File

@ -83,7 +83,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.Update();
if (cursorTrail.Drawable is CursorTrail trail)
{
trail.NewPartScale = ActiveCursor.CurrentExpandedScale;
trail.PartRotation = ActiveCursor.CurrentRotation;
}
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
namespace osu.Game.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using MemoryStream = System.IO.MemoryStream;
@ -50,6 +51,29 @@ namespace osu.Game.Tests.Beatmaps.IO
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
[Test]
public void TestFractionalObjectCoordinatesRounded()
{
IWorkingBeatmap beatmap = null!;
MemoryStream outStream = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"fractional-coordinates.olz"));
AddAssert("hit object has fractional position", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(383.99997).Within(0.00001));
// Ensure exporter legacy conversion is correct
AddStep("export", () =>
{
outStream = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
AddAssert("hit object is snapped", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(384).Within(0.00001));
}
[Test]
public void TestExportStability()
{

View File

@ -112,5 +112,20 @@ namespace osu.Game.Tests.Beatmaps
}
});
}
[Test]
public void TestRepeatsGeneratedEvenForZeroLengthSlider()
{
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, 0, 2).ToArray();
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
Assert.That(events[0].Time, Is.EqualTo(start_time));
Assert.That(events[1].Type, Is.EqualTo(SliderEventType.Repeat));
Assert.That(events[1].Time, Is.EqualTo(span_duration));
Assert.That(events[3].Type, Is.EqualTo(SliderEventType.Tail));
Assert.That(events[3].Time, Is.EqualTo(span_duration * 2));
}
}
}

View File

@ -539,5 +539,85 @@ namespace osu.Game.Tests.Editing
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MAX));
});
}
[Test]
public void TestPuttingObjectBetweenBreakEndAndAnotherObjectForcesNewCombo()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new EditorBeatmap(new Beatmap
{
ControlPointInfo = controlPoints,
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
Difficulty =
{
ApproachRate = 10,
},
HitObjects =
{
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 4500 },
new HitCircle { StartTime = 5000, NewCombo = true },
},
Breaks =
{
new BreakPeriod(2000, 4000),
}
});
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(((HitCircle)beatmap.HitObjects[1]).NewCombo, Is.True);
Assert.That(((HitCircle)beatmap.HitObjects[2]).NewCombo, Is.True);
Assert.That(((HitCircle)beatmap.HitObjects[0]).ComboIndex, Is.EqualTo(1));
Assert.That(((HitCircle)beatmap.HitObjects[1]).ComboIndex, Is.EqualTo(2));
Assert.That(((HitCircle)beatmap.HitObjects[2]).ComboIndex, Is.EqualTo(3));
});
}
[Test]
public void TestAutomaticallyInsertedBreakForcesNewCombo()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new EditorBeatmap(new Beatmap
{
ControlPointInfo = controlPoints,
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
Difficulty =
{
ApproachRate = 10,
},
HitObjects =
{
new HitCircle { StartTime = 1000, NewCombo = true },
new HitCircle { StartTime = 5000 },
},
});
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(((HitCircle)beatmap.HitObjects[1]).NewCombo, Is.True);
Assert.That(((HitCircle)beatmap.HitObjects[0]).ComboIndex, Is.EqualTo(1));
Assert.That(((HitCircle)beatmap.HitObjects[1]).ComboIndex, Is.EqualTo(2));
});
}
}
}

View File

@ -68,7 +68,9 @@ namespace osu.Game.Tests.Skins
// Covers legacy rank display
"Archives/modified-classic-20230809.osk",
// Covers legacy key counter
"Archives/modified-classic-20240724.osk"
"Archives/modified-classic-20240724.osk",
// Covers skinnable mod display
"Archives/modified-default-20241207.osk",
};
/// <summary>

View File

@ -131,21 +131,6 @@ namespace osu.Game.Tests.Visual.Background
assertNoBackgrounds();
}
[Test]
public void TestDelayedConnectivity()
{
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
createLoader();
assertNoBackgrounds();
AddStep("go online", () => dummyAPI.SetState(APIState.Online));
assertAnyBackground();
}
private void registerBackgroundsResponse(DateTimeOffset endDate)
=> AddStep("setup request handler", () =>
{
@ -185,7 +170,8 @@ namespace osu.Game.Tests.Visual.Background
{
previousBackground = (SeasonalBackground)backgroundContainer.SingleOrDefault();
background = backgroundLoader.LoadNextBackground();
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
if (background != null)
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
});
AddUntilStep("background loaded", () => background.IsLoaded);

View File

@ -3,6 +3,7 @@
#nullable disable
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -15,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -31,6 +33,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Graphics;
@ -45,6 +48,7 @@ namespace osu.Game.Tests.Visual.Background
private LoadBlockingTestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
private UpdateCounter storyboardUpdateCounter;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -194,6 +198,28 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
}
[Test]
public void TestStoryboardUpdatesWhenDimmed()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable fully dimmed storyboard", () =>
{
player.StoryboardReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
player.DimmableStoryboard.IgnoreUserSettings.Value = false;
songSelect.DimLevel.Value = 1f;
});
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddWaitStep("wait some", 20);
AddUntilStep("Storyboard is always present", () => player.ChildrenOfType<DrawableStoryboard>().Single().AlwaysPresent, () => Is.True);
AddUntilStep("Dimmable storyboard content is being updated", () => storyboardUpdateCounter.StoryboardContentLastUpdated, () => Is.EqualTo(Time.Current).Within(100));
}
[Test]
public void TestStoryboardIgnoreUserSettings()
{
@ -269,15 +295,19 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.StoryboardReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
player.DimmableStoryboard.AddRange(new Drawable[]
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
storyboardUpdateCounter = new UpdateCounter(),
new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
}
});
});
@ -353,7 +383,7 @@ namespace osu.Game.Tests.Visual.Background
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
/// <returns>Whether the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => background?.IsCurrentScreen() == true;
}
@ -384,7 +414,7 @@ namespace osu.Game.Tests.Visual.Background
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
// Whether the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
@ -451,6 +481,17 @@ namespace osu.Game.Tests.Visual.Background
}
}
private partial class UpdateCounter : Drawable
{
public double StoryboardContentLastUpdated;
protected override void Update()
{
base.Update();
StoryboardContentLastUpdated = Time.Current;
}
}
private partial class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;

View File

@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Online.Metadata;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Components
{
public partial class TestSceneFriendPresenceNotifier : OsuManualInputManagerTestScene
{
private ChannelManager channelManager = null!;
private NotificationOverlay notificationOverlay = null!;
private ChatOverlay chatOverlay = null!;
private TestMetadataClient metadataClient = null!;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(ChannelManager), channelManager = new ChannelManager(API)),
(typeof(INotificationOverlay), notificationOverlay = new NotificationOverlay()),
(typeof(ChatOverlay), chatOverlay = new ChatOverlay()),
(typeof(MetadataClient), metadataClient = new TestMetadataClient()),
],
Children = new Drawable[]
{
channelManager,
notificationOverlay,
chatOverlay,
metadataClient,
new FriendPresenceNotifier()
}
};
for (int i = 1; i <= 100; i++)
((DummyAPIAccess)API).Friends.Add(new APIRelation { TargetID = i, TargetUser = new APIUser { Username = $"Friend {i}" } });
});
[Test]
public void TestNotifications()
{
AddStep("bring friend 1 online", () => metadataClient.FriendPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("bring friend 1 offline", () => metadataClient.FriendPresenceUpdated(1, null));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
}
[Test]
public void TestSingleUserNotificationOpensChat()
{
AddStep("bring friend 1 online", () => metadataClient.FriendPresenceUpdated(1, new UserPresence { Status = UserStatus.Online }));
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("click notification", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("chat overlay opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddUntilStep("user channel selected", () => channelManager.CurrentChannel.Value.Name, () => Is.EqualTo(((DummyAPIAccess)API).Friends[0].TargetUser!.Username));
}
[Test]
public void TestMultipleUserNotificationDoesNotOpenChat()
{
AddStep("bring friends 1 & 2 online", () =>
{
metadataClient.FriendPresenceUpdated(1, new UserPresence { Status = UserStatus.Online });
metadataClient.FriendPresenceUpdated(2, new UserPresence { Status = UserStatus.Online });
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("click notification", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Notification>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("chat overlay not opened", () => chatOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
}
[Test]
public void TestNonFriendsDoNotNotify()
{
AddStep("bring non-friend 1000 online", () => metadataClient.UserPresenceUpdated(1000, new UserPresence { Status = UserStatus.Online }));
AddWaitStep("wait for possible notification", 10);
AddAssert("no notification", () => notificationOverlay.AllNotifications.Count(), () => Is.Zero);
}
[Test]
public void TestPostManyDebounced()
{
AddStep("bring friends 1-10 online", () =>
{
for (int i = 1; i <= 10; i++)
metadataClient.FriendPresenceUpdated(i, new UserPresence { Status = UserStatus.Online });
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(1));
AddStep("bring friends 1-10 offline", () =>
{
for (int i = 1; i <= 10; i++)
metadataClient.FriendPresenceUpdated(i, null);
});
AddUntilStep("wait for notification", () => notificationOverlay.AllNotifications.Count(), () => Is.EqualTo(2));
}
}
}

View File

@ -7,18 +7,18 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Play;
@ -42,14 +42,6 @@ namespace osu.Game.Tests.Visual.Editing
private BeatmapSetInfo importedBeatmapSet;
private Bindable<float> editorDim;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
editorDim = config.GetBindable<float>(OsuSetting.EditorDim);
}
public override void SetUpSteps()
{
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
@ -80,15 +72,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
AddStep("exit player", () => editorPlayer.Exit());
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddUntilStep("background has correct params", () =>
{
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
// due to the beatmap refetch logic ran on editor suspend.
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
});
AddUntilStep("background is correct", () => this.ChildrenOfType<BackgroundScreenStack>().Single().CurrentScreen is EditorBackgroundScreen);
AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
}
@ -113,20 +97,41 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("exit player", () => editorPlayer.Exit());
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddUntilStep("background has correct params", () =>
{
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
// due to the beatmap refetch logic ran on editor suspend.
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
return background.DimWhenUserSettingsIgnored.Value == editorDim.Value && background.BlurAmount.Value == 0;
});
AddUntilStep("background is correct", () => this.ChildrenOfType<BackgroundScreenStack>().Single().CurrentScreen is EditorBackgroundScreen);
AddStep("start track", () => EditorClock.Start());
AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
}
[Test]
public void TestGameplayTestResetsPlaybackSpeedAdjustment()
{
AddStep("start track", () => EditorClock.Start());
AddStep("change playback speed", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlaybackControl.PlaybackTabControl.PlaybackTabItem>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("track playback rate is 0.25x", () => Beatmap.Value.Track.AggregateTempo.Value, () => Is.EqualTo(0.25));
AddStep("click test gameplay button", () =>
{
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
EditorPlayer editorPlayer = null;
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
AddAssert("editor track stopped", () => !EditorClock.IsRunning);
AddAssert("track playback rate is 1x", () => Beatmap.Value.Track.AggregateTempo.Value, () => Is.EqualTo(1));
AddStep("exit player", () => editorPlayer.Exit());
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddAssert("track playback rate is 0.25x", () => Beatmap.Value.Track.AggregateTempo.Value, () => Is.EqualTo(0.25));
}
[TestCase(2000)] // chosen to be after last object in the map
[TestCase(22000)] // chosen to be in the middle of the last spinner
public void TestGameplayTestAtEndOfBeatmap(int offsetFromEnd)
@ -177,6 +182,7 @@ namespace osu.Game.Tests.Visual.Editing
// bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString());
AddStep("start playing track", () => InputManager.Key(Key.Space));
AddStep("click test gameplay button", () =>
{
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
@ -185,11 +191,13 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Click(MouseButton.Left);
});
AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveRequiredPopupDialog);
AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
AddStep("save changes", () => DialogOverlay.CurrentDialog!.PerformOkAction());
EditorPlayer editorPlayer = null;
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
AddUntilStep("track playing", () => Beatmap.Value.Track.IsRunning);
AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1);
AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor);

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@ -27,18 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create control", () =>
{
Child = new PlayerSettingsGroup("Some settings")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl()
}
};
});
recreateControl();
}
[Test]
@ -123,13 +112,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestCalibrationFromZero()
{
ScoreInfo referenceScore = null!;
const double average_error = -4.5;
AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Set reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
offsetControl.ReferenceScore.Value = referenceScore = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
BeatmapInfo = Beatmap.Value.BeatmapInfo,
@ -143,6 +133,10 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
recreateControl();
AddStep("Set same reference score", () => offsetControl.ReferenceScore.Value = referenceScore);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
/// <summary>
@ -251,5 +245,21 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
private void recreateControl()
{
AddStep("Create control", () =>
{
Child = new PlayerSettingsGroup("Some settings")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl()
}
};
});
}
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
@ -19,6 +20,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osuTK;
using osuTK.Input;
@ -28,6 +30,12 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected new PausePlayer Player => (PausePlayer)base.Player;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
beatmap.AudioLeadIn = 4000;
return base.CreateWorkingBeatmap(beatmap, storyboard);
}
private readonly Container content;
protected override Container<Drawable> Content => content;
@ -200,8 +208,10 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
[Ignore("Fails on github runners if they happen to skip too far forward in time.")]
public void TestUserPauseDuringCooldownTooSoon()
{
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
@ -213,9 +223,23 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmNotExited();
}
[Test]
public void TestUserPauseDuringIntroSkipsCooldown()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
resume();
pauseViaBackAction();
confirmPaused();
}
[Test]
public void TestQuickExitDuringCooldownTooSoon()
{
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();

View File

@ -15,6 +15,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
@ -42,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private GameplayState gameplayState;
private Drawable content;
[SetUpSteps]
public void SetUpSteps()
{
@ -58,7 +61,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(GameplayState), gameplayState) },
Child = createContent(),
Child = content = createContent(),
};
});
}
@ -67,10 +70,32 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestBasic()
{
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
AddUntilStep("at least one frame recorded", () => replay.Frames.Count, () => Is.GreaterThanOrEqualTo(0));
AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
}
[Test]
[Explicit("Making this test work in a headless context is high effort due to rate adjustment requirements not aligning with the global fast clock. StopwatchClock usage would need to be replace with a rate adjusting clock that still reads from the parent clock. High effort for a test which likely will not see any changes to covered code for some years.")]
public void TestSlowClockStillRecordsFramesInRealtime()
{
ScheduledDelegate moveFunction = null;
AddStep("set slow running clock", () =>
{
var stopwatchClock = new StopwatchClock(true) { Rate = 0.01 };
stopwatchClock.Seek(Clock.CurrentTime);
content.Clock = new FramedClock(stopwatchClock);
});
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count, () => Is.GreaterThanOrEqualTo(60));
}
[Test]
public void TestHighFrameRate()
{
@ -81,7 +106,7 @@ namespace osu.Game.Tests.Visual.Gameplay
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
AddAssert("at least 60 frames recorded", () => replay.Frames.Count, () => Is.GreaterThanOrEqualTo(60));
}
[Test]
@ -97,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount, () => Is.LessThan(10));
}
[Test]
@ -114,7 +139,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}, 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
AddAssert("at least 60 frames recorded", () => replay.Frames.Count, () => Is.GreaterThanOrEqualTo(60));
}
protected override void Update()

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneSpectatorList : OsuTestScene
{
private readonly BindableList<SpectatorList.Spectator> spectators = new BindableList<SpectatorList.Spectator>();
private readonly Bindable<LocalUserPlayingState> localUserPlayingState = new Bindable<LocalUserPlayingState>();
private int counter;
[Test]
public void TestBasics()
{
SpectatorList list = null!;
AddStep("create spectator list", () => Child = list = new SpectatorList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spectators = { BindTarget = spectators },
UserPlayingState = { BindTarget = localUserPlayingState }
});
AddStep("start playing", () => localUserPlayingState.Value = LocalUserPlayingState.Playing);
AddRepeatStep("add a user", () =>
{
int id = Interlocked.Increment(ref counter);
spectators.Add(new SpectatorList.Spectator(id, $"User {id}"));
}, 10);
AddRepeatStep("remove random user", () => spectators.RemoveAt(RNG.Next(0, spectators.Count)), 5);
AddStep("change font to venera", () => list.Font.Value = Typeface.Venera);
AddStep("change font to torus", () => list.Font.Value = Typeface.Torus);
AddStep("change header colour", () => list.HeaderColour.Value = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
AddStep("enter break", () => localUserPlayingState.Value = LocalUserPlayingState.Break);
AddStep("stop playing", () => localUserPlayingState.Value = LocalUserPlayingState.NotPlaying);
}
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Menus
protected OsuScreenStack IntroStack;
private IntroScreen intro;
protected IntroScreen Intro { get; private set; }
[Cached(typeof(INotificationOverlay))]
private NotificationOverlay notifications;
@ -62,22 +62,9 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public virtual void TestPlayIntro()
{
AddStep("restart sequence", () =>
{
logo.FinishTransforms();
logo.IsTracking = false;
RestartIntro();
IntroStack?.Expire();
Add(IntroStack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
});
IntroStack.Push(intro = CreateScreen());
});
AddUntilStep("wait for menu", () => intro.DidLoadMenu);
WaitForMenu();
}
[Test]
@ -103,18 +90,18 @@ namespace osu.Game.Tests.Visual.Menus
RelativeSizeAxes = Axes.Both,
});
IntroStack.Push(intro = CreateScreen());
IntroStack.Push(Intro = CreateScreen());
});
AddStep("trigger failure", () =>
{
trackResetDelegate = Scheduler.AddDelayed(() =>
{
intro.Beatmap.Value.Track.Seek(0);
Intro.Beatmap.Value.Track.Seek(0);
}, 0, true);
});
AddUntilStep("wait for menu", () => intro.DidLoadMenu);
WaitForMenu();
if (IntroReliesOnTrack)
AddUntilStep("wait for notification", () => notifications.UnreadCount.Value == 1);
@ -122,6 +109,29 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("uninstall delegate", () => trackResetDelegate?.Cancel());
}
protected void RestartIntro()
{
AddStep("restart sequence", () =>
{
logo.FinishTransforms();
logo.IsTracking = false;
IntroStack?.Expire();
Add(IntroStack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
});
IntroStack.Push(Intro = CreateScreen());
});
}
protected void WaitForMenu()
{
AddUntilStep("wait for menu", () => Intro.DidLoadMenu);
}
protected abstract IntroScreen CreateScreen();
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Menu;
using osu.Game.Seasonal;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public partial class TestSceneIntroChristmas : IntroTestScene
{
protected override bool IntroReliesOnTrack => true;
protected override IntroScreen CreateScreen() => new IntroChristmas();
}
}

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
[HeadlessTest]
[TestFixture]
public partial class TestSceneIntroIntegrity : IntroTestScene
{
[Test]
public virtual void TestDeletedFilesRestored()
{
RestartIntro();
WaitForMenu();
AddStep("delete game files unexpectedly", () => LocalStorage.DeleteDirectory("files"));
AddStep("reset game beatmap", () => Dependencies.Get<Bindable<WorkingBeatmap>>().Value = new DummyWorkingBeatmap(Audio, null));
AddStep("invalidate beatmap from cache", () => Dependencies.Get<IWorkingBeatmapCache>().Invalidate(Intro.Beatmap.Value.BeatmapSetInfo));
RestartIntro();
WaitForMenu();
AddUntilStep("ensure track is not virtual", () => Intro.Beatmap.Value.Track is TrackBass);
}
protected override bool IntroReliesOnTrack => true;
protected override IntroScreen CreateScreen() => new IntroTriangles();
}
}

View File

@ -29,9 +29,7 @@ namespace osu.Game.Tests.Visual.Menus
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private LoginOverlay loginOverlay = null!;
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
private OsuConfigManager localConfig = null!;
[Cached(typeof(LocalUserStatisticsProvider))]
private readonly TestSceneUserPanel.TestUserStatisticsProvider statisticsProvider = new TestSceneUserPanel.TestUserStatisticsProvider();
@ -39,6 +37,8 @@ namespace osu.Game.Tests.Visual.Menus
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
Child = loginOverlay = new LoginOverlay
{
Anchor = Anchor.Centre,
@ -49,6 +49,7 @@ namespace osu.Game.Tests.Visual.Menus
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset online state", () => localConfig.SetValue(OsuSetting.UserOnlineStatus, UserStatus.Online));
AddStep("show login overlay", () => loginOverlay.Show());
}
@ -89,7 +90,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
assertDropdownState(UserAction.Online);
AddStep("change user state", () => dummyAPI.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb);
AddStep("change user state", () => localConfig.SetValue(OsuSetting.UserOnlineStatus, UserStatus.DoNotDisturb));
assertDropdownState(UserAction.DoNotDisturb);
}
@ -188,31 +189,31 @@ namespace osu.Game.Tests.Visual.Menus
public void TestUncheckingRememberUsernameClearsIt()
{
AddStep("logout", () => API.Logout());
AddStep("set username", () => configManager.SetValue(OsuSetting.Username, "test_user"));
AddStep("set remember password", () => configManager.SetValue(OsuSetting.SavePassword, true));
AddStep("set username", () => localConfig.SetValue(OsuSetting.Username, "test_user"));
AddStep("set remember password", () => localConfig.SetValue(OsuSetting.SavePassword, true));
AddStep("uncheck remember username", () =>
{
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<SettingsCheckbox>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("remember username off", () => configManager.Get<bool>(OsuSetting.SaveUsername), () => Is.False);
AddAssert("remember password off", () => configManager.Get<bool>(OsuSetting.SavePassword), () => Is.False);
AddAssert("username cleared", () => configManager.Get<string>(OsuSetting.Username), () => Is.Empty);
AddAssert("remember username off", () => localConfig.Get<bool>(OsuSetting.SaveUsername), () => Is.False);
AddAssert("remember password off", () => localConfig.Get<bool>(OsuSetting.SavePassword), () => Is.False);
AddAssert("username cleared", () => localConfig.Get<string>(OsuSetting.Username), () => Is.Empty);
}
[Test]
public void TestUncheckingRememberPasswordClearsToken()
{
AddStep("logout", () => API.Logout());
AddStep("set token", () => configManager.SetValue(OsuSetting.Token, "test_token"));
AddStep("set remember password", () => configManager.SetValue(OsuSetting.SavePassword, true));
AddStep("set token", () => localConfig.SetValue(OsuSetting.Token, "test_token"));
AddStep("set remember password", () => localConfig.SetValue(OsuSetting.SavePassword, true));
AddStep("uncheck remember token", () =>
{
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<SettingsCheckbox>().Last());
InputManager.Click(MouseButton.Left);
});
AddAssert("remember password off", () => configManager.Get<bool>(OsuSetting.SavePassword), () => Is.False);
AddAssert("token cleared", () => configManager.Get<string>(OsuSetting.Token), () => Is.Empty);
AddAssert("remember password off", () => localConfig.Get<bool>(OsuSetting.SavePassword), () => Is.False);
AddAssert("token cleared", () => localConfig.Get<string>(OsuSetting.Token), () => Is.Empty);
}
}
}

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Seasonal;
namespace osu.Game.Tests.Visual.Menus
{
public partial class TestSceneMainMenuSeasonalLighting : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("prepare beatmap", () =>
{
var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == IntroChristmas.CHRISTMAS_BEATMAP_SET_HASH);
if (setInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Value.Beatmaps.First());
});
AddStep("create lighting", () => Child = new MainMenuSeasonalLighting());
AddStep("restart beatmap", () =>
{
Beatmap.Value.Track.Start();
Beatmap.Value.Track.Seek(4000);
});
}
[Test]
public void TestBasic()
{
}
}
}

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@ -3,29 +3,71 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
public partial class TestSceneStarRatingRangeDisplay : OsuTestScene
{
public override void SetUpSteps()
private readonly Room room = new Room();
protected override void LoadComplete()
{
base.SetUpSteps();
base.LoadComplete();
AddStep("create display", () =>
Child = new FillFlowContainer
{
SelectedRoom.Value = new Room();
Child = new StarRatingRangeDisplay(SelectedRoom.Value)
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
},
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
},
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1),
},
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
Scale = new Vector2(5),
},
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
Scale = new Vector2(2),
},
new StarRatingRangeDisplay(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0.2f,
Scale = new Vector2(1),
},
}
};
}
[Test]
@ -33,10 +75,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
SelectedRoom.Value!.Playlist =
room.Playlist =
[
new PlaylistItem(new BeatmapInfo { StarRating = min }),
new PlaylistItem(new BeatmapInfo { StarRating = max }),
new PlaylistItem(new BeatmapInfo { StarRating = min }) { ID = TestResources.GetNextTestID() },
new PlaylistItem(new BeatmapInfo { StarRating = max }) { ID = TestResources.GetNextTestID() },
];
});
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
@ -58,7 +56,11 @@ namespace osu.Game.Tests.Visual.Navigation
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value, () => Is.Zero);
AddStep("Pause", () => InputManager.PressKey(Key.Escape));
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
[Test]
@ -80,8 +82,8 @@ namespace osu.Game.Tests.Visual.Navigation
private void loadToPlayerNonBreakTime()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
Player? player = null;
Screens.Select.SongSelect songSelect = null!;
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
@ -95,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
AddUntilStep("wait for play time active", () => player!.IsBreakTime.Value, () => Is.False);
}
}
}

View File

@ -41,6 +41,7 @@ using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
@ -317,6 +318,92 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for song select", () => songSelect.IsCurrentScreen());
}
[Test]
public void TestOffsetAdjustDuringPause()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail() });
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () =>
{
DismissAnyNotifications();
player = Game.ScreenStack.CurrentScreen as Player;
return player?.IsLoaded == true;
});
AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning);
checkOffset(0);
AddStep("adjust offset via keyboard", () => InputManager.Key(Key.Minus));
checkOffset(-1);
AddStep("pause", () => player.ChildrenOfType<GameplayClockContainer>().First().Stop());
AddUntilStep("wait for pause", () => player.ChildrenOfType<GameplayClockContainer>().First().IsPaused.Value, () => Is.True);
AddStep("attempt adjust offset via keyboard", () => InputManager.Key(Key.Minus));
checkOffset(-1);
void checkOffset(double offset)
{
AddUntilStep($"control offset is {offset}", () => this.ChildrenOfType<GameplayOffsetControl>().Single().ChildrenOfType<BeatmapOffsetControl>().Single().Current.Value,
() => Is.EqualTo(offset));
AddUntilStep($"database offset is {offset}", () => Game.BeatmapManager.QueryBeatmap(b => b.ID == Game.Beatmap.Value.BeatmapInfo.ID)!.UserSettings.Offset,
() => Is.EqualTo(offset));
}
}
[Test]
public void TestOffsetAdjustDuringGameplay()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail() });
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () =>
{
DismissAnyNotifications();
player = Game.ScreenStack.CurrentScreen as Player;
return player?.IsLoaded == true;
});
AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning);
checkOffset(0);
AddStep("adjust offset via keyboard", () => InputManager.Key(Key.Minus));
checkOffset(-1);
AddStep("seek beyond 10 seconds", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(10500));
AddUntilStep("wait for seek", () => player.ChildrenOfType<GameplayClockContainer>().First().CurrentTime, () => Is.GreaterThan(10600));
AddStep("attempt adjust offset via keyboard", () => InputManager.Key(Key.Minus));
checkOffset(-1);
void checkOffset(double offset)
{
AddUntilStep($"control offset is {offset}", () => this.ChildrenOfType<GameplayOffsetControl>().Single().ChildrenOfType<BeatmapOffsetControl>().Single().Current.Value,
() => Is.EqualTo(offset));
AddUntilStep($"database offset is {offset}", () => Game.BeatmapManager.QueryBeatmap(b => b.ID == Game.Beatmap.Value.BeatmapInfo.ID)!.UserSettings.Offset,
() => Is.EqualTo(offset));
}
}
[Test]
public void TestRetryCountIncrements()
{
@ -355,18 +442,18 @@ namespace osu.Game.Tests.Visual.Navigation
}
[Test]
public void TestLastScoreNullAfterExitingPlayer()
public void TestLastScoreNotNullAfterExitingPlayer()
{
AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
AddUntilStep("last play null", getLastPlay, () => Is.Null);
var getOriginalPlayer = playToCompletion();
AddStep("attempt to retry", () => getOriginalPlayer().ChildrenOfType<HotkeyRetryOverlay>().First().Action());
AddUntilStep("wait for last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
AddUntilStep("last play matches player", getLastPlay, () => Is.EqualTo(getOriginalPlayer().Score.ScoreInfo));
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != getOriginalPlayer() && Game.ScreenStack.CurrentScreen is Player);
AddStep("exit player", () => (Game.ScreenStack.CurrentScreen as Player)?.Exit());
AddUntilStep("wait for last play null", getLastPlay, () => Is.Null);
AddUntilStep("last play not null", getLastPlay, () => Is.Not.Null);
ScoreInfo getLastPlay() => Game.Dependencies.Get<SessionStatics>().Get<ScoreInfo>(Static.LastLocalUserScore);
}

View File

@ -5,6 +5,7 @@
using System;
using System.Linq;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
@ -102,6 +103,77 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("current skin is mutable", () => !Game.Dependencies.Get<SkinManager>().CurrentSkin.Value.SkinInfo.Value.Protected);
}
[Test]
public void TestMutateProtectedSkinFromMainMenu_UndoToInitialStateIsCorrect()
{
AddStep("set default skin", () => Game.Dependencies.Get<SkinManager>().CurrentSkinInfo.SetDefault());
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
openSkinEditor();
AddUntilStep("current skin is mutable", () => !Game.Dependencies.Get<SkinManager>().CurrentSkin.Value.SkinInfo.Value.Protected);
AddUntilStep("wait for player", () =>
{
DismissAnyNotifications();
return Game.ScreenStack.CurrentScreen is Player;
});
string state = string.Empty;
AddUntilStep("wait for accuracy counter", () => Game.ChildrenOfType<ArgonAccuracyCounter>().Any(counter => counter.Position != new Vector2()));
AddStep("dump state of accuracy meter", () => state = JsonConvert.SerializeObject(Game.ChildrenOfType<ArgonAccuracyCounter>().First().CreateSerialisedInfo()));
AddStep("add any component", () => Game.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick());
AddStep("undo", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Z);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("only one accuracy meter left",
() => Game.ChildrenOfType<Player>().Single().ChildrenOfType<ArgonAccuracyCounter>().Count(),
() => Is.EqualTo(1));
AddAssert("accuracy meter state unchanged",
() => JsonConvert.SerializeObject(Game.ChildrenOfType<ArgonAccuracyCounter>().First().CreateSerialisedInfo()),
() => Is.EqualTo(state));
}
[Test]
public void TestMutateProtectedSkinFromPlayer_UndoToInitialStateIsCorrect()
{
AddStep("set default skin", () => Game.Dependencies.Get<SkinManager>().CurrentSkinInfo.SetDefault());
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
advanceToSongSelect();
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("enable NF", () => Game.SelectedMods.Value = new[] { new OsuModNoFail() });
AddStep("enter gameplay", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () =>
{
DismissAnyNotifications();
return Game.ScreenStack.CurrentScreen is Player;
});
openSkinEditor();
string state = string.Empty;
AddUntilStep("wait for accuracy counter", () => Game.ChildrenOfType<ArgonAccuracyCounter>().Any(counter => counter.Position != new Vector2()));
AddStep("dump state of accuracy meter", () => state = JsonConvert.SerializeObject(Game.ChildrenOfType<ArgonAccuracyCounter>().First().CreateSerialisedInfo()));
AddStep("add any component", () => Game.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick());
AddStep("undo", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Z);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("only one accuracy meter left",
() => Game.ChildrenOfType<Player>().Single().ChildrenOfType<ArgonAccuracyCounter>().Count(),
() => Is.EqualTo(1));
AddAssert("accuracy meter state unchanged",
() => JsonConvert.SerializeObject(Game.ChildrenOfType<ArgonAccuracyCounter>().First().CreateSerialisedInfo()),
() => Is.EqualTo(state));
}
[Test]
public void TestComponentsDeselectedOnSkinEditorHide()
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Configuration;
using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
@ -23,17 +23,23 @@ namespace osu.Game.Tests.Visual.Online
[Cached(typeof(IChannelPostTarget))]
private PostTarget postTarget { get; set; }
private DummyAPIAccess api => (DummyAPIAccess)API;
private SessionStatics session = null!;
public TestSceneNowPlayingCommand()
{
Add(postTarget = new PostTarget());
}
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(session = new SessionStatics());
}
[Test]
public void TestGenericActivity()
{
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(new Room()));
AddStep("Set activity", () => session.SetValue<UserActivity>(Static.UserOnlineActivity, new UserActivity.InLobby(new Room())));
AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));
@ -43,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestEditActivity()
{
AddStep("Set activity", () => api.Activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo()));
AddStep("Set activity", () => session.SetValue<UserActivity>(Static.UserOnlineActivity, new UserActivity.EditingBeatmap(new BeatmapInfo())));
AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));
@ -53,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestPlayActivity()
{
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo));
AddStep("Set activity", () => session.SetValue<UserActivity>(Static.UserOnlineActivity, new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo)));
AddStep("Run command", () => Add(new NowPlayingCommand(new Channel())));
@ -64,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
[TestCase(false)]
public void TestLinkPresence(bool hasOnlineId)
{
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(new Room()));
AddStep("Set activity", () => session.SetValue<UserActivity>(Static.UserOnlineActivity, new UserActivity.InLobby(new Room())));
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
@ -82,7 +88,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestModPresence()
{
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo));
AddStep("Set activity", () => session.SetValue<UserActivity>(Static.UserOnlineActivity, new UserActivity.InSoloGame(new BeatmapInfo(), new OsuRuleset().RulesetInfo)));
AddStep("Add Hidden mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModHidden>() });

View File

@ -62,10 +62,7 @@ namespace osu.Game.Tests.Visual.Online
CountryCode = countryCode,
CoverUrl = cover,
Colour = color ?? "000000",
Status =
{
Value = UserStatus.Online
},
IsOnline = true
};
return new ClickableAvatar(user, showPanel)

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