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Remove unused HitObjectInterval
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709ad02a51
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@ -16,10 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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foreach (var rhythmGroup in rhythmGroups)
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{
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foreach (var hitObject in rhythmGroup.HitObjects)
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{
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hitObject.RhythmData.SameRhythmGroupedHitObjects = rhythmGroup;
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hitObject.HitObjectInterval = rhythmGroup.HitObjectInterval;
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}
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}
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var patternGroups = createSamePatternGroupedHitObjects(rhythmGroups);
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@ -27,9 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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foreach (var patternGroup in patternGroups)
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{
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foreach (var hitObject in patternGroup.AllHitObjects)
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{
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hitObject.RhythmData.SamePatternsGroupedHitObjects = patternGroup;
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}
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}
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}
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@ -43,11 +43,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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/// </summary>
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public readonly TaikoRhythmData RhythmData;
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/// <summary>
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/// The interval between this hit object and the surrounding hit objects in its rhythm group.
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/// </summary>
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public double? HitObjectInterval { get; set; }
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/// <summary>
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/// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used
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/// by other skills in the future.
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