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Remove unused HitObjectInterval

This commit is contained in:
Dean Herbert 2025-02-05 15:10:15 +09:00
parent 709ad02a51
commit fc93390284
No known key found for this signature in database
2 changed files with 0 additions and 10 deletions

View File

@ -16,10 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
foreach (var rhythmGroup in rhythmGroups)
{
foreach (var hitObject in rhythmGroup.HitObjects)
{
hitObject.RhythmData.SameRhythmGroupedHitObjects = rhythmGroup;
hitObject.HitObjectInterval = rhythmGroup.HitObjectInterval;
}
}
var patternGroups = createSamePatternGroupedHitObjects(rhythmGroups);
@ -27,9 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
foreach (var patternGroup in patternGroups)
{
foreach (var hitObject in patternGroup.AllHitObjects)
{
hitObject.RhythmData.SamePatternsGroupedHitObjects = patternGroup;
}
}
}

View File

@ -43,11 +43,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// </summary>
public readonly TaikoRhythmData RhythmData;
/// <summary>
/// The interval between this hit object and the surrounding hit objects in its rhythm group.
/// </summary>
public double? HitObjectInterval { get; set; }
/// <summary>
/// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used
/// by other skills in the future.