Drew DeVault
d49b418449
Implement ShowUnicode option behavior
2016-11-10 21:35:58 -05:00
Drew DeVault
e2365cfad2
s/internalText/InternalText/g
2016-11-10 18:25:20 -05:00
Drew DeVault
a81f099d40
Add TextBoxOption and wire it up
2016-11-10 18:17:15 -05:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
7327db307b
Fix player loading from song select
2016-11-10 16:43:04 -05:00
Drew DeVault
2362665b8a
Re-cache the new FontStore when overwritten
...
Fixes issues with font loading
2016-11-10 16:43:04 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
Drew DeVault
19fd6fe249
Introduce dependency injection
2016-11-10 16:38:25 -05:00
Dean Herbert
788c11de10
Merge pull request #103 from huoyaoyuan/music-controller
...
Music controller
2016-11-10 12:54:56 +09:00
Dean Herbert
904d258dc3
Fix checkbox not updating correctly.
2016-11-09 20:13:13 +09:00
Dean Herbert
a5dcae859c
Give OptionsOverlay an offset to make up for toolbar possibly being present.
2016-11-09 15:24:27 +09:00
Dean Herbert
d9bd3717d0
Re-organise overlay-level elements in OsuGame.
2016-11-09 15:24:24 +09:00
Dean Herbert
fdb83bed79
Make OsuGameModes self-aware of if they want a toolbar or not.
2016-11-09 15:24:22 +09:00
Dean Herbert
9d1d5a5cea
Modify toolbar tooltips to be closer to design.
2016-11-09 15:24:19 +09:00
Drew DeVault
676cdc44b2
Add expanding options sidebar
2016-11-08 23:36:06 -05:00
Drew DeVault
3ad633f363
Wire up all of the boolean options
2016-11-08 23:17:08 -05:00
Dean Herbert
04fa1f897e
Use margin instead of padding so mouseDown events on the sidebar buttons don't interrupt scrolling.
2016-11-09 12:32:38 +09:00
Dean Herbert
d41d7b8e9a
Don't derive ScrollContainer unnecessarily.
2016-11-09 12:10:22 +09:00
Dean Herbert
d70e8806b4
Merge remote-tracking branch 'refs/remotes/upstream/master' into options-fixes
2016-11-09 11:41:36 +09:00
Dean Herbert
28a94e2df1
Remove unused constant.
2016-11-08 20:35:21 +09:00
Dean Herbert
3ef26a6bf0
Fix paddings, transitions, const variable names.
2016-11-08 20:23:18 +09:00
Dean Herbert
97f3023cd9
Ctrl+O for options.
2016-11-08 19:27:37 +09:00
Dean Herbert
4426a683ed
Move OptionsOverlay to OsuGame.
2016-11-08 19:26:12 +09:00
Dean Herbert
89b11ed099
Handle sidebar buttons onClick not onMouseDown.
2016-11-08 19:18:31 +09:00
Dean Herbert
8c68f9ba93
OptionsSideNav -> OptionsSidebar.
2016-11-08 19:17:09 +09:00
Dean Herbert
3b0114671e
Max sidebar draggable.
2016-11-08 19:16:39 +09:00
Dean Herbert
30323876a8
Use preload for options (fix icons).
2016-11-08 18:49:20 +09:00
Dean Herbert
a851d7b44f
Updates.
2016-11-08 18:33:31 +09:00
Dean Herbert
c36b54b35a
Merge remote-tracking branch 'refs/remotes/upstream/master' into generic-container
2016-11-08 18:29:21 +09:00
Drew DeVault
743c1bde58
Wire up alternative chat font
2016-11-07 22:37:21 -05:00
Drew DeVault
1bca78f4b6
Wire up one of the settings to the config
...
One step at a time, right
2016-11-07 22:36:24 -05:00
Drew DeVault
fbbd05e606
Remove unnecessary TODO
2016-11-07 22:28:02 -05:00
Drew DeVault
a6593505b3
Say NO to RelativeSizeAxes = Both
2016-11-07 22:19:02 -05:00
Drew DeVault
4d04eb6fb1
Rearrange some options a bit, update framework
2016-11-07 22:15:48 -05:00
Drew DeVault
cbbac0565f
Remove unused using statements
2016-11-07 21:28:06 -05:00
Drew DeVault
1ce6a7285a
Rearrange options namespaces
2016-11-07 21:24:41 -05:00
Drew DeVault
b2bbdfa284
Refactor how the sidebar buttons are created/used
2016-11-07 18:04:49 -05:00
Drew DeVault
e6c3fc1091
Implement scrolling to each section
2016-11-07 17:07:55 -05:00
Huo Yaoyuan
ef5968e243
More robust metadata handling.
2016-11-07 23:12:49 +08:00
Huo Yaoyuan
fd977cacb3
Fix corner case when shuffling.
2016-11-07 23:06:14 +08:00
Huo Yaoyuan
02b903f1ea
Shuffle playlist.
2016-11-07 22:12:58 +08:00
Huo Yaoyuan
dc347a74f5
Don't play transition if audio equals.
2016-11-07 21:58:30 +08:00
Huo Yaoyuan
c59cad2478
AudioEquals method for BeatmapInfo.
2016-11-07 21:52:23 +08:00
Huo Yaoyuan
d1f64cfbfc
Make external changes into history.
2016-11-07 21:30:25 +08:00
Huo Yaoyuan
ad1dccf6ce
Use play history for back and forward.
2016-11-07 21:25:37 +08:00
Huo Yaoyuan
644e337cf6
Add a list for play history.
2016-11-07 20:57:33 +08:00
Dean Herbert
d57d5daac9
Support generic FlowContainer.
2016-11-07 21:17:29 +09:00
Dean Herbert
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
Huo Yaoyuan
c272041f37
Block click and drag at MusicController level.
2016-11-07 20:07:45 +08:00
Huo Yaoyuan
736079a60d
Update FontAwesome usage.
2016-11-07 19:00:20 +08:00
Huo Yaoyuan
8037f1233f
Merge branch 'master'
2016-11-07 18:58:35 +08:00
Dean Herbert
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
Thomas Müller
90c889a7ce
Smoothen wedged buttons in main menu and the wedges on song select background.
2016-11-06 19:34:44 +01:00
Thomas Müller
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
Thomas Müller
32ee20b843
Merge branch 'master' of github.com:ppy/osu into better-clocks
...
# Conflicts:
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
Huo Yaoyuan
c8a7bd2ece
Minor implementation changes.
2016-11-06 16:47:37 +08:00
Huo Yaoyuan
000c2218b8
Make background update happens in update thread, and thread-safer.
2016-11-06 16:34:47 +08:00
Thomas Müller
8894e5f73a
Fade the options overlay to prevent unnecessary updates to its content.
2016-11-06 08:54:36 +01:00
Thomas Müller
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
Maciej
bcc1d7c669
Background scaling different approach
2016-11-06 04:37:41 +01:00
Maciej
c4132339a6
Working beatmap background scaling fix
...
Add a check for the working beatmap background width and assign a proper
scaling value to cover the whole box
2016-11-06 04:12:35 +01:00
Huo Yaoyuan
d63e3b6724
Add fallback texture of beatmap when getting null;
2016-11-06 05:37:55 +08:00
Huo Yaoyuan
0c6825bb20
Adjust visual behavior.
2016-11-06 05:35:35 +08:00
Huo Yaoyuan
c53298a3b1
Update font size (*1.25) to follow the design image.
2016-11-06 01:53:10 +08:00
Huo Yaoyuan
74000f77ad
Set font in music controller.
2016-11-06 01:50:38 +08:00
Huo Yaoyuan
a19bb1270d
Async workflow on music controller.
2016-11-06 00:46:09 +08:00
Huo Yaoyuan
859a59a8ab
Set children in constructor.
2016-11-06 00:24:03 +08:00
Huo Yaoyuan
5eed07db57
Update access of WorkingBeatmap.
2016-11-06 00:13:45 +08:00
Huo Yaoyuan
c470140d64
Merge branch 'master'
2016-11-06 00:11:30 +08:00
Dean Herbert
3c8f94dd0f
Merge pull request #136 from Tom94/general-fixes
...
Fix wrong initial state of beatmap panels.
2016-11-05 23:04:37 +09:00
Thomas Müller
7c7e2160ec
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
2016-11-05 14:05:42 +01:00
Thomas Müller
619d97c642
Fix indentation and typo.
2016-11-05 13:51:52 +01:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Huo Yaoyuan
e69dac7745
Fix lock object.
2016-11-05 20:21:08 +08:00
Huo Yaoyuan
f2b37e1fe7
Add lock on each property of WorkingBeatmap.
2016-11-05 20:01:46 +08:00
Thomas Müller
ba39a9df8e
Fix wrong initial state of beatmap panels.
2016-11-05 12:24:15 +01:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
7cc19d74c6
Add full Exo font set and bring song select panels closer to final design.
2016-11-05 18:22:09 +09:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Dean Herbert
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
Huo Yaoyuan
2d86cb1e81
Merge branch 'master'
2016-11-05 16:21:59 +08:00
Dean Herbert
10f2ed4387
Add explicit privates.
2016-11-04 16:12:35 +09:00
Dean Herbert
b17d219ace
Share Triangles logic.
2016-11-04 16:11:22 +09:00
Dean Herbert
108b7092c9
Fix regression in hitcircle appearance.
2016-11-04 16:08:04 +09:00
Dean Herbert
9df43c6d33
Fix draw order of hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b72e9221fd
Only add valid hitobjects.
2016-11-04 15:43:53 +09:00
Dean Herbert
74c655ebfc
Fix input not working.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
92b85b251e
Fix scale more.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
788cba6f4d
Add autoplay toggle (const).
2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac
Fix some incorrect default values.
2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065
Flush recursively, more transform tidying.
2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321
Add hit time and the ability for an external operator to block hits.
2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4
Limit state changes to apply only once.
2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3
Part -> Layer.
2016-11-04 15:43:53 +09:00
Dean Herbert
bc53642cab
Fix some warnings.
2016-11-04 15:40:05 +09:00
Dean Herbert
10e5472624
Block mouse events from hitting things behind options.
2016-11-04 12:29:05 +09:00
Dean Herbert
2135b93791
Make options semi-transparent.
2016-11-04 12:28:00 +09:00
Dean Herbert
f3d461e318
Fix some events not firing correctly.
2016-11-04 12:27:43 +09:00
Drew DeVault
408173319b
Refactor options header and layout stuff
2016-11-03 23:01:11 -04:00
Drew DeVault
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
Drew DeVault
af8e4415c3
Split out [Sub]sections into seperate files
2016-11-03 19:06:22 -04:00
Drew DeVault
1d8c6db0a7
Add remaining options
2016-11-03 19:06:22 -04:00
Drew DeVault
c7fa0a5ab0
Add more options
2016-11-03 19:06:22 -04:00
Drew DeVault
7e77efcfdc
Add Graphics options
2016-11-03 19:06:22 -04:00
Drew DeVault
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
Drew DeVault
2aa85a4b18
Split up options into subclasses
2016-11-03 19:06:22 -04:00
Drew DeVault
2f990b884e
Tweak style to more closely match osu!next
2016-11-03 19:06:22 -04:00
Drew DeVault
40e667b2d8
Add default values from old osu
2016-11-03 19:06:22 -04:00
Drew DeVault
89d3f4c2be
Import enum from old osu
2016-11-03 19:06:22 -04:00
Drew DeVault
dd0cb5da01
Add options from old osu
2016-11-03 19:06:22 -04:00
Drew DeVault
9f78f8607b
Implement General options section
2016-11-03 19:06:22 -04:00
Drew DeVault
2aaff01675
Implement config persistence through BasicStorage
2016-11-03 19:06:22 -04:00
Huo Yaoyuan
9e0fbed748
Use PreLoad on music controller.
2016-11-03 22:38:10 +08:00
Huo Yaoyuan
f2a8cc0c29
Merge branch 'master'
2016-11-03 20:38:34 +08:00
Dean Herbert
439204b4fa
Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
2016-11-03 16:44:49 +09:00
Dean Herbert
54dbb0a355
Merge remote-tracking branch 'refs/remotes/upstream/master' into better-glow
...
# Conflicts:
# osu.Game/Beatmaps/Drawable/Panel.cs
2016-11-02 16:43:35 +09:00
Dean Herbert
617a3f5c4f
Adjust glow colour slightly.
2016-11-02 10:22:46 +09:00
Dean Herbert
2811d55e13
Merge pull request #120 from Tom94/fix-beatmap-panel-border-alpha
...
Fix beatmap panel border alpha being way too large.
2016-11-02 09:57:32 +09:00
Thomas Müller
50de8528a5
Use better glow in beatmap selection.
2016-11-01 22:57:11 +01:00
Thomas Müller
128ec8f767
Fix beatmap panel border alpha being way too large.
2016-11-01 22:21:09 +01:00
Dean Herbert
3d611dd57b
Improve coodination of startup sequence.
2016-11-02 01:02:48 +09:00
Dean Herbert
c78e3efc66
Schedule some illegal calls.
2016-11-02 01:02:34 +09:00
Dean Herbert
774b47c1fe
Don't cache drawable for no reason.
2016-11-02 00:53:13 +09:00
Drew DeVault
0edfeaaff9
Move wedgeContainer transition to OnEntering
2016-11-01 09:22:49 -06:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Drew DeVault
e5f948dccc
Fade song select wedges in
2016-10-31 16:16:11 -06:00
Adonais Romero González
fd0900eb3c
I knew I forgot something >:(
2016-10-29 18:42:40 -05:00
Adonais Romero González
ef9d2b5b3c
Minor improvements to combo counters
2016-10-29 18:26:12 -05:00
Dean Herbert
d8ca11bf0d
Use Any instead of First to avoid potential throw.
2016-10-29 04:29:43 +09:00
Dean Herbert
a2f995ebe0
Remove forgotten parens.
2016-10-29 03:44:27 +09:00
Dean Herbert
d47924ff7b
Fix selection not collapsing when clicking set headers exclusively.
2016-10-29 03:43:52 +09:00
Dean Herbert
c969e0b4f0
Remove forced disposal of WorkingBeatmap.
2016-10-29 03:31:40 +09:00
Dean Herbert
eb30882b09
More comments.
2016-10-28 23:40:12 +09:00
Dean Herbert
f0e4a252a5
Add some warning comments.
2016-10-28 23:35:49 +09:00
Dean Herbert
42ad96778e
Tidy shit up; reduce number of unnecssesary events being fired.
2016-10-28 23:29:21 +09:00
Huo Yaoyuan
f1837b4822
Fix changed event and no longer auto play on load.
2016-10-28 21:57:23 +08:00
Huo Yaoyuan
7543d491ae
Add music controller into game.
2016-10-28 21:21:47 +08:00
Huo Yaoyuan
6aba03e1ca
OsuGameMode<-WorkingBeatMap->OsuGameBase.
2016-10-28 21:03:59 +08:00
Huo Yaoyuan
3858c77817
No longer holds OsuGame reference.
2016-10-28 20:47:27 +08:00
Huo Yaoyuan
9b76110605
Interaction with external changes.
2016-10-28 20:44:59 +08:00
Huo Yaoyuan
36cefcb956
Fix to work individually.
2016-10-28 20:34:22 +08:00
Huo Yaoyuan
aa107de162
Store a local copy of WorkingBeatmap.
2016-10-28 20:27:44 +08:00
Dean Herbert
5dc495e41d
Avoid accessing the beatmap too early.
2016-10-28 21:08:32 +09:00
Huo Yaoyuan
7d14e6e6cf
Make prev and next work again.
2016-10-28 20:08:27 +08:00
Huo Yaoyuan
b7ada4866e
Merge remote-tracking branch 'peppy/lets-play' into music-controller
2016-10-28 19:47:35 +08:00
Huo Yaoyuan
7d6e4a8ad2
Make music controller uses WorkingBeatmap.
2016-10-28 19:39:02 +08:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Huo Yaoyuan
7e2350cb13
Merge remote-tracking branch 'refs/remotes/peppy/lets-play'
2016-10-28 19:07:29 +08:00
Dean Herbert
74f1a9622f
Add initial game-wide beatmap flow.
2016-10-28 19:55:48 +09:00
Dean Herbert
0f5614ffa2
Only allow osu! mode maps to be played for now.
2016-10-28 18:07:42 +09:00
Dean Herbert
209f09df91
Don't exception on inability to read audio track.
2016-10-28 18:03:26 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
0e39c5cc9c
Move Results to own namespace.
2016-10-28 16:10:10 +09:00
Dean Herbert
856e056515
Remove unnecessary finaliser.
2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
2cdda98b47
Add the ability to retrieve (fallback) metadata from a beatmap.
2016-10-28 14:13:52 +09:00
Dean Herbert
012c29addb
Minor fixes to player flow.
2016-10-27 22:27:45 +09:00
Huo Yaoyuan
eab8caaa0c
Ensure track is playing after seek.
2016-10-27 19:51:38 +08:00
Dean Herbert
d6ed055682
Don't hard-crash on failing to load a beatmap.
2016-10-27 20:37:01 +09:00
Dean Herbert
d9dfc324c1
Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
2016-10-27 19:52:48 +09:00
Huo Yaoyuan
73d1eeb272
Update MusicController using DragBar.
2016-10-27 18:15:43 +08:00
Huo Yaoyuan
35b1d0ae50
Seperated DragBar class.
2016-10-27 18:14:50 +08:00
Huo Yaoyuan
9c2d3990ce
Add spacing in code.
2016-10-27 17:04:41 +08:00
Huo Yaoyuan
3e30935d10
Allow to set database of music controller.
2016-10-27 16:58:40 +08:00
Dean Herbert
c828b1bc7b
Add comment about optional database parameter.
2016-10-27 17:53:47 +09:00
Dean Herbert
9074bc3396
Allow Player to load from BeatmapInfo.
2016-10-27 17:53:37 +09:00
Dean Herbert
a764a97602
Use memory database again, local to TestCasePlaySongSelect.
2016-10-27 17:35:00 +09:00
Dean Herbert
33ef55df88
Allow BeatmapDatabase to be constructed without a host.
2016-10-27 17:34:50 +09:00
Dean Herbert
f16cc430f8
Stop using memory database. Load sample data local to TestCase.
...
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Huo Yaoyuan
6482184a09
Dispose ArchiveReader.
2016-10-27 13:34:54 +08:00
Huo Yaoyuan
fead1d4c6f
Seek by clicking and dragging on progress bar.
2016-10-27 13:34:53 +08:00
Huo Yaoyuan
d9fc04748e
Remove redundant class.
2016-10-27 13:34:52 +08:00
Huo Yaoyuan
0da78c19a2
TestCase reset.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
b671a33911
Transition fixes and clock for VisualTest.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
8e766a1f47
Show playing progress.
2016-10-27 13:34:50 +08:00
Huo Yaoyuan
1a3a5c544d
Button behavior fixes.
2016-10-27 13:34:49 +08:00
Huo Yaoyuan
a32f9eed51
Play control.
2016-10-27 13:34:48 +08:00
Huo Yaoyuan
d2495e34fb
Query from beatmap database.
2016-10-27 13:34:47 +08:00
Huo Yaoyuan
303bd41765
Background scale.
2016-10-27 13:34:46 +08:00
Huo Yaoyuan
b0d72c5f84
Button and text.
2016-10-27 13:34:45 +08:00
Huo Yaoyuan
0f2b5e8370
Layers.
2016-10-27 13:34:44 +08:00
Huo Yaoyuan
e1f6ab1a42
Create MusicController UI class and visual test.
2016-10-27 13:34:43 +08:00
Dean Herbert
debea59bab
Merge pull request #61 from SirCmpwn/song-select
...
Song select
2016-10-27 13:54:34 +09:00
Dean Herbert
456169f182
Move BeatmapGroupState to outside class definition.
2016-10-27 13:42:37 +09:00
Dean Herbert
abfad501b6
beatmapSet can be private.
2016-10-27 13:41:30 +09:00
Dean Herbert
ce73ae792f
Change panel selection logic to avoid looping.
2016-10-27 13:36:04 +09:00
Dean Herbert
ba5b2f2d73
Remove difficulty width offsets and tidy up flow of information.
2016-10-27 12:31:45 +09:00
Dean Herbert
f846505a92
Tidy namespaces.
2016-10-27 12:01:13 +09:00
Dean Herbert
104cedba19
Merge pull request #109 from peppy/volume-control-input-fix
...
Fix volume control input handling.
2016-10-27 11:45:09 +09:00
Drew DeVault
9c27c33e18
Use IStateful and improve collapse logic
2016-10-26 12:49:16 -04:00
Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Drew DeVault
157512b45f
Merge branch 'master' into song-select
2016-10-26 10:37:18 -04:00
Dean Herbert
3f23900347
Framework & OpenTK updates.
2016-10-26 23:13:44 +09:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Drew DeVault
5e9495d21d
Fix performance issues with song select
2016-10-25 16:49:10 -04:00
Drew DeVault
063fdd9a2d
Add test data to db for VisualTests
...
Also fixes the broken IPC condition
2016-10-24 14:57:00 -04:00
Drew DeVault
a1019f91ba
Fix auto size on BeatmapSetBox difficulties
2016-10-24 11:39:53 -04:00
Drew DeVault
b0898a3ce0
Fix sizing of setList flow container
2016-10-24 11:39:53 -04:00
Drew DeVault
86bbe8688b
Fix issues with invisible beatmaps
2016-10-24 11:39:53 -04:00
Drew DeVault
ff1a5187cd
Implement fixes related to auto size changes
2016-10-24 11:39:53 -04:00
Drew DeVault
e5168f8da8
Implement handoff to Player
2016-10-24 11:39:53 -04:00
Drew DeVault
cfc920c9c1
Implement Play button, drop textures
2016-10-24 11:39:53 -04:00
Dean Herbert
d3a857edb9
Make importing work properly.
...
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
Dean Herbert
0c9e26e546
Return the populated item when calling GetChildren to write more elegant code.
2016-10-24 11:39:18 -04:00
Dean Herbert
6f80efdb29
Add a database reset method.
2016-10-24 11:39:18 -04:00
Dean Herbert
7650bb1707
Don't insert to database until we're completely finished importing a beatmap.
2016-10-24 11:39:18 -04:00
Dean Herbert
ee6c810df5
Fix cascading inserts.
2016-10-24 11:39:18 -04:00
Drew DeVault
42f8d19c73
Sort by difficulty and fix relationship
2016-10-24 11:39:18 -04:00
Drew DeVault
8d6431b35e
Add star counter to difficulty select
2016-10-24 11:39:18 -04:00
Drew DeVault
910a079bda
Add animation, selection indicator to difficulties
2016-10-24 11:39:18 -04:00
Drew DeVault
4b6a1486a6
Increase spacing to match mockups
2016-10-24 11:39:18 -04:00
Drew DeVault
61a7ccaece
Remove dependency on DeferredSprite
2016-10-24 11:39:18 -04:00
Drew DeVault
33fc60716d
Fix assertion failures
2016-10-24 11:39:18 -04:00
Drew DeVault
cfa637b763
Select first difficulty by default
2016-10-24 11:39:18 -04:00
Drew DeVault
51791bba7f
Tweak play button
2016-10-24 11:39:18 -04:00
Drew DeVault
4dcdc8638e
Add beatmap difficulty selection logic
2016-10-24 11:39:18 -04:00
Drew DeVault
941687e091
Add glow to beatmap groups
2016-10-24 11:39:18 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
...
Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
6da092ab30
Fix additional bugs, tweak L+F
2016-10-24 11:39:18 -04:00
Drew DeVault
8d4a211419
Fix initialization of BeatmapInfo
2016-10-24 11:39:18 -04:00
Drew DeVault
3ee0bf2b80
Fix cascade insert
2016-10-24 11:39:18 -04:00
Drew DeVault
641855c790
Fix issues with beatmap import file contention
2016-10-24 11:39:18 -04:00
Drew DeVault
c41b3d92c6
Fix up wrt upstream development
2016-10-24 11:39:18 -04:00
Drew DeVault
8e31965fb4
Refactor beatmap import secondary process
...
Doesn't launch a new game window and now supports several files at once.
2016-10-24 11:39:18 -04:00
Drew DeVault
9426629853
Don't crash if you leave and return to song select
...
During visual tests
2016-10-24 11:39:18 -04:00
Dean Herbert
9a66d766e9
Don't bail on no beatmaps in database.
2016-10-24 11:39:18 -04:00
Drew DeVault
9b88798274
Fix up padding on song select
...
@peppy btw scrolling beyond the ends of the ScrollContainer behaves
weirdly for this container
2016-10-24 11:39:18 -04:00
Drew DeVault
05d803483f
Fix width of beatmaps
2016-10-24 11:39:18 -04:00
Drew DeVault
07e44560be
Use beatmap author in listing
2016-10-24 11:39:18 -04:00
Drew DeVault
7a22c60c7c
Get some more of the design's layout in place
2016-10-24 11:39:18 -04:00
Drew DeVault
e13374ed23
Tweak layout of beatmap groups
2016-10-24 11:39:18 -04:00
Drew DeVault
3d53af155f
Add background to song select
2016-10-24 11:39:18 -04:00
Drew DeVault
71f58285fc
Add selection interactions
2016-10-24 11:39:18 -04:00
Drew DeVault
bc6e705e2b
Add test case for song selection
2016-10-24 11:39:18 -04:00
Drew DeVault
d21b7f0050
Fix up song select based on upstream changes
2016-10-24 11:39:18 -04:00
Drew DeVault
22fdb3e49a
Adjust PlaySongSelect to match UI standards
2016-10-24 11:39:11 -04:00
Drew DeVault
674f624bfc
Improve song selection layout, database loading
...
Also adds event that notifes the song select when a beatmap is added.
2016-10-24 11:39:11 -04:00
Drew DeVault
a14edc06c8
Pull beatmap list from db and render simple list
2016-10-24 11:39:11 -04:00
Dean Herbert
1ce16afa23
Update nuget package versions.
2016-10-24 22:46:44 +09:00
Dean Herbert
bd1a1644fd
Fix window size saving to config incorrectly.
2016-10-23 01:35:11 +09:00
Dean Herbert
e4c74f9c77
Merge remote-tracking branch 'upstream/master' into general-fixes
2016-10-22 23:54:12 +09:00
Dean Herbert
baf68ba593
Merge pull request #99 from Tom94/general-improvements
...
Fix secondary volume meters showing an incorrect volume until changed.
2016-10-22 23:51:14 +09:00
Thomas Müller
7ced6046d7
Fix secondary volume meters showing an incorrect volume until changed.
2016-10-22 14:33:43 +02:00
Dean Herbert
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
Dean Herbert
808d5c75fb
Fix unused field warning.
2016-10-22 19:08:40 +09:00
Dean Herbert
9021042d93
Fix CircularContainer usage.
2016-10-22 18:40:04 +09:00
Dean Herbert
28a41dcca6
Fix FlowContainers.
2016-10-22 18:05:46 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
e78e0d37b4
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
...
Rolling counters
2016-10-19 15:06:00 +09:00
Dean Herbert
c81c4cbbcd
Fix missing Metadata initialisation.
2016-10-19 12:28:48 +09:00
Dean Herbert
6705902710
Merge remote-tracking branch 'refs/remotes/Tom94/general-improvements' into general-fixes
2016-10-19 12:22:16 +09:00
Drew DeVault
7bdf1fe1bf
Drop BeatmapSet, only BeatmapSetInfo is necessary
2016-10-18 15:48:24 -04:00
Drew DeVault
768dd38fa0
s/AddBeatmap/ImportBeatmap/g
2016-10-18 15:42:07 -04:00
Drew DeVault
105bba6178
Rework duplicate detection in AddBeatmap
2016-10-18 15:41:46 -04:00
Drew DeVault
ad14462369
Add lifecycle management to BeatmapDatabase
2016-10-18 15:38:59 -04:00
Drew DeVault
8ca4a2067e
$(SolutionDir)
2016-10-18 13:58:24 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
Dean Herbert
cce2094392
Framework update.
2016-10-18 11:20:16 +09:00
Adonais Romero González
5abc3ba898
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
Dean Herbert
bfbc26738c
Merged branch master into round_masking
2016-10-17 12:08:31 +09:00
Lunar Dust
8e47d72f93
Reorder ToolbarButton instantiation for consistency
...
Might as start good standards now rather than later
2016-10-16 18:42:40 -05:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
a671765a4f
Modified ManiaComboCounter behavior
...
This to match more with the current behavior in osu!mania.
2016-10-16 17:45:37 -05:00
Adonais Romero González
2c06764b79
Better safe than sorry
2016-10-16 17:10:08 -05:00
Thomas Müller
53076f6446
Modify osu! logo to use new CircularContainer.
2016-10-16 19:26:56 +02:00
Thomas Müller
fec127eb8c
Merge branch 'master' of github.com:ppy/osu into unified_shader
...
# Conflicts:
# osu-framework
# osu.Game/Overlays/Options.cs
2016-10-16 15:17:24 +02:00
Dean Herbert
02dc8dc167
Change the way VolumeControl handles global input.
2016-10-16 21:57:15 +09:00
Thomas Müller
b3e531b98c
Remove implementation of WedgedBox and use Shear transformation instead.
2016-10-16 14:10:24 +02:00
Thomas Müller
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
Dean Herbert
620c4e6ab7
Merge remote-tracking branch 'refs/remotes/upstream/master' into general-fixes
2016-10-16 18:24:10 +09:00
Huo Yaoyuan
f4c381f745
Use OverlayContainer in framework.
2016-10-16 17:14:17 +08:00
Dean Herbert
4edefb935c
Improve the initialisation logic of OsuGameBase.
2016-10-16 17:33:53 +09:00
Adonais Romero González
15c6a563be
Moved ComboResultCounter to right namespace
2016-10-15 22:24:03 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
84dcb63ad2
Changed ComboCounter format...
...
...to improve value management.
2016-10-15 18:06:31 -05:00
Adonais Romero González
10b47859c3
Delay order on StarCounter changed
2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
Adonais Romero González
c268500f89
Minor variable change
2016-10-15 14:01:11 -05:00
Adonais Romero González
2625d06553
Why calling StopAnimation() on StarCounter's ctor()?
2016-10-15 13:53:39 -05:00
Adonais Romero González
9241287c79
Merge branch 'master' into counters-a
2016-10-15 13:45:55 -05:00
Dean Herbert
7a4bbb6921
Merge pull request #80 from autismpp/logger
...
Replace Console.WriteLine with Logger.Log.
2016-10-15 23:02:24 +09:00
Thomas Müller
1d8ff5fe46
Use circular hover region for osu! logo.
2016-10-15 15:31:16 +02:00
autismpp
7276038ca7
Replace Console.WriteLine with Logger.Log.
2016-10-15 06:13:50 +03:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Dean Herbert
123d92f5b9
Merge pull request #71 from huoyaoyuan/tidy-up
...
Strongly type specifications
2016-10-14 18:57:42 +09:00
Huo Yaoyuan
cb54d33c6e
Make converter instance per-convert.
2016-10-14 17:48:07 +08:00
Dean Herbert
c3b745bfef
Merge pull request #57 from UselessToucan/VolumeControl
...
VolumeControl: add controls for Effects and Music
2016-10-14 15:50:45 +09:00
TocoToucan
ade925937a
Set text position using Origin property
2016-10-14 09:46:40 +03:00
Adonais Romero González
53cd698b3a
Merge branch 'master' into counters-a
2016-10-13 22:57:24 -05:00
Dean Herbert
6597b09a55
Merge pull request #79 from peppy/general-fixes
...
Update framework version.
2016-10-14 12:54:52 +09:00
Adonais Romero González
edbbe8daef
Delete unnecessary class attributes
2016-10-13 22:54:02 -05:00
Dean Herbert
8c7ff58310
Fix regressions caused by overlay class.
2016-10-14 12:50:03 +09:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Dean Herbert
b425d14ea1
Merge pull request #73 from huoyaoyuan/overlay
...
Overlay proposals
2016-10-14 10:49:13 +09:00
Adonais Romero González
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
Adonais Romero González
0deb5b4e22
Removed unneeded vars
2016-10-13 18:07:06 -05:00
Adonais Romero González
69621eb6d3
Star animation delay micro fix
2016-10-13 18:00:36 -05:00
Adonais Romero González
f10a03dcef
Merge with master
2016-10-13 17:20:35 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
Huo Yaoyuan
254cc87578
Use name ToggleVisibility.
2016-10-14 05:02:13 +08:00
TocoToucan
8cca8861fa
Fix formatting
2016-10-13 19:11:51 +03:00
TocoToucan
7d27406131
Fix merge conflict in osu.Game/osu.Game.csproj
2016-10-13 18:23:50 +03:00
Huo Yaoyuan
1c97edaac2
Base class for overlays.
2016-10-13 23:04:57 +08:00
TocoToucan
d5cb331eb3
Unsubscribe from ValueChanged events
2016-10-13 17:52:49 +03:00
Drew DeVault
25d08c8e2c
Improve beatmap loading and hydration
2016-10-13 10:29:30 -04:00
Huo Yaoyuan
c93a440d3b
Make Options:IStateful.
2016-10-13 22:27:37 +08:00
Huo Yaoyuan
acd54d1ebc
Single Visibility enum type.
2016-10-13 22:22:27 +08:00
Drew DeVault
fd10e6e582
Copy imported beatmaps into beatmap storage
2016-10-13 10:15:08 -04:00
Huo Yaoyuan
ac66c08991
Make converter per-instance.
2016-10-13 21:55:49 +08:00
Huo Yaoyuan
aad5c6a44d
Use DateTimeOffset for message timestamp.
2016-10-13 21:42:51 +08:00
Huo Yaoyuan
45a9249306
Move implementation of HitRender.Converter to base class using an abstract Converter property.
2016-10-13 21:14:18 +08:00
Huo Yaoyuan
80d5fa7243
Specify HitObjectConvertException.
2016-10-13 20:53:42 +08:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Dean Herbert
fde3ab420a
Merge branch 'master'
...
Conflicts:
osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Dean Herbert
edd8f3871e
Add TODO regarding parsing.
2016-10-13 12:19:20 +09:00
Drew DeVault
65e3e13aa2
Fix reference paths in osu.Game.csproj
2016-10-13 12:19:15 +09:00
Drew DeVault
deff5ad61e
Use @strings where appropriate
2016-10-13 12:19:10 +09:00
Drew DeVault
dd86e75ea7
Minor fixes
2016-10-13 12:19:06 +09:00
Drew DeVault
ddac0e8c8f
Update osu-framework
2016-10-13 12:18:23 +09:00
Drew DeVault
45c0bc5428
Import beatmaps into the database via IPC
2016-10-13 12:18:17 +09:00
Drew DeVault
3a163de0f7
Follow changes to osu-framework
2016-10-13 12:18:10 +09:00
Drew DeVault
94f2898f52
Implement beatmap sending/receiving over IPC
2016-10-13 12:18:04 +09:00
Drew DeVault
c7d12bc072
Remove unnecessary setters
2016-10-13 12:17:58 +09:00
Drew DeVault
880399f5a5
Fix casing on private properties
2016-10-13 12:17:52 +09:00
Drew DeVault
dc4bd48f29
Fix casing issues
...
Cheers @RemieRichards
2016-10-13 12:17:46 +09:00
Drew DeVault
c39179d299
Add test for hit objects
2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b
Decode beatmap colours
2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
Drew DeVault
30f2eeda7c
Implement IDisposable in ArchiveReaders
2016-10-13 12:17:18 +09:00
Drew DeVault
0267eb7649
Fixup
2016-10-13 12:17:13 +09:00
Drew DeVault
4851f49ad5
Add basic osu! hit object parsing
2016-10-13 12:17:08 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00
Adonais Romero González
1d8d2fa9c9
Implicit base()
2016-10-12 21:46:51 -05:00
Adonais Romero González
8f0093f133
Comments in StarCounter
2016-10-12 21:36:52 -05:00
Adonais Romero González
55420d4356
Improvements in transformCount handling
2016-10-12 21:33:55 -05:00
Adonais Romero González
bf832ebe71
uint for ids
2016-10-12 21:03:41 -05:00
Adonais Romero González
71d7de5326
Leading zeroes now part of ScoreCounter ctor
2016-10-12 20:57:06 -05:00
Adonais Romero González
73e4359e9d
Adjusted StarCounter ctor
2016-10-12 20:51:50 -05:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Adonais Romero González
e9a38f0c4d
Fixed some animations
2016-10-12 17:24:06 -05:00
Adonais Romero González
fa67ab86ed
Adjusted Combo Counter animation
2016-10-12 15:28:24 -05:00
Adonais Romero González
11e0429fd3
Children creation off-load to ctors
2016-10-12 14:38:48 -05:00
Adonais Romero González
798e7241d8
Make counters work again
2016-10-12 14:33:04 -05:00
TocoToucan
059e2a3c5a
Improve appearing of the volume meters
2016-10-12 22:17:53 +03:00
Dean Herbert
8707c7f746
Fix regression causing multi-line (wrapped) chat messages to overlap.
2016-10-13 03:06:06 +09:00
TocoToucan
00db36fdbe
Update code in accordance with the code review
2016-10-12 20:45:42 +03:00
TocoToucan
ce391301fa
Merge VolumeControl.cs
2016-10-12 19:17:53 +03:00
Drew DeVault
c9a057b510
Update AddBeatmap accordingly
2016-10-12 11:32:40 -04:00
Drew DeVault
e9a45de51f
Refactor database to reuse existing types
2016-10-12 11:32:40 -04:00
Drew DeVault
23bc26ddac
Implement OszArchiveReader
2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455
Initial support code for beatmap loading
2016-10-12 11:32:40 -04:00
Drew DeVault
768c3bc31e
Use PlayMode instead of GameMode
2016-10-12 11:32:40 -04:00
Drew DeVault
005dc9e8cb
Drop GameMode
2016-10-12 11:32:40 -04:00
Drew DeVault
e8de245032
Use @strings
2016-10-12 11:32:40 -04:00
Drew DeVault
f6b6446a9c
MetadataID -> BeatmapMetadataID
2016-10-12 11:32:27 -04:00
Drew DeVault
72c4a26aea
Move control of databases into osu-framework
2016-10-12 11:32:27 -04:00
Drew DeVault
2d810f72fa
Add initial DB schema and support code
2016-10-12 11:32:07 -04:00
TocoToucan
06288d3f7c
Change "Master" volume if particular meter is not selected.
2016-10-12 17:36:42 +03:00
Dean Herbert
aa96d98822
Merge branch 'master' into limit-game-access
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
29d223dc41
Update framework and simplify some references.
2016-10-12 19:52:49 +09:00
Dean Herbert
61d5c7c56d
Make stuff compile again (but StarCounter hits assertions).
2016-10-12 16:11:40 +09:00
Dean Herbert
e800649633
Merge remote-tracking branch 'upstream/master' into limit-game-access
2016-10-12 16:03:03 +09:00
Dean Herbert
b2c31d3047
Updates post-master-merge.
2016-10-12 16:01:23 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
af76dc09d3
Move direction declaration to usage.
2016-10-12 15:33:04 +09:00
Dean Herbert
f737090c6b
Make CentreTarget public.
2016-10-12 15:28:28 +09:00
Dean Herbert
1c0b769451
Centralise the maximum chat history variable.
2016-10-12 15:25:07 +09:00
Dean Herbert
24771a62cf
Remove upwards reference.
2016-10-12 15:23:22 +09:00
Dean Herbert
9276244d6a
getter on single line.
2016-10-12 15:22:03 +09:00
Dean Herbert
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
...
Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
Dean Herbert
05031d18ef
Fix some display regressions in ChatConsole.
2016-10-12 13:35:21 +09:00
Dean Herbert
c0ea061bd4
Update framework; amend ToolbarButton to use padding and Children initialiser.
2016-10-12 12:24:07 +09:00
Drew DeVault
5306141f5f
Merge pull request #49 from NeoAdonis/counters
...
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
TocoToucan
f3c1c60ab7
Change volume in VolumeMeter
2016-10-10 17:19:05 +03:00
Adonais Romero González
2954c19345
Misc. fixes
2016-10-09 15:19:35 -05:00
Adonais Romero González
4d0c8ed441
StarAnimationEasing
2016-10-09 14:55:50 -05:00
Adonais Romero González
fd1cbfd8fa
Hide VisibleCount from transformStar
2016-10-09 14:53:06 -05:00
Adonais Romero González
01da3ca474
More line wrapping
2016-10-09 14:48:24 -05:00
Adonais Romero González
841707b61f
Not animate stars over MaxStars
2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591
Completed StarCounter
...
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
TocoToucan
89d7de31ee
VolumeControl: add controls for Effects and Music
2016-10-09 20:45:34 +03:00
Thomas Müller
c62f29dcae
Merge branch 'master' of github.com:ppy/osu into general-improvements
2016-10-09 16:02:35 +02:00
Thomas Müller
9ed0748d73
No need to enforce scheduling of task anymore.
2016-10-09 15:40:32 +02:00
Dean Herbert
cb5e4287e2
Post-merge fixes.
2016-10-09 22:21:44 +09:00
Dean Herbert
25de055802
Merge branch 'master' into stateful-drawables
...
Conflicts:
osu.Game/GameModes/Menu/Intro.cs
2016-10-09 22:08:32 +09:00
Thomas Müller
934523e347
Update framework version.
2016-10-09 13:31:16 +02:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Thomas Müller
bcb5a02221
Don't rely on return value of Container.Add.
2016-10-09 20:06:20 +09:00
Thomas Müller
d9486e790a
Use AddInternal instead of AddTopLevel.
2016-10-09 11:56:41 +02:00
Thomas Müller
99c8f618af
Don't rely on return value of Container.Add.
2016-10-09 11:55:52 +02:00
Dean Herbert
76f1653090
Merge pull request #53 from Tom94/use_drawable_scheduler
...
Use drawable scheduler
2016-10-09 15:25:22 +09:00
Adonais Romero González
67d3d772f6
Minor fix with StarCounter width
2016-10-08 22:15:25 -05:00
Adonais Romero González
37115c8c9f
Merge branch 'master' into counters
2016-10-08 22:02:43 -05:00
Adonais Romero González
accf365fd1
More styling.
2016-10-08 21:58:53 -05:00
Adonais Romero González
0d18680eeb
StarCounter styling using absolute positioning.
2016-10-08 21:45:01 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
...
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
926c46dbd4
Code formatting and slight changes to transitions.
2016-10-08 23:27:53 +09:00
Dean Herbert
9594b7193c
Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem
2016-10-08 23:27:46 +09:00
Dean Herbert
97c2dcf590
Use PaddingContainer for better layout.
2016-10-08 23:25:38 +09:00
Dean Herbert
47faf8f40d
Add in-game chat display, along with a global hotkey handling method.
2016-10-08 19:23:21 +09:00
Dean Herbert
1e9e52aecc
osuLogo handles less keys.
2016-10-08 19:23:21 +09:00
Dean Herbert
adba72d293
Toolbar stores its current state locally (just for conformity).
2016-10-08 19:23:21 +09:00
Dean Herbert
3067c890ce
General improvements to chat querying and logic organisation.
2016-10-08 19:23:21 +09:00
Dean Herbert
5ff3767038
Fix typo in comment.
2016-10-08 19:18:50 +09:00
Dean Herbert
5a507838d6
Fix event not being unbound.
2016-10-08 19:12:31 +09:00
Thomas Müller
0c793dfe69
Use own Scheduler instead of Game.Scheduler.
2016-10-08 11:33:24 +02:00
Dean Herbert
556420ee58
Add proper toolbar state handling.
2016-10-08 15:54:09 +09:00
Dean Herbert
27a26cfaaf
Ensure the correct background state is restored when skipping multiple levels
2016-10-08 15:54:09 +09:00
Dean Herbert
93f326bb9b
Fix welcome sound being played twice.
2016-10-08 15:54:08 +09:00
Dean Herbert
243d2cdec5
Block window closing while intro is playing.
2016-10-08 15:54:07 +09:00
Dean Herbert
f2f3b69eee
BackgroundModes shouldn't handle the escape key themselves.
2016-10-08 15:54:07 +09:00
Dean Herbert
08728b84d1
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Dean Herbert
c5228b63cb
Unify and smiplify exit logic. Now only OsuGame calls the final Exit.
2016-10-08 15:54:05 +09:00
Dean Herbert
c5ac851ba9
Add the ability to exit the game using escape.
2016-10-08 15:54:05 +09:00
Dean Herbert
b2d899feb5
Add basic intro sequence.
2016-10-08 15:54:04 +09:00
Dean Herbert
a5adbc0615
Update namespace references.
2016-10-08 15:54:02 +09:00
Dean Herbert
065b193b15
Fix the initial state of VolumeControl being wrong.
2016-10-08 15:54:01 +09:00
Dean Herbert
bdb72d7b82
Add basic VolumeControl and saving of volume to config.
2016-10-08 15:54:00 +09:00
Dean Herbert
e25e7319e9
Add sample usage of PlayMode bindable.
2016-10-08 15:54:00 +09:00
Dean Herbert
5ff9d828eb
Add KeyCounter to Player for fun.
2016-10-08 15:53:59 +09:00
Dean Herbert
10468a566c
Add some comments about future usage.
2016-10-08 15:53:58 +09:00
Dean Herbert
d1dfa120d1
Move BackgroundModes to their own files.
2016-10-08 15:53:57 +09:00
Dean Herbert
d6042bd689
Add intro and begin to create central logic nest.
2016-10-08 15:53:56 +09:00
Dean Herbert
9b76a0ffb8
Expose CursorContainer.
2016-10-08 15:53:55 +09:00
Dean Herbert
a23ca25e7d
Remove unusable "tests" button from main menu system.
2016-10-08 15:53:54 +09:00
Dean Herbert
75c97a62e3
Add main menu music back.
2016-10-08 15:53:53 +09:00
Adonais Romero González
a3b4a34a1a
TestCase buttons + minor fixes
2016-10-07 17:15:36 -05:00
Adonais Romero González
7277cf5af1
Reflection to simplify transforms + some refactoring
2016-10-07 16:59:52 -05:00
Adonais Romero González
965e542eaf
Line wrapping
2016-10-07 16:14:35 -05:00
Adonais Romero González
35325fab95
Licence added
2016-10-07 02:24:46 -05:00
Adonais Romero González
00cfc51004
Rolling counters (initial)
2016-10-07 02:05:02 -05:00
Dean Herbert
b588f28856
Make play modes display playfield.
2016-10-05 20:49:31 +09:00
Dean Herbert
c0f25a2683
Improve white-boxed game modes.
2016-10-05 20:08:58 +09:00
Dean Herbert
4eb310c3a5
Remove unused button state.
2016-10-05 20:07:15 +09:00
Dean Herbert
698c1ef1ae
Fix width of toolbar buttons with text.
2016-10-05 20:07:10 +09:00
Dean Herbert
03aea04a00
Add BackgroundMode stack.
2016-10-05 20:06:55 +09:00
Dean Herbert
3891f467a3
Fix being able to click two toolbar buttons at once.
2016-10-04 20:00:55 +09:00
Dean Herbert
836083667f
Clean up a bit.
2016-10-04 19:57:32 +09:00
Dean Herbert
cc52580568
Implement mode selector highlight line.
2016-10-04 19:41:18 +09:00
Dean Herbert
c2d4672b8d
Add osu! prefix to mode descriptions.
2016-10-04 19:40:56 +09:00
Dean Herbert
11403a922a
Make Home, Settings and PlayMode buttons work.
2016-10-04 17:15:03 +09:00
Dean Herbert
51cf13460f
Remove performance overlay.
2016-10-03 23:56:25 +09:00
Dean Herbert
ddcd5ec286
Add basic layout for toolbar.
2016-10-03 20:39:32 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
7db555be5d
Move toolbar to OsuGame.
2016-10-01 18:01:52 +09:00
Dean Herbert
f0681f35c4
Merge remote-tracking branch 'refs/remotes/upstream/master' into game-modes-layout
...
# Conflicts:
# osu.Game/OsuGame.cs
# osu.Game/OsuGameBase.cs
# osu.Game/osu.Game.csproj
2016-10-01 17:10:27 +09:00
Dean Herbert
b110a879a7
Merge branch 'refs/heads/master' into api-channels-messages
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-10-01 17:05:56 +09:00
Dean Herbert
af91341704
Remove unused variable.
2016-10-01 17:03:47 +09:00
Dean Herbert
5afb038025
Use explicit cast to OsuGame rather than in-between derived classes.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
40e5a449bf
Add parallax to ButtonSystem.
2016-10-01 17:02:20 +09:00
Dean Herbert
4ad618abc9
Adjust scale and outwards transition of ButtonSystem.
2016-10-01 17:02:01 +09:00
Dean Herbert
665352f706
Improve the transition and look of white-boxed game modes.
2016-10-01 17:01:09 +09:00
Dean Herbert
0178e23b73
Ensure we always remain fully visible on any aspect ratio (including very tall ones).
2016-09-30 18:46:34 +09:00
Dean Herbert
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00
Dean Herbert
d93718d953
Add template toolbar.
2016-09-30 18:45:27 +09:00
Dean Herbert
463f606004
Add delay for exit process.
2016-09-30 13:31:05 +09:00
Dean Herbert
357c94ed8a
Add OsuGameMode. Standardise naming of classes.
2016-09-30 13:30:55 +09:00
Dean Herbert
643ae0cefe
Merge remote-tracking branch 'upstream/master' into beatmap_framework
2016-09-30 00:13:08 +09:00
Dean Herbert
b4c9dca54b
Merge remote-tracking branch 'upstream/master' into api-channels-messages
...
Conflicts:
osu.Game/Online/Chat/Message.cs
2016-09-29 23:54:33 +09:00
Dean Herbert
a114463678
Add null check.
2016-09-29 23:52:51 +09:00
Dean Herbert
154226b9a3
Basic white-boxing of all game modes.
2016-09-29 23:51:17 +09:00
Dean Herbert
2db962dc33
Add basic tweening mouse cursor.
...
# Conflicts:
# osu-framework
2016-09-29 23:46:33 +09:00
Dean Herbert
ae6fb0553d
Add contains override to allow correct rendering by CursorContainer on window bounds.
2016-09-29 23:46:30 +09:00
Dean Herbert
a69c5b4fc0
Fix a few warnings.
2016-09-29 23:46:27 +09:00
Dean Herbert
7dcf2c6269
Add TestCase for main menu ButtonSystem.
2016-09-29 23:46:24 +09:00
Dean Herbert
7c98ef1b3d
Move initialisation of ChatLine to Load.
2016-09-28 16:33:20 +09:00
Dean Herbert
8650e951e5
Merge branch 'refs/heads/master' into api-channels-messages
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:30:00 +09:00
Dean Herbert
eaab1b718e
Merge branch 'refs/heads/master' into beatmap_framework
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2016-09-28 16:09:26 +09:00
Dean Herbert
aad58532ec
Remove getter on Objects.
2016-09-28 15:49:47 +09:00
Dean Herbert
67652a6d8e
Improve formatting of chat lines.
2016-09-27 20:45:26 +09:00
Dean Herbert
754d9c78bd
Simple chat message display functionality.
2016-09-27 19:22:22 +09:00
Dean Herbert
154b914a3a
Fix API scheduling.
2016-09-27 19:22:08 +09:00
Dean Herbert
28045b7136
Add back basic API support for channel/message retrieval.
2016-09-27 18:33:52 +09:00
Huo Yaoyuan
25fecfca06
Relative size and position for text layer.
2016-09-26 16:56:39 +08:00
Huo Yaoyuan
bb13da2b32
Add ResetCount method for Counter.
2016-09-26 14:23:22 +08:00
Huo Yaoyuan
b4bb3d6317
Update private methods implementation.
2016-09-26 14:21:40 +08:00
Huo Yaoyuan
756e7a6a67
Add missing lincense header, remove unnecessary comment and field.
2016-09-26 14:21:25 +08:00
Dean Herbert
f0284ce57c
Use the old naming style for now.
2016-09-26 15:07:29 +09:00
Dean Herbert
ae100e3137
Move PlayTest to the VisualTests project.
2016-09-25 13:59:38 +09:00
Dean Herbert
58ed5c00e4
Merge remote-tracking branch 'refs/remotes/upstream/master' into beatmap_framework
...
# Conflicts:
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/OsuGame.cs
2016-09-25 13:40:06 +09:00
Huo Yaoyuan
63535df6dc
Fix typo and missnaming.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ec2bc4720d
Comma seperator in numbers.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ed4fae53cb
Add FadeTime and allow setting custom styles directly from container.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
f4ac1f630d
Adjust visual tree of counter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
0da0d4f35e
Avoid accessing container in each counter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
c70bf53486
Rename counter classes to avoid confusing.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
16f1dff849
Make counter public.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
d8666deaa0
IsLit Adjustment.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
ba19fe1b97
Move IsCounting to KeyCounter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
409bb0d068
Counter animation.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
81f269ee69
MouseCount and KeyBoardCount, input handling.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
e5ef3e1d02
Adjust children position of Counter.
2016-09-24 19:46:10 +08:00
Huo Yaoyuan
55a1a3827a
Implement KeyCounter and base Count class.
2016-09-24 19:46:10 +08:00
Dean Herbert
7bdb2fcfc7
Add basic implementation of VisualTest framework for osu! project.
...
Comes with one complimentary test.
2016-09-24 15:47:17 +09:00
Dean Herbert
9891e72114
Fix indentation.
2016-09-24 15:35:27 +09:00
Dean Herbert
c64dfca82e
Remove silly textboxes.
2016-09-24 00:09:59 +09:00
Dean Herbert
f936618156
Add back TextAwesome and osu!font.
2016-09-24 00:05:09 +09:00
Dean Herbert
997c6f45f6
Update framework again.
2016-09-21 17:37:33 +09:00
Dean Herbert
33e46facec
Use children for initialisation.
2016-09-21 13:25:23 +09:00
Dean Herbert
3a5f37444c
Add back Playfield masking.
2016-09-21 13:21:55 +09:00
Dean Herbert
1712a142a5
Add proper HitObject expiration.
2016-09-21 13:12:15 +09:00
Dean Herbert
f1688499e4
Bring framework up-to-date.
2016-09-21 13:12:05 +09:00
Dean Herbert
e0c06a4f19
Merge branch 'refs/heads/general-fixes' into beatmap_framework
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/FieldTest.cs
# osu.Game/GameModes/FontTest.cs
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/Graphics/UserInterface/TextBox.cs
# osu.Game/OsuGame.cs
# osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Dean Herbert
b2e7f290f2
Fix window size.
2016-09-20 16:26:07 +09:00
Dean Herbert
b9de26aa26
Framework updates.
2016-09-20 14:41:55 +09:00
Remie Richards
3b1ef0b991
Reverts a small bandaid fix that's no longer necessary relating to the order in which osulogo is initialised.
2016-09-19 01:57:15 +01:00
Remie Richards
3c297064b6
Fixes invalid button scaling, Fixes invalid button location (they were oddly shifted to the right)
2016-09-19 01:47:14 +01:00
Remie Richards
320f76d860
Fixes over-scaling, Brings osu! logo back to the front
2016-09-19 01:35:50 +01:00
Remie Richards
80dfad9af9
Missed an extra set of () on an object initialiser
2016-09-18 20:49:01 +01:00
Remie Richards
314b0dfc04
Replaced all Add() calls in Load()s with direct Children = new Drawable[] {} settings, for consistency
2016-09-18 20:41:53 +01:00
Remie Richards
4732a4db19
An AddProcessing() call was left behind, AddProcessing() is now gone on the framework end.
2016-09-18 16:42:59 +01:00
Remie Richards
f2fa9f611a
Replaced osu.Game.Graphics.Cursor.CursorContainer.cs with osu.Framework.Graphics.Cursor.CursorContainer.cs
2016-09-17 22:11:27 +01:00
Remie Richards
4754c0e2d1
Clears out old tests (use the framework tests!), Replaces osu.Game.Graphics.UserInterface references with osu.Framework.Graphics.UserInterface
2016-09-17 21:54:52 +01:00
Remie Richards
1a5c2b5221
Updates to latest osu-framework, Updates existing Load() methods to use Children = new Drawable[]{} syntax
2016-09-17 21:33:46 +01:00
Dean Herbert
36ae4dd271
Fix osu! playfield (was using inheriting sizemode when it shouldn't).
2016-09-15 23:58:02 +09:00
Dean Herbert
375406bc97
Bring framework up-to-date.
2016-09-11 17:23:43 +09:00
Dean Herbert
4a85d8627d
Update to latest framework version.
2016-09-11 03:04:47 +09:00
Dean Herbert
851ef4fbbf
Framework updates.
2016-09-11 02:27:42 +09:00
Dean Herbert
b6bbea392b
Merge branch 'general-fixes' into beatmap_framework
...
Conflicts:
osu-framework
2016-09-11 02:24:15 +09:00
Dean Herbert
842fb1892f
Update to latest framework version.
2016-09-11 02:23:26 +09:00
Dean Herbert
753a67fb3d
Update to use new transform logic.
2016-09-06 21:42:45 +09:00
Dean Herbert
9e76feb159
Add remaining HitRenderers.
...
Many general improvements.
2016-09-06 21:42:45 +09:00
Dean Herbert
97d101310d
Make OsuPlayfield box a bit larger.
2016-09-06 21:42:45 +09:00
Dean Herbert
024ae1d1c2
Move playfields to own class.
2016-09-06 21:42:45 +09:00
Dean Herbert
93744f7372
Add basic TaikoHitRenderer.
2016-09-06 21:42:45 +09:00
Dean Herbert
677a1b0e56
Add basic box background to OsuPlayfield.
2016-09-06 21:42:45 +09:00
Dean Herbert
2ea5a5c675
Add basic HitRenderer framework.
2016-09-06 21:42:45 +09:00
Dean Herbert
ec25a50249
Add basic structure for catch mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
49110cf8d8
Add mania Note and HoldNote.
2016-09-06 21:41:16 +09:00
Dean Herbert
0a0c8e2014
Fix some base classes not being abstract.
2016-09-06 21:41:16 +09:00
Dean Herbert
c75d74c84c
Taiko notes should have scale, not bool Big.
2016-09-06 21:41:16 +09:00
Dean Herbert
cf12f4764f
Add basic structure for osu! mode objects.
2016-09-06 21:41:16 +09:00
Dean Herbert
9d6b19a2ee
Add duration to BaseHit.
2016-09-06 21:41:16 +09:00
Dean Herbert
7cee44ab1d
HitObject -> HitBase. Also add BaseHits for each game mode.
2016-09-06 21:41:16 +09:00
Dean Herbert
016521240a
Add playtest class.
2016-09-06 21:41:16 +09:00
Dean Herbert
ef98e4ee3c
Move beatmap metadata to separate class.
2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6
Add more timing and sample related classes.
2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
2016-09-06 21:41:16 +09:00
Dean Herbert
7e3d2ebe80
Update nuget packages and framework reference once more.
2016-09-06 20:41:18 +09:00
Dean Herbert
49a0e3d9ac
Framework namespace rename.
2016-09-04 18:32:19 +09:00
Dean Herbert
7254c31a92
Drawable is abstract, let's not instantiate it.
2016-09-04 18:32:14 +09:00
Dean Herbert
23111821f5
Update naming conventions.
2016-09-04 18:31:58 +09:00
smoogipooo
59a69ca59c
Remove unused System.Drawing reference.
2016-09-03 23:02:55 +09:30
smoogipooo
dde748b8c1
Fix loaded not being set on textbox Load.
2016-09-03 21:18:07 +09:30
Dean Herbert
7d9cb85289
Hook up new TextInputSource to TextBox.
2016-09-02 14:41:42 +09:00
Dean Herbert
ebd15d6f7c
Remove System.Drawing dependency.
2016-09-02 14:30:08 +09:00
Dean Herbert
49a4d64fad
Fix TextBox always taking keyboard focus.
2016-09-01 22:55:02 +09:00
Dean Herbert
600223a65c
Add proper keyboard sound effects back.
2016-09-01 22:51:45 +09:00
Dean Herbert
923fc228e9
Fix cursor horizontal position.
2016-09-01 22:51:03 +09:00
Dean Herbert
a2fc339a45
Update Transforms to new style.
2016-09-01 22:51:03 +09:00
Dean Herbert
586aaad2b0
Add sample TextBox and SpriteText to MainMenu for comparison.
2016-09-01 22:51:03 +09:00
Dean Herbert
41c03ab255
Move ctor content to Load(). Schedule some prop updates.
2016-09-01 22:51:03 +09:00
Dean Herbert
7f0212f93f
TextSize -> SpaceWidth (temporary).
2016-09-01 22:51:03 +09:00
Dean Herbert
b3e2339175
Make TextBox rendering work again.
2016-09-01 22:51:03 +09:00
Dean Herbert
6e836708bd
Remove unnecessary file extension.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-09-01 22:47:48 +09:00
Dean Herbert
af3e024c7b
Update SampleManager Get method call.
2016-09-01 22:47:48 +09:00
Dean Herbert
7d2f303e61
Update font logic to override framework default.
...
# Conflicts:
# osu.Game/OsuGame.cs
2016-09-01 22:47:48 +09:00
Dean Herbert
9585a9105e
Update resolution handling logic.
2016-09-01 22:47:48 +09:00
Dean Herbert
cb3dfe094e
Add minimum resolution settings.
2016-09-01 22:47:48 +09:00
Huo Yaoyuan
6826391b7a
Replace custom delegates by generic delegates.
2016-09-01 00:48:28 +08:00
Dean Herbert
013cf1cf3f
Fix broken namespaces.
2016-08-31 20:16:05 +09:00
Dean Herbert
8870935a4b
Add basic online API support.
2016-08-31 20:14:01 +09:00
Dean Herbert
e3ec485a9d
New style transformations.
2016-08-31 12:23:44 +09:00
Dean Herbert
81f9ce657f
License -> Licence.
2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0
Initial commit.
2016-08-26 14:41:47 +09:00