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Fix cascade insert
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parent
641855c790
commit
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Security.Cryptography;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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@ -58,6 +59,8 @@ namespace osu.Game.Database
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Hash = hash,
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};
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beatmapSet.Metadata = metadata;
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connection.Insert(beatmapSet);
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connection.Insert(metadata);
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var maps = new List<BeatmapInfo>();
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using (var reader = ArchiveReader.GetReader(storage, path))
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{
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@ -72,10 +75,11 @@ namespace osu.Game.Database
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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maps.Add(beatmap.BeatmapInfo);
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connection.Insert(beatmap.BeatmapInfo);
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}
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}
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}
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connection.InsertWithChildren(beatmapSet);
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connection.UpdateWithChildren(beatmapSet);
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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@ -108,6 +112,17 @@ namespace osu.Game.Database
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{
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return connection.Table<T>();
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}
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public T GetWithChildren<T>(object id) where T : class
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{
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return connection.GetWithChildren<T>(id);
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}
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null,
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bool recursive = true) where T : class
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{
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return connection.GetAllWithChildren<T>(filter, recursive);
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}
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readonly Type[] validTypes = new[]
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{
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@ -42,6 +42,7 @@ namespace osu.Game.GameModes.Play
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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var group = new BeatmapGroup(beatmapSet);
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group.SetSelected += (selectedSet) => selectBeatmapSet(selectedSet);
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setList.Add(group);
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