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Minor fixes to player flow.
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d6ed055682
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@ -105,7 +105,10 @@ namespace osu.Game.GameModes.Play
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap }),
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Action = () => Push(new Player {
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BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap,
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PlayMode = playMode.Value
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}),
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},
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}
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}
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@ -56,7 +56,7 @@ namespace osu.Game.GameModes.Play
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};
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break;
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case PlayMode.Taiko:
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scoreOverlay = null;
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new TaikoHitRenderer
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{
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@ -66,7 +66,7 @@ namespace osu.Game.GameModes.Play
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};
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break;
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case PlayMode.Catch:
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scoreOverlay = null;
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new CatchHitRenderer
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{
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@ -76,7 +76,7 @@ namespace osu.Game.GameModes.Play
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};
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break;
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case PlayMode.Mania:
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scoreOverlay = null;
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new ManiaHitRenderer
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{
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