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Add basic structure for catch mode objects.
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osu.Game/Beatmaps/Objects/Catch/Droplet.cs
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osu.Game/Beatmaps/Objects/Catch/Droplet.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Catch
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{
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public class Droplet : CatchBaseHit
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{
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}
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}
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osu.Game/Beatmaps/Objects/Catch/Fruit.cs
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osu.Game/Beatmaps/Objects/Catch/Fruit.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Catch
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{
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public class Fruit : CatchBaseHit
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{
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}
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}
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<Compile Include="Beatmaps\Metadata.cs" />
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<Compile Include="Beatmaps\Objects\BaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
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<Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
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<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Mania\Note.cs" />
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