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Add basic structure for catch mode objects.

This commit is contained in:
Dean Herbert 2016-09-02 18:47:15 +09:00
parent 49110cf8d8
commit ec25a50249
3 changed files with 22 additions and 0 deletions

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Catch
{
public class Droplet : CatchBaseHit
{
}
}

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Catch
{
public class Fruit : CatchBaseHit
{
}
}

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<Compile Include="Beatmaps\Metadata.cs" />
<Compile Include="Beatmaps\Objects\BaseHit.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
<Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Mania\Note.cs" />