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mirror of https://github.com/ppy/osu.git synced 2025-01-14 03:25:11 +08:00

Merge pull request #73 from huoyaoyuan/overlay

Overlay proposals
This commit is contained in:
Dean Herbert 2016-10-14 10:49:13 +09:00 committed by GitHub
commit b425d14ea1
7 changed files with 103 additions and 118 deletions

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@ -14,6 +14,7 @@ using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using OpenTK;
using osu.Framework;
using osu.Game.Overlays;
namespace osu.Game.GameModes.Menu
{
@ -47,9 +48,7 @@ namespace osu.Game.GameModes.Menu
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
OnSettings = delegate {
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
OnSettings = osu.Options.ToggleVisibility,
}
}
}

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@ -31,7 +31,7 @@ namespace osu.Game
{
public string Path;
}
public Toolbar Toolbar;
public ChatConsole Chat;
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
@ -40,7 +40,7 @@ namespace osu.Game
private IpcChannel<ImportBeatmap> BeatmapIPC;
public Bindable<PlayMode> PlayMode;
public OsuGame(string[] args)
{
this.args = args;
@ -56,7 +56,7 @@ namespace osu.Game
public override void Load(BaseGame game)
{
BeatmapIPC = new IpcChannel<ImportBeatmap>(Host);
if (!Host.IsPrimaryInstance)
{
if (args.Length == 1 && File.Exists(args[0]))
@ -82,7 +82,7 @@ namespace osu.Game
Console.WriteLine($@"Failed to import beatmap: {ex}");
}
};
base.Load(game);
//attach our bindables to the audio subsystem.
@ -95,7 +95,7 @@ namespace osu.Game
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f,
},
@ -112,10 +112,10 @@ namespace osu.Game
}
});
Toolbar.State = ToolbarState.Hidden;
Toolbar.State = Visibility.Hidden;
Toolbar.Flush();
Chat.State = ChatConsoleState.Hidden;
Chat.State = Visibility.Hidden;
Chat.Flush();
intro.ModePushed += modeAdded;
@ -133,10 +133,10 @@ namespace osu.Game
switch (args.Key)
{
case Key.F8:
Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
Chat.ToggleVisibility();
return true;
}
return base.OnKeyDown(state, args);
}
@ -151,12 +151,12 @@ namespace osu.Game
//central game mode change logic.
if (newMode is Player || newMode is Intro)
{
Toolbar.State = ToolbarState.Hidden;
Chat.State = ChatConsoleState.Hidden;
Toolbar.State = Visibility.Hidden;
Chat.State = Visibility.Hidden;
}
else
{
Toolbar.State = ToolbarState.Visible;
Toolbar.State = Visibility.Visible;
}
Cursor.FadeIn(100);
@ -177,7 +177,7 @@ namespace osu.Game
});
return true;
}
return base.OnExiting();
}

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@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
@ -17,15 +17,10 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
public class ChatConsole : Container, IStateful<ChatConsoleState>
public class ChatConsole : Overlay
{
private ChannelDisplay channelDisplay;
@ -69,7 +64,7 @@ namespace osu.Game.Overlays
private long? lastMessageId;
List<Channel> careChannels;
private List<Channel> careChannels;
private void initializeChannels()
{
@ -112,7 +107,7 @@ namespace osu.Game.Overlays
careChannels.Add(channel);
}
GetMessagesRequest fetchReq;
private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
@ -140,36 +135,18 @@ namespace osu.Game.Overlays
api.Queue(fetchReq);
}
private ChatConsoleState state;
private const int transition_length = 500;
public ChatConsoleState State
protected override void PopIn()
{
get { return state; }
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
set
{
state = value;
const int transition_length = 500;
switch (state)
{
case ChatConsoleState.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case ChatConsoleState.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
protected override void PopOut()
{
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
}
}
public enum ChatConsoleState
{
Visible,
Hidden,
}
}

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@ -1,21 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class Options : Container
public class Options : Overlay
{
const float width = 300;
private const float width = 300;
public override void Load(BaseGame game)
{
@ -41,36 +40,22 @@ namespace osu.Game.Overlays
switch (args.Key)
{
case Key.Escape:
if (!poppedOut) return false;
if (State == Visibility.Hidden) return false;
PoppedOut = false;
State = Visibility.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
private bool poppedOut;
public bool PoppedOut
protected override void PopIn()
{
get { return poppedOut; }
MoveToX(0, 300, EasingTypes.Out);
}
set
{
if (value == poppedOut) return;
poppedOut = value;
if (poppedOut)
{
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
}
else
{
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
}
}
protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
}
}
}

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@ -0,0 +1,41 @@
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class Overlay : Container, IStateful<Visibility>
{
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
public void ToggleVisibility()
=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}

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@ -1,24 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Configuration;
using System;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.GameModes.Play;
using osu.Framework;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class Toolbar : Container, IStateful<ToolbarState>
public class Toolbar : Overlay
{
const float height = 50;
private const float height = 50;
public Action OnSettings;
public Action OnHome;
@ -26,29 +25,18 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector;
private ToolbarState state;
private const int transition_time = 200;
public ToolbarState State
protected override void PopIn()
{
get { return state; }
set
{
state = value;
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
}
const int transition_time = 200;
switch (state)
{
case ToolbarState.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case ToolbarState.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
}
protected override void PopOut()
{
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
public override void Load(BaseGame game)
@ -119,10 +107,4 @@ namespace osu.Game.Overlays
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
}
public enum ToolbarState
{
Visible,
Hidden,
}
}

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@ -156,6 +156,7 @@
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Overlay.cs" />
<Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" />
<Compile Include="Overlays\ToolbarModeButton.cs" />