mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 03:25:11 +08:00
commit
b425d14ea1
@ -14,6 +14,7 @@ using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using osu.Framework;
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using osu.Game.Overlays;
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namespace osu.Game.GameModes.Menu
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{
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@ -47,9 +48,7 @@ namespace osu.Game.GameModes.Menu
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnSettings = delegate {
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osu.Options.PoppedOut = !osu.Options.PoppedOut;
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},
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OnSettings = osu.Options.ToggleVisibility,
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}
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game
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{
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public string Path;
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}
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public Toolbar Toolbar;
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public ChatConsole Chat;
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public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
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@ -40,7 +40,7 @@ namespace osu.Game
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private IpcChannel<ImportBeatmap> BeatmapIPC;
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public Bindable<PlayMode> PlayMode;
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public OsuGame(string[] args)
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{
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this.args = args;
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@ -56,7 +56,7 @@ namespace osu.Game
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public override void Load(BaseGame game)
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{
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BeatmapIPC = new IpcChannel<ImportBeatmap>(Host);
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if (!Host.IsPrimaryInstance)
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{
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if (args.Length == 1 && File.Exists(args[0]))
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@ -82,7 +82,7 @@ namespace osu.Game
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Console.WriteLine($@"Failed to import beatmap: {ex}");
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}
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};
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base.Load(game);
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//attach our bindables to the audio subsystem.
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@ -95,7 +95,7 @@ namespace osu.Game
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Toolbar = new Toolbar
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{
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OnHome = delegate { MainMenu?.MakeCurrent(); },
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OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
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OnSettings = Options.ToggleVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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Alpha = 0.001f,
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},
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@ -112,10 +112,10 @@ namespace osu.Game
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}
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});
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Toolbar.State = ToolbarState.Hidden;
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Toolbar.State = Visibility.Hidden;
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Toolbar.Flush();
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Chat.State = ChatConsoleState.Hidden;
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Chat.State = Visibility.Hidden;
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Chat.Flush();
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intro.ModePushed += modeAdded;
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@ -133,10 +133,10 @@ namespace osu.Game
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switch (args.Key)
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{
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case Key.F8:
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Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
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Chat.ToggleVisibility();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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@ -151,12 +151,12 @@ namespace osu.Game
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//central game mode change logic.
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if (newMode is Player || newMode is Intro)
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{
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Toolbar.State = ToolbarState.Hidden;
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Chat.State = ChatConsoleState.Hidden;
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Toolbar.State = Visibility.Hidden;
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Chat.State = Visibility.Hidden;
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}
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else
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{
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Toolbar.State = ToolbarState.Visible;
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Toolbar.State = Visibility.Visible;
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}
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Cursor.FadeIn(100);
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@ -177,7 +177,7 @@ namespace osu.Game
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});
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return true;
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}
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return base.OnExiting();
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}
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@ -1,12 +1,12 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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@ -17,15 +17,10 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat.Display;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework;
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namespace osu.Game.Overlays
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{
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public class ChatConsole : Container, IStateful<ChatConsoleState>
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public class ChatConsole : Overlay
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{
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private ChannelDisplay channelDisplay;
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@ -69,7 +64,7 @@ namespace osu.Game.Overlays
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private long? lastMessageId;
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List<Channel> careChannels;
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private List<Channel> careChannels;
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private void initializeChannels()
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{
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@ -112,7 +107,7 @@ namespace osu.Game.Overlays
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careChannels.Add(channel);
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}
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GetMessagesRequest fetchReq;
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private GetMessagesRequest fetchReq;
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public void FetchNewMessages(APIAccess api)
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{
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@ -140,36 +135,18 @@ namespace osu.Game.Overlays
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api.Queue(fetchReq);
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}
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private ChatConsoleState state;
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private const int transition_length = 500;
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public ChatConsoleState State
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protected override void PopIn()
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{
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get { return state; }
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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}
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set
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{
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state = value;
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const int transition_length = 500;
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switch (state)
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{
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case ChatConsoleState.Hidden:
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MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
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FadeOut(transition_length, EasingTypes.InQuint);
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break;
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case ChatConsoleState.Visible:
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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break;
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}
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}
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protected override void PopOut()
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{
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MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
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FadeOut(transition_length, EasingTypes.InQuint);
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}
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}
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public enum ChatConsoleState
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{
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Visible,
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Hidden,
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}
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}
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@ -1,21 +1,20 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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{
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public class Options : Container
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public class Options : Overlay
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{
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const float width = 300;
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private const float width = 300;
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public override void Load(BaseGame game)
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{
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@ -41,36 +40,22 @@ namespace osu.Game.Overlays
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switch (args.Key)
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{
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case Key.Escape:
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if (!poppedOut) return false;
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if (State == Visibility.Hidden) return false;
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PoppedOut = false;
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State = Visibility.Hidden;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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private bool poppedOut;
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public bool PoppedOut
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protected override void PopIn()
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{
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get { return poppedOut; }
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MoveToX(0, 300, EasingTypes.Out);
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}
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set
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{
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if (value == poppedOut) return;
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poppedOut = value;
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if (poppedOut)
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{
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MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
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}
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else
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{
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MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
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}
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}
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protected override void PopOut()
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{
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MoveToX(-width, 300, EasingTypes.Out);
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}
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}
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}
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41
osu.Game/Overlays/Overlay.cs
Normal file
41
osu.Game/Overlays/Overlay.cs
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@ -0,0 +1,41 @@
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using osu.Framework;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public abstract class Overlay : Container, IStateful<Visibility>
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{
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private Visibility state;
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public Visibility State
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{
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get { return state; }
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set
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{
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if (value == state) return;
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state = value;
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switch (value)
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{
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case Visibility.Hidden:
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PopOut();
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break;
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case Visibility.Visible:
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PopIn();
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break;
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}
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}
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}
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protected abstract void PopIn();
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protected abstract void PopOut();
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public void ToggleVisibility()
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=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
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}
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public enum Visibility
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{
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Hidden,
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Visible
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}
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}
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Configuration;
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using System;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.GameModes.Play;
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using osu.Framework;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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{
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public class Toolbar : Container, IStateful<ToolbarState>
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public class Toolbar : Overlay
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{
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const float height = 50;
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private const float height = 50;
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public Action OnSettings;
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public Action OnHome;
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@ -26,29 +25,18 @@ namespace osu.Game.Overlays
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private ToolbarModeSelector modeSelector;
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private ToolbarState state;
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private const int transition_time = 200;
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public ToolbarState State
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protected override void PopIn()
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{
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get { return state; }
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set
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{
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state = value;
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time, EasingTypes.OutQuint);
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}
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const int transition_time = 200;
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switch (state)
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{
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case ToolbarState.Hidden:
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MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
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FadeOut(transition_time, EasingTypes.InQuint);
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break;
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case ToolbarState.Visible:
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time, EasingTypes.OutQuint);
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break;
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}
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}
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protected override void PopOut()
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{
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MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
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FadeOut(transition_time, EasingTypes.InQuint);
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}
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public override void Load(BaseGame game)
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@ -119,10 +107,4 @@ namespace osu.Game.Overlays
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public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
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}
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public enum ToolbarState
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{
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Visible,
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Hidden,
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}
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}
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@ -156,6 +156,7 @@
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<Compile Include="OsuGameBase.cs" />
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<Compile Include="Overlays\ChatConsole.cs" />
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<Compile Include="Overlays\Options.cs" />
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<Compile Include="Overlays\Overlay.cs" />
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<Compile Include="Overlays\Toolbar.cs" />
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<Compile Include="Overlays\ToolbarButton.cs" />
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<Compile Include="Overlays\ToolbarModeButton.cs" />
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Loading…
Reference in New Issue
Block a user