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mirror of https://github.com/ppy/osu.git synced 2025-01-13 09:23:06 +08:00

Add basic tweening mouse cursor.

# Conflicts:
#	osu-framework
This commit is contained in:
Dean Herbert 2016-09-28 17:32:38 +09:00
parent ae6fb0553d
commit 2db962dc33
4 changed files with 57 additions and 2 deletions

@ -1 +1 @@
Subproject commit 5cc6e0a311145a9871fb90d0d91226f3858bdce4
Subproject commit fd4a3dd5223af6eb1c261af070b4220c9ff9ec2d

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@ -0,0 +1,53 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.Cursor
{
class OsuCursorContainer : CursorContainer
{
protected override Drawable CreateCursor() => new OsuCursor();
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new OpenTK.Vector2(1);
ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
return base.OnMouseUp(state, args);
}
class OsuCursor : AutoSizeContainer
{
public OsuCursor()
{
Origin = Anchor.Centre;
}
public override void Load()
{
base.Load();
Children = new Drawable[]
{
new Sprite
{
Texture = Game.Textures.Get(@"Cursor/cursor")
}
};
}
}
}
}

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@ -4,6 +4,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
@ -44,7 +45,7 @@ namespace osu.Game
{
Children = new Drawable[]
{
new CursorContainer()
new OsuCursorContainer()
}
}
});

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@ -51,6 +51,7 @@
<Compile Include="Graphics\Containers\OsuComponent.cs" />
<Compile Include="Graphics\Containers\OsuGameMode.cs" />
<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />