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Base class for overlays.
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@ -48,9 +48,7 @@ namespace osu.Game.GameModes.Menu
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnSettings = delegate {
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osu.Options.State = osu.Options.State.Reverse();
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},
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OnSettings = osu.Options.ReverseVisibility,
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}
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game
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Toolbar = new Toolbar
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{
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OnHome = delegate { MainMenu?.MakeCurrent(); },
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OnSettings = delegate { Options.State = Options.State.Reverse(); },
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OnSettings = Options.ReverseVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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Alpha = 0.001f,
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},
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@ -134,7 +134,7 @@ namespace osu.Game
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switch (args.Key)
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{
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case Key.F8:
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Chat.State = Chat.State.Reverse();
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Chat.ReverseVisibility();
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return true;
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}
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@ -1,12 +1,12 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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@ -17,15 +17,10 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat.Display;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework;
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namespace osu.Game.Overlays
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{
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public class ChatConsole : Container, IStateful<Visibility>
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public class ChatConsole : Overlay
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{
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private ChannelDisplay channelDisplay;
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@ -69,7 +64,7 @@ namespace osu.Game.Overlays
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private long? lastMessageId;
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List<Channel> careChannels;
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private List<Channel> careChannels;
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private void initializeChannels()
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{
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@ -112,7 +107,7 @@ namespace osu.Game.Overlays
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careChannels.Add(channel);
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}
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GetMessagesRequest fetchReq;
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private GetMessagesRequest fetchReq;
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public void FetchNewMessages(APIAccess api)
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{
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@ -140,30 +135,18 @@ namespace osu.Game.Overlays
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api.Queue(fetchReq);
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}
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private Visibility state;
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private const int transition_length = 500;
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public Visibility State
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protected override void PopIn()
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{
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get { return state; }
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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}
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set
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{
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state = value;
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const int transition_length = 500;
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switch (state)
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{
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case Visibility.Hidden:
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MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
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FadeOut(transition_length, EasingTypes.InQuint);
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break;
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case Visibility.Visible:
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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break;
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}
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}
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protected override void PopOut()
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{
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MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
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FadeOut(transition_length, EasingTypes.InQuint);
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}
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}
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}
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@ -1,21 +1,20 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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{
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public class Options : Container, IStateful<Visibility>
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public class Options : Overlay
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{
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const float width = 300;
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private const float width = 300;
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public override void Load(BaseGame game)
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{
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@ -49,28 +48,14 @@ namespace osu.Game.Overlays
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return base.OnKeyDown(state, args);
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}
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private Visibility state;
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public Visibility State
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protected override void PopIn()
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{
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get { return state; }
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MoveToX(0, 300, EasingTypes.Out);
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}
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set
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{
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if (value == state) return;
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state = value;
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switch (state)
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{
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case Visibility.Hidden:
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MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
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break;
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case Visibility.Visible:
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MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
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break;
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}
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}
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protected override void PopOut()
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{
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MoveToX(-width, 300, EasingTypes.Out);
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}
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}
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}
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41
osu.Game/Overlays/Overlay.cs
Normal file
41
osu.Game/Overlays/Overlay.cs
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@ -0,0 +1,41 @@
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using osu.Framework;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public abstract class Overlay : Container, IStateful<Visibility>
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{
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private Visibility state;
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public Visibility State
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{
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get { return state; }
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set
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{
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if (value == state) return;
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state = value;
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switch (value)
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{
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case Visibility.Hidden:
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PopOut();
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break;
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case Visibility.Visible:
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PopIn();
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break;
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}
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}
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}
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protected abstract void PopIn();
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protected abstract void PopOut();
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public void ReverseVisibility()
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=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
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}
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public enum Visibility
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{
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Hidden,
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Visible
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}
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}
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@ -1,24 +1,23 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Configuration;
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using System;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.GameModes.Play;
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using osu.Framework;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays
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{
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public class Toolbar : Container, IStateful<Visibility>
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public class Toolbar : Overlay
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{
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const float height = 50;
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private const float height = 50;
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public Action OnSettings;
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public Action OnHome;
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@ -26,29 +25,18 @@ namespace osu.Game.Overlays
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private ToolbarModeSelector modeSelector;
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private Visibility state;
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private const int transition_time = 200;
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public Visibility State
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protected override void PopIn()
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{
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get { return state; }
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set
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{
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state = value;
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time, EasingTypes.OutQuint);
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}
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const int transition_time = 200;
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switch (state)
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{
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case Visibility.Hidden:
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MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
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FadeOut(transition_time, EasingTypes.InQuint);
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break;
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case Visibility.Visible:
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time, EasingTypes.OutQuint);
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break;
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}
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}
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protected override void PopOut()
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{
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MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
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FadeOut(transition_time, EasingTypes.InQuint);
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}
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public override void Load(BaseGame game)
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@ -1,17 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Overlays
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{
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public enum Visibility
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{
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Hidden,
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Visible
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}
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public static class OverlayVisibilityHelper
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{
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public static Visibility Reverse(this Visibility input)
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=> input == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
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}
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}
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@ -156,11 +156,11 @@
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<Compile Include="OsuGameBase.cs" />
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<Compile Include="Overlays\ChatConsole.cs" />
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<Compile Include="Overlays\Options.cs" />
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<Compile Include="Overlays\Overlay.cs" />
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<Compile Include="Overlays\Toolbar.cs" />
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<Compile Include="Overlays\ToolbarButton.cs" />
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<Compile Include="Overlays\ToolbarModeButton.cs" />
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<Compile Include="Overlays\ToolbarModeSelector.cs" />
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<Compile Include="Overlays\Visibility.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Users\User.cs" />
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<Compile Include="VolumeControl.cs" />
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