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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Base class for overlays.

This commit is contained in:
Huo Yaoyuan 2016-10-13 22:57:05 +08:00
parent c93a440d3b
commit 1c97edaac2
8 changed files with 89 additions and 111 deletions

View File

@ -48,9 +48,7 @@ namespace osu.Game.GameModes.Menu
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
OnSettings = delegate {
osu.Options.State = osu.Options.State.Reverse();
},
OnSettings = osu.Options.ReverseVisibility,
}
}
}

View File

@ -96,7 +96,7 @@ namespace osu.Game
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.State = Options.State.Reverse(); },
OnSettings = Options.ReverseVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f,
},
@ -134,7 +134,7 @@ namespace osu.Game
switch (args.Key)
{
case Key.F8:
Chat.State = Chat.State.Reverse();
Chat.ReverseVisibility();
return true;
}

View File

@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
@ -17,15 +17,10 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
public class ChatConsole : Container, IStateful<Visibility>
public class ChatConsole : Overlay
{
private ChannelDisplay channelDisplay;
@ -69,7 +64,7 @@ namespace osu.Game.Overlays
private long? lastMessageId;
List<Channel> careChannels;
private List<Channel> careChannels;
private void initializeChannels()
{
@ -112,7 +107,7 @@ namespace osu.Game.Overlays
careChannels.Add(channel);
}
GetMessagesRequest fetchReq;
private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
@ -140,30 +135,18 @@ namespace osu.Game.Overlays
api.Queue(fetchReq);
}
private Visibility state;
private const int transition_length = 500;
public Visibility State
protected override void PopIn()
{
get { return state; }
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
set
{
state = value;
const int transition_length = 500;
switch (state)
{
case Visibility.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case Visibility.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
protected override void PopOut()
{
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
}
}
}

View File

@ -1,21 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class Options : Container, IStateful<Visibility>
public class Options : Overlay
{
const float width = 300;
private const float width = 300;
public override void Load(BaseGame game)
{
@ -49,28 +48,14 @@ namespace osu.Game.Overlays
return base.OnKeyDown(state, args);
}
private Visibility state;
public Visibility State
protected override void PopIn()
{
get { return state; }
MoveToX(0, 300, EasingTypes.Out);
}
set
{
if (value == state) return;
state = value;
switch (state)
{
case Visibility.Hidden:
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
break;
case Visibility.Visible:
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
break;
}
}
protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
}
}
}

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@ -0,0 +1,41 @@
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class Overlay : Container, IStateful<Visibility>
{
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
public void ReverseVisibility()
=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}

View File

@ -1,24 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Configuration;
using System;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.GameModes.Play;
using osu.Framework;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class Toolbar : Container, IStateful<Visibility>
public class Toolbar : Overlay
{
const float height = 50;
private const float height = 50;
public Action OnSettings;
public Action OnHome;
@ -26,29 +25,18 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector;
private Visibility state;
private const int transition_time = 200;
public Visibility State
protected override void PopIn()
{
get { return state; }
set
{
state = value;
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
}
const int transition_time = 200;
switch (state)
{
case Visibility.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case Visibility.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
}
protected override void PopOut()
{
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
public override void Load(BaseGame game)

View File

@ -1,17 +0,0 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Overlays
{
public enum Visibility
{
Hidden,
Visible
}
public static class OverlayVisibilityHelper
{
public static Visibility Reverse(this Visibility input)
=> input == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
}
}

View File

@ -156,11 +156,11 @@
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Overlay.cs" />
<Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" />
<Compile Include="Overlays\ToolbarModeButton.cs" />
<Compile Include="Overlays\ToolbarModeSelector.cs" />
<Compile Include="Overlays\Visibility.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Users\User.cs" />
<Compile Include="VolumeControl.cs" />